blob: c02dabc921a1a7442a8cbd667eb15970ebd07d7a [file] [log] [blame]
/*
* Copyright © 2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file
*
* Implements GL alpha testing by comparing the output color's alpha to the
* alpha_ref intrinsic and emitting a discard based on it.
*
* The alpha_to_one value overrides the source alpha to 1.0 to implement
* GL_SAMPLE_ALPHA_TO_ONE, which applies before the alpha test (and would be
* rather silly to use with alpha test, but the spec permits).
*/
#include "nir/nir.h"
#include "nir/nir_builder.h"
struct alpha_test_state {
bool alpha_to_one;
enum compare_func func;
const gl_state_index16 *alpha_ref_state_tokens;
};
static bool
is_color_output(int location)
{
return location == FRAG_RESULT_COLOR || location == FRAG_RESULT_DATA0;
}
static bool
lower(nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
struct alpha_test_state *state = data;
nir_variable *out = NULL;
switch (intr->intrinsic) {
case nir_intrinsic_store_deref:
out = nir_intrinsic_get_var(intr, 0);
if (out->data.mode != nir_var_shader_out)
return false;
if (!is_color_output(out->data.location))
return false;
break;
case nir_intrinsic_store_output:
if (!is_color_output(nir_intrinsic_io_semantics(intr).location))
return false;
break;
default:
return false;
}
b->cursor = nir_before_instr(&intr->instr);
nir_def *alpha;
if (state->alpha_to_one)
alpha = nir_imm_float(b, 1.0);
else if (intr->intrinsic == nir_intrinsic_store_deref)
alpha = nir_channel(b, intr->src[1].ssa, 3);
else
alpha = nir_channel(b, intr->src[0].ssa, 3);
nir_variable *var = nir_state_variable_create(b->shader, glsl_float_type(),
"gl_AlphaRefMESA",
state->alpha_ref_state_tokens);
nir_def *alpha_ref = nir_load_var(b, var);
nir_def *condition = nir_compare_func(b, state->func, alpha, alpha_ref);
nir_discard_if(b, nir_inot(b, condition));
b->shader->info.fs.uses_discard = true;
return true;
}
bool
nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
bool alpha_to_one,
const gl_state_index16 *alpha_ref_state_tokens)
{
struct alpha_test_state state = {
.alpha_ref_state_tokens = alpha_ref_state_tokens,
.alpha_to_one = alpha_to_one,
.func = func,
};
return nir_shader_intrinsics_pass(shader, lower,
nir_metadata_control_flow,
&state);
}