| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file prog_parameter.c |
| * Program parameter lists and functions. |
| * \author Brian Paul |
| */ |
| |
| #include "util/glheader.h" |
| #include "main/macros.h" |
| #include "main/errors.h" |
| #include "util/u_memory.h" |
| #include "prog_instruction.h" |
| #include "prog_parameter.h" |
| #include "prog_statevars.h" |
| |
| |
| /** |
| * Look for a float vector in the given parameter list. The float vector |
| * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try |
| * swizzling to find a match. |
| * \param list the parameter list to search |
| * \param v the float vector to search for |
| * \param vSize number of element in v |
| * \param posOut returns the position of the constant, if found |
| * \param swizzleOut returns a swizzle mask describing location of the |
| * vector elements if found. |
| * \return GL_TRUE if found, GL_FALSE if not found |
| */ |
| static GLboolean |
| lookup_parameter_constant(const struct gl_program_parameter_list *list, |
| const gl_constant_value v[], GLuint vSize, |
| GLint *posOut, GLuint *swizzleOut) |
| { |
| GLuint i; |
| |
| assert(vSize >= 1); |
| assert(vSize <= 4); |
| |
| if (!list) { |
| *posOut = -1; |
| return GL_FALSE; |
| } |
| |
| for (i = 0; i < list->NumParameters; i++) { |
| if (list->Parameters[i].Type == PROGRAM_CONSTANT) { |
| unsigned offset = list->Parameters[i].ValueOffset; |
| |
| if (!swizzleOut) { |
| /* swizzle not allowed */ |
| GLuint j, match = 0; |
| for (j = 0; j < vSize; j++) { |
| if (v[j].u == list->ParameterValues[offset + j].u) |
| match++; |
| } |
| if (match == vSize) { |
| *posOut = i; |
| return GL_TRUE; |
| } |
| } |
| else { |
| /* try matching w/ swizzle */ |
| if (vSize == 1) { |
| /* look for v[0] anywhere within float[4] value */ |
| GLuint j; |
| for (j = 0; j < list->Parameters[i].Size; j++) { |
| if (list->ParameterValues[offset + j].u == v[0].u) { |
| /* found it */ |
| *posOut = i; |
| *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); |
| return GL_TRUE; |
| } |
| } |
| } |
| else if (vSize <= list->Parameters[i].Size) { |
| /* see if we can match this constant (with a swizzle) */ |
| GLuint swz[4]; |
| GLuint match = 0, j, k; |
| for (j = 0; j < vSize; j++) { |
| if (v[j].u == list->ParameterValues[offset + j].u) { |
| swz[j] = j; |
| match++; |
| } |
| else { |
| for (k = 0; k < list->Parameters[i].Size; k++) { |
| if (v[j].u == list->ParameterValues[offset + k].u) { |
| swz[j] = k; |
| match++; |
| break; |
| } |
| } |
| } |
| } |
| /* smear last value to remaining positions */ |
| for (; j < 4; j++) |
| swz[j] = swz[j-1]; |
| |
| if (match == vSize) { |
| *posOut = i; |
| *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); |
| return GL_TRUE; |
| } |
| } |
| } |
| } |
| } |
| |
| *posOut = -1; |
| return GL_FALSE; |
| } |
| |
| |
| struct gl_program_parameter_list * |
| _mesa_new_parameter_list(void) |
| { |
| struct gl_program_parameter_list *list = |
| CALLOC_STRUCT(gl_program_parameter_list); |
| if (!list) |
| return NULL; |
| |
| list->UniformBytes = 0; |
| list->FirstStateVarIndex = INT_MAX; |
| list->LastStateVarIndex = 0; |
| return list; |
| } |
| |
| |
| struct gl_program_parameter_list * |
| _mesa_new_parameter_list_sized(unsigned size) |
| { |
| struct gl_program_parameter_list *p = _mesa_new_parameter_list(); |
| |
| |
| if ((p != NULL) && (size != 0)) { |
| _mesa_reserve_parameter_storage(p, size, size); |
| |
| if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { |
| free(p->Parameters); |
| align_free(p->ParameterValues); |
| free(p); |
| p = NULL; |
| } |
| } |
| |
| return p; |
| } |
| |
| |
| /** |
| * Free a parameter list and all its parameters |
| */ |
| void |
| _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) |
| { |
| GLuint i; |
| for (i = 0; i < paramList->NumParameters; i++) { |
| free((void *)paramList->Parameters[i].Name); |
| } |
| free(paramList->Parameters); |
| align_free(paramList->ParameterValues); |
| FREE(paramList); |
| } |
| |
| |
| /** |
| * Make sure there are enough unused parameter slots. Reallocate the list |
| * if needed. |
| * |
| * \param paramList where to reserve parameter slots |
| * \param reserve_params number of parameter description slots |
| * \param reserve_values number of parameter vec4 slots |
| */ |
| void |
| _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList, |
| unsigned reserve_params, |
| unsigned reserve_values) |
| { |
| const GLuint oldNum = paramList->NumParameters; |
| const unsigned oldValNum = paramList->NumParameterValues; |
| const unsigned needSizeValues = oldValNum + reserve_values * 4; |
| |
| if (paramList->DisallowRealloc && |
| (oldNum + reserve_params > paramList->Size || |
| needSizeValues > paramList->SizeValues)) { |
| _mesa_problem(NULL, "Parameter storage reallocation disallowed.\n" |
| "This is a Mesa bug.\n" |
| "Increase the reservation size in the code (wanted bytes %u, have %u || wanted values %u have %u).", |
| oldNum + reserve_params, paramList->Size, needSizeValues, paramList->SizeValues); |
| abort(); |
| } |
| |
| if (oldNum + reserve_params > paramList->Size) { |
| /* Need to grow the parameter list array (alloc some extra) */ |
| paramList->Size += 4 * reserve_params; |
| |
| /* realloc arrays */ |
| paramList->Parameters = |
| realloc(paramList->Parameters, |
| paramList->Size * sizeof(struct gl_program_parameter)); |
| } |
| |
| if (needSizeValues > paramList->SizeValues) { |
| paramList->SizeValues = needSizeValues + 16; /* alloc some extra */ |
| |
| paramList->ParameterValues = (gl_constant_value *) |
| align_realloc(paramList->ParameterValues, /* old buf */ |
| oldValNum * sizeof(gl_constant_value),/* old sz */ |
| /* Overallocate the size by 12 because matrix rows can |
| * be allocated partially but fetch_state always writes |
| * 4 components (16 bytes). |
| */ |
| paramList->SizeValues * sizeof(gl_constant_value) + |
| 12, 16); |
| /* The values are written to the shader cache, so clear them. */ |
| memset(paramList->ParameterValues + oldValNum, 0, |
| (paramList->SizeValues - oldValNum) * sizeof(gl_constant_value)); |
| } |
| } |
| |
| |
| /** |
| * Disallow reallocating the parameter storage, so that uniform storage |
| * can have pointers pointing to it. |
| */ |
| void |
| _mesa_disallow_parameter_storage_realloc(struct gl_program_parameter_list *paramList) |
| { |
| paramList->DisallowRealloc = true; |
| } |
| |
| |
| /** |
| * Add a new parameter to a parameter list. |
| * Note that parameter values are usually 4-element GLfloat vectors. |
| * When size > 4 we'll allocate a sequential block of parameters to |
| * store all the values (in blocks of 4). |
| * |
| * \param paramList the list to add the parameter to |
| * \param type type of parameter, such as |
| * \param name the parameter name, will be duplicated/copied! |
| * \param size number of elements in 'values' vector (1..4, or more) |
| * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. |
| * \param values initial parameter value, up to 4 gl_constant_values, or NULL |
| * \param state state indexes, or NULL |
| * \return index of new parameter in the list, or -1 if error (out of mem) |
| */ |
| GLint |
| _mesa_add_parameter(struct gl_program_parameter_list *paramList, |
| gl_register_file type, const char *name, |
| GLuint size, GLenum datatype, |
| const gl_constant_value *values, |
| const gl_state_index16 state[STATE_LENGTH], |
| bool pad_and_align) |
| { |
| assert(0 < size); |
| const int oldNum = paramList->NumParameters; |
| unsigned oldValNum = paramList->NumParameterValues; |
| const unsigned padded_size = pad_and_align ? align(size, 4) : size; |
| |
| if (pad_and_align) |
| oldValNum = align(oldValNum, 4); /* pad start to a vec4 boundary */ |
| else if (_mesa_gl_datatype_is_64bit(datatype)) |
| oldValNum = align(oldValNum, 2); /* pad start to 64-bit */ |
| |
| unsigned elements = (oldValNum - paramList->NumParameterValues) + padded_size; |
| _mesa_reserve_parameter_storage(paramList, 1, DIV_ROUND_UP(elements, 4)); |
| |
| if (!paramList->Parameters || |
| !paramList->ParameterValues) { |
| /* out of memory */ |
| paramList->NumParameters = 0; |
| paramList->Size = 0; |
| paramList->SizeValues = 0; |
| return -1; |
| } |
| |
| paramList->NumParameters = oldNum + 1; |
| |
| paramList->NumParameterValues = oldValNum + padded_size; |
| |
| memset(¶mList->Parameters[oldNum], 0, |
| sizeof(struct gl_program_parameter)); |
| memset(¶mList->ParameterValues[oldValNum], 0, padded_size); |
| |
| struct gl_program_parameter *p = paramList->Parameters + oldNum; |
| p->Name = strdup(name ? name : ""); |
| p->Type = type; |
| p->Size = size; |
| p->Padded = pad_and_align; |
| p->DataType = datatype; |
| |
| paramList->Parameters[oldNum].ValueOffset = oldValNum; |
| if (values) { |
| if (size >= 4) { |
| memcpy(paramList->ParameterValues + oldValNum, values, |
| size * sizeof(values[0])); |
| } else { |
| /* copy 1, 2 or 3 values */ |
| assert(size < 4); |
| unsigned j; |
| for (j = 0; j < size; j++) { |
| paramList->ParameterValues[oldValNum + j].f = values[j].f; |
| } |
| |
| /* Zero out padding (if any) to avoid valgrind errors */ |
| for (; j < padded_size; j++) { |
| paramList->ParameterValues[oldValNum + j].f = 0; |
| } |
| } |
| } else { |
| for (unsigned j = 0; j < padded_size; j++) { |
| paramList->ParameterValues[oldValNum + j].f = 0; |
| } |
| } |
| |
| if (state) { |
| for (unsigned i = 0; i < STATE_LENGTH; i++) |
| paramList->Parameters[oldNum].StateIndexes[i] = state[i]; |
| } else { |
| paramList->Parameters[oldNum].StateIndexes[0] = STATE_NOT_STATE_VAR; |
| } |
| |
| if (type == PROGRAM_UNIFORM || type == PROGRAM_CONSTANT) { |
| paramList->UniformBytes = |
| MAX2(paramList->UniformBytes, |
| (paramList->Parameters[oldNum].ValueOffset + |
| paramList->Parameters[oldNum].Size) * 4); |
| } else if (type == PROGRAM_STATE_VAR) { |
| paramList->FirstStateVarIndex = |
| MIN2(paramList->FirstStateVarIndex, oldNum); |
| paramList->LastStateVarIndex = |
| MAX2(paramList->LastStateVarIndex, oldNum); |
| } else { |
| unreachable("invalid parameter type"); |
| } |
| |
| assert(paramList->NumParameters <= paramList->Size); |
| assert(paramList->NumParameterValues <= paramList->SizeValues); |
| |
| return (GLint) oldNum; |
| } |
| |
| |
| /** |
| * Add a new unnamed constant to the parameter list. This will be used |
| * when a fragment/vertex program contains something like this: |
| * MOV r, { 0, 1, 2, 3 }; |
| * If swizzleOut is non-null we'll search the parameter list for an |
| * existing instance of the constant which matches with a swizzle. |
| * |
| * \param paramList the parameter list |
| * \param values four float values |
| * \param swizzleOut returns swizzle mask for accessing the constant |
| * \return index/position of the new parameter in the parameter list. |
| */ |
| GLint |
| _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, |
| const gl_constant_value *values, GLuint size, |
| GLenum datatype, GLuint *swizzleOut) |
| { |
| GLint pos; |
| assert(size >= 1); |
| assert(size <= 4); |
| |
| if (swizzleOut && |
| lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) { |
| return pos; |
| } |
| |
| /* Look for empty space in an already unnamed constant parameter |
| * to add this constant. This will only work for single-element |
| * constants because we rely on smearing (i.e. .yyyy or .zzzz). |
| */ |
| if (size == 1 && swizzleOut) { |
| for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { |
| struct gl_program_parameter *p = paramList->Parameters + pos; |
| unsigned offset = paramList->Parameters[pos].ValueOffset; |
| if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { |
| /* ok, found room */ |
| gl_constant_value *pVal = paramList->ParameterValues + offset; |
| GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ |
| pVal[p->Size] = values[0]; |
| p->Size++; |
| *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); |
| return pos; |
| } |
| } |
| } |
| |
| /* add a new parameter to store this constant */ |
| pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, |
| size, datatype, values, NULL, true); |
| if (pos >= 0 && swizzleOut) { |
| if (size == 1) |
| *swizzleOut = SWIZZLE_XXXX; |
| else |
| *swizzleOut = SWIZZLE_NOOP; |
| } |
| return pos; |
| } |
| |
| GLint |
| _mesa_add_sized_state_reference(struct gl_program_parameter_list *paramList, |
| const gl_state_index16 stateTokens[STATE_LENGTH], |
| const unsigned size, bool pad_and_align) |
| { |
| char *name; |
| GLint index; |
| |
| /* Check if the state reference is already in the list */ |
| for (index = 0; index < (GLint) paramList->NumParameters; index++) { |
| if (!memcmp(paramList->Parameters[index].StateIndexes, |
| stateTokens, |
| sizeof(paramList->Parameters[index].StateIndexes))) { |
| return index; |
| } |
| } |
| |
| name = _mesa_program_state_string(stateTokens); |
| index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, |
| size, GL_NONE, NULL, stateTokens, |
| pad_and_align); |
| paramList->StateFlags |= _mesa_program_state_flags(stateTokens); |
| |
| /* free name string here since we duplicated it in add_parameter() */ |
| free(name); |
| |
| return index; |
| } |
| |
| |
| /** |
| * Add a new state reference to the parameter list. |
| * This will be used when the program contains something like this: |
| * PARAM ambient = state.material.front.ambient; |
| * |
| * \param paramList the parameter list |
| * \param stateTokens an array of STATE_LENGTH state tokens |
| * \return index of the new parameter. |
| */ |
| GLint |
| _mesa_add_state_reference(struct gl_program_parameter_list *paramList, |
| const gl_state_index16 stateTokens[STATE_LENGTH]) |
| { |
| return _mesa_add_sized_state_reference(paramList, stateTokens, 4, true); |
| } |
| |
| void |
| _mesa_recompute_parameter_bounds(struct gl_program_parameter_list *list) |
| { |
| list->UniformBytes = 0; |
| list->FirstStateVarIndex = INT_MAX; |
| list->LastStateVarIndex = 0; |
| |
| for (int i = 0; i < (int)list->NumParameters; i++) { |
| if (list->Parameters[i].Type == PROGRAM_STATE_VAR) { |
| list->FirstStateVarIndex = MIN2(list->FirstStateVarIndex, i); |
| list->LastStateVarIndex = MAX2(list->LastStateVarIndex, i); |
| } else { |
| list->UniformBytes = MAX2(list->UniformBytes, |
| (list->Parameters[i].ValueOffset + |
| list->Parameters[i].Size) * 4); |
| } |
| } |
| } |