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/*
* Copyright © 2024 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/nir/nir_builder.h"
#include "intel_nir.h"
/**
* Pack either the explicit LOD or LOD bias and the array index together.
*/
static bool
pack_lod_and_array_index(nir_builder *b, nir_tex_instr *tex)
{
/* If 32-bit texture coordinates are used, pack either the explicit LOD or
* LOD bias and the array index into a single (32-bit) value.
*/
int lod_index = nir_tex_instr_src_index(tex, nir_tex_src_lod);
if (lod_index < 0) {
lod_index = nir_tex_instr_src_index(tex, nir_tex_src_bias);
/* The explicit LOD or LOD bias may not be found if this lowering has
* already occured. The explicit LOD may also not be found in some
* cases where it is zero.
*/
if (lod_index < 0)
return false;
}
assert(nir_tex_instr_src_type(tex, lod_index) == nir_type_float);
/* Also do not perform this packing if the explicit LOD is zero. */
if (tex->op == nir_texop_txl &&
nir_src_is_const(tex->src[lod_index].src) &&
nir_src_as_float(tex->src[lod_index].src) == 0.0) {
return false;
}
const int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
assert(coord_index >= 0);
nir_def *lod = tex->src[lod_index].src.ssa;
nir_def *coord = tex->src[coord_index].src.ssa;
assert(nir_tex_instr_src_type(tex, coord_index) == nir_type_float);
if (coord->bit_size < 32)
return false;
b->cursor = nir_before_instr(&tex->instr);
/* First, combine the two values. The packing format is a little weird.
* The explicit LOD / LOD bias is stored as float, as normal. However, the
* array index is converted to an integer and smashed into the low 9 bits.
*/
const unsigned array_index = tex->coord_components - 1;
nir_def *clamped_ai =
nir_umin(b,
nir_f2u32(b, nir_fround_even(b, nir_channel(b, coord,
array_index))),
nir_imm_int(b, 511));
nir_def *lod_ai = nir_ior(b, nir_iand_imm(b, lod, 0xfffffe00), clamped_ai);
/* Second, replace the coordinate with a new value that has one fewer
* component (i.e., drop the array index).
*/
nir_def *reduced_coord = nir_trim_vector(b, coord,
tex->coord_components - 1);
tex->coord_components--;
/* Finally, remove the old sources and add the new. */
nir_src_rewrite(&tex->src[coord_index].src, reduced_coord);
nir_tex_instr_remove_src(tex, lod_index);
nir_tex_instr_add_src(tex, nir_tex_src_backend1, lod_ai);
return true;
}
/**
* Pack either the explicit LOD/Bias and the offset together.
*/
static bool
pack_lod_or_bias_and_offset(nir_builder *b, nir_tex_instr *tex)
{
int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
if (offset_index < 0)
return false;
/* If 32-bit texture coordinates are used, pack either the explicit LOD or
* LOD bias and the array index into a single (32-bit) value.
*/
int lod_index = nir_tex_instr_src_index(tex, nir_tex_src_lod);
if (lod_index < 0) {
lod_index = nir_tex_instr_src_index(tex, nir_tex_src_bias);
/* The explicit LOD or LOD bias may not be found if this lowering has
* already occured. The explicit LOD may also not be found in some
* cases where it is zero.
*/
if (lod_index < 0)
return false;
}
assert(nir_tex_instr_src_type(tex, lod_index) == nir_type_float);
/* Also do not perform this packing if the explicit LOD is zero. */
if (nir_src_is_const(tex->src[lod_index].src) &&
nir_src_as_float(tex->src[lod_index].src) == 0.0) {
return false;
}
nir_def *lod = tex->src[lod_index].src.ssa;
nir_def *offset = tex->src[offset_index].src.ssa;
b->cursor = nir_before_instr(&tex->instr);
/* When using the programmable offsets instruction gather4_po_l_c with
* SIMD16 or SIMD32 the U, V offsets are combined with LOD/bias parameters
* on the 12 LSBs. For the offset parameters on gather instructions the 6
* least significant bits are honored as signed value with a range
* [-32..31].
*
* Pack Offset U, and V for texture gather with offsets.
*
* ------------------------------------------
* |Bits | [31:12] | [11:6] | [5:0] |
* ------------------------------------------
* |OffsetUV | LOD/Bias | OffsetV | OffsetU |
* ------------------------------------------
*/
nir_def *offu = nir_iand_imm(b, nir_channel(b, offset, 0), 0x3F);
nir_def *offv = nir_iand_imm(b, nir_channel(b, offset, 1), 0x3F);
nir_def *offsetUV = nir_ior(b, offu, nir_ishl_imm(b, offv, 6));
nir_def *lod_offsetUV = nir_ior(b, offsetUV,
nir_iand_imm(b, lod, 0xFFFFF000));
nir_tex_instr_remove_src(tex, offset_index);
nir_tex_instr_add_src(tex, nir_tex_src_backend2, lod_offsetUV);
return true;
}
static bool
intel_nir_lower_texture_instr(nir_builder *b, nir_instr *instr, void *cb_data)
{
if (instr->type != nir_instr_type_tex)
return false;
const struct intel_nir_lower_texture_opts *opts = cb_data;
nir_tex_instr *tex = nir_instr_as_tex(instr);
switch (tex->op) {
case nir_texop_txl:
case nir_texop_txb:
case nir_texop_tg4:
if (tex->is_array &&
tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
opts->combined_lod_and_array_index) {
return pack_lod_and_array_index(b, tex);
}
if (tex->op == nir_texop_tg4 && opts->combined_lod_or_bias_and_offset) {
return pack_lod_or_bias_and_offset(b, tex);
}
return false;
default:
/* Nothing to do */
return false;
}
return false;
}
bool
intel_nir_lower_texture(nir_shader *shader,
const struct intel_nir_lower_texture_opts *opts)
{
return nir_shader_instructions_pass(shader,
intel_nir_lower_texture_instr,
nir_metadata_none,
(void *)opts);
}