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/*
* Copyright © 2008 Jérôme Glisse
* Copyright © 2011 Marek Olšák <[email protected]>
* Copyright © 2015 Advanced Micro Devices, Inc.
*
* SPDX-License-Identifier: MIT
*/
#ifndef AMDGPU_BO_H
#define AMDGPU_BO_H
#include "amdgpu_winsys.h"
#include "pipebuffer/pb_slab.h"
#ifdef __cplusplus
extern "C" {
#endif
struct amdgpu_sparse_backing_chunk;
/*
* Sub-allocation information for a real buffer used as backing memory of a
* sparse buffer.
*/
struct amdgpu_sparse_backing {
struct list_head list;
struct amdgpu_bo_real *bo;
/* Sorted list of free chunks. */
struct amdgpu_sparse_backing_chunk *chunks;
uint32_t max_chunks;
uint32_t num_chunks;
};
struct amdgpu_sparse_commitment {
struct amdgpu_sparse_backing *backing;
uint32_t page;
};
enum amdgpu_bo_type {
AMDGPU_BO_SLAB_ENTRY,
AMDGPU_BO_SPARSE,
AMDGPU_BO_REAL, /* only REAL enums can be present after this */
AMDGPU_BO_REAL_REUSABLE, /* only REAL_REUSABLE enums can be present after this */
AMDGPU_BO_REAL_REUSABLE_SLAB,
};
/* Anything above REAL will use the BO list for REAL. */
#define NUM_BO_LIST_TYPES (AMDGPU_BO_REAL + 1)
/* Base class of the buffer object that other structures inherit. */
struct amdgpu_winsys_bo {
struct pb_buffer_lean base;
enum amdgpu_bo_type type:8;
struct amdgpu_seq_no_fences fences;
/* Since some IPs like VCN want to have an unlimited number of queues, we can't generate our
* own sequence numbers for those queues. Instead, each buffer will have "alt_fence", which
* means an alternative fence. This fence is the last use of that buffer on any VCN queue.
* If any other queue wants to use that buffer, it has to insert alt_fence as a dependency,
* and replace alt_fence with the new submitted fence, so that it's always equal to the last
* use.
*
* Only VCN uses and updates alt_fence when an IB is submitted. Other IPs only use alt_fence
* as a fence dependency. alt_fence is NULL when VCN isn't used, so there is no negative
* impact on CPU overhead in that case.
*/
struct pipe_fence_handle *alt_fence;
/* This is set when a buffer is returned by buffer_create(), not when the memory is allocated
* as part of slab BO.
*/
uint32_t unique_id;
/* how many command streams, which are being emitted in a separate
* thread, is this bo referenced in? */
volatile int num_active_ioctls;
};
/* Real GPU memory allocation managed by the amdgpu kernel driver.
*
* There are also types of buffers that are not "real" kernel allocations, such as slab entry
* BOs, which are suballocated from real BOs, and sparse BOs, which initially only allocate
* the virtual address range, not memory.
*/
struct amdgpu_bo_real {
struct amdgpu_winsys_bo b;
ac_drm_bo bo;
amdgpu_va_handle va_handle;
/* Timeline point of latest VM ioctl completion. Only used in userqueue. */
uint64_t vm_timeline_point;
void *cpu_ptr; /* for user_ptr and permanent maps */
int map_count;
uint32_t kms_handle;
#if MESA_DEBUG
struct list_head global_list_item;
#endif
simple_mtx_t map_lock;
bool is_user_ptr;
/* Whether buffer_get_handle or buffer_from_handle has been called,
* it can only transition from false to true. Protected by lock.
*/
bool is_shared;
/* Whether this is a slab buffer and alt_fence was set on one of the slab entries. */
bool slab_has_busy_alt_fences;
};
/* Same as amdgpu_bo_real except this BO isn't destroyed when its reference count drops to 0.
* Instead it's cached in pb_cache for later reuse.
*/
struct amdgpu_bo_real_reusable {
struct amdgpu_bo_real b;
struct pb_cache_entry cache_entry;
};
/* Sparse BO. This only allocates the virtual address range for the BO. The physical storage is
* allocated on demand by the user using radeon_winsys::buffer_commit with 64KB granularity.
*/
struct amdgpu_bo_sparse {
struct amdgpu_winsys_bo b;
amdgpu_va_handle va_handle;
/* Only used in case of userqueue. Will hold the latest point including for backing bo. */
uint64_t vm_timeline_point;
uint32_t num_va_pages;
uint32_t num_backing_pages;
simple_mtx_t commit_lock;
struct list_head backing;
/* Commitment information for each page of the virtual memory area. */
struct amdgpu_sparse_commitment *commitments;
};
/* Suballocated buffer using the slab allocator. This BO is only 1 piece of a larger buffer
* called slab, which is a buffer that's divided into smaller equal-sized buffers.
*/
struct amdgpu_bo_slab_entry {
struct amdgpu_winsys_bo b;
struct pb_slab_entry entry;
};
/* The slab buffer, which is the big backing buffer out of which smaller BOs are suballocated and
* represented by amdgpu_bo_slab_entry. It's always a real and reusable buffer.
*/
struct amdgpu_bo_real_reusable_slab {
struct amdgpu_bo_real_reusable b;
struct pb_slab slab;
struct amdgpu_bo_slab_entry *entries;
};
static inline bool is_real_bo(struct amdgpu_winsys_bo *bo)
{
return bo->type >= AMDGPU_BO_REAL;
}
static inline struct amdgpu_bo_real *get_real_bo(struct amdgpu_winsys_bo *bo)
{
assert(is_real_bo(bo));
return (struct amdgpu_bo_real*)bo;
}
static inline struct amdgpu_bo_real_reusable *get_real_bo_reusable(struct amdgpu_winsys_bo *bo)
{
assert(bo->type >= AMDGPU_BO_REAL_REUSABLE);
return (struct amdgpu_bo_real_reusable*)bo;
}
static inline struct amdgpu_bo_sparse *get_sparse_bo(struct amdgpu_winsys_bo *bo)
{
assert(bo->type == AMDGPU_BO_SPARSE && bo->base.usage & RADEON_FLAG_SPARSE);
return (struct amdgpu_bo_sparse*)bo;
}
static inline struct amdgpu_bo_slab_entry *get_slab_entry_bo(struct amdgpu_winsys_bo *bo)
{
assert(bo->type == AMDGPU_BO_SLAB_ENTRY);
return (struct amdgpu_bo_slab_entry*)bo;
}
static inline struct amdgpu_bo_real_reusable_slab *get_bo_from_slab(struct pb_slab *slab)
{
return container_of(slab, struct amdgpu_bo_real_reusable_slab, slab);
}
static inline struct amdgpu_bo_real *get_slab_entry_real_bo(struct amdgpu_winsys_bo *bo)
{
assert(bo->type == AMDGPU_BO_SLAB_ENTRY);
return &get_bo_from_slab(((struct amdgpu_bo_slab_entry*)bo)->entry.slab)->b.b;
}
static inline struct amdgpu_bo_real_reusable_slab *get_real_bo_reusable_slab(struct amdgpu_winsys_bo *bo)
{
assert(bo->type == AMDGPU_BO_REAL_REUSABLE_SLAB);
return (struct amdgpu_bo_real_reusable_slab*)bo;
}
/* Given a sequence number "fences->seq_no[queue_index]", return a pointer to a non-NULL fence
* pointer in the queue ring corresponding to that sequence number if the fence is non-NULL.
* If the fence is not present in the ring (= is idle), return NULL. If it returns a non-NULL
* pointer and the caller finds the fence to be idle, it's recommended to use the returned pointer
* to set the fence to NULL in the ring, which is why we return a pointer to a pointer.
*/
static inline struct pipe_fence_handle **
get_fence_from_ring(struct amdgpu_winsys *aws, struct amdgpu_seq_no_fences *fences,
unsigned queue_index)
{
/* The caller should check if the BO has a fence. */
assert(queue_index < AMDGPU_MAX_QUEUES);
assert(fences->valid_fence_mask & BITFIELD_BIT(queue_index));
uint_seq_no buffer_seq_no = fences->seq_no[queue_index];
uint_seq_no latest_seq_no = aws->queues[queue_index].latest_seq_no;
bool fence_present = latest_seq_no - buffer_seq_no < AMDGPU_FENCE_RING_SIZE;
if (fence_present) {
struct pipe_fence_handle **fence =
&aws->queues[queue_index].fences[buffer_seq_no % AMDGPU_FENCE_RING_SIZE];
if (*fence)
return fence;
}
/* If the sequence number references a fence that is not present, it's guaranteed to be idle
* because the winsys always waits for the oldest fence when it removes it from the ring.
*/
fences->valid_fence_mask &= ~BITFIELD_BIT(queue_index);
return NULL;
}
static inline uint_seq_no pick_latest_seq_no(struct amdgpu_winsys *aws, unsigned queue_index,
uint_seq_no n1, uint_seq_no n2)
{
uint_seq_no latest = aws->queues[queue_index].latest_seq_no;
/* Since sequence numbers can wrap around, we need to pick the later number that's logically
* before "latest". The trick is to subtract "latest + 1" to underflow integer such
* that "latest" becomes UINT*_MAX, and then just return the maximum.
*/
uint_seq_no s1 = n1 - latest - 1;
uint_seq_no s2 = n2 - latest - 1;
return s1 >= s2 ? n1 : n2;
}
static inline void add_seq_no_to_list(struct amdgpu_winsys *aws, struct amdgpu_seq_no_fences *fences,
unsigned queue_index, uint_seq_no seq_no)
{
if (fences->valid_fence_mask & BITFIELD_BIT(queue_index)) {
fences->seq_no[queue_index] = pick_latest_seq_no(aws, queue_index, seq_no,
fences->seq_no[queue_index]);
} else {
fences->seq_no[queue_index] = seq_no;
fences->valid_fence_mask |= BITFIELD_BIT(queue_index);
}
}
bool amdgpu_bo_can_reclaim(struct amdgpu_winsys *aws, struct pb_buffer_lean *_buf);
struct pb_buffer_lean *amdgpu_bo_create(struct amdgpu_winsys *aws,
uint64_t size,
unsigned alignment,
enum radeon_bo_domain domain,
enum radeon_bo_flag flags);
void amdgpu_bo_destroy(struct amdgpu_winsys *aws, struct pb_buffer_lean *_buf);
void *amdgpu_bo_map(struct radeon_winsys *rws,
struct pb_buffer_lean *buf,
struct radeon_cmdbuf *rcs,
enum pipe_map_flags usage);
void amdgpu_bo_unmap(struct radeon_winsys *rws, struct pb_buffer_lean *buf);
void amdgpu_bo_init_functions(struct amdgpu_screen_winsys *sws);
bool amdgpu_bo_can_reclaim_slab(void *priv, struct pb_slab_entry *entry);
struct pb_slab *amdgpu_bo_slab_alloc(void *priv, unsigned heap, unsigned entry_size,
unsigned group_index);
void amdgpu_bo_slab_free(struct amdgpu_winsys *aws, struct pb_slab *slab);
uint64_t amdgpu_bo_get_va(struct pb_buffer_lean *buf);
static inline struct amdgpu_winsys_bo *
amdgpu_winsys_bo(struct pb_buffer_lean *bo)
{
return (struct amdgpu_winsys_bo *)bo;
}
static inline void
amdgpu_winsys_bo_reference(struct amdgpu_winsys *aws, struct amdgpu_winsys_bo **dst,
struct amdgpu_winsys_bo *src)
{
radeon_bo_reference(&aws->dummy_sws.base,
(struct pb_buffer_lean**)dst, (struct pb_buffer_lean*)src);
}
/* Same as amdgpu_winsys_bo_reference, but ignore the value in *dst. */
static inline void
amdgpu_winsys_bo_set_reference(struct amdgpu_winsys_bo **dst, struct amdgpu_winsys_bo *src)
{
radeon_bo_set_reference((struct pb_buffer_lean**)dst, (struct pb_buffer_lean*)src);
}
/* Unreference dst, but don't assign anything. */
static inline void
amdgpu_winsys_bo_drop_reference(struct amdgpu_winsys *aws, struct amdgpu_winsys_bo *dst)
{
radeon_bo_drop_reference(&aws->dummy_sws.base, &dst->base);
}
#ifdef __cplusplus
}
#endif
#endif