| /* |
| * Copyright © 2021 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "brw_private.h" |
| #include "compiler/shader_info.h" |
| #include "intel/dev/intel_debug.h" |
| #include "intel/dev/intel_device_info.h" |
| #include "util/ralloc.h" |
| |
| unsigned |
| brw_required_dispatch_width(const struct shader_info *info) |
| { |
| if ((int)info->subgroup_size >= (int)SUBGROUP_SIZE_REQUIRE_8) { |
| assert(gl_shader_stage_uses_workgroup(info->stage)); |
| /* These enum values are expressly chosen to be equal to the subgroup |
| * size that they require. |
| */ |
| return (unsigned)info->subgroup_size; |
| } else { |
| return 0; |
| } |
| } |
| |
| unsigned |
| brw_geometry_stage_dispatch_width(const struct intel_device_info *devinfo) |
| { |
| if (devinfo->ver >= 20) |
| return 16; |
| return 8; |
| } |
| |
| static inline bool |
| test_bit(unsigned mask, unsigned bit) { |
| return mask & (1u << bit); |
| } |
| |
| namespace { |
| |
| struct brw_cs_prog_data * |
| get_cs_prog_data(brw_simd_selection_state &state) |
| { |
| if (std::holds_alternative<struct brw_cs_prog_data *>(state.prog_data)) |
| return std::get<struct brw_cs_prog_data *>(state.prog_data); |
| else |
| return nullptr; |
| } |
| |
| struct brw_stage_prog_data * |
| get_prog_data(brw_simd_selection_state &state) |
| { |
| if (std::holds_alternative<struct brw_cs_prog_data *>(state.prog_data)) |
| return &std::get<struct brw_cs_prog_data *>(state.prog_data)->base; |
| else if (std::holds_alternative<struct brw_bs_prog_data *>(state.prog_data)) |
| return &std::get<struct brw_bs_prog_data *>(state.prog_data)->base; |
| else |
| return nullptr; |
| } |
| |
| } |
| |
| bool |
| brw_simd_should_compile(brw_simd_selection_state &state, unsigned simd) |
| { |
| assert(simd < SIMD_COUNT); |
| assert(!state.compiled[simd]); |
| |
| const auto cs_prog_data = get_cs_prog_data(state); |
| const auto prog_data = get_prog_data(state); |
| const unsigned width = 8u << simd; |
| |
| /* For shaders with variable size workgroup, in most cases we can compile |
| * all the variants (exceptions are bindless dispatch & ray queries), since |
| * the choice will happen only at dispatch time. |
| */ |
| const bool workgroup_size_variable = cs_prog_data && cs_prog_data->local_size[0] == 0; |
| |
| if (!workgroup_size_variable) { |
| if (state.spilled[simd]) { |
| state.error[simd] = "Would spill"; |
| return false; |
| } |
| |
| if (state.required_width && state.required_width != width) { |
| state.error[simd] = "Different than required dispatch width"; |
| return false; |
| } |
| |
| if (cs_prog_data) { |
| const unsigned workgroup_size = cs_prog_data->local_size[0] * |
| cs_prog_data->local_size[1] * |
| cs_prog_data->local_size[2]; |
| |
| unsigned max_threads = state.devinfo->max_cs_workgroup_threads; |
| |
| const unsigned min_simd = state.devinfo->ver >= 20 ? 1 : 0; |
| if (simd > min_simd && state.compiled[simd - 1] && |
| workgroup_size <= (width / 2)) { |
| state.error[simd] = "Workgroup size already fits in smaller SIMD"; |
| return false; |
| } |
| |
| if (DIV_ROUND_UP(workgroup_size, width) > max_threads) { |
| state.error[simd] = "Would need more than max_threads to fit all invocations"; |
| return false; |
| } |
| } |
| |
| /* The SIMD32 is only enabled for cases it is needed unless forced. |
| * |
| * TODO: Use performance_analysis and drop this rule. |
| */ |
| if (width == 32 && state.devinfo->ver < 20) { |
| if (!INTEL_DEBUG(DEBUG_DO32) && (state.compiled[0] || state.compiled[1])) { |
| state.error[simd] = "SIMD32 not required (use INTEL_DEBUG=do32 to force)"; |
| return false; |
| } |
| } |
| } |
| |
| if (width == 8 && state.devinfo->ver >= 20) { |
| state.error[simd] = "SIMD8 not supported on Xe2+"; |
| return false; |
| } |
| |
| if (width == 32 && cs_prog_data && cs_prog_data->base.ray_queries > 0) { |
| state.error[simd] = "Ray queries not supported"; |
| return false; |
| } |
| |
| if (width == 32 && cs_prog_data && cs_prog_data->uses_btd_stack_ids) { |
| state.error[simd] = "Bindless shader calls not supported"; |
| return false; |
| } |
| |
| uint64_t start; |
| switch (prog_data->stage) { |
| case MESA_SHADER_COMPUTE: |
| start = DEBUG_CS_SIMD8; |
| break; |
| case MESA_SHADER_TASK: |
| start = DEBUG_TS_SIMD8; |
| break; |
| case MESA_SHADER_MESH: |
| start = DEBUG_MS_SIMD8; |
| break; |
| case MESA_SHADER_RAYGEN: |
| case MESA_SHADER_ANY_HIT: |
| case MESA_SHADER_CLOSEST_HIT: |
| case MESA_SHADER_MISS: |
| case MESA_SHADER_INTERSECTION: |
| case MESA_SHADER_CALLABLE: |
| start = DEBUG_RT_SIMD8; |
| break; |
| default: |
| unreachable("unknown shader stage in brw_simd_should_compile"); |
| } |
| |
| const bool env_skip[] = { |
| (intel_simd & (start << 0)) == 0, |
| (intel_simd & (start << 1)) == 0, |
| (intel_simd & (start << 2)) == 0, |
| }; |
| |
| static_assert(ARRAY_SIZE(env_skip) == SIMD_COUNT); |
| |
| if (unlikely(env_skip[simd])) { |
| state.error[simd] = "Disabled by INTEL_DEBUG environment variable"; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void |
| brw_simd_mark_compiled(brw_simd_selection_state &state, unsigned simd, bool spilled) |
| { |
| assert(simd < SIMD_COUNT); |
| assert(!state.compiled[simd]); |
| |
| auto cs_prog_data = get_cs_prog_data(state); |
| |
| state.compiled[simd] = true; |
| if (cs_prog_data) |
| cs_prog_data->prog_mask |= 1u << simd; |
| |
| /* If a SIMD spilled, all the larger ones would spill too. */ |
| if (spilled) { |
| for (unsigned i = simd; i < SIMD_COUNT; i++) { |
| state.spilled[i] = true; |
| if (cs_prog_data) |
| cs_prog_data->prog_spilled |= 1u << i; |
| } |
| } |
| } |
| |
| int |
| brw_simd_select(const struct brw_simd_selection_state &state) |
| { |
| for (int i = SIMD_COUNT - 1; i >= 0; i--) { |
| if (state.compiled[i] && !state.spilled[i]) |
| return i; |
| } |
| for (int i = SIMD_COUNT - 1; i >= 0; i--) { |
| if (state.compiled[i]) |
| return i; |
| } |
| return -1; |
| } |
| |
| int |
| brw_simd_select_for_workgroup_size(const struct intel_device_info *devinfo, |
| const struct brw_cs_prog_data *prog_data, |
| const unsigned *sizes) |
| { |
| if (!sizes || (prog_data->local_size[0] == sizes[0] && |
| prog_data->local_size[1] == sizes[1] && |
| prog_data->local_size[2] == sizes[2])) { |
| brw_simd_selection_state simd_state{ |
| .prog_data = const_cast<struct brw_cs_prog_data *>(prog_data), |
| }; |
| |
| /* Propagate the prog_data information back to the simd_state, |
| * so we can use select() directly. |
| */ |
| for (int i = 0; i < SIMD_COUNT; i++) { |
| simd_state.compiled[i] = test_bit(prog_data->prog_mask, i); |
| simd_state.spilled[i] = test_bit(prog_data->prog_spilled, i); |
| } |
| |
| return brw_simd_select(simd_state); |
| } |
| |
| struct brw_cs_prog_data cloned = *prog_data; |
| for (unsigned i = 0; i < 3; i++) |
| cloned.local_size[i] = sizes[i]; |
| |
| cloned.prog_mask = 0; |
| cloned.prog_spilled = 0; |
| |
| brw_simd_selection_state simd_state{ |
| .devinfo = devinfo, |
| .prog_data = &cloned, |
| }; |
| |
| for (unsigned simd = 0; simd < SIMD_COUNT; simd++) { |
| /* We are not recompiling, so use original results of prog_mask and |
| * prog_spilled as they will already contain all possible compilations. |
| */ |
| if (brw_simd_should_compile(simd_state, simd) && |
| test_bit(prog_data->prog_mask, simd)) { |
| brw_simd_mark_compiled(simd_state, simd, test_bit(prog_data->prog_spilled, simd)); |
| } |
| } |
| |
| return brw_simd_select(simd_state); |
| } |