# Too slow for CI, can flake due to timeouts | |
shaders@glsl-max-varyings >max_varying_components | |
shaders@glsl-max-varyings | |
spec@arb_compute_shader@local-id-explosion | |
spec@ext_transform_feedback@max-varyings | |
# Random timeout | |
KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive |