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/*
* Copyright © 2010 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#include "brw_fs.h"
#include "brw_fs_live_variables.h"
#include "brw_generator.h"
#include "brw_nir.h"
#include "brw_cfg.h"
#include "brw_private.h"
#include "intel_nir.h"
#include "shader_enums.h"
#include "dev/intel_debug.h"
#include "dev/intel_wa.h"
#include <memory>
static uint64_t
brw_bsr(const struct intel_device_info *devinfo,
uint32_t offset, uint8_t simd_size, uint8_t local_arg_offset)
{
assert(offset % 64 == 0);
assert(simd_size == 8 || simd_size == 16);
assert(local_arg_offset % 8 == 0);
return offset |
SET_BITS(simd_size == 8, 4, 4) |
SET_BITS(local_arg_offset / 8, 2, 0);
}
static bool
run_bs(fs_visitor &s, bool allow_spilling)
{
assert(s.stage >= MESA_SHADER_RAYGEN && s.stage <= MESA_SHADER_CALLABLE);
s.payload_ = new bs_thread_payload(s);
nir_to_brw(&s);
if (s.failed)
return false;
/* TODO(RT): Perhaps rename this? */
s.emit_cs_terminate();
brw_calculate_cfg(s);
brw_optimize(s);
s.assign_curb_setup();
brw_lower_3src_null_dest(s);
brw_workaround_memory_fence_before_eot(s);
brw_workaround_emit_dummy_mov_instruction(s);
brw_allocate_registers(s, allow_spilling);
brw_workaround_source_arf_before_eot(s);
return !s.failed;
}
static uint8_t
compile_single_bs(const struct brw_compiler *compiler,
struct brw_compile_bs_params *params,
const struct brw_bs_prog_key *key,
struct brw_bs_prog_data *prog_data,
nir_shader *shader,
brw_generator *g,
struct brw_compile_stats *stats,
int *prog_offset)
{
const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT);
prog_data->base.stage = shader->info.stage;
prog_data->max_stack_size = MAX2(prog_data->max_stack_size,
shader->scratch_size);
const unsigned max_dispatch_width = 16;
brw_nir_apply_key(shader, compiler, &key->base, max_dispatch_width);
brw_postprocess_nir(shader, compiler, debug_enabled,
key->base.robust_flags);
brw_simd_selection_state simd_state{
.devinfo = compiler->devinfo,
.prog_data = prog_data,
/* Since divergence is a lot more likely in RT than compute, it makes
* sense to limit ourselves to the smallest available SIMD for now.
*/
.required_width = compiler->devinfo->ver >= 20 ? 16u : 8u,
};
std::unique_ptr<fs_visitor> v[2];
for (unsigned simd = 0; simd < ARRAY_SIZE(v); simd++) {
if (!brw_simd_should_compile(simd_state, simd))
continue;
const unsigned dispatch_width = 8u << simd;
if (dispatch_width == 8 && compiler->devinfo->ver >= 20)
continue;
v[simd] = std::make_unique<fs_visitor>(compiler, &params->base,
&key->base,
&prog_data->base, shader,
dispatch_width,
stats != NULL,
debug_enabled);
const bool allow_spilling = !brw_simd_any_compiled(simd_state);
if (run_bs(*v[simd], allow_spilling)) {
brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers);
} else {
simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx,
v[simd]->fail_msg);
if (simd > 0) {
brw_shader_perf_log(compiler, params->base.log_data,
"SIMD%u shader failed to compile: %s",
dispatch_width, v[simd]->fail_msg);
}
}
}
const int selected_simd = brw_simd_select(simd_state);
if (selected_simd < 0) {
params->base.error_str =
ralloc_asprintf(params->base.mem_ctx,
"Can't compile shader: "
"SIMD8 '%s' and SIMD16 '%s'.\n",
simd_state.error[0], simd_state.error[1]);
return 0;
}
assert(selected_simd < int(ARRAY_SIZE(v)));
fs_visitor *selected = v[selected_simd].get();
assert(selected);
const unsigned dispatch_width = selected->dispatch_width;
int offset = g->generate_code(selected->cfg, dispatch_width, selected->shader_stats,
selected->performance_analysis.require(), stats);
if (prog_offset)
*prog_offset = offset;
else
assert(offset == 0);
return dispatch_width;
}
const unsigned *
brw_compile_bs(const struct brw_compiler *compiler,
struct brw_compile_bs_params *params)
{
nir_shader *shader = params->base.nir;
struct brw_bs_prog_data *prog_data = params->prog_data;
unsigned num_resume_shaders = params->num_resume_shaders;
nir_shader **resume_shaders = params->resume_shaders;
const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT);
prog_data->base.stage = shader->info.stage;
prog_data->base.ray_queries = shader->info.ray_queries;
prog_data->base.total_scratch = 0;
prog_data->max_stack_size = 0;
prog_data->num_resume_shaders = num_resume_shaders;
brw_generator g(compiler, &params->base, &prog_data->base,
shader->info.stage);
if (unlikely(debug_enabled)) {
char *name = ralloc_asprintf(params->base.mem_ctx,
"%s %s shader %s",
shader->info.label ?
shader->info.label : "unnamed",
gl_shader_stage_name(shader->info.stage),
shader->info.name);
g.enable_debug(name);
}
prog_data->simd_size =
compile_single_bs(compiler, params, params->key, prog_data,
shader, &g, params->base.stats, NULL);
if (prog_data->simd_size == 0)
return NULL;
uint64_t *resume_sbt = ralloc_array(params->base.mem_ctx,
uint64_t, num_resume_shaders);
for (unsigned i = 0; i < num_resume_shaders; i++) {
if (INTEL_DEBUG(DEBUG_RT)) {
char *name = ralloc_asprintf(params->base.mem_ctx,
"%s %s resume(%u) shader %s",
shader->info.label ?
shader->info.label : "unnamed",
gl_shader_stage_name(shader->info.stage),
i, shader->info.name);
g.enable_debug(name);
}
/* TODO: Figure out shader stats etc. for resume shaders */
int offset = 0;
uint8_t simd_size =
compile_single_bs(compiler, params, params->key,
prog_data, resume_shaders[i], &g, NULL, &offset);
if (simd_size == 0)
return NULL;
assert(offset > 0);
resume_sbt[i] = brw_bsr(compiler->devinfo, offset, simd_size, 0);
}
/* We only have one constant data so we want to make sure they're all the
* same.
*/
for (unsigned i = 0; i < num_resume_shaders; i++) {
assert(resume_shaders[i]->constant_data_size ==
shader->constant_data_size);
assert(memcmp(resume_shaders[i]->constant_data,
shader->constant_data,
shader->constant_data_size) == 0);
}
g.add_const_data(shader->constant_data, shader->constant_data_size);
g.add_resume_sbt(num_resume_shaders, resume_sbt);
return g.get_assembly();
}