| /* |
| * Copyright © 2015 Red Hat |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| static void |
| lower_impl(nir_function_impl *impl) |
| { |
| nir_shader *shader = impl->function->shader; |
| nir_builder b; |
| nir_variable *in, *out; |
| nir_def *def; |
| |
| b = nir_builder_at(nir_before_impl(impl)); |
| |
| /* The edge flag is the last input in st/mesa. This code is also called by |
| * i965 which calls it before any input locations are assigned. |
| */ |
| assert(shader->num_inputs == 0 || |
| shader->num_inputs == util_bitcount64(shader->info.inputs_read)); |
| |
| /* Lowered IO only uses intrinsics. It doesn't use variables. */ |
| if (shader->info.io_lowered) { |
| assert(shader->num_outputs == |
| util_bitcount64(shader->info.outputs_written)); |
| |
| /* Load an edge flag. */ |
| nir_def *load = |
| nir_load_input(&b, 1, 32, nir_imm_int(&b, 0), |
| .base = shader->num_inputs++, |
| .io_semantics.location = VERT_ATTRIB_EDGEFLAG); |
| |
| /* Store an edge flag. */ |
| nir_store_output(&b, load, nir_imm_int(&b, 0), |
| .base = shader->num_outputs++, |
| .io_semantics.location = VARYING_SLOT_EDGE); |
| |
| nir_metadata_preserve(impl, nir_metadata_control_flow); |
| return; |
| } |
| |
| in = nir_create_variable_with_location(b.shader, nir_var_shader_in, |
| VERT_ATTRIB_EDGEFLAG, glsl_vec4_type()); |
| shader->info.inputs_read |= VERT_BIT_EDGEFLAG; |
| |
| out = nir_create_variable_with_location(b.shader, nir_var_shader_out, |
| VARYING_SLOT_EDGE, glsl_vec4_type()); |
| shader->info.outputs_written |= VARYING_BIT_EDGE; |
| |
| def = nir_load_var(&b, in); |
| nir_store_var(&b, out, def, 0xf); |
| |
| nir_metadata_preserve(impl, nir_metadata_control_flow); |
| } |
| |
| bool |
| nir_lower_passthrough_edgeflags(nir_shader *shader) |
| { |
| assert(shader->info.stage == MESA_SHADER_VERTEX); |
| |
| shader->info.vs.needs_edge_flag = true; |
| |
| lower_impl(nir_shader_get_entrypoint(shader)); |
| return true; |
| } |