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/*
* Copyright © 2015 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/* Lower glDrawPixels().
*
* This is based on the logic in st_get_drawpix_shader() in TGSI compiler.
*
* Run before nir_lower_io.
*/
typedef struct {
const nir_lower_drawpixels_options *options;
nir_shader *shader;
nir_variable *texcoord, *texcoord_const, *scale, *bias, *tex, *pixelmap;
} lower_drawpixels_state;
static nir_def *
get_texcoord(nir_builder *b, lower_drawpixels_state *state)
{
if (b->shader->info.io_lowered) {
nir_def *baryc =
nir_load_barycentric_pixel(b, 32, .interp_mode = INTERP_MODE_SMOOTH);
return nir_load_interpolated_input(b, 4, 32, baryc, nir_imm_int(b, 0),
.io_semantics.location = VARYING_SLOT_TEX0);
}
if (state->texcoord == NULL) {
state->texcoord = nir_get_variable_with_location(state->shader, nir_var_shader_in,
VARYING_SLOT_TEX0, glsl_vec4_type());
}
return nir_load_var(b, state->texcoord);
}
static nir_def *
get_scale(nir_builder *b, lower_drawpixels_state *state)
{
if (state->scale == NULL) {
state->scale = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTscale",
state->options->scale_state_tokens);
}
return nir_load_var(b, state->scale);
}
static nir_def *
get_bias(nir_builder *b, lower_drawpixels_state *state)
{
if (state->bias == NULL) {
state->bias = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTbias",
state->options->bias_state_tokens);
}
return nir_load_var(b, state->bias);
}
static nir_def *
get_texcoord_const(nir_builder *b, lower_drawpixels_state *state)
{
if (state->texcoord_const == NULL) {
state->texcoord_const = nir_state_variable_create(state->shader, glsl_vec4_type(),
"gl_MultiTexCoord0",
state->options->texcoord_state_tokens);
}
return nir_load_var(b, state->texcoord_const);
}
static bool
lower_color(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr)
{
nir_def *texcoord;
nir_tex_instr *tex;
nir_def *def;
b->cursor = nir_before_instr(&intr->instr);
texcoord = get_texcoord(b, state);
const struct glsl_type *sampler2D =
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
if (!state->tex) {
state->tex =
nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix");
state->tex->data.binding = state->options->drawpix_sampler;
state->tex->data.explicit_binding = true;
state->tex->data.how_declared = nir_var_hidden;
}
nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex);
/* replace load_var(gl_Color) w/ texture sample:
* TEX def, texcoord, drawpix_sampler, 2D
*/
tex = nir_tex_instr_create(state->shader, 3);
tex->op = nir_texop_tex;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
tex->coord_components = 2;
tex->dest_type = nir_type_float32;
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
&tex_deref->def);
tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
&tex_deref->def);
tex->src[2] =
nir_tex_src_for_ssa(nir_tex_src_coord,
nir_trim_vector(b, texcoord, tex->coord_components));
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_builder_instr_insert(b, &tex->instr);
def = &tex->def;
/* Apply the scale and bias. */
if (state->options->scale_and_bias) {
/* MAD def, def, scale, bias; */
def = nir_ffma(b, def, get_scale(b, state), get_bias(b, state));
}
if (state->options->pixel_maps) {
if (!state->pixelmap) {
state->pixelmap = nir_variable_create(b->shader, nir_var_uniform,
sampler2D, "pixelmap");
state->pixelmap->data.binding = state->options->pixelmap_sampler;
state->pixelmap->data.explicit_binding = true;
state->pixelmap->data.how_declared = nir_var_hidden;
}
nir_deref_instr *pixelmap_deref =
nir_build_deref_var(b, state->pixelmap);
/* do four pixel map look-ups with two TEX instructions: */
nir_def *def_xy, *def_zw;
/* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */
tex = nir_tex_instr_create(state->shader, 3);
tex->op = nir_texop_tex;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
tex->coord_components = 2;
tex->sampler_index = state->options->pixelmap_sampler;
tex->texture_index = state->options->pixelmap_sampler;
tex->dest_type = nir_type_float32;
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
&pixelmap_deref->def);
tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
&pixelmap_deref->def);
tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_coord,
nir_trim_vector(b, def, 2));
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_builder_instr_insert(b, &tex->instr);
def_xy = &tex->def;
/* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */
tex = nir_tex_instr_create(state->shader, 1);
tex->op = nir_texop_tex;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
tex->coord_components = 2;
tex->sampler_index = state->options->pixelmap_sampler;
tex->dest_type = nir_type_float32;
tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord,
nir_channels(b, def, 0xc));
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_builder_instr_insert(b, &tex->instr);
def_zw = &tex->def;
/* def = vec4(def.xy, def.zw); */
def = nir_vec4(b,
nir_channel(b, def_xy, 0),
nir_channel(b, def_xy, 1),
nir_channel(b, def_zw, 0),
nir_channel(b, def_zw, 1));
}
nir_def_rewrite_uses(&intr->def, def);
return true;
}
static bool
lower_texcoord(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr)
{
b->cursor = nir_before_instr(&intr->instr);
nir_def *texcoord_const = get_texcoord_const(b, state);
nir_def_rewrite_uses(&intr->def, texcoord_const);
return true;
}
static bool
lower_drawpixels_instr(nir_builder *b, nir_instr *instr, void *cb_data)
{
lower_drawpixels_state *state = cb_data;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
switch (intr->intrinsic) {
case nir_intrinsic_load_deref: {
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
nir_variable *var = nir_deref_instr_get_variable(deref);
if (var->data.location == VARYING_SLOT_COL0) {
/* gl_Color should not have array/struct derefs: */
assert(deref->deref_type == nir_deref_type_var);
return lower_color(b, state, intr);
} else if (var->data.location == VARYING_SLOT_TEX0) {
/* gl_TexCoord should not have array/struct derefs: */
assert(deref->deref_type == nir_deref_type_var);
return lower_texcoord(b, state, intr);
}
break;
}
case nir_intrinsic_load_color0:
return lower_color(b, state, intr);
case nir_intrinsic_load_interpolated_input:
case nir_intrinsic_load_input: {
if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_TEX0)
return lower_texcoord(b, state, intr);
if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_COL0)
return lower_color(b, state, intr);
break;
}
default:
break;
}
return false;
}
bool
nir_lower_drawpixels(nir_shader *shader,
const nir_lower_drawpixels_options *options)
{
lower_drawpixels_state state = {
.options = options,
.shader = shader,
};
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
return nir_shader_instructions_pass(shader, lower_drawpixels_instr,
nir_metadata_control_flow,
&state);
}