blob: 84e4a4adcf4270f4114b1b9e273853d63cb2acce [file] [log] [blame]
/*
* Copyright 2003 VMware, Inc.
* Copyright © 2006 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file intel_debug.c
*
* Support for the INTEL_DEBUG environment variable, along with other
* miscellaneous debugging code.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "dev/intel_debug.h"
#include "util/macros.h"
#include "util/u_debug.h"
#include "util/u_math.h"
#include "c11/threads.h"
uint64_t intel_debug = 0;
#define DEBUG_NO16 (1ull << 16)
#define DEBUG_NO8 (1ull << 20)
#define DEBUG_NO32 (1ull << 39)
static const struct debug_control debug_control[] = {
{ "tex", DEBUG_TEXTURE},
{ "blit", DEBUG_BLIT},
{ "fall", DEBUG_PERF},
{ "perf", DEBUG_PERF},
{ "perfmon", DEBUG_PERFMON},
{ "bat", DEBUG_BATCH},
{ "buf", DEBUG_BUFMGR},
{ "fs", DEBUG_WM },
{ "gs", DEBUG_GS},
{ "sync", DEBUG_SYNC},
{ "sf", DEBUG_SF },
{ "submit", DEBUG_SUBMIT },
{ "wm", DEBUG_WM },
{ "urb", DEBUG_URB },
{ "vs", DEBUG_VS },
{ "clip", DEBUG_CLIP },
{ "no16", DEBUG_NO16 },
{ "blorp", DEBUG_BLORP },
{ "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
{ "optimizer", DEBUG_OPTIMIZER },
{ "ann", DEBUG_ANNOTATION },
{ "no8", DEBUG_NO8 },
{ "no-oaconfig", DEBUG_NO_OACONFIG },
{ "spill_fs", DEBUG_SPILL_FS },
{ "spill_vec4", DEBUG_SPILL_VEC4 },
{ "cs", DEBUG_CS },
{ "hex", DEBUG_HEX },
{ "nocompact", DEBUG_NO_COMPACTION },
{ "hs", DEBUG_TCS },
{ "tcs", DEBUG_TCS },
{ "ds", DEBUG_TES },
{ "tes", DEBUG_TES },
{ "l3", DEBUG_L3 },
{ "do32", DEBUG_DO32 },
{ "norbc", DEBUG_NO_CCS },
{ "noccs", DEBUG_NO_CCS },
{ "nohiz", DEBUG_NO_HIZ },
{ "color", DEBUG_COLOR },
{ "reemit", DEBUG_REEMIT },
{ "soft64", DEBUG_SOFT64 },
{ "bt", DEBUG_BT },
{ "pc", DEBUG_PIPE_CONTROL },
{ "nofc", DEBUG_NO_FAST_CLEAR },
{ "no32", DEBUG_NO32 },
{ "shaders", DEBUG_WM | DEBUG_VS | DEBUG_TCS |
DEBUG_TES | DEBUG_GS | DEBUG_CS |
DEBUG_RT | DEBUG_TASK | DEBUG_MESH },
{ "rt", DEBUG_RT },
{ "bvh_blas", DEBUG_BVH_BLAS},
{ "bvh_tlas", DEBUG_BVH_TLAS},
{ "bvh_blas_ir_hdr", DEBUG_BVH_BLAS_IR_HDR},
{ "bvh_tlas_ir_hdr", DEBUG_BVH_TLAS_IR_HDR},
{ "bvh_blas_ir_as", DEBUG_BVH_BLAS_IR_AS},
{ "bvh_tlas_ir_as", DEBUG_BVH_TLAS_IR_AS},
{ "bvh_no_build", DEBUG_BVH_NO_BUILD},
{ "task", DEBUG_TASK },
{ "mesh", DEBUG_MESH },
{ "stall", DEBUG_STALL },
{ "capture-all", DEBUG_CAPTURE_ALL },
{ "perf-symbol-names", DEBUG_PERF_SYMBOL_NAMES },
{ "swsb-stall", DEBUG_SWSB_STALL },
{ "heaps", DEBUG_HEAPS },
{ "isl", DEBUG_ISL },
{ "sparse", DEBUG_SPARSE },
{ "draw_bkp", DEBUG_DRAW_BKP },
{ "bat-stats", DEBUG_BATCH_STATS },
{ "reg-pressure", DEBUG_REG_PRESSURE },
{ "shader-print", DEBUG_SHADER_PRINT },
{ "cl-quiet", DEBUG_CL_QUIET },
{ NULL, 0 }
};
uint64_t intel_simd = 0;
static const struct debug_control simd_control[] = {
{ "fs8", DEBUG_FS_SIMD8 },
{ "fs16", DEBUG_FS_SIMD16 },
{ "fs32", DEBUG_FS_SIMD32 },
{ "fs2x8", DEBUG_FS_SIMD2X8 },
{ "fs4x8", DEBUG_FS_SIMD4X8 },
{ "fs2x16", DEBUG_FS_SIMD2X16 },
{ "cs8", DEBUG_CS_SIMD8 },
{ "cs16", DEBUG_CS_SIMD16 },
{ "cs32", DEBUG_CS_SIMD32 },
{ "ts8", DEBUG_TS_SIMD8 },
{ "ts16", DEBUG_TS_SIMD16 },
{ "ts32", DEBUG_TS_SIMD32 },
{ "ms8", DEBUG_MS_SIMD8 },
{ "ms16", DEBUG_MS_SIMD16 },
{ "ms32", DEBUG_MS_SIMD32 },
{ "rt8", DEBUG_RT_SIMD8 },
{ "rt16", DEBUG_RT_SIMD16 },
{ "rt32", DEBUG_RT_SIMD32 },
{ NULL, 0 }
};
uint64_t
intel_debug_flag_for_shader_stage(gl_shader_stage stage)
{
uint64_t flags[] = {
[MESA_SHADER_VERTEX] = DEBUG_VS,
[MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
[MESA_SHADER_TESS_EVAL] = DEBUG_TES,
[MESA_SHADER_GEOMETRY] = DEBUG_GS,
[MESA_SHADER_FRAGMENT] = DEBUG_WM,
[MESA_SHADER_COMPUTE] = DEBUG_CS,
[MESA_SHADER_KERNEL] = DEBUG_CS,
[MESA_SHADER_TASK] = DEBUG_TASK,
[MESA_SHADER_MESH] = DEBUG_MESH,
[MESA_SHADER_RAYGEN] = DEBUG_RT,
[MESA_SHADER_ANY_HIT] = DEBUG_RT,
[MESA_SHADER_CLOSEST_HIT] = DEBUG_RT,
[MESA_SHADER_MISS] = DEBUG_RT,
[MESA_SHADER_INTERSECTION] = DEBUG_RT,
[MESA_SHADER_CALLABLE] = DEBUG_RT,
};
return flags[stage];
}
#define DEBUG_FS_SIMD (DEBUG_FS_SIMD8 | DEBUG_FS_SIMD16 | \
DEBUG_FS_SIMD32)
#define DEBUG_CS_SIMD (DEBUG_CS_SIMD8 | DEBUG_CS_SIMD16 | DEBUG_CS_SIMD32)
#define DEBUG_TS_SIMD (DEBUG_TS_SIMD8 | DEBUG_TS_SIMD16 | DEBUG_TS_SIMD32)
#define DEBUG_MS_SIMD (DEBUG_MS_SIMD8 | DEBUG_MS_SIMD16 | DEBUG_MS_SIMD32)
#define DEBUG_RT_SIMD (DEBUG_RT_SIMD8 | DEBUG_RT_SIMD16 | DEBUG_RT_SIMD32)
#define DEBUG_SIMD8_ALL \
(DEBUG_FS_SIMD8 | \
DEBUG_CS_SIMD8 | \
DEBUG_TS_SIMD8 | \
DEBUG_MS_SIMD8 | \
DEBUG_RT_SIMD8)
#define DEBUG_SIMD16_ALL \
(DEBUG_FS_SIMD16 | \
DEBUG_CS_SIMD16 | \
DEBUG_TS_SIMD16 | \
DEBUG_MS_SIMD16 | \
DEBUG_RT_SIMD16)
#define DEBUG_SIMD32_ALL \
(DEBUG_FS_SIMD32 | \
DEBUG_CS_SIMD32 | \
DEBUG_TS_SIMD32 | \
DEBUG_MS_SIMD32 | \
DEBUG_RT_SIMD32)
uint64_t intel_debug_batch_frame_start = 0;
uint64_t intel_debug_batch_frame_stop = -1;
uint32_t intel_debug_bkp_before_draw_count = 0;
uint32_t intel_debug_bkp_after_draw_count = 0;
static void
process_intel_debug_variable_once(void)
{
intel_debug = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
intel_simd = parse_debug_string(getenv("INTEL_SIMD_DEBUG"), simd_control);
intel_debug_batch_frame_start =
debug_get_num_option("INTEL_DEBUG_BATCH_FRAME_START", 0);
intel_debug_batch_frame_stop =
debug_get_num_option("INTEL_DEBUG_BATCH_FRAME_STOP", -1);
intel_debug_bkp_before_draw_count =
debug_get_num_option("INTEL_DEBUG_BKP_BEFORE_DRAW_COUNT", 0);
intel_debug_bkp_after_draw_count =
debug_get_num_option("INTEL_DEBUG_BKP_AFTER_DRAW_COUNT", 0);
if (!(intel_simd & DEBUG_FS_SIMD))
intel_simd |= DEBUG_FS_SIMD;
if (!(intel_simd & DEBUG_CS_SIMD))
intel_simd |= DEBUG_CS_SIMD;
if (!(intel_simd & DEBUG_TS_SIMD))
intel_simd |= DEBUG_TS_SIMD;
if (!(intel_simd & DEBUG_MS_SIMD))
intel_simd |= DEBUG_MS_SIMD;
if (!(intel_simd & DEBUG_RT_SIMD))
intel_simd |= DEBUG_RT_SIMD;
if (intel_debug & DEBUG_NO8)
intel_simd &= ~DEBUG_SIMD8_ALL;
if (intel_debug & DEBUG_NO16)
intel_simd &= ~DEBUG_SIMD16_ALL;
if (intel_debug & DEBUG_NO32)
intel_simd &= ~DEBUG_SIMD32_ALL;
intel_debug &= ~(DEBUG_NO8 | DEBUG_NO16 | DEBUG_NO32);
}
void
process_intel_debug_variable(void)
{
static once_flag process_intel_debug_variable_flag = ONCE_FLAG_INIT;
call_once(&process_intel_debug_variable_flag,
process_intel_debug_variable_once);
}