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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
/* For pipe_blend* and pipe_logicop enums */
#include "util/blend.h"
#include "util/compiler.h"
#include "compiler/shader_enums.h"
#include "util/os_time.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Gallium error codes.
*
* - A zero value always means success.
* - A negative value always means failure.
* - The meaning of a positive value is function dependent.
*/
enum pipe_error
{
PIPE_OK = 0,
PIPE_ERROR = -1, /**< Generic error */
PIPE_ERROR_BAD_INPUT = -2,
PIPE_ERROR_OUT_OF_MEMORY = -3,
PIPE_ERROR_RETRY = -4
/* TODO */
};
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
enum pipe_compare_func {
PIPE_FUNC_NEVER,
PIPE_FUNC_LESS,
PIPE_FUNC_EQUAL,
PIPE_FUNC_LEQUAL,
PIPE_FUNC_GREATER,
PIPE_FUNC_NOTEQUAL,
PIPE_FUNC_GEQUAL,
PIPE_FUNC_ALWAYS,
};
/** Polygon fill mode */
enum {
PIPE_POLYGON_MODE_FILL,
PIPE_POLYGON_MODE_LINE,
PIPE_POLYGON_MODE_POINT,
PIPE_POLYGON_MODE_FILL_RECTANGLE,
};
/** Polygon face specification, eg for culling */
#define PIPE_FACE_NONE 0
#define PIPE_FACE_FRONT 1
#define PIPE_FACE_BACK 2
#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
/** Stencil ops */
enum pipe_stencil_op {
PIPE_STENCIL_OP_KEEP,
PIPE_STENCIL_OP_ZERO,
PIPE_STENCIL_OP_REPLACE,
PIPE_STENCIL_OP_INCR,
PIPE_STENCIL_OP_DECR,
PIPE_STENCIL_OP_INCR_WRAP,
PIPE_STENCIL_OP_DECR_WRAP,
PIPE_STENCIL_OP_INVERT,
};
/** Texture types.
* See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
*/
enum pipe_texture_target
{
PIPE_BUFFER,
PIPE_TEXTURE_1D,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_3D,
PIPE_TEXTURE_CUBE,
PIPE_TEXTURE_RECT,
PIPE_TEXTURE_1D_ARRAY,
PIPE_TEXTURE_2D_ARRAY,
PIPE_TEXTURE_CUBE_ARRAY,
PIPE_MAX_TEXTURE_TYPES,
};
enum pipe_tex_face {
PIPE_TEX_FACE_POS_X,
PIPE_TEX_FACE_NEG_X,
PIPE_TEX_FACE_POS_Y,
PIPE_TEX_FACE_NEG_Y,
PIPE_TEX_FACE_POS_Z,
PIPE_TEX_FACE_NEG_Z,
PIPE_TEX_FACE_MAX,
};
enum pipe_tex_wrap {
PIPE_TEX_WRAP_REPEAT,
PIPE_TEX_WRAP_CLAMP,
PIPE_TEX_WRAP_CLAMP_TO_EDGE,
PIPE_TEX_WRAP_CLAMP_TO_BORDER,
PIPE_TEX_WRAP_MIRROR_REPEAT,
PIPE_TEX_WRAP_MIRROR_CLAMP,
PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
};
/** Between mipmaps, ie mipfilter */
enum pipe_tex_mipfilter {
PIPE_TEX_MIPFILTER_NEAREST,
PIPE_TEX_MIPFILTER_LINEAR,
PIPE_TEX_MIPFILTER_NONE,
};
/** Within a mipmap, ie min/mag filter */
enum pipe_tex_filter {
PIPE_TEX_FILTER_NEAREST,
PIPE_TEX_FILTER_LINEAR,
};
enum pipe_tex_compare {
PIPE_TEX_COMPARE_NONE,
PIPE_TEX_COMPARE_R_TO_TEXTURE,
};
enum pipe_tex_reduction_mode {
PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE,
PIPE_TEX_REDUCTION_MIN,
PIPE_TEX_REDUCTION_MAX,
};
/**
* Clear buffer bits
*/
#define PIPE_CLEAR_DEPTH (1 << 0)
#define PIPE_CLEAR_STENCIL (1 << 1)
#define PIPE_CLEAR_COLOR0 (1 << 2)
#define PIPE_CLEAR_COLOR1 (1 << 3)
#define PIPE_CLEAR_COLOR2 (1 << 4)
#define PIPE_CLEAR_COLOR3 (1 << 5)
#define PIPE_CLEAR_COLOR4 (1 << 6)
#define PIPE_CLEAR_COLOR5 (1 << 7)
#define PIPE_CLEAR_COLOR6 (1 << 8)
#define PIPE_CLEAR_COLOR7 (1 << 9)
/** Combined flags */
/** All color buffers currently bound */
#define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \
PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \
PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \
PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7)
#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
/**
* CPU access map flags
*/
enum pipe_map_flags
{
PIPE_MAP_NONE = 0,
/**
* Resource contents read back (or accessed directly) at transfer
* create time.
*/
PIPE_MAP_READ = 1 << 0,
/**
* Resource contents will be written back at buffer/texture_unmap
* time (or modified as a result of being accessed directly).
*/
PIPE_MAP_WRITE = 1 << 1,
/**
* Read/modify/write
*/
PIPE_MAP_READ_WRITE = PIPE_MAP_READ | PIPE_MAP_WRITE,
/**
* The transfer should map the texture storage directly. The driver may
* return NULL if that isn't possible, and the gallium frontend needs to cope
* with that and use an alternative path without this flag.
*
* E.g. the gallium frontend could have a simpler path which maps textures and
* does read/modify/write cycles on them directly, and a more complicated
* path which uses minimal read and write transfers.
*
* This flag supresses implicit "DISCARD" for buffer_subdata.
*/
PIPE_MAP_DIRECTLY = 1 << 2,
/**
* Discards the memory within the mapped region.
*
* It should not be used with PIPE_MAP_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
*/
PIPE_MAP_DISCARD_RANGE = 1 << 3,
/**
* Fail if the resource cannot be mapped immediately.
*
* See also:
* - Direct3D's D3DLOCK_DONOTWAIT flag.
* - Mesa's MESA_MAP_NOWAIT_BIT flag.
* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
*/
PIPE_MAP_DONTBLOCK = 1 << 4,
/**
* Do not attempt to synchronize pending operations on the resource when mapping.
*
* It should not be used with PIPE_MAP_READ.
*
* See also:
* - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
* - Direct3D's D3DLOCK_NOOVERWRITE flag.
* - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
*/
PIPE_MAP_UNSYNCHRONIZED = 1 << 5,
/**
* Written ranges will be notified later with
* pipe_context::transfer_flush_region.
*
* It should not be used with PIPE_MAP_READ.
*
* See also:
* - pipe_context::transfer_flush_region
* - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
*/
PIPE_MAP_FLUSH_EXPLICIT = 1 << 6,
/**
* Discards all memory backing the resource.
*
* It should not be used with PIPE_MAP_READ.
*
* This is equivalent to:
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
* - BufferData(NULL) on a GL buffer
* - Direct3D's D3DLOCK_DISCARD flag.
* - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
* - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
* - D3D10's D3D10_MAP_WRITE_DISCARD flag.
*/
PIPE_MAP_DISCARD_WHOLE_RESOURCE = 1 << 7,
/**
* Allows the resource to be used for rendering while mapped.
*
* PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
* the resource.
*
* If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
* must be called to ensure the device can see what the CPU has written.
*/
PIPE_MAP_PERSISTENT = 1 << 8,
/**
* If PERSISTENT is set, this ensures any writes done by the device are
* immediately visible to the CPU and vice versa.
*
* PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
* the resource.
*/
PIPE_MAP_COHERENT = 1 << 9,
/**
* Map a resource in a thread-safe manner, because the calling thread can
* be any thread. It can only be used if both WRITE and UNSYNCHRONIZED are
* set.
*/
PIPE_MAP_THREAD_SAFE = 1 << 10,
/**
* Map only the depth aspect of a resource
*/
PIPE_MAP_DEPTH_ONLY = 1 << 11,
/**
* Map only the stencil aspect of a resource
*/
PIPE_MAP_STENCIL_ONLY = 1 << 12,
/**
* Mapping will be used only once (never remapped).
*/
PIPE_MAP_ONCE = 1 << 13,
/**
* This and higher bits are reserved for private use by drivers. Drivers
* should use this as (PIPE_MAP_DRV_PRV << i).
*/
PIPE_MAP_DRV_PRV = 1 << 14,
};
/**
* Flags for the flush function.
*/
enum pipe_flush_flags
{
PIPE_FLUSH_END_OF_FRAME = (1 << 0),
PIPE_FLUSH_DEFERRED = (1 << 1),
PIPE_FLUSH_FENCE_FD = (1 << 2),
PIPE_FLUSH_ASYNC = (1 << 3),
PIPE_FLUSH_HINT_FINISH = (1 << 4),
PIPE_FLUSH_TOP_OF_PIPE = (1 << 5),
PIPE_FLUSH_BOTTOM_OF_PIPE = (1 << 6),
};
/**
* Flags for pipe_context::dump_debug_state.
*/
#define PIPE_DUMP_DEVICE_STATUS_REGISTERS (1 << 0)
/**
* Create a compute-only context. Use in pipe_screen::context_create.
* This disables draw, blit, and clear*, render_condition, and other graphics
* functions. Interop with other graphics contexts is still allowed.
* This allows scheduling jobs on a compute-only hardware command queue that
* can run in parallel with graphics without stalling it.
*/
#define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
/**
* Gather debug information and expect that pipe_context::dump_debug_state
* will be called. Use in pipe_screen::context_create.
*/
#define PIPE_CONTEXT_DEBUG (1 << 1)
/**
* Whether out-of-bounds shader loads must return zero and out-of-bounds
* shader stores must be dropped.
*/
#define PIPE_CONTEXT_ROBUST_BUFFER_ACCESS (1 << 2)
/**
* Prefer threaded pipe_context. It also implies that video codec functions
* will not be used. (they will be either no-ops or NULL when threading is
* enabled)
*/
#define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
/**
* Create a high priority context.
*/
#define PIPE_CONTEXT_HIGH_PRIORITY (1 << 4)
/**
* Create a low priority context.
*/
#define PIPE_CONTEXT_LOW_PRIORITY (1 << 5)
/** Stop execution if the device is reset. */
#define PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET (1 << 6)
/**
* Create a protected context to access protected content (surfaces,
* textures, ...)
*
* This is required to access protected images and surfaces if
* EGL_EXT_protected_surface is not supported.
*/
#define PIPE_CONTEXT_PROTECTED (1 << 7)
/**
* Create a context that does not use sampler LOD bias. If this is set, the
* frontend MUST set pipe_sampler_state::lod_bias to 0.0f for all samplers used
* with the context. Drivers MAY ignore lod_bias for such contexts.
*
* This may allow driver fast paths for GLES, which lacks sampler LOD bias.
*/
#define PIPE_CONTEXT_NO_LOD_BIAS (1 << 8)
/**
* Create a media-only context. Use in pipe_screen::context_create.
* This disables draw, blit, and clear*, render_condition, and other graphics.
* This also disabled all compute related functions
* functions. Interop with other media contexts is still allowed.
* This allows scheduling jobs on a media-only hardware command queue that
* can run in parallel with media without stalling it.
*/
#define PIPE_CONTEXT_MEDIA_ONLY (1 << 9)
/**
* Create a realtime priority context.
*
* The context must run at the highest possible priority and be capable of
* preempting the current executing context when commands are flushed
* by such a realtime context.
*/
#define PIPE_CONTEXT_REALTIME_PRIORITY (1 << 10)
/**
* Flags for pipe_context::memory_barrier.
*/
#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
#define PIPE_BARRIER_SHADER_BUFFER (1 << 1)
#define PIPE_BARRIER_QUERY_BUFFER (1 << 2)
#define PIPE_BARRIER_VERTEX_BUFFER (1 << 3)
#define PIPE_BARRIER_INDEX_BUFFER (1 << 4)
#define PIPE_BARRIER_CONSTANT_BUFFER (1 << 5)
#define PIPE_BARRIER_INDIRECT_BUFFER (1 << 6)
#define PIPE_BARRIER_TEXTURE (1 << 7)
#define PIPE_BARRIER_IMAGE (1 << 8)
#define PIPE_BARRIER_FRAMEBUFFER (1 << 9)
#define PIPE_BARRIER_STREAMOUT_BUFFER (1 << 10)
#define PIPE_BARRIER_GLOBAL_BUFFER (1 << 11)
#define PIPE_BARRIER_UPDATE_BUFFER (1 << 12)
#define PIPE_BARRIER_UPDATE_TEXTURE (1 << 13)
#define PIPE_BARRIER_ALL ((1 << 14) - 1)
#define PIPE_BARRIER_UPDATE \
(PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
/**
* Flags for pipe_context::texture_barrier.
*/
#define PIPE_TEXTURE_BARRIER_SAMPLER (1 << 0)
#define PIPE_TEXTURE_BARRIER_FRAMEBUFFER (1 << 1)
/**
* Resource binding flags -- gallium frontends must specify in advance all
* the ways a resource might be used.
*/
#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
#define PIPE_BIND_DISPLAY_TARGET (1 << 7) /* flush_front_buffer */
#define PIPE_BIND_VERTEX_STATE (1 << 8) /* create_vertex_state */
/* gap */
#define PIPE_BIND_STREAM_OUTPUT (1 << 10) /* set_stream_output_buffers */
#define PIPE_BIND_CURSOR (1 << 11) /* mouse cursor */
#define PIPE_BIND_CUSTOM (1 << 12) /* gallium frontend/winsys usages */
#define PIPE_BIND_GLOBAL (1 << 13) /* set_global_binding */
#define PIPE_BIND_SHADER_BUFFER (1 << 14) /* set_shader_buffers */
#define PIPE_BIND_SHADER_IMAGE (1 << 15) /* set_shader_images */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 16) /* set_compute_resources */
#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 17) /* pipe_draw_info.indirect */
#define PIPE_BIND_QUERY_BUFFER (1 << 18) /* get_query_result_resource */
/**
* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a
* particular texture can be bound to the gallium pipeline. The two flags
* below do not fit within that and probably need to be migrated to some
* other place.
*
* Scanout is used to ask for a texture suitable for actual scanout (hence
* the name), which implies extra layout constraints on some hardware.
* It may also have some special meaning regarding mouse cursor images.
*
* The shared flag is quite underspecified, but certainly isn't a
* binding flag - it seems more like a message to the winsys to create
* a shareable allocation.
*
* The third flag has been added to be able to force textures to be created
* in linear mode (no tiling).
*/
#define PIPE_BIND_SCANOUT (1 << 19) /* */
#define PIPE_BIND_SHARED (1 << 20) /* get_texture_handle ??? */
#define PIPE_BIND_LINEAR (1 << 21)
#define PIPE_BIND_PROTECTED (1 << 22) /* Resource will be protected/encrypted */
#define PIPE_BIND_SAMPLER_REDUCTION_MINMAX (1 << 23) /* pipe_caps.sampler_reduction_minmax */
/* Resource is the DRI_PRIME blit destination. Only set on on the render GPU. */
#define PIPE_BIND_PRIME_BLIT_DST (1 << 24)
#define PIPE_BIND_USE_FRONT_RENDERING (1 << 25) /* Resource may be used for frontbuffer rendering */
#define PIPE_BIND_CONST_BW (1 << 26) /* Avoid using a data dependent layout (AFBC, UBWC, etc) */
#define PIPE_BIND_VIDEO_DECODE_DPB (1 << 27) /* video engine DPB decode reconstructed picture */
#define PIPE_BIND_VIDEO_ENCODE_DPB (1 << 28) /* video engine DPB encode reconstructed picture */
/**
* Flags for the driver about resource behaviour:
*/
#define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0)
#define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1)
#define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2)
#define PIPE_RESOURCE_FLAG_SPARSE (1 << 3)
#define PIPE_RESOURCE_FLAG_SINGLE_THREAD_USE (1 << 4)
#define PIPE_RESOURCE_FLAG_ENCRYPTED (1 << 5)
#define PIPE_RESOURCE_FLAG_DONT_OVER_ALLOCATE (1 << 6)
#define PIPE_RESOURCE_FLAG_DONT_MAP_DIRECTLY (1 << 7) /* for small visible VRAM */
#define PIPE_RESOURCE_FLAG_UNMAPPABLE (1 << 8) /* implies staging transfers due to VK interop */
#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 9) /* driver/winsys private */
#define PIPE_RESOURCE_FLAG_FRONTEND_PRIV (1 << 24) /* gallium frontend private */
/**
* Fixed-rate compression
*/
#define PIPE_COMPRESSION_FIXED_RATE_NONE 0x0
#define PIPE_COMPRESSION_FIXED_RATE_DEFAULT 0xF
/**
* Hint about the expected lifecycle of a resource.
* Sorted according to GPU vs CPU access.
*/
enum pipe_resource_usage {
PIPE_USAGE_DEFAULT, /* fast GPU access */
PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
PIPE_USAGE_STREAM, /* uploaded data is used once */
PIPE_USAGE_STAGING, /* fast CPU access */
};
/**
* Tessellator spacing types
*/
enum pipe_tess_spacing {
PIPE_TESS_SPACING_FRACTIONAL_ODD,
PIPE_TESS_SPACING_FRACTIONAL_EVEN,
PIPE_TESS_SPACING_EQUAL,
};
/**
* Query object types
*/
enum pipe_query_type {
PIPE_QUERY_OCCLUSION_COUNTER,
PIPE_QUERY_OCCLUSION_PREDICATE,
PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE,
PIPE_QUERY_TIMESTAMP,
PIPE_QUERY_TIMESTAMP_DISJOINT,
PIPE_QUERY_TIME_ELAPSED,
PIPE_QUERY_PRIMITIVES_GENERATED,
PIPE_QUERY_PRIMITIVES_EMITTED,
PIPE_QUERY_SO_STATISTICS,
PIPE_QUERY_SO_OVERFLOW_PREDICATE,
PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE,
PIPE_QUERY_GPU_FINISHED,
PIPE_QUERY_PIPELINE_STATISTICS,
PIPE_QUERY_PIPELINE_STATISTICS_SINGLE,
PIPE_QUERY_TYPES,
/* start of driver queries, see pipe_screen::get_driver_query_info */
PIPE_QUERY_DRIVER_SPECIFIC = 256,
};
/**
* Index for PIPE_QUERY_PIPELINE_STATISTICS subqueries.
*/
enum pipe_statistics_query_index {
PIPE_STAT_QUERY_IA_VERTICES,
PIPE_STAT_QUERY_IA_PRIMITIVES,
PIPE_STAT_QUERY_VS_INVOCATIONS,
PIPE_STAT_QUERY_GS_INVOCATIONS,
PIPE_STAT_QUERY_GS_PRIMITIVES,
PIPE_STAT_QUERY_C_INVOCATIONS,
PIPE_STAT_QUERY_C_PRIMITIVES,
PIPE_STAT_QUERY_PS_INVOCATIONS,
PIPE_STAT_QUERY_HS_INVOCATIONS,
PIPE_STAT_QUERY_DS_INVOCATIONS,
PIPE_STAT_QUERY_CS_INVOCATIONS,
PIPE_STAT_QUERY_TS_INVOCATIONS,
PIPE_STAT_QUERY_MS_INVOCATIONS,
};
/**
* Conditional rendering modes
*/
enum pipe_render_cond_flag {
PIPE_RENDER_COND_WAIT,
PIPE_RENDER_COND_NO_WAIT,
PIPE_RENDER_COND_BY_REGION_WAIT,
PIPE_RENDER_COND_BY_REGION_NO_WAIT,
};
/**
* Point sprite coord modes
*/
enum pipe_sprite_coord_mode {
PIPE_SPRITE_COORD_UPPER_LEFT,
PIPE_SPRITE_COORD_LOWER_LEFT,
};
/**
* Viewport swizzles
*/
enum pipe_viewport_swizzle {
PIPE_VIEWPORT_SWIZZLE_POSITIVE_X,
PIPE_VIEWPORT_SWIZZLE_NEGATIVE_X,
PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y,
PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Y,
PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z,
PIPE_VIEWPORT_SWIZZLE_NEGATIVE_Z,
PIPE_VIEWPORT_SWIZZLE_POSITIVE_W,
PIPE_VIEWPORT_SWIZZLE_NEGATIVE_W,
};
/**
* Device reset status.
*/
enum pipe_reset_status
{
PIPE_NO_RESET,
PIPE_GUILTY_CONTEXT_RESET,
PIPE_INNOCENT_CONTEXT_RESET,
PIPE_UNKNOWN_CONTEXT_RESET,
};
enum pipe_vertex_input_alignment {
PIPE_VERTEX_INPUT_ALIGNMENT_NONE,
PIPE_VERTEX_INPUT_ALIGNMENT_4BYTE,
PIPE_VERTEX_INPUT_ALIGNMENT_ELEMENT,
};
/**
* Conservative rasterization modes.
*/
enum pipe_conservative_raster_mode
{
PIPE_CONSERVATIVE_RASTER_OFF,
/**
* The post-snap mode means the conservative rasterization occurs after
* the conversion from floating-point to fixed-point coordinates
* on the subpixel grid.
*/
PIPE_CONSERVATIVE_RASTER_POST_SNAP,
/**
* The pre-snap mode means the conservative rasterization occurs before
* the conversion from floating-point to fixed-point coordinates.
*/
PIPE_CONSERVATIVE_RASTER_PRE_SNAP,
};
/**
* resource_get_handle flags.
*/
/* Requires pipe_context::flush_resource before external use. */
#define PIPE_HANDLE_USAGE_EXPLICIT_FLUSH (1 << 0)
/* Expected external use of the resource: */
#define PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE (1 << 1)
#define PIPE_HANDLE_USAGE_SHADER_WRITE (1 << 2)
/**
* pipe_image_view access flags.
*/
#define PIPE_IMAGE_ACCESS_READ (1 << 0)
#define PIPE_IMAGE_ACCESS_WRITE (1 << 1)
#define PIPE_IMAGE_ACCESS_READ_WRITE (PIPE_IMAGE_ACCESS_READ | \
PIPE_IMAGE_ACCESS_WRITE)
#define PIPE_IMAGE_ACCESS_COHERENT (1 << 2)
#define PIPE_IMAGE_ACCESS_VOLATILE (1 << 3)
#define PIPE_IMAGE_ACCESS_TEX2D_FROM_BUFFER (1 << 4)
#define PIPE_IMAGE_ACCESS_DRIVER_INTERNAL (1 << 5)
/**
* Shader subgroup feature flags aligned with GL_KHR_shader_subgroup.
*/
#define PIPE_SHADER_SUBGROUP_FEATURE_BASIC (1 << 0)
#define PIPE_SHADER_SUBGROUP_FEATURE_VOTE (1 << 1)
#define PIPE_SHADER_SUBGROUP_FEATURE_ARITHMETIC (1 << 2)
#define PIPE_SHADER_SUBGROUP_FEATURE_BALLOT (1 << 3)
#define PIPE_SHADER_SUBGROUP_FEATURE_SHUFFLE (1 << 4)
#define PIPE_SHADER_SUBGROUP_FEATURE_SHUFFLE_RELATIVE (1 << 5)
#define PIPE_SHADER_SUBGROUP_FEATURE_CLUSTERED (1 << 6)
#define PIPE_SHADER_SUBGROUP_FEATURE_QUAD (1 << 7)
#define PIPE_SHADER_SUBGROUP_NUM_FEATURES 8
enum pipe_point_size_lower_mode {
PIPE_POINT_SIZE_LOWER_ALWAYS,
PIPE_POINT_SIZE_LOWER_NEVER,
PIPE_POINT_SIZE_LOWER_USER_ONLY,
};
enum pipe_texture_transfer_mode {
PIPE_TEXTURE_TRANSFER_DEFAULT = 0,
PIPE_TEXTURE_TRANSFER_BLIT = (1 << 0),
PIPE_TEXTURE_TRANSFER_COMPUTE = (1 << 1),
};
/**
* Possible bits for pipe_caps.context_priority_mask param, which should
* return a bitmask of the supported priorities. If the driver does not
* support prioritized contexts, it can return 0.
*
* Note that these match __EGL_CONTEXT_PRIORITY_*_BIT.
*/
#define PIPE_CONTEXT_PRIORITY_LOW (1 << 0)
#define PIPE_CONTEXT_PRIORITY_MEDIUM (1 << 1)
#define PIPE_CONTEXT_PRIORITY_HIGH (1 << 2)
#define PIPE_CONTEXT_PRIORITY_REALTIME (1 << 3)
enum pipe_quirk_texture_border_color_swizzle {
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 = (1 << 0),
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 = (1 << 1),
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO = (1 << 2),
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_ALPHA_NOT_W = (1 << 3),
};
enum pipe_endian
{
PIPE_ENDIAN_LITTLE = 0,
PIPE_ENDIAN_BIG = 1,
#if UTIL_ARCH_LITTLE_ENDIAN
PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE
#elif UTIL_ARCH_BIG_ENDIAN
PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG
#endif
};
/** Shader caps not specific to any single stage */
enum pipe_shader_cap
{
PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
PIPE_SHADER_CAP_MAX_INPUTS,
PIPE_SHADER_CAP_MAX_OUTPUTS,
PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE,
PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
PIPE_SHADER_CAP_MAX_TEMPS,
/* boolean caps */
PIPE_SHADER_CAP_CONT_SUPPORTED,
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
PIPE_SHADER_CAP_INTEGERS,
PIPE_SHADER_CAP_INT64_ATOMICS,
PIPE_SHADER_CAP_FP16,
PIPE_SHADER_CAP_FP16_DERIVATIVES,
PIPE_SHADER_CAP_FP16_CONST_BUFFERS,
PIPE_SHADER_CAP_INT16,
PIPE_SHADER_CAP_GLSL_16BIT_CONSTS,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE,
PIPE_SHADER_CAP_MAX_SHADER_BUFFERS,
PIPE_SHADER_CAP_SUPPORTED_IRS,
PIPE_SHADER_CAP_MAX_SHADER_IMAGES,
PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS,
PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS,
};
/**
* Shader intermediate representation.
*
* Note that if the driver requests something other than TGSI, it must
* always be prepared to receive TGSI in addition to its preferred IR.
* If the driver requests TGSI as its preferred IR, it will *always*
* get TGSI.
*
* Note that PIPE_SHADER_IR_TGSI should be zero for backwards compat with
* gallium frontends that only understand TGSI.
*/
enum pipe_shader_ir
{
PIPE_SHADER_IR_TGSI = 0,
PIPE_SHADER_IR_NATIVE,
PIPE_SHADER_IR_NIR,
};
/**
* Compute-specific implementation capability. They can be queried
* using pipe_screen::get_compute_param.
*/
enum pipe_compute_cap
{
PIPE_COMPUTE_CAP_ADDRESS_BITS,
PIPE_COMPUTE_CAP_IR_TARGET,
PIPE_COMPUTE_CAP_GRID_DIMENSION,
PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE,
PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY,
PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS,
PIPE_COMPUTE_CAP_MAX_SUBGROUPS,
PIPE_COMPUTE_CAP_IMAGES_SUPPORTED,
PIPE_COMPUTE_CAP_SUBGROUP_SIZES,
PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
};
struct pipe_caps {
bool graphics;
bool npot_textures;
bool anisotropic_filter;
bool occlusion_query;
bool query_time_elapsed;
bool texture_shadow_map;
bool texture_swizzle;
bool texture_mirror_clamp;
bool blend_equation_separate;
bool primitive_restart;
bool primitive_restart_fixed_index;
bool indep_blend_enable;
bool indep_blend_func;
bool fs_coord_origin_upper_left;
bool fs_coord_origin_lower_left;
bool fs_coord_pixel_center_half_integer;
bool fs_coord_pixel_center_integer;
bool depth_clip_disable;
bool depth_clip_disable_separate;
bool depth_clamp_enable;
bool shader_stencil_export;
bool vs_instanceid;
bool vertex_element_instance_divisor;
bool fragment_color_clamped;
bool mixed_colorbuffer_formats;
bool seamless_cube_map;
bool seamless_cube_map_per_texture;
bool conditional_render;
bool texture_barrier;
bool stream_output_pause_resume;
bool tgsi_can_compact_constants;
bool vertex_color_unclamped;
bool vertex_color_clamped;
bool quads_follow_provoking_vertex_convention;
bool user_vertex_buffers;
bool compute;
bool start_instance;
bool query_timestamp;
bool texture_multisample;
bool cube_map_array;
bool texture_buffer_objects;
bool buffer_sampler_view_rgba_only;
bool tgsi_texcoord;
bool query_pipeline_statistics;
bool mixed_framebuffer_sizes;
bool vs_layer_viewport;
bool texture_gather_sm5;
bool buffer_map_persistent_coherent;
bool fake_sw_msaa;
bool texture_query_lod;
bool sample_shading;
bool texture_gather_offsets;
bool vs_window_space_position;
bool draw_indirect;
bool fs_fine_derivative;
bool uma;
bool conditional_render_inverted;
bool sampler_view_target;
bool clip_halfz;
bool polygon_offset_clamp;
bool multisample_z_resolve;
bool resource_from_user_memory;
bool resource_from_user_memory_compute_only;
bool device_reset_status_query;
bool texture_float_linear;
bool texture_half_float_linear;
bool depth_bounds_test;
bool texture_query_samples;
bool force_persample_interp;
bool shareable_shaders;
bool copy_between_compressed_and_plain_formats;
bool clear_scissored;
bool draw_parameters;
bool shader_pack_half_float;
bool multi_draw_indirect;
bool multi_draw_indirect_params;
bool multi_draw_indirect_partial_stride;
bool fs_position_is_sysval;
bool fs_point_is_sysval;
bool fs_face_is_integer_sysval;
bool invalidate_buffer;
bool generate_mipmap;
bool string_marker;
bool surface_reinterpret_blocks;
bool query_buffer_object;
bool query_memory_info;
bool framebuffer_no_attachment;
bool robust_buffer_access_behavior;
bool cull_distance;
bool shader_group_vote;
bool polygon_offset_units_unscaled;
bool shader_array_components;
bool stream_output_interleave_buffers;
bool native_fence_fd;
bool glsl_tess_levels_as_inputs;
bool legacy_math_rules;
bool fp16;
bool doubles;
bool int64;
bool tgsi_tex_txf_lz;
bool shader_clock;
bool polygon_mode_fill_rectangle;
bool shader_ballot;
bool tes_layer_viewport;
bool can_bind_const_buffer_as_vertex;
bool allow_mapped_buffers_during_execution;
bool post_depth_coverage;
bool bindless_texture;
bool nir_samplers_as_deref;
bool query_so_overflow;
bool memobj;
bool load_constbuf;
bool tile_raster_order;
bool signed_vertex_buffer_offset;
bool fence_signal;
bool packed_uniforms;
bool conservative_raster_post_snap_triangles;
bool conservative_raster_post_snap_points_lines;
bool conservative_raster_pre_snap_triangles;
bool conservative_raster_pre_snap_points_lines;
bool conservative_raster_post_depth_coverage;
bool conservative_raster_inner_coverage;
bool programmable_sample_locations;
bool texture_mirror_clamp_to_edge;
bool surface_sample_count;
bool image_atomic_float_add;
bool query_pipeline_statistics_single;
bool dest_surface_srgb_control;
bool compute_grid_info_last_block;
bool compute_shader_derivatives;
bool image_load_formatted;
bool image_store_formatted;
bool throttle;
bool cl_gl_sharing;
bool prefer_compute_for_multimedia;
bool fragment_shader_interlock;
bool fbfetch_coherent;
bool atomic_float_minmax;
bool tgsi_div;
bool fragment_shader_texture_lod;
bool fragment_shader_derivatives;
bool texture_shadow_lod;
bool shader_samples_identical;
bool image_atomic_inc_wrap;
bool prefer_imm_arrays_as_constbuf;
bool gl_spirv;
bool gl_spirv_variable_pointers;
bool demote_to_helper_invocation;
bool tgsi_tg4_component_in_swizzle;
bool flatshade;
bool alpha_test;
bool two_sided_color;
bool opencl_integer_functions;
bool integer_multiply_32x16;
bool frontend_noop;
bool nir_images_as_deref;
bool packed_stream_output;
bool viewport_transform_lowered;
bool psiz_clamped;
bool viewport_swizzle;
bool system_svm;
bool viewport_mask;
bool alpha_to_coverage_dither_control;
bool map_unsynchronized_thread_safe;
bool blend_equation_advanced;
bool nir_atomics_as_deref;
bool no_clip_on_copy_tex;
bool shader_atomic_int64;
bool device_protected_surface;
bool prefer_real_buffer_in_constbuf0;
bool gl_clamp;
bool texrect;
bool sampler_reduction_minmax;
bool sampler_reduction_minmax_arb;
bool allow_dynamic_vao_fastpath;
bool emulate_nonfixed_primitive_restart;
bool prefer_back_buffer_reuse;
bool draw_vertex_state;
bool prefer_pot_aligned_varyings;
bool sparse_texture_full_array_cube_mipmaps;
bool query_sparse_texture_residency;
bool clamp_sparse_texture_lod;
bool allow_draw_out_of_order;
bool hardware_gl_select;
bool dithering;
bool fbfetch_zs;
bool timeline_semaphore_import;
bool device_protected_context;
bool allow_glthread_buffer_subdata_opt;
bool null_textures;
bool astc_void_extents_need_denorm_flush;
bool validate_all_dirty_states;
bool has_const_bw;
bool performance_monitor;
bool texture_sampler_independent;
bool astc_decode_mode;
bool shader_subgroup_quad_all_stages;
bool call_finalize_nir_in_linker;
int accelerated;
int min_texel_offset;
int max_texel_offset;
int min_texture_gather_offset;
int max_texture_gather_offset;
unsigned max_dual_source_render_targets;
unsigned max_render_targets;
unsigned max_texture_2d_size;
unsigned max_texture_3d_levels;
unsigned max_texture_cube_levels;
unsigned max_stream_output_buffers;
unsigned max_texture_array_layers;
unsigned max_stream_output_separate_components;
unsigned max_stream_output_interleaved_components;
unsigned glsl_feature_level;
unsigned glsl_feature_level_compatibility;
unsigned essl_feature_level;
unsigned constant_buffer_offset_alignment;
unsigned timer_resolution;
unsigned min_map_buffer_alignment;
unsigned texture_buffer_offset_alignment;
unsigned linear_image_pitch_alignment;
unsigned linear_image_base_address_alignment;
/* pipe_texture_transfer_mode */
unsigned texture_transfer_modes;
/* pipe_quirk_texture_border_color_swizzle */
unsigned texture_border_color_quirk;
unsigned max_texel_buffer_elements;
unsigned max_viewports;
unsigned max_geometry_output_vertices;
unsigned max_geometry_total_output_components;
unsigned max_texture_gather_components;
unsigned max_vertex_streams;
unsigned vendor_id;
unsigned device_id;
unsigned video_memory;
unsigned max_vertex_attrib_stride;
unsigned max_shader_patch_varyings;
unsigned shader_buffer_offset_alignment;
unsigned pci_group;
unsigned pci_bus;
unsigned pci_device;
unsigned pci_function;
unsigned max_window_rectangles;
unsigned viewport_subpixel_bits;
unsigned rasterizer_subpixel_bits;
unsigned mixed_color_depth_bits;
unsigned fbfetch;
unsigned sparse_buffer_page_size;
unsigned max_combined_shader_output_resources;
unsigned framebuffer_msaa_constraints;
unsigned context_priority_mask;
unsigned constbuf0_flags;
unsigned max_conservative_raster_subpixel_precision_bias;
unsigned max_gs_invocations;
unsigned max_shader_buffer_size;
unsigned max_combined_shader_buffers;
unsigned max_combined_hw_atomic_counters;
unsigned max_combined_hw_atomic_counter_buffers;
unsigned max_texture_upload_memory_budget;
unsigned max_vertex_element_src_offset;
unsigned max_varyings;
unsigned dmabuf;
unsigned clip_planes;
unsigned max_vertex_buffers;
unsigned gl_begin_end_buffer_size;
unsigned glsl_zero_init;
unsigned max_texture_mb;
unsigned supported_prim_modes;
unsigned supported_prim_modes_with_restart;
unsigned max_sparse_texture_size;
unsigned max_sparse_3d_texture_size;
unsigned max_sparse_array_texture_layers;
unsigned max_constant_buffer_size;
unsigned query_timestamp_bits;
unsigned shader_subgroup_size;
unsigned shader_subgroup_supported_stages;
unsigned shader_subgroup_supported_features;
unsigned multiview;
enum pipe_vertex_input_alignment vertex_input_alignment;
enum pipe_endian endianness;
enum pipe_point_size_lower_mode point_size_fixed;
float min_line_width;
float min_line_width_aa;
float max_line_width;
float max_line_width_aa;
float line_width_granularity;
float min_point_size;
float min_point_size_aa;
float max_point_size;
float max_point_size_aa;
float point_size_granularity;
float max_texture_anisotropy;
float max_texture_lod_bias;
float min_conservative_raster_dilate;
float max_conservative_raster_dilate;
float conservative_raster_dilate_granularity;
};
/**
* Resource parameters. They can be queried using
* pipe_screen::get_resource_param.
*/
enum pipe_resource_param
{
PIPE_RESOURCE_PARAM_NPLANES,
PIPE_RESOURCE_PARAM_STRIDE,
PIPE_RESOURCE_PARAM_OFFSET,
PIPE_RESOURCE_PARAM_MODIFIER,
PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED,
PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS,
PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD,
PIPE_RESOURCE_PARAM_LAYER_STRIDE,
};
/**
* Types of parameters for pipe_context::set_context_param.
*/
enum pipe_context_param
{
/* Call util_thread_sched_apply_policy() for each driver thread that
* benefits from it.
*/
PIPE_CONTEXT_PARAM_UPDATE_THREAD_SCHEDULING,
};
/**
* Composite query types
*/
/**
* Query result for PIPE_QUERY_SO_STATISTICS.
*/
struct pipe_query_data_so_statistics
{
uint64_t num_primitives_written;
uint64_t primitives_storage_needed;
};
/**
* Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
*/
struct pipe_query_data_timestamp_disjoint
{
uint64_t frequency;
bool disjoint;
};
/**
* Query result for PIPE_QUERY_PIPELINE_STATISTICS.
*/
struct pipe_query_data_pipeline_statistics
{
union {
struct {
uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
uint64_t vs_invocations; /**< Num vertex shader invocations. */
uint64_t gs_invocations; /**< Num geometry shader invocations. */
uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
uint64_t c_primitives; /**< Num primitives that were rendered. */
uint64_t ps_invocations; /**< Num pixel shader invocations. */
uint64_t hs_invocations; /**< Num hull shader invocations. */
uint64_t ds_invocations; /**< Num domain shader invocations. */
uint64_t cs_invocations; /**< Num compute shader invocations. */
uint64_t ts_invocations; /**< Num task shader invocations. */
uint64_t ms_invocations; /**< Num mesh shader invocations. */
};
uint64_t counters[13];
};
};
/**
* For batch queries.
*/
union pipe_numeric_type_union
{
uint64_t u64;
uint32_t u32;
float f;
};
/**
* Query result (returned by pipe_context::get_query_result).
*/
union pipe_query_result
{
/* PIPE_QUERY_OCCLUSION_PREDICATE */
/* PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE */
/* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
/* PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE */
/* PIPE_QUERY_GPU_FINISHED */
bool b;
/* PIPE_QUERY_OCCLUSION_COUNTER */
/* PIPE_QUERY_TIMESTAMP */
/* PIPE_QUERY_TIME_ELAPSED */
/* PIPE_QUERY_PRIMITIVES_GENERATED */
/* PIPE_QUERY_PRIMITIVES_EMITTED */
/* PIPE_DRIVER_QUERY_TYPE_UINT64 */
/* PIPE_DRIVER_QUERY_TYPE_BYTES */
/* PIPE_DRIVER_QUERY_TYPE_MICROSECONDS */
/* PIPE_DRIVER_QUERY_TYPE_HZ */
uint64_t u64;
/* PIPE_DRIVER_QUERY_TYPE_UINT */
uint32_t u32;
/* PIPE_DRIVER_QUERY_TYPE_FLOAT */
/* PIPE_DRIVER_QUERY_TYPE_PERCENTAGE */
float f;
/* PIPE_QUERY_SO_STATISTICS */
struct pipe_query_data_so_statistics so_statistics;
/* PIPE_QUERY_TIMESTAMP_DISJOINT */
struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
/* PIPE_QUERY_PIPELINE_STATISTICS */
struct pipe_query_data_pipeline_statistics pipeline_statistics;
/* batch queries (variable length) */
union pipe_numeric_type_union batch[1];
};
enum pipe_query_value_type
{
PIPE_QUERY_TYPE_I32,
PIPE_QUERY_TYPE_U32,
PIPE_QUERY_TYPE_I64,
PIPE_QUERY_TYPE_U64,
};
enum pipe_query_flags
{
PIPE_QUERY_WAIT = (1 << 0),
PIPE_QUERY_PARTIAL = (1 << 1),
};
enum pipe_driver_query_type
{
PIPE_DRIVER_QUERY_TYPE_UINT64,
PIPE_DRIVER_QUERY_TYPE_UINT,
PIPE_DRIVER_QUERY_TYPE_FLOAT,
PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
PIPE_DRIVER_QUERY_TYPE_BYTES,
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
PIPE_DRIVER_QUERY_TYPE_HZ,
PIPE_DRIVER_QUERY_TYPE_DBM,
PIPE_DRIVER_QUERY_TYPE_TEMPERATURE,
PIPE_DRIVER_QUERY_TYPE_VOLTS,
PIPE_DRIVER_QUERY_TYPE_AMPS,
PIPE_DRIVER_QUERY_TYPE_WATTS,
};
/* Whether an average value per frame or a cumulative value should be
* displayed.
*/
enum pipe_driver_query_result_type
{
PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
};
/**
* Some hardware requires some hardware-specific queries to be submitted
* as batched queries. The corresponding query objects are created using
* create_batch_query, and at most one such query may be active at
* any time.
*/
#define PIPE_DRIVER_QUERY_FLAG_BATCH (1 << 0)
/* Do not list this query in the HUD. */
#define PIPE_DRIVER_QUERY_FLAG_DONT_LIST (1 << 1)
struct pipe_driver_query_info
{
const char *name;
unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
union pipe_numeric_type_union max_value; /* max value that can be returned */
enum pipe_driver_query_type type;
enum pipe_driver_query_result_type result_type;
unsigned group_id;
unsigned flags;
};
struct pipe_driver_query_group_info
{
const char *name;
unsigned max_active_queries;
unsigned num_queries;
};
enum pipe_fd_type
{
PIPE_FD_TYPE_NATIVE_SYNC,
PIPE_FD_TYPE_SYNCOBJ,
PIPE_FD_TYPE_TIMELINE_SEMAPHORE,
};
/**
* counter type and counter data type enums used by INTEL_performance_query
* APIs in gallium drivers.
*/
enum pipe_perf_counter_type
{
PIPE_PERF_COUNTER_TYPE_EVENT,
PIPE_PERF_COUNTER_TYPE_DURATION_NORM,
PIPE_PERF_COUNTER_TYPE_DURATION_RAW,
PIPE_PERF_COUNTER_TYPE_THROUGHPUT,
PIPE_PERF_COUNTER_TYPE_RAW,
PIPE_PERF_COUNTER_TYPE_TIMESTAMP,
};
enum pipe_perf_counter_data_type
{
PIPE_PERF_COUNTER_DATA_TYPE_BOOL32,
PIPE_PERF_COUNTER_DATA_TYPE_UINT32,
PIPE_PERF_COUNTER_DATA_TYPE_UINT64,
PIPE_PERF_COUNTER_DATA_TYPE_FLOAT,
PIPE_PERF_COUNTER_DATA_TYPE_DOUBLE,
};
#define PIPE_ASTC_DECODE_FORMAT_FLOAT16 0
#define PIPE_ASTC_DECODE_FORMAT_UNORM8 1
#define PIPE_ASTC_DECODE_FORMAT_RGB9E5 2
#define PIPE_UUID_SIZE 16
#define PIPE_LUID_SIZE 8
#if DETECT_OS_POSIX
#define PIPE_MEMORY_FD
#endif
#ifdef __cplusplus
}
#endif
#endif