| /* |
| * Copyright © 2015 Red Hat |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| /* Lower glDrawPixels(). |
| * |
| * This is based on the logic in st_get_drawpix_shader() in TGSI compiler. |
| * |
| * Run before nir_lower_io. |
| */ |
| |
| typedef struct { |
| const nir_lower_drawpixels_options *options; |
| nir_shader *shader; |
| nir_variable *texcoord, *texcoord_const, *scale, *bias, *tex, *pixelmap; |
| } lower_drawpixels_state; |
| |
| static nir_def * |
| get_texcoord(nir_builder *b, lower_drawpixels_state *state) |
| { |
| if (b->shader->info.io_lowered) { |
| nir_def *baryc = |
| nir_load_barycentric_pixel(b, 32, .interp_mode = INTERP_MODE_SMOOTH); |
| return nir_load_interpolated_input(b, 4, 32, baryc, nir_imm_int(b, 0), |
| .io_semantics.location = VARYING_SLOT_TEX0); |
| } |
| |
| if (state->texcoord == NULL) { |
| state->texcoord = nir_get_variable_with_location(state->shader, nir_var_shader_in, |
| VARYING_SLOT_TEX0, glsl_vec4_type()); |
| } |
| return nir_load_var(b, state->texcoord); |
| } |
| |
| static nir_def * |
| get_scale(nir_builder *b, lower_drawpixels_state *state) |
| { |
| if (state->scale == NULL) { |
| state->scale = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTscale", |
| state->options->scale_state_tokens); |
| } |
| return nir_load_var(b, state->scale); |
| } |
| |
| static nir_def * |
| get_bias(nir_builder *b, lower_drawpixels_state *state) |
| { |
| if (state->bias == NULL) { |
| state->bias = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTbias", |
| state->options->bias_state_tokens); |
| } |
| return nir_load_var(b, state->bias); |
| } |
| |
| static nir_def * |
| get_texcoord_const(nir_builder *b, lower_drawpixels_state *state) |
| { |
| if (state->texcoord_const == NULL) { |
| state->texcoord_const = nir_state_variable_create(state->shader, glsl_vec4_type(), |
| "gl_MultiTexCoord0", |
| state->options->texcoord_state_tokens); |
| } |
| return nir_load_var(b, state->texcoord_const); |
| } |
| |
| static bool |
| lower_color(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr) |
| { |
| nir_def *texcoord; |
| nir_tex_instr *tex; |
| nir_def *def; |
| |
| b->cursor = nir_before_instr(&intr->instr); |
| |
| texcoord = get_texcoord(b, state); |
| |
| const struct glsl_type *sampler2D = |
| glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); |
| |
| if (!state->tex) { |
| state->tex = |
| nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); |
| state->tex->data.binding = state->options->drawpix_sampler; |
| state->tex->data.explicit_binding = true; |
| state->tex->data.how_declared = nir_var_hidden; |
| } |
| |
| nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex); |
| |
| /* replace load_var(gl_Color) w/ texture sample: |
| * TEX def, texcoord, drawpix_sampler, 2D |
| */ |
| tex = nir_tex_instr_create(state->shader, 3); |
| tex->op = nir_texop_tex; |
| tex->sampler_dim = GLSL_SAMPLER_DIM_2D; |
| tex->coord_components = 2; |
| tex->dest_type = nir_type_float32; |
| tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref, |
| &tex_deref->def); |
| tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref, |
| &tex_deref->def); |
| tex->src[2] = |
| nir_tex_src_for_ssa(nir_tex_src_coord, |
| nir_trim_vector(b, texcoord, tex->coord_components)); |
| |
| nir_def_init(&tex->instr, &tex->def, 4, 32); |
| nir_builder_instr_insert(b, &tex->instr); |
| def = &tex->def; |
| |
| /* Apply the scale and bias. */ |
| if (state->options->scale_and_bias) { |
| /* MAD def, def, scale, bias; */ |
| def = nir_ffma(b, def, get_scale(b, state), get_bias(b, state)); |
| } |
| |
| if (state->options->pixel_maps) { |
| if (!state->pixelmap) { |
| state->pixelmap = nir_variable_create(b->shader, nir_var_uniform, |
| sampler2D, "pixelmap"); |
| state->pixelmap->data.binding = state->options->pixelmap_sampler; |
| state->pixelmap->data.explicit_binding = true; |
| state->pixelmap->data.how_declared = nir_var_hidden; |
| } |
| |
| nir_deref_instr *pixelmap_deref = |
| nir_build_deref_var(b, state->pixelmap); |
| |
| /* do four pixel map look-ups with two TEX instructions: */ |
| nir_def *def_xy, *def_zw; |
| |
| /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */ |
| tex = nir_tex_instr_create(state->shader, 3); |
| tex->op = nir_texop_tex; |
| tex->sampler_dim = GLSL_SAMPLER_DIM_2D; |
| tex->coord_components = 2; |
| tex->sampler_index = state->options->pixelmap_sampler; |
| tex->texture_index = state->options->pixelmap_sampler; |
| tex->dest_type = nir_type_float32; |
| tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref, |
| &pixelmap_deref->def); |
| tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref, |
| &pixelmap_deref->def); |
| tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_coord, |
| nir_trim_vector(b, def, 2)); |
| |
| nir_def_init(&tex->instr, &tex->def, 4, 32); |
| nir_builder_instr_insert(b, &tex->instr); |
| def_xy = &tex->def; |
| |
| /* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */ |
| tex = nir_tex_instr_create(state->shader, 1); |
| tex->op = nir_texop_tex; |
| tex->sampler_dim = GLSL_SAMPLER_DIM_2D; |
| tex->coord_components = 2; |
| tex->sampler_index = state->options->pixelmap_sampler; |
| tex->dest_type = nir_type_float32; |
| tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord, |
| nir_channels(b, def, 0xc)); |
| |
| nir_def_init(&tex->instr, &tex->def, 4, 32); |
| nir_builder_instr_insert(b, &tex->instr); |
| def_zw = &tex->def; |
| |
| /* def = vec4(def.xy, def.zw); */ |
| def = nir_vec4(b, |
| nir_channel(b, def_xy, 0), |
| nir_channel(b, def_xy, 1), |
| nir_channel(b, def_zw, 0), |
| nir_channel(b, def_zw, 1)); |
| } |
| |
| nir_def_rewrite_uses(&intr->def, def); |
| return true; |
| } |
| |
| static bool |
| lower_texcoord(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr) |
| { |
| b->cursor = nir_before_instr(&intr->instr); |
| |
| nir_def *texcoord_const = get_texcoord_const(b, state); |
| nir_def_rewrite_uses(&intr->def, texcoord_const); |
| return true; |
| } |
| |
| static bool |
| lower_drawpixels_instr(nir_builder *b, nir_instr *instr, void *cb_data) |
| { |
| lower_drawpixels_state *state = cb_data; |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| |
| switch (intr->intrinsic) { |
| case nir_intrinsic_load_deref: { |
| nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); |
| nir_variable *var = nir_deref_instr_get_variable(deref); |
| |
| if (var->data.location == VARYING_SLOT_COL0) { |
| /* gl_Color should not have array/struct derefs: */ |
| assert(deref->deref_type == nir_deref_type_var); |
| return lower_color(b, state, intr); |
| } else if (var->data.location == VARYING_SLOT_TEX0) { |
| /* gl_TexCoord should not have array/struct derefs: */ |
| assert(deref->deref_type == nir_deref_type_var); |
| return lower_texcoord(b, state, intr); |
| } |
| break; |
| } |
| |
| case nir_intrinsic_load_color0: |
| return lower_color(b, state, intr); |
| |
| case nir_intrinsic_load_interpolated_input: |
| case nir_intrinsic_load_input: { |
| if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_TEX0) |
| return lower_texcoord(b, state, intr); |
| if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_COL0) |
| return lower_color(b, state, intr); |
| break; |
| } |
| default: |
| break; |
| } |
| |
| return false; |
| } |
| |
| bool |
| nir_lower_drawpixels(nir_shader *shader, |
| const nir_lower_drawpixels_options *options) |
| { |
| lower_drawpixels_state state = { |
| .options = options, |
| .shader = shader, |
| }; |
| |
| assert(shader->info.stage == MESA_SHADER_FRAGMENT); |
| |
| return nir_shader_instructions_pass(shader, lower_drawpixels_instr, |
| nir_metadata_control_flow, |
| &state); |
| } |