blob: 6d55771b7c03b542a71754e83d4a7ad68830db8a [file] [log] [blame]
/*
* Copyright (C) 2020 Collabora Ltd.
* Copyright (C) 2022 Alyssa Rosenzweig <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors (Collabora):
* Alyssa Rosenzweig <[email protected]>
*/
#include "compiler/glsl/glsl_to_nir.h"
#include "compiler/glsl_types.h"
#include "compiler/nir/nir_builder.h"
#include "util/u_debug.h"
#include "bifrost/disassemble.h"
#include "panfrost/lib/pan_props.h"
#include "valhall/disassemble.h"
#include "valhall/va_compiler.h"
#include "bi_builder.h"
#include "bi_quirks.h"
#include "bifrost_compile.h"
#include "bifrost_nir.h"
#include "compiler.h"
/* clang-format off */
static const struct debug_named_value bifrost_debug_options[] = {
{"msgs", BIFROST_DBG_MSGS, "Print debug messages"},
{"shaders", BIFROST_DBG_SHADERS, "Dump shaders in NIR and MIR"},
{"shaderdb", BIFROST_DBG_SHADERDB, "Print statistics"},
{"verbose", BIFROST_DBG_VERBOSE, "Disassemble verbosely"},
{"internal", BIFROST_DBG_INTERNAL, "Dump even internal shaders"},
{"nosched", BIFROST_DBG_NOSCHED, "Force trivial bundling"},
{"nopsched", BIFROST_DBG_NOPSCHED, "Disable scheduling for pressure"},
{"inorder", BIFROST_DBG_INORDER, "Force in-order bundling"},
{"novalidate", BIFROST_DBG_NOVALIDATE, "Skip IR validation"},
{"noopt", BIFROST_DBG_NOOPT, "Skip optimization passes"},
{"noidvs", BIFROST_DBG_NOIDVS, "Disable IDVS"},
{"nosb", BIFROST_DBG_NOSB, "Disable scoreboarding"},
{"nopreload", BIFROST_DBG_NOPRELOAD, "Disable message preloading"},
{"spill", BIFROST_DBG_SPILL, "Test register spilling"},
DEBUG_NAMED_VALUE_END
};
/* clang-format on */
DEBUG_GET_ONCE_FLAGS_OPTION(bifrost_debug, "BIFROST_MESA_DEBUG",
bifrost_debug_options, 0)
/* How many bytes are prefetched by the Bifrost shader core. From the final
* clause of the shader, this range must be valid instructions or zero. */
#define BIFROST_SHADER_PREFETCH 128
int bifrost_debug = 0;
#define DBG(fmt, ...) \
do { \
if (bifrost_debug & BIFROST_DBG_MSGS) \
fprintf(stderr, "%s:%d: " fmt, __func__, __LINE__, ##__VA_ARGS__); \
} while (0)
static bi_block *emit_cf_list(bi_context *ctx, struct exec_list *list);
static bi_index
bi_preload(bi_builder *b, unsigned reg)
{
if (bi_is_null(b->shader->preloaded[reg])) {
/* Insert at the beginning of the shader */
bi_builder b_ = *b;
b_.cursor = bi_before_block(bi_start_block(&b->shader->blocks));
/* Cache the result */
b->shader->preloaded[reg] = bi_mov_i32(&b_, bi_register(reg));
}
return b->shader->preloaded[reg];
}
static bi_index
bi_coverage(bi_builder *b)
{
if (bi_is_null(b->shader->coverage))
b->shader->coverage = bi_preload(b, 60);
return b->shader->coverage;
}
/*
* Vertex ID and Instance ID are preloaded registers. Where they are preloaded
* changed from Bifrost to Valhall. Provide helpers that smooth over the
* architectural difference.
*/
static inline bi_index
bi_vertex_id(bi_builder *b)
{
return bi_preload(b, (b->shader->arch >= 9) ? 60 : 61);
}
static inline bi_index
bi_instance_id(bi_builder *b)
{
return bi_preload(b, (b->shader->arch >= 9) ? 61 : 62);
}
static inline bi_index
bi_draw_id(bi_builder *b)
{
assert(b->shader->arch >= 9);
return bi_preload(b, 62);
}
static void
bi_emit_jump(bi_builder *b, nir_jump_instr *instr)
{
bi_instr *branch = bi_jump(b, bi_zero());
switch (instr->type) {
case nir_jump_break:
branch->branch_target = b->shader->break_block;
break;
case nir_jump_continue:
branch->branch_target = b->shader->continue_block;
break;
default:
unreachable("Unhandled jump type");
}
bi_block_add_successor(b->shader->current_block, branch->branch_target);
b->shader->current_block->unconditional_jumps = true;
}
/* Builds a 64-bit hash table key for an index */
static uint64_t
bi_index_to_key(bi_index idx)
{
static_assert(sizeof(idx) <= sizeof(uint64_t), "too much padding");
uint64_t key = 0;
memcpy(&key, &idx, sizeof(idx));
return key;
}
/*
* Extract a single channel out of a vector source. We split vectors with SPLIT
* so we can use the split components directly, without emitting an extract.
* This has advantages of RA, as the split can usually be optimized away.
*/
static bi_index
bi_extract(bi_builder *b, bi_index vec, unsigned channel)
{
bi_index *components = _mesa_hash_table_u64_search(b->shader->allocated_vec,
bi_index_to_key(vec));
/* No extract needed for scalars.
*
* This is a bit imprecise, but actual bugs (missing splits for vectors)
* should be caught by the following assertion. It is too difficult to
* ensure bi_extract is only called for real vectors.
*/
if (components == NULL && channel == 0)
return vec;
assert(components != NULL && "missing bi_cache_collect()");
return components[channel];
}
static void
bi_cache_collect(bi_builder *b, bi_index dst, bi_index *s, unsigned n)
{
/* Lifetime of a hash table entry has to be at least as long as the table */
bi_index *channels = ralloc_array(b->shader, bi_index, n);
memcpy(channels, s, sizeof(bi_index) * n);
_mesa_hash_table_u64_insert(b->shader->allocated_vec, bi_index_to_key(dst),
channels);
}
/*
* Splits an n-component vector (vec) into n scalar destinations (dests) using a
* split pseudo-instruction.
*
* Pre-condition: dests is filled with bi_null().
*/
static void
bi_emit_split_i32(bi_builder *b, bi_index dests[4], bi_index vec, unsigned n)
{
/* Setup the destinations */
for (unsigned i = 0; i < n; ++i) {
dests[i] = bi_temp(b->shader);
}
/* Emit the split */
if (n == 1) {
bi_mov_i32_to(b, dests[0], vec);
} else {
bi_instr *I = bi_split_i32_to(b, n, vec);
bi_foreach_dest(I, j)
I->dest[j] = dests[j];
}
}
static void
bi_emit_cached_split_i32(bi_builder *b, bi_index vec, unsigned n)
{
bi_index dests[4] = {bi_null(), bi_null(), bi_null(), bi_null()};
bi_emit_split_i32(b, dests, vec, n);
bi_cache_collect(b, vec, dests, n);
}
/*
* Emit and cache a split for a vector of a given bitsize. The vector may not be
* composed of 32-bit words, but it will be split at 32-bit word boundaries.
*/
static void
bi_emit_cached_split(bi_builder *b, bi_index vec, unsigned bits)
{
bi_emit_cached_split_i32(b, vec, DIV_ROUND_UP(bits, 32));
}
static void
bi_split_def(bi_builder *b, nir_def *def)
{
bi_emit_cached_split(b, bi_def_index(def),
def->bit_size * def->num_components);
}
static bi_instr *
bi_emit_collect_to(bi_builder *b, bi_index dst, bi_index *chan, unsigned n)
{
/* Special case: COLLECT of a single value is a scalar move */
if (n == 1)
return bi_mov_i32_to(b, dst, chan[0]);
bi_instr *I = bi_collect_i32_to(b, dst, n);
bi_foreach_src(I, i)
I->src[i] = chan[i];
bi_cache_collect(b, dst, chan, n);
return I;
}
static bi_instr *
bi_collect_v2i32_to(bi_builder *b, bi_index dst, bi_index s0, bi_index s1)
{
return bi_emit_collect_to(b, dst, (bi_index[]){s0, s1}, 2);
}
static bi_instr *
bi_collect_v3i32_to(bi_builder *b, bi_index dst, bi_index s0, bi_index s1,
bi_index s2)
{
return bi_emit_collect_to(b, dst, (bi_index[]){s0, s1, s2}, 3);
}
static bi_index
bi_collect_v2i32(bi_builder *b, bi_index s0, bi_index s1)
{
bi_index dst = bi_temp(b->shader);
bi_collect_v2i32_to(b, dst, s0, s1);
return dst;
}
static bi_index
bi_varying_src0_for_barycentric(bi_builder *b, nir_intrinsic_instr *intr)
{
switch (intr->intrinsic) {
case nir_intrinsic_load_barycentric_centroid:
case nir_intrinsic_load_barycentric_sample:
return bi_preload(b, 61);
/* Need to put the sample ID in the top 16-bits */
case nir_intrinsic_load_barycentric_at_sample:
return bi_mkvec_v2i16(b, bi_half(bi_dontcare(b), false),
bi_half(bi_src_index(&intr->src[0]), false));
/* Interpret as 8:8 signed fixed point positions in pixels along X and
* Y axes respectively, relative to top-left of pixel. In NIR, (0, 0)
* is the center of the pixel so we first fixup and then convert. For
* fp16 input:
*
* f2i16(((x, y) + (0.5, 0.5)) * 2**8) =
* f2i16((256 * (x, y)) + (128, 128)) =
* V2F16_TO_V2S16(FMA.v2f16((x, y), #256, #128))
*
* For fp32 input, that lacks enough precision for MSAA 16x, but the
* idea is the same. FIXME: still doesn't pass
*/
case nir_intrinsic_load_barycentric_at_offset: {
bi_index offset = bi_src_index(&intr->src[0]);
bi_index f16 = bi_null();
unsigned sz = nir_src_bit_size(intr->src[0]);
if (sz == 16) {
f16 = bi_fma_v2f16(b, offset, bi_imm_f16(256.0), bi_imm_f16(128.0));
} else {
assert(sz == 32);
bi_index f[2];
for (unsigned i = 0; i < 2; ++i) {
f[i] =
bi_fadd_rscale_f32(b, bi_extract(b, offset, i), bi_imm_f32(0.5),
bi_imm_u32(8), BI_SPECIAL_NONE);
}
f16 = bi_v2f32_to_v2f16(b, f[0], f[1]);
}
return bi_v2f16_to_v2s16(b, f16);
}
case nir_intrinsic_load_barycentric_pixel:
default:
return b->shader->arch >= 9 ? bi_preload(b, 61) : bi_dontcare(b);
}
}
static enum bi_sample
bi_interp_for_intrinsic(nir_intrinsic_op op)
{
switch (op) {
case nir_intrinsic_load_barycentric_centroid:
return BI_SAMPLE_CENTROID;
case nir_intrinsic_load_barycentric_sample:
case nir_intrinsic_load_barycentric_at_sample:
return BI_SAMPLE_SAMPLE;
case nir_intrinsic_load_barycentric_at_offset:
return BI_SAMPLE_EXPLICIT;
case nir_intrinsic_load_barycentric_pixel:
default:
return BI_SAMPLE_CENTER;
}
}
/* auto, 64-bit omitted */
static enum bi_register_format
bi_reg_fmt_for_nir(nir_alu_type T)
{
switch (T) {
case nir_type_float16:
return BI_REGISTER_FORMAT_F16;
case nir_type_float32:
return BI_REGISTER_FORMAT_F32;
case nir_type_int16:
return BI_REGISTER_FORMAT_S16;
case nir_type_uint16:
return BI_REGISTER_FORMAT_U16;
case nir_type_int32:
return BI_REGISTER_FORMAT_S32;
case nir_type_uint32:
return BI_REGISTER_FORMAT_U32;
default:
unreachable("Invalid type for register format");
}
}
static bool
va_is_valid_const_narrow_index(bi_index idx)
{
if (idx.type != BI_INDEX_CONSTANT)
return false;
unsigned index = pan_res_handle_get_index(idx.value);
unsigned table_index = pan_res_handle_get_table(idx.value);
return index < 1024 && va_is_valid_const_table(table_index);
}
/* Checks if the _IMM variant of an intrinsic can be used, returning in imm the
* immediate to be used (which applies even if _IMM can't be used) */
static bool
bi_is_intr_immediate(nir_intrinsic_instr *instr, unsigned *immediate,
unsigned max)
{
nir_src *offset = nir_get_io_offset_src(instr);
if (!nir_src_is_const(*offset))
return false;
*immediate = nir_intrinsic_base(instr) + nir_src_as_uint(*offset);
return (*immediate) < max;
}
static bool
bi_is_imm_desc_handle(bi_builder *b, nir_intrinsic_instr *instr,
uint32_t *immediate, unsigned max)
{
nir_src *offset = nir_get_io_offset_src(instr);
if (!nir_src_is_const(*offset))
return false;
if (b->shader->arch >= 9) {
uint32_t res_handle =
nir_intrinsic_base(instr) + nir_src_as_uint(*offset);
uint32_t table_index = pan_res_handle_get_table(res_handle);
uint32_t res_index = pan_res_handle_get_index(res_handle);
if (!va_is_valid_const_table(table_index) || res_index >= max)
return false;
*immediate = res_handle;
return true;
}
return bi_is_intr_immediate(instr, immediate, max);
}
static bool
bi_is_imm_var_desc_handle(bi_builder *b, nir_intrinsic_instr *instr,
uint32_t *immediate)
{
unsigned max = b->shader->arch >= 9 ? 256 : 20;
return bi_is_imm_desc_handle(b, instr, immediate, max);
}
static void bi_make_vec_to(bi_builder *b, bi_index final_dst, bi_index *src,
unsigned *channel, unsigned count, unsigned bitsize);
/* Bifrost's load instructions lack a component offset despite operating in
* terms of vec4 slots. Usually I/O vectorization avoids nonzero components,
* but they may be unavoidable with separate shaders in use. To solve this, we
* lower to a larger load and an explicit copy of the desired components. */
static void
bi_copy_component(bi_builder *b, nir_intrinsic_instr *instr, bi_index tmp)
{
unsigned component = nir_intrinsic_component(instr);
unsigned nr = instr->num_components;
unsigned total = nr + component;
unsigned bitsize = instr->def.bit_size;
assert(total <= 4 && "should be vec4");
bi_emit_cached_split(b, tmp, total * bitsize);
if (component == 0)
return;
bi_index srcs[] = {tmp, tmp, tmp};
unsigned channels[] = {component, component + 1, component + 2};
bi_make_vec_to(b, bi_def_index(&instr->def), srcs, channels, nr,
instr->def.bit_size);
}
static void
bi_emit_load_attr(bi_builder *b, nir_intrinsic_instr *instr)
{
bi_index vertex_id =
instr->intrinsic == nir_intrinsic_load_attribute_pan ?
bi_src_index(&instr->src[0]) :
bi_vertex_id(b);
bi_index instance_id =
instr->intrinsic == nir_intrinsic_load_attribute_pan ?
bi_src_index(&instr->src[1]) :
bi_instance_id(b);
/* Disregard the signedness of an integer, since loading 32-bits into a
* 32-bit register should be bit exact so should not incur any clamping.
*
* If we are reading as a u32, then it must be paired with an integer (u32 or
* s32) source, so use .auto32 to disregard.
*/
nir_alu_type T = nir_intrinsic_dest_type(instr);
assert(T == nir_type_uint32 || T == nir_type_int32 || T == nir_type_float32);
enum bi_register_format regfmt =
T == nir_type_float32 ? BI_REGISTER_FORMAT_F32 : BI_REGISTER_FORMAT_AUTO;
nir_src *offset = nir_get_io_offset_src(instr);
unsigned component = nir_intrinsic_component(instr);
enum bi_vecsize vecsize = (instr->num_components + component - 1);
unsigned imm_index = 0;
unsigned base = nir_intrinsic_base(instr);
bool constant = nir_src_is_const(*offset);
bool immediate = bi_is_imm_desc_handle(b, instr, &imm_index, 16);
bi_index dest =
(component == 0) ? bi_def_index(&instr->def) : bi_temp(b->shader);
bi_instr *I;
if (immediate) {
I = bi_ld_attr_imm_to(b, dest, vertex_id, instance_id, regfmt,
vecsize, pan_res_handle_get_index(imm_index));
if (b->shader->arch >= 9)
I->table = va_res_fold_table_idx(pan_res_handle_get_table(base));
} else {
bi_index idx = bi_src_index(&instr->src[0]);
if (constant)
idx = bi_imm_u32(imm_index);
else if (base != 0)
idx = bi_iadd_u32(b, idx, bi_imm_u32(base), false);
I = bi_ld_attr_to(b, dest, vertex_id, instance_id, idx, regfmt, vecsize);
}
bi_copy_component(b, instr, dest);
}
/*
* ABI: Special (desktop GL) slots come first, tightly packed. General varyings
* come later, sparsely packed. This handles both linked and separable shaders
* with a common code path, with minimal keying only for desktop GL. Each slot
* consumes 16 bytes (TODO: fp16, partial vectors).
*/
static unsigned
bi_varying_base_bytes(bi_context *ctx, nir_intrinsic_instr *intr)
{
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
uint32_t mask = ctx->inputs->fixed_varying_mask;
if (sem.location >= VARYING_SLOT_VAR0) {
unsigned nr_special = util_bitcount(mask);
unsigned general_index = (sem.location - VARYING_SLOT_VAR0);
return 16 * (nr_special + general_index);
} else {
return 16 * (util_bitcount(mask & BITFIELD_MASK(sem.location)));
}
}
/*
* Compute the offset in bytes of a varying with an immediate offset, adding the
* offset to the base computed above. Convenience method.
*/
static unsigned
bi_varying_offset(bi_context *ctx, nir_intrinsic_instr *intr)
{
nir_src *src = nir_get_io_offset_src(intr);
assert(nir_src_is_const(*src) && "assumes immediate offset");
return bi_varying_base_bytes(ctx, intr) + (nir_src_as_uint(*src) * 16);
}
static void
bi_emit_load_vary(bi_builder *b, nir_intrinsic_instr *instr)
{
enum bi_sample sample = BI_SAMPLE_CENTER;
enum bi_update update = BI_UPDATE_STORE;
enum bi_register_format regfmt = BI_REGISTER_FORMAT_AUTO;
bool smooth = instr->intrinsic == nir_intrinsic_load_interpolated_input;
bi_index src0 = bi_null();
unsigned component = nir_intrinsic_component(instr);
enum bi_vecsize vecsize = (instr->num_components + component - 1);
bi_index dest =
(component == 0) ? bi_def_index(&instr->def) : bi_temp(b->shader);
unsigned sz = instr->def.bit_size;
if (smooth) {
nir_intrinsic_instr *parent = nir_src_as_intrinsic(instr->src[0]);
assert(parent);
sample = bi_interp_for_intrinsic(parent->intrinsic);
src0 = bi_varying_src0_for_barycentric(b, parent);
assert(sz == 16 || sz == 32);
regfmt = (sz == 16) ? BI_REGISTER_FORMAT_F16 : BI_REGISTER_FORMAT_F32;
} else {
assert(sz == 32);
regfmt = BI_REGISTER_FORMAT_U32;
/* Valhall can't have bi_null() here, although the source is
* logically unused for flat varyings
*/
if (b->shader->arch >= 9)
src0 = bi_preload(b, 61);
/* Gather info as we go */
b->shader->info.bifrost->uses_flat_shading = true;
}
enum bi_source_format source_format =
smooth ? BI_SOURCE_FORMAT_F32 : BI_SOURCE_FORMAT_FLAT32;
nir_src *offset = nir_get_io_offset_src(instr);
unsigned imm_index = 0;
bool immediate = bi_is_imm_var_desc_handle(b, instr, &imm_index);
unsigned base = nir_intrinsic_base(instr);
/* On Valhall, ensure the table and index are valid for usage with immediate
* form when IDVS isn't used */
if (b->shader->arch >= 9 && !b->shader->malloc_idvs)
immediate &= va_is_valid_const_table(pan_res_handle_get_table(base)) &&
pan_res_handle_get_index(base) < 256;
if (b->shader->malloc_idvs && immediate) {
/* Immediate index given in bytes. */
bi_ld_var_buf_imm_to(b, sz, dest, src0, regfmt, sample, source_format,
update, vecsize,
bi_varying_offset(b->shader, instr));
} else if (immediate) {
bi_instr *I;
if (smooth) {
I = bi_ld_var_imm_to(b, dest, src0, regfmt, sample, update, vecsize,
pan_res_handle_get_index(imm_index));
} else {
I = bi_ld_var_flat_imm_to(b, dest, BI_FUNCTION_NONE, regfmt, vecsize,
pan_res_handle_get_index(imm_index));
}
/* Valhall usually uses machine-allocated IDVS. If this is disabled,
* use a simple Midgard-style ABI.
*/
if (b->shader->arch >= 9)
I->table = va_res_fold_table_idx(pan_res_handle_get_table(base));
} else {
bi_index idx = bi_src_index(offset);
if (b->shader->malloc_idvs) {
/* Index needs to be in bytes, but NIR gives the index
* in slots. For now assume 16 bytes per element.
*/
bi_index idx_bytes = bi_lshift_or_i32(b, idx, bi_zero(), bi_imm_u8(4));
unsigned vbase = bi_varying_base_bytes(b->shader, instr);
if (vbase != 0)
idx_bytes = bi_iadd_u32(b, idx, bi_imm_u32(vbase), false);
bi_ld_var_buf_to(b, sz, dest, src0, idx_bytes, regfmt, sample,
source_format, update, vecsize);
} else {
if (base != 0)
idx = bi_iadd_u32(b, idx, bi_imm_u32(base), false);
if (smooth)
bi_ld_var_to(b, dest, src0, idx, regfmt, sample, update, vecsize);
else
bi_ld_var_flat_to(b, dest, idx, BI_FUNCTION_NONE, regfmt, vecsize);
}
}
bi_copy_component(b, instr, dest);
}
static bi_index
bi_make_vec8_helper(bi_builder *b, bi_index *src, unsigned *channel,
unsigned count)
{
assert(1 <= count && count <= 4);
bi_index bytes[4] = {bi_imm_u8(0), bi_imm_u8(0), bi_imm_u8(0), bi_imm_u8(0)};
for (unsigned i = 0; i < count; ++i) {
unsigned chan = channel ? channel[i] : 0;
unsigned lane = chan & 3;
bi_index raw_data = bi_extract(b, src[i], chan >> 2);
/* On Bifrost, MKVEC.v4i8 cannot select b1 or b3 */
if (b->shader->arch < 9 && lane != 0 && lane != 2) {
bytes[i] = bi_byte(bi_rshift_or(b, 32, raw_data, bi_zero(),
bi_imm_u8(lane * 8), false),
0);
} else {
bytes[i] = bi_byte(raw_data, lane);
}
assert(b->shader->arch >= 9 || bytes[i].swizzle == BI_SWIZZLE_B0000 ||
bytes[i].swizzle == BI_SWIZZLE_B2222);
}
if (b->shader->arch >= 9) {
bi_index vec = bi_zero();
if (count >= 3)
vec = bi_mkvec_v2i8(b, bytes[2], bytes[3], vec);
return bi_mkvec_v2i8(b, bytes[0], bytes[1], vec);
} else {
return bi_mkvec_v4i8(b, bytes[0], bytes[1], bytes[2], bytes[3]);
}
}
static bi_index
bi_make_vec16_helper(bi_builder *b, bi_index *src, unsigned *channel,
unsigned count)
{
unsigned chan0 = channel ? channel[0] : 0;
bi_index w0 = bi_extract(b, src[0], chan0 >> 1);
bi_index h0 = bi_half(w0, chan0 & 1);
/* Zero extend */
if (count == 1)
return bi_mkvec_v2i16(b, h0, bi_imm_u16(0));
/* Else, create a vector */
assert(count == 2);
unsigned chan1 = channel ? channel[1] : 0;
bi_index w1 = bi_extract(b, src[1], chan1 >> 1);
bi_index h1 = bi_half(w1, chan1 & 1);
if (bi_is_word_equiv(w0, w1) && (chan0 & 1) == 0 && ((chan1 & 1) == 1))
return bi_mov_i32(b, w0);
else if (bi_is_word_equiv(w0, w1))
return bi_swz_v2i16(b, bi_swz_16(w0, chan0 & 1, chan1 & 1));
else
return bi_mkvec_v2i16(b, h0, h1);
}
static void
bi_make_vec_to(bi_builder *b, bi_index dst, bi_index *src, unsigned *channel,
unsigned count, unsigned bitsize)
{
assert(bitsize == 8 || bitsize == 16 || bitsize == 32);
unsigned shift = (bitsize == 32) ? 0 : (bitsize == 16) ? 1 : 2;
unsigned chan_per_word = 1 << shift;
assert(DIV_ROUND_UP(count * bitsize, 32) <= BI_MAX_SRCS &&
"unnecessarily large vector should have been lowered");
bi_index srcs[BI_MAX_VEC];
for (unsigned i = 0; i < count; i += chan_per_word) {
unsigned rem = MIN2(count - i, chan_per_word);
unsigned *channel_offset = channel ? (channel + i) : NULL;
if (bitsize == 32)
srcs[i] = bi_extract(b, src[i], channel_offset ? *channel_offset : 0);
else if (bitsize == 16)
srcs[i >> 1] = bi_make_vec16_helper(b, src + i, channel_offset, rem);
else
srcs[i >> 2] = bi_make_vec8_helper(b, src + i, channel_offset, rem);
}
bi_emit_collect_to(b, dst, srcs, DIV_ROUND_UP(count, chan_per_word));
}
static inline bi_instr *
bi_load_ubo_to(bi_builder *b, unsigned bitsize, bi_index dest0, bi_index src0,
bi_index src1)
{
bi_instr *I;
if (b->shader->arch >= 9) {
I = bi_ld_buffer_to(b, bitsize, dest0, src0, src1);
I->seg = BI_SEG_UBO;
} else {
I = bi_load_to(b, bitsize, dest0, src0, src1, BI_SEG_UBO, 0);
}
bi_emit_cached_split(b, dest0, bitsize);
return I;
}
static void
bi_load_sample_id_to(bi_builder *b, bi_index dst)
{
/* r61[16:23] contains the sampleID, mask it out. Upper bits
* seem to read garbage (despite being architecturally defined
* as zero), so use a 5-bit mask instead of 8-bits */
bi_rshift_and_i32_to(b, dst, bi_preload(b, 61), bi_imm_u32(0x1f),
bi_imm_u8(16), false);
}
static bi_index
bi_load_sample_id(bi_builder *b)
{
bi_index sample_id = bi_temp(b->shader);
bi_load_sample_id_to(b, sample_id);
return sample_id;
}
static bi_index
bi_pixel_indices(bi_builder *b, unsigned rt)
{
/* We want to load the current pixel. */
struct bifrost_pixel_indices pix = {.y = BIFROST_CURRENT_PIXEL, .rt = rt};
uint32_t indices_u32 = 0;
memcpy(&indices_u32, &pix, sizeof(indices_u32));
bi_index indices = bi_imm_u32(indices_u32);
/* Sample index above is left as zero. For multisampling, we need to
* fill in the actual sample ID in the lower byte */
if (b->shader->inputs->blend.nr_samples > 1)
indices = bi_iadd_u32(b, indices, bi_load_sample_id(b), false);
return indices;
}
/* Source color is passed through r0-r3, or r4-r7 for the second source when
* dual-source blending. Preload the corresponding vector.
*/
static void
bi_emit_load_blend_input(bi_builder *b, nir_intrinsic_instr *instr)
{
nir_io_semantics sem = nir_intrinsic_io_semantics(instr);
unsigned base = (sem.location == VARYING_SLOT_VAR0) ? 4 : 0;
unsigned size = nir_alu_type_get_type_size(nir_intrinsic_dest_type(instr));
assert(size == 16 || size == 32);
bi_index srcs[] = {bi_preload(b, base + 0), bi_preload(b, base + 1),
bi_preload(b, base + 2), bi_preload(b, base + 3)};
bi_emit_collect_to(b, bi_def_index(&instr->def), srcs, size == 32 ? 4 : 2);
}
static void
bi_emit_blend_op(bi_builder *b, bi_index rgba, nir_alu_type T, bi_index rgba2,
nir_alu_type T2, unsigned rt)
{
/* Reads 2 or 4 staging registers to cover the input */
unsigned size = nir_alu_type_get_type_size(T);
unsigned size_2 = nir_alu_type_get_type_size(T2);
unsigned sr_count = (size <= 16) ? 2 : 4;
unsigned sr_count_2 = (size_2 <= 16) ? 2 : 4;
const struct panfrost_compile_inputs *inputs = b->shader->inputs;
uint64_t blend_desc = inputs->blend.bifrost_blend_desc;
enum bi_register_format regfmt = bi_reg_fmt_for_nir(T);
/* Workaround for NIR-to-TGSI */
if (b->shader->nir->info.fs.untyped_color_outputs)
regfmt = BI_REGISTER_FORMAT_AUTO;
if (inputs->is_blend && inputs->blend.nr_samples > 1) {
/* Conversion descriptor comes from the compile inputs, pixel
* indices derived at run time based on sample ID */
bi_st_tile(b, rgba, bi_pixel_indices(b, rt), bi_coverage(b),
bi_imm_u32(blend_desc >> 32), regfmt, BI_VECSIZE_V4);
} else if (b->shader->inputs->is_blend) {
uint64_t blend_desc = b->shader->inputs->blend.bifrost_blend_desc;
/* Blend descriptor comes from the compile inputs */
/* Put the result in r0 */
bi_blend_to(b, bi_temp(b->shader), rgba, bi_coverage(b),
bi_imm_u32(blend_desc), bi_imm_u32(blend_desc >> 32),
bi_null(), regfmt, sr_count, 0);
} else {
/* Blend descriptor comes from the FAU RAM. By convention, the
* return address on Bifrost is stored in r48 and will be used
* by the blend shader to jump back to the fragment shader */
bi_blend_to(b, bi_temp(b->shader), rgba, bi_coverage(b),
bi_fau(BIR_FAU_BLEND_0 + rt, false),
bi_fau(BIR_FAU_BLEND_0 + rt, true), rgba2, regfmt, sr_count,
sr_count_2);
}
assert(rt < 8);
b->shader->info.bifrost->blend[rt].type = T;
if (T2)
b->shader->info.bifrost->blend_src1_type = T2;
}
/* Blend shaders do not need to run ATEST since they are dependent on a
* fragment shader that runs it. Blit shaders may not need to run ATEST, since
* ATEST is not needed if early-z is forced, alpha-to-coverage is disabled, and
* there are no writes to the coverage mask. The latter two are satisfied for
* all blit shaders, so we just care about early-z, which blit shaders force
* iff they do not write depth or stencil */
static bool
bi_skip_atest(bi_context *ctx, bool emit_zs)
{
return (ctx->inputs->is_blit && !emit_zs) || ctx->inputs->is_blend;
}
static void
bi_emit_atest(bi_builder *b, bi_index alpha)
{
b->shader->coverage =
bi_atest(b, bi_coverage(b), alpha, bi_fau(BIR_FAU_ATEST_PARAM, false));
b->shader->emitted_atest = true;
}
static bi_index
bi_src_color_vec4(bi_builder *b, nir_src *src, nir_alu_type T)
{
unsigned num_components = nir_src_num_components(*src);
bi_index base = bi_src_index(src);
/* short-circuit the common case */
if (num_components == 4)
return base;
unsigned size = nir_alu_type_get_type_size(T);
assert(size == 16 || size == 32);
bi_index src_vals[4];
unsigned i;
for (i = 0; i < num_components; i++)
src_vals[i] = bi_extract(b, base, i);
for (; i < 3; i++)
src_vals[i] = (size == 16) ? bi_imm_f16(0.0) : bi_imm_f32(0.0);
src_vals[3] = (size == 16) ? bi_imm_f16(1.0) : bi_imm_f32(1.0);
bi_index temp = bi_temp(b->shader);
bi_make_vec_to(b, temp, src_vals, NULL, 4, size);
return temp;
}
static void
bi_emit_fragment_out(bi_builder *b, nir_intrinsic_instr *instr)
{
bool combined = instr->intrinsic == nir_intrinsic_store_combined_output_pan;
unsigned writeout =
combined ? nir_intrinsic_component(instr) : PAN_WRITEOUT_C;
bool emit_blend = writeout & (PAN_WRITEOUT_C);
bool emit_zs = writeout & (PAN_WRITEOUT_Z | PAN_WRITEOUT_S);
unsigned loc = nir_intrinsic_io_semantics(instr).location;
bi_index src0 = bi_src_index(&instr->src[0]);
/* By ISA convention, the coverage mask is stored in R60. The store
* itself will be handled by a subsequent ATEST instruction */
if (loc == FRAG_RESULT_SAMPLE_MASK) {
b->shader->coverage = bi_extract(b, src0, 0);
return;
}
/* Emit ATEST if we have to, note ATEST requires a floating-point alpha
* value, but render target #0 might not be floating point. However the
* alpha value is only used for alpha-to-coverage, a stage which is
* skipped for pure integer framebuffers, so the issue is moot. */
if (!b->shader->emitted_atest && !bi_skip_atest(b->shader, emit_zs)) {
nir_alu_type T = nir_intrinsic_src_type(instr);
bi_index rgba = bi_src_index(&instr->src[0]);
bi_index alpha;
if (nir_src_num_components(instr->src[0]) < 4) {
/* Don't read out-of-bounds */
alpha = bi_imm_f32(1.0);
} else if (T == nir_type_float16) {
alpha = bi_half(bi_extract(b, rgba, 1), true);
} else if (T == nir_type_float32) {
alpha = bi_extract(b, rgba, 3);
} else {
alpha = bi_dontcare(b);
}
bi_emit_atest(b, alpha);
}
if (emit_zs) {
bi_index z = bi_dontcare(b), s = bi_dontcare(b);
if (writeout & PAN_WRITEOUT_Z)
z = bi_src_index(&instr->src[2]);
if (writeout & PAN_WRITEOUT_S)
s = bi_src_index(&instr->src[3]);
b->shader->coverage =
bi_zs_emit(b, z, s, bi_coverage(b), writeout & PAN_WRITEOUT_S,
writeout & PAN_WRITEOUT_Z);
}
if (emit_blend) {
unsigned rt = loc ? (loc - FRAG_RESULT_DATA0) : 0;
bool dual = (writeout & PAN_WRITEOUT_2);
nir_alu_type T = nir_intrinsic_src_type(instr);
nir_alu_type T2 = dual ? nir_intrinsic_dest_type(instr) : 0;
bi_index color = bi_src_color_vec4(b, &instr->src[0], T);
bi_index color2 =
dual ? bi_src_color_vec4(b, &instr->src[4], T2) : bi_null();
if (instr->intrinsic == nir_intrinsic_store_output &&
loc >= FRAG_RESULT_DATA0 && loc <= FRAG_RESULT_DATA7) {
assert(nir_src_is_const(instr->src[1]) && "no indirect outputs");
unsigned rt_offs = nir_src_as_uint(instr->src[1]);
assert(rt + rt_offs < 8 && "RT not in the [0-7] range");
rt += rt_offs;
}
/* Explicit copy since BLEND inputs are precoloured to R0-R3,
* TODO: maybe schedule around this or implement in RA as a
* spill */
bool has_mrt =
(b->shader->nir->info.outputs_written >> FRAG_RESULT_DATA1);
if (has_mrt) {
bi_index srcs[4] = {color, color, color, color};
unsigned channels[4] = {0, 1, 2, 3};
color = bi_temp(b->shader);
bi_make_vec_to(
b, color, srcs, channels, nir_src_num_components(instr->src[0]),
nir_alu_type_get_type_size(nir_intrinsic_src_type(instr)));
}
bi_emit_blend_op(b, color, nir_intrinsic_src_type(instr), color2, T2, rt);
}
if (b->shader->inputs->is_blend) {
/* Jump back to the fragment shader, return address is stored
* in r48 (see above). On Valhall, only jump if the address is
* nonzero. The check is free there and it implements the "jump
* to 0 terminates the blend shader" that's automatic on
* Bifrost.
*/
if (b->shader->arch >= 8)
bi_branchzi(b, bi_preload(b, 48), bi_preload(b, 48), BI_CMPF_NE);
else
bi_jump(b, bi_preload(b, 48));
}
}
/**
* In a vertex shader, is the specified variable a position output? These kinds
* of outputs are written from position shaders when IDVS is enabled. All other
* outputs are written from the varying shader.
*/
static bool
bi_should_remove_store(nir_intrinsic_instr *intr, enum bi_idvs_mode idvs)
{
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
switch (sem.location) {
case VARYING_SLOT_POS:
case VARYING_SLOT_PSIZ:
case VARYING_SLOT_LAYER:
return idvs == BI_IDVS_VARYING;
default:
return idvs == BI_IDVS_POSITION;
}
}
static bool
bifrost_nir_specialize_idvs(nir_builder *b, nir_instr *instr, void *data)
{
enum bi_idvs_mode *idvs = data;
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_output &&
intr->intrinsic != nir_intrinsic_store_per_view_output)
return false;
if (bi_should_remove_store(intr, *idvs)) {
nir_instr_remove(instr);
return true;
}
return false;
}
static void
bi_emit_store_vary(bi_builder *b, nir_intrinsic_instr *instr)
{
/* In principle we can do better for 16-bit. At the moment we require
* 32-bit to permit the use of .auto, in order to force .u32 for flat
* varyings, to handle internal TGSI shaders that set flat in the VS
* but smooth in the FS */
ASSERTED nir_alu_type T = nir_intrinsic_src_type(instr);
ASSERTED unsigned T_size = nir_alu_type_get_type_size(T);
assert(T_size == 32 || (b->shader->arch >= 9 && T_size == 16));
enum bi_register_format regfmt = BI_REGISTER_FORMAT_AUTO;
unsigned imm_index = 0;
bool immediate = bi_is_intr_immediate(instr, &imm_index, 16);
/* Only look at the total components needed. In effect, we fill in all
* the intermediate "holes" in the write mask, since we can't mask off
* stores. Since nir_lower_io_to_temporaries ensures each varying is
* written at most once, anything that's masked out is undefined, so it
* doesn't matter what we write there. So we may as well do the
* simplest thing possible. */
unsigned nr = util_last_bit(nir_intrinsic_write_mask(instr));
assert(nr > 0 && nr <= nir_intrinsic_src_components(instr, 0));
bi_index data = bi_src_index(&instr->src[0]);
/* To keep the vector dimensions consistent, we need to drop some
* components. This should be coalesced.
*
* TODO: This is ugly and maybe inefficient. Would we rather
* introduce a TRIM.i32 pseudoinstruction?
*/
if (nr < nir_intrinsic_src_components(instr, 0)) {
assert(T_size == 32 && "todo: 16-bit trim");
bi_index chans[4] = {bi_null(), bi_null(), bi_null(), bi_null()};
unsigned src_comps = nir_intrinsic_src_components(instr, 0);
bi_emit_split_i32(b, chans, data, src_comps);
bi_index tmp = bi_temp(b->shader);
bi_instr *collect = bi_collect_i32_to(b, tmp, nr);
bi_foreach_src(collect, w)
collect->src[w] = chans[w];
data = tmp;
}
bool psiz =
(nir_intrinsic_io_semantics(instr).location == VARYING_SLOT_PSIZ);
bool layer =
(nir_intrinsic_io_semantics(instr).location == VARYING_SLOT_LAYER);
bi_index a[4] = {bi_null()};
if (b->shader->arch <= 8 && b->shader->idvs == BI_IDVS_POSITION) {
/* Bifrost position shaders have a fast path */
assert(T == nir_type_float16 || T == nir_type_float32);
unsigned regfmt = (T == nir_type_float16) ? 0 : 1;
unsigned identity = (b->shader->arch == 6) ? 0x688 : 0;
unsigned snap4 = 0x5E;
uint32_t format = identity | (snap4 << 12) | (regfmt << 24);
bi_st_cvt(b, data, bi_preload(b, 58), bi_preload(b, 59),
bi_imm_u32(format), regfmt, nr - 1);
} else if (b->shader->arch >= 9 && b->shader->idvs != BI_IDVS_NONE) {
bi_index index = bi_preload(b, 59);
unsigned index_offset = 0;
unsigned pos_attr_offset = 0;
unsigned src_bit_sz = nir_src_bit_size(instr->src[0]);
if (psiz || layer)
index_offset += 4;
if (layer) {
assert(nr == 1 && src_bit_sz == 32);
src_bit_sz = 8;
pos_attr_offset = 2;
data = bi_byte(data, 0);
}
if (psiz)
assert(T_size == 16 && "should've been lowered");
bool varying = (b->shader->idvs == BI_IDVS_VARYING);
if (instr->intrinsic == nir_intrinsic_store_per_view_output) {
unsigned view_index = nir_src_as_uint(instr->src[1]);
if (varying) {
index_offset += view_index * 4;
} else {
/* We don't patch these offsets in the no_psiz variant, so if
* multiview is enabled we can't switch to the basic format by
* using no_psiz */
bool extended_position_fifo = b->shader->nir->info.outputs_written &
(VARYING_BIT_LAYER | VARYING_BIT_PSIZ);
unsigned position_fifo_stride = extended_position_fifo ? 8 : 4;
index_offset += view_index * position_fifo_stride;
}
}
if (index_offset != 0)
index = bi_iadd_imm_i32(b, index, index_offset);
bi_index address = bi_lea_buf_imm(b, index);
bi_emit_split_i32(b, a, address, 2);
bi_store(b, nr * src_bit_sz, data, a[0], a[1],
varying ? BI_SEG_VARY : BI_SEG_POS,
varying ? bi_varying_offset(b->shader, instr) : pos_attr_offset);
} else if (immediate) {
bi_index address = bi_lea_attr_imm(b, bi_vertex_id(b), bi_instance_id(b),
regfmt, imm_index);
bi_emit_split_i32(b, a, address, 3);
bi_st_cvt(b, data, a[0], a[1], a[2], regfmt, nr - 1);
} else {
bi_index idx = bi_iadd_u32(b, bi_src_index(nir_get_io_offset_src(instr)),
bi_imm_u32(nir_intrinsic_base(instr)), false);
bi_index address =
bi_lea_attr(b, bi_vertex_id(b), bi_instance_id(b), idx, regfmt);
bi_emit_split_i32(b, a, address, 3);
bi_st_cvt(b, data, a[0], a[1], a[2], regfmt, nr - 1);
}
}
static void
bi_emit_load_ubo(bi_builder *b, nir_intrinsic_instr *instr)
{
nir_src *offset = nir_get_io_offset_src(instr);
bool offset_is_const = nir_src_is_const(*offset);
bi_index dyn_offset = bi_src_index(offset);
uint32_t const_offset = offset_is_const ? nir_src_as_uint(*offset) : 0;
bi_load_ubo_to(b, instr->num_components * instr->def.bit_size,
bi_def_index(&instr->def),
offset_is_const ? bi_imm_u32(const_offset) : dyn_offset,
bi_src_index(&instr->src[0]));
}
static void
bi_emit_load_push_constant(bi_builder *b, nir_intrinsic_instr *instr)
{
assert(b->shader->inputs->no_ubo_to_push && "can't mix push constant forms");
nir_src *offset = &instr->src[0];
assert(!nir_intrinsic_base(instr) && "base must be zero");
assert(!nir_intrinsic_range(instr) && "range must be zero");
assert(nir_src_is_const(*offset) && "no indirect push constants");
uint32_t base = nir_src_as_uint(*offset);
assert((base & 3) == 0 && "unaligned push constants");
unsigned bits = instr->def.bit_size * instr->def.num_components;
unsigned n = DIV_ROUND_UP(bits, 32);
assert(n <= 4);
bi_index channels[4] = {bi_null()};
for (unsigned i = 0; i < n; ++i) {
unsigned word = (base >> 2) + i;
channels[i] = bi_fau(BIR_FAU_UNIFORM | (word >> 1), word & 1);
}
bi_emit_collect_to(b, bi_def_index(&instr->def), channels, n);
/* Update push->count to report the highest push constant word being accessed
* by this shader.
*/
b->shader->info.push->count =
MAX2((base / 4) + n, b->shader->info.push->count);
}
static bi_index
bi_addr_high(bi_builder *b, nir_src *src)
{
return (nir_src_bit_size(*src) == 64) ? bi_extract(b, bi_src_index(src), 1)
: bi_zero();
}
static void
bi_handle_segment(bi_builder *b, bi_index *addr_lo, bi_index *addr_hi,
enum bi_seg seg, int16_t *offset)
{
/* Not needed on Bifrost or for global accesses */
if (b->shader->arch < 9 || seg == BI_SEG_NONE)
return;
/* There is no segment modifier on Valhall. Instead, we need to
* emit the arithmetic ourselves. We do have an offset
* available, which saves an instruction for constant offsets.
*/
bool wls = (seg == BI_SEG_WLS);
assert(wls || (seg == BI_SEG_TL));
enum bir_fau fau = wls ? BIR_FAU_WLS_PTR : BIR_FAU_TLS_PTR;
bi_index base_lo = bi_fau(fau, false);
if (offset && addr_lo->type == BI_INDEX_CONSTANT &&
addr_lo->value == (int16_t)addr_lo->value) {
*offset = addr_lo->value;
*addr_lo = base_lo;
} else {
*addr_lo = bi_iadd_u32(b, base_lo, *addr_lo, false);
}
/* Do not allow overflow for WLS or TLS */
*addr_hi = bi_fau(fau, true);
}
static void
bi_emit_load(bi_builder *b, nir_intrinsic_instr *instr, enum bi_seg seg)
{
int16_t offset = 0;
unsigned bits = instr->num_components * instr->def.bit_size;
bi_index dest = bi_def_index(&instr->def);
bi_index addr_lo = bi_extract(b, bi_src_index(&instr->src[0]), 0);
bi_index addr_hi = bi_addr_high(b, &instr->src[0]);
bi_handle_segment(b, &addr_lo, &addr_hi, seg, &offset);
bi_load_to(b, bits, dest, addr_lo, addr_hi, seg, offset);
bi_emit_cached_split(b, dest, bits);
}
static void
bi_emit_store(bi_builder *b, nir_intrinsic_instr *instr, enum bi_seg seg)
{
/* Require contiguous masks, gauranteed by nir_lower_wrmasks */
assert(nir_intrinsic_write_mask(instr) ==
BITFIELD_MASK(instr->num_components));
int16_t offset = 0;
bi_index addr_lo = bi_extract(b, bi_src_index(&instr->src[1]), 0);
bi_index addr_hi = bi_addr_high(b, &instr->src[1]);
bi_handle_segment(b, &addr_lo, &addr_hi, seg, &offset);
bi_store(b, instr->num_components * nir_src_bit_size(instr->src[0]),
bi_src_index(&instr->src[0]), addr_lo, addr_hi, seg, offset);
}
/* Exchanges the staging register with memory */
static void
bi_emit_axchg_to(bi_builder *b, bi_index dst, bi_index addr, nir_src *arg,
enum bi_seg seg)
{
assert(seg == BI_SEG_NONE || seg == BI_SEG_WLS);
unsigned sz = nir_src_bit_size(*arg);
assert(sz == 32 || sz == 64);
bi_index data = bi_src_index(arg);
bi_index addr_hi = (seg == BI_SEG_WLS) ? bi_zero() : bi_extract(b, addr, 1);
if (b->shader->arch >= 9)
bi_handle_segment(b, &addr, &addr_hi, seg, NULL);
else if (seg == BI_SEG_WLS)
addr_hi = bi_zero();
bi_axchg_to(b, sz, dst, data, bi_extract(b, addr, 0), addr_hi, seg);
}
/* Exchanges the second staging register with memory if comparison with first
* staging register passes */
static void
bi_emit_acmpxchg_to(bi_builder *b, bi_index dst, bi_index addr, nir_src *arg_1,
nir_src *arg_2, enum bi_seg seg)
{
assert(seg == BI_SEG_NONE || seg == BI_SEG_WLS);
/* hardware is swapped from NIR */
bi_index src0 = bi_src_index(arg_2);
bi_index src1 = bi_src_index(arg_1);
unsigned sz = nir_src_bit_size(*arg_1);
assert(sz == 32 || sz == 64);
bi_index data_words[] = {
bi_extract(b, src0, 0),
sz == 32 ? bi_extract(b, src1, 0) : bi_extract(b, src0, 1),
/* 64-bit */
bi_extract(b, src1, 0),
sz == 32 ? bi_extract(b, src1, 0) : bi_extract(b, src1, 1),
};
bi_index in = bi_temp(b->shader);
bi_emit_collect_to(b, in, data_words, 2 * (sz / 32));
bi_index addr_hi = (seg == BI_SEG_WLS) ? bi_zero() : bi_extract(b, addr, 1);
if (b->shader->arch >= 9)
bi_handle_segment(b, &addr, &addr_hi, seg, NULL);
else if (seg == BI_SEG_WLS)
addr_hi = bi_zero();
bi_index out = bi_acmpxchg(b, sz, in, bi_extract(b, addr, 0), addr_hi, seg);
bi_emit_cached_split(b, out, sz);
bi_index inout_words[] = {bi_extract(b, out, 0),
sz == 64 ? bi_extract(b, out, 1) : bi_null()};
bi_make_vec_to(b, dst, inout_words, NULL, sz / 32, 32);
}
static enum bi_atom_opc
bi_atom_opc_for_nir(nir_atomic_op op)
{
/* clang-format off */
switch (op) {
case nir_atomic_op_iadd: return BI_ATOM_OPC_AADD;
case nir_atomic_op_imin: return BI_ATOM_OPC_ASMIN;
case nir_atomic_op_umin: return BI_ATOM_OPC_AUMIN;
case nir_atomic_op_imax: return BI_ATOM_OPC_ASMAX;
case nir_atomic_op_umax: return BI_ATOM_OPC_AUMAX;
case nir_atomic_op_iand: return BI_ATOM_OPC_AAND;
case nir_atomic_op_ior: return BI_ATOM_OPC_AOR;
case nir_atomic_op_ixor: return BI_ATOM_OPC_AXOR;
default: unreachable("Unexpected computational atomic");
}
/* clang-format on */
}
/* Optimized unary atomics are available with an implied #1 argument */
static bool
bi_promote_atom_c1(enum bi_atom_opc op, bi_index arg, enum bi_atom_opc *out)
{
/* Check we have a compatible constant */
if (arg.type != BI_INDEX_CONSTANT)
return false;
if (!(arg.value == 1 || (arg.value == -1 && op == BI_ATOM_OPC_AADD)))
return false;
/* Check for a compatible operation */
switch (op) {
case BI_ATOM_OPC_AADD:
*out = (arg.value == 1) ? BI_ATOM_OPC_AINC : BI_ATOM_OPC_ADEC;
return true;
case BI_ATOM_OPC_ASMAX:
*out = BI_ATOM_OPC_ASMAX1;
return true;
case BI_ATOM_OPC_AUMAX:
*out = BI_ATOM_OPC_AUMAX1;
return true;
case BI_ATOM_OPC_AOR:
*out = BI_ATOM_OPC_AOR1;
return true;
default:
return false;
}
}
/*
* Coordinates are 16-bit integers in Bifrost but 32-bit in NIR. We need to
* translate between these forms (with MKVEC.v2i16).
*
* Aditionally on Valhall, cube maps in the attribute pipe are treated as 2D
* arrays. For uniform handling, we also treat 3D textures like 2D arrays.
*
* Our indexing needs to reflects this. Since Valhall and Bifrost are quite
* different, we provide separate functions for these.
*/
static bi_index
bi_emit_image_coord(bi_builder *b, bi_index coord, unsigned src_idx,
unsigned coord_comps, bool is_array, bool is_msaa)
{
assert(coord_comps > 0 && coord_comps <= 3);
/* MSAA load store should have been lowered */
assert(!is_msaa);
if (src_idx == 0) {
if (coord_comps == 1 || (coord_comps == 2 && is_array))
return bi_extract(b, coord, 0);
else
return bi_mkvec_v2i16(b, bi_half(bi_extract(b, coord, 0), false),
bi_half(bi_extract(b, coord, 1), false));
} else {
if (coord_comps == 3)
return bi_extract(b, coord, 2);
else if (coord_comps == 2 && is_array)
return bi_extract(b, coord, 1);
else
return bi_zero();
}
}
static bi_index
va_emit_image_coord(bi_builder *b, bi_index coord, bi_index sample_index,
unsigned src_idx, unsigned coord_comps, bool is_array,
bool is_msaa)
{
assert(coord_comps > 0 && coord_comps <= 3);
if (src_idx == 0) {
if (coord_comps == 1 || (coord_comps == 2 && is_array))
return bi_extract(b, coord, 0);
else
return bi_mkvec_v2i16(b, bi_half(bi_extract(b, coord, 0), false),
bi_half(bi_extract(b, coord, 1), false));
} else if (is_msaa) {
bi_index array_idx = bi_extract(b, sample_index, 0);
if (coord_comps == 3)
return bi_mkvec_v2i16(b, bi_half(array_idx, false),
bi_half(bi_extract(b, coord, 2), false));
else if (coord_comps == 2)
return array_idx;
} else if (coord_comps == 3 && is_array) {
return bi_mkvec_v2i16(b, bi_imm_u16(0),
bi_half(bi_extract(b, coord, 2), false));
} else if (coord_comps == 3 && !is_array) {
return bi_mkvec_v2i16(b, bi_half(bi_extract(b, coord, 2), false),
bi_imm_u16(0));
} else if (coord_comps == 2 && is_array) {
return bi_mkvec_v2i16(b, bi_imm_u16(0),
bi_half(bi_extract(b, coord, 1), false));
}
return bi_zero();
}
static void
bi_emit_image_load(bi_builder *b, nir_intrinsic_instr *instr)
{
enum glsl_sampler_dim dim = nir_intrinsic_image_dim(instr);
unsigned coord_comps = nir_image_intrinsic_coord_components(instr);
bool array =
nir_intrinsic_image_array(instr) || dim == GLSL_SAMPLER_DIM_CUBE;
bi_index coords = bi_src_index(&instr->src[1]);
bi_index indexvar = bi_src_index(&instr->src[2]);
bi_index xy, zw;
bool is_ms = (dim == GLSL_SAMPLER_DIM_MS);
if (b->shader->arch < 9) {
xy = bi_emit_image_coord(b, coords, 0, coord_comps, array, is_ms);
zw = bi_emit_image_coord(b, coords, 1, coord_comps, array, is_ms);
} else {
xy =
va_emit_image_coord(b, coords, indexvar, 0, coord_comps, array, is_ms);
zw =
va_emit_image_coord(b, coords, indexvar, 1, coord_comps, array, is_ms);
}
bi_index dest = bi_def_index(&instr->def);
enum bi_register_format regfmt =
bi_reg_fmt_for_nir(nir_intrinsic_dest_type(instr));
enum bi_vecsize vecsize = instr->num_components - 1;
if (b->shader->arch >= 9 && nir_src_is_const(instr->src[0])) {
const unsigned raw_value = nir_src_as_uint(instr->src[0]);
const unsigned table_index = pan_res_handle_get_table(raw_value);
const unsigned texture_index = pan_res_handle_get_index(raw_value);
if (texture_index < 16 && va_is_valid_const_table(table_index)) {
bi_instr *I =
bi_ld_tex_imm_to(b, dest, xy, zw, regfmt, vecsize, texture_index);
I->table = va_res_fold_table_idx(table_index);
} else {
bi_ld_tex_to(b, dest, xy, zw, bi_src_index(&instr->src[0]), regfmt,
vecsize);
}
} else if (b->shader->arch >= 9) {
bi_ld_tex_to(b, dest, xy, zw, bi_src_index(&instr->src[0]), regfmt,
vecsize);
} else {
bi_ld_attr_tex_to(b, dest, xy, zw, bi_src_index(&instr->src[0]), regfmt,
vecsize);
}
bi_split_def(b, &instr->def);
}
static void
bi_emit_lea_image_to(bi_builder *b, bi_index dest, nir_intrinsic_instr *instr)
{
enum glsl_sampler_dim dim = nir_intrinsic_image_dim(instr);
bool array =
nir_intrinsic_image_array(instr) || dim == GLSL_SAMPLER_DIM_CUBE;
unsigned coord_comps = nir_image_intrinsic_coord_components(instr);
enum bi_register_format type =
(instr->intrinsic == nir_intrinsic_image_store)
? bi_reg_fmt_for_nir(nir_intrinsic_src_type(instr))
: BI_REGISTER_FORMAT_AUTO;
bi_index coords = bi_src_index(&instr->src[1]);
bi_index indices = bi_src_index(&instr->src[2]);
bi_index xy, zw;
bool is_ms = dim == GLSL_SAMPLER_DIM_MS;
if (b->shader->arch < 9) {
xy = bi_emit_image_coord(b, coords, 0, coord_comps, array, is_ms);
zw = bi_emit_image_coord(b, coords, 1, coord_comps, array, is_ms);
} else {
xy =
va_emit_image_coord(b, coords, indices, 0, coord_comps, array, is_ms);
zw =
va_emit_image_coord(b, coords, indices, 1, coord_comps, array, is_ms);
}
if (b->shader->arch >= 9 && nir_src_is_const(instr->src[0])) {
const unsigned raw_value = nir_src_as_uint(instr->src[0]);
unsigned table_index = pan_res_handle_get_table(raw_value);
unsigned texture_index = pan_res_handle_get_index(raw_value);
if (texture_index < 16 && va_is_valid_const_table(table_index)) {
bi_instr *I = bi_lea_tex_imm_to(b, dest, xy, zw, false, texture_index);
I->table = va_res_fold_table_idx(table_index);
} else {
bi_lea_tex_to(b, dest, xy, zw, bi_src_index(&instr->src[0]), false);
}
} else if (b->shader->arch >= 9) {
bi_lea_tex_to(b, dest, xy, zw, bi_src_index(&instr->src[0]), false);
} else {
bi_instr *I = bi_lea_attr_tex_to(b, dest, xy, zw,
bi_src_index(&instr->src[0]), type);
/* LEA_ATTR_TEX defaults to the secondary attribute table, but
* our ABI has all images in the primary attribute table
*/
I->table = BI_TABLE_ATTRIBUTE_1;
}
bi_emit_cached_split(b, dest, 3 * 32);
}
static bi_index
bi_emit_lea_image(bi_builder *b, nir_intrinsic_instr *instr)
{
bi_index dest = bi_temp(b->shader);
bi_emit_lea_image_to(b, dest, instr);
return dest;
}
static void
bi_emit_image_store(bi_builder *b, nir_intrinsic_instr *instr)
{
bi_index a[4] = {bi_null()};
bi_emit_split_i32(b, a, bi_emit_lea_image(b, instr), 3);
/* Due to SPIR-V limitations, the source type is not fully reliable: it
* reports uint32 even for write_imagei. This causes an incorrect
* u32->s32->u32 roundtrip which incurs an unwanted clamping. Use auto32
* instead, which will match per the OpenCL spec. Of course this does
* not work for 16-bit stores, but those are not available in OpenCL.
*/
nir_alu_type T = nir_intrinsic_src_type(instr);
assert(nir_alu_type_get_type_size(T) == 32);
bi_st_cvt(b, bi_src_index(&instr->src[3]), a[0], a[1], a[2],
BI_REGISTER_FORMAT_AUTO, instr->num_components - 1);
}
static void
bi_emit_atomic_i32_to(bi_builder *b, bi_index dst, bi_index addr, bi_index arg,
nir_atomic_op op)
{
enum bi_atom_opc opc = bi_atom_opc_for_nir(op);
enum bi_atom_opc post_opc = opc;
bool bifrost = b->shader->arch <= 8;
/* ATOM_C.i32 takes a vector with {arg, coalesced}, ATOM_C1.i32 doesn't
* take any vector but can still output in RETURN mode */
bi_index tmp_dest = bifrost ? bi_temp(b->shader) : dst;
unsigned sr_count = bifrost ? 2 : 1;
/* Generate either ATOM or ATOM1 as required */
if (bi_promote_atom_c1(opc, arg, &opc)) {
bi_atom1_return_i32_to(b, tmp_dest, bi_extract(b, addr, 0),
bi_extract(b, addr, 1), opc, sr_count);
} else {
bi_atom_return_i32_to(b, tmp_dest, arg, bi_extract(b, addr, 0),
bi_extract(b, addr, 1), opc, sr_count);
}
if (bifrost) {
/* Post-process it */
bi_emit_cached_split_i32(b, tmp_dest, 2);
bi_atom_post_i32_to(b, dst, bi_extract(b, tmp_dest, 0),
bi_extract(b, tmp_dest, 1), post_opc);
}
}
static void
bi_emit_load_frag_coord_zw_pan(bi_builder *b, nir_intrinsic_instr *instr)
{
bi_index dst = bi_def_index(&instr->def);
unsigned channel = nir_intrinsic_component(instr);
nir_intrinsic_instr *bary = nir_src_as_intrinsic(instr->src[0]);
enum bi_sample sample = bi_interp_for_intrinsic(bary->intrinsic);
bi_index src0 = bi_varying_src0_for_barycentric(b, bary);
/* .explicit is not supported with frag_z */
if (channel == 2)
assert(sample != BI_SAMPLE_EXPLICIT);
bi_ld_var_special_to(
b, dst, src0, BI_REGISTER_FORMAT_F32, sample, BI_UPDATE_CLOBBER,
(channel == 2) ? BI_VARYING_NAME_FRAG_Z : BI_VARYING_NAME_FRAG_W,
BI_VECSIZE_NONE);
}
static void
bi_emit_ld_tile(bi_builder *b, nir_intrinsic_instr *instr)
{
bi_index dest = bi_def_index(&instr->def);
nir_alu_type T = nir_intrinsic_dest_type(instr);
enum bi_register_format regfmt = bi_reg_fmt_for_nir(T);
unsigned size = instr->def.bit_size;
unsigned nr = instr->num_components;
/* Get the render target */
nir_io_semantics sem = nir_intrinsic_io_semantics(instr);
unsigned loc = sem.location;
assert(loc >= FRAG_RESULT_DATA0);
unsigned rt = (loc - FRAG_RESULT_DATA0);
bi_ld_tile_to(b, dest, bi_pixel_indices(b, rt), bi_coverage(b),
bi_src_index(&instr->src[0]), regfmt, nr - 1);
bi_emit_cached_split(b, dest, size * nr);
}
/*
* Older Bifrost hardware has a limited CLPER instruction. Add a safe helper
* that uses the hardware functionality if available and lowers otherwise.
*/
static bi_index
bi_clper(bi_builder *b, bi_index s0, bi_index s1, enum bi_lane_op lop)
{
if (b->shader->quirks & BIFROST_LIMITED_CLPER) {
if (lop == BI_LANE_OP_XOR) {
bi_index lane_id = bi_fau(BIR_FAU_LANE_ID, false);
s1 = bi_lshift_xor_i32(b, lane_id, s1, bi_imm_u8(0));
} else {
assert(lop == BI_LANE_OP_NONE);
}
return bi_clper_old_i32(b, s0, s1);
} else {
return bi_clper_i32(b, s0, s1, BI_INACTIVE_RESULT_ZERO, lop,
BI_SUBGROUP_SUBGROUP4);
}
}
static void
bi_emit_derivative(bi_builder *b, bi_index dst, nir_intrinsic_instr *instr,
unsigned axis, bool coarse)
{
bi_index left, right;
bi_index s0 = bi_src_index(&instr->src[0]);
unsigned sz = instr->def.bit_size;
/* If all uses are fabs, the sign of the derivative doesn't matter. This is
* inherently based on fine derivatives so we can't do it for coarse.
*/
if (nir_def_all_uses_ignore_sign_bit(&instr->def) && !coarse) {
left = s0;
right = bi_clper(b, s0, bi_imm_u32(axis), BI_LANE_OP_XOR);
} else {
bi_index lane1, lane2;
if (coarse) {
lane1 = bi_imm_u32(0);
lane2 = bi_imm_u32(axis);
} else {
lane1 = bi_lshift_and_i32(b, bi_fau(BIR_FAU_LANE_ID, false),
bi_imm_u32(0x3 & ~axis), bi_imm_u8(0));
lane2 = bi_iadd_u32(b, lane1, bi_imm_u32(axis), false);
}
left = bi_clper(b, s0, lane1, BI_LANE_OP_NONE);
right = bi_clper(b, s0, lane2, BI_LANE_OP_NONE);
}
bi_fadd_to(b, sz, dst, right, bi_neg(left));
}
static void
bi_emit_intrinsic(bi_builder *b, nir_intrinsic_instr *instr)
{
bi_index dst = nir_intrinsic_infos[instr->intrinsic].has_dest
? bi_def_index(&instr->def)
: bi_null();
gl_shader_stage stage = b->shader->stage;
switch (instr->intrinsic) {
case nir_intrinsic_load_barycentric_pixel:
case nir_intrinsic_load_barycentric_centroid:
case nir_intrinsic_load_barycentric_sample:
case nir_intrinsic_load_barycentric_at_sample:
case nir_intrinsic_load_barycentric_at_offset:
/* handled later via load_vary */
break;
case nir_intrinsic_load_attribute_pan:
assert(stage == MESA_SHADER_VERTEX);
bi_emit_load_attr(b, instr);
break;
case nir_intrinsic_load_interpolated_input:
case nir_intrinsic_load_input:
if (b->shader->inputs->is_blend)
bi_emit_load_blend_input(b, instr);
else if (stage == MESA_SHADER_FRAGMENT)
bi_emit_load_vary(b, instr);
else if (stage == MESA_SHADER_VERTEX)
bi_emit_load_attr(b, instr);
else
unreachable("Unsupported shader stage");
break;
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_view_output:
if (stage == MESA_SHADER_FRAGMENT)
bi_emit_fragment_out(b, instr);
else if (stage == MESA_SHADER_VERTEX)
bi_emit_store_vary(b, instr);
else
unreachable("Unsupported shader stage");
break;
case nir_intrinsic_store_combined_output_pan:
assert(stage == MESA_SHADER_FRAGMENT);
bi_emit_fragment_out(b, instr);
break;
case nir_intrinsic_load_ubo:
bi_emit_load_ubo(b, instr);
break;
case nir_intrinsic_load_push_constant:
bi_emit_load_push_constant(b, instr);
break;
case nir_intrinsic_load_global:
case nir_intrinsic_load_global_constant:
bi_emit_load(b, instr, BI_SEG_NONE);
break;
case nir_intrinsic_store_global:
bi_emit_store(b, instr, BI_SEG_NONE);
break;
case nir_intrinsic_load_scratch:
bi_emit_load(b, instr, BI_SEG_TL);
break;
case nir_intrinsic_store_scratch:
bi_emit_store(b, instr, BI_SEG_TL);
break;
case nir_intrinsic_load_shared:
bi_emit_load(b, instr, BI_SEG_WLS);
break;
case nir_intrinsic_store_shared:
bi_emit_store(b, instr, BI_SEG_WLS);
break;
case nir_intrinsic_barrier:
if (nir_intrinsic_execution_scope(instr) != SCOPE_NONE) {
assert(b->shader->stage != MESA_SHADER_FRAGMENT);
assert(nir_intrinsic_execution_scope(instr) > SCOPE_SUBGROUP &&
"todo: subgroup barriers (different divergence rules)");
bi_barrier(b);
}
/* Blob doesn't seem to do anything for memory barriers, so no need to
* check nir_intrinsic_memory_scope().
*/
break;
case nir_intrinsic_shared_atomic: {
nir_atomic_op op = nir_intrinsic_atomic_op(instr);
if (op == nir_atomic_op_xchg) {
bi_emit_axchg_to(b, dst, bi_src_index(&instr->src[0]), &instr->src[1],
BI_SEG_WLS);
} else {
assert(nir_src_bit_size(instr->src[1]) == 32);
bi_index addr = bi_src_index(&instr->src[0]);
bi_index addr_hi;
if (b->shader->arch >= 9) {
bi_handle_segment(b, &addr, &addr_hi, BI_SEG_WLS, NULL);
addr = bi_collect_v2i32(b, addr, addr_hi);
} else {
addr = bi_seg_add_i64(b, addr, bi_zero(), false, BI_SEG_WLS);
bi_emit_cached_split(b, addr, 64);
}
bi_emit_atomic_i32_to(b, dst, addr, bi_src_index(&instr->src[1]), op);
}
bi_split_def(b, &instr->def);
break;
}
case nir_intrinsic_global_atomic: {
nir_atomic_op op = nir_intrinsic_atomic_op(instr);
if (op == nir_atomic_op_xchg) {
bi_emit_axchg_to(b, dst, bi_src_index(&instr->src[0]), &instr->src[1],
BI_SEG_NONE);
} else {
assert(nir_src_bit_size(instr->src[1]) == 32);
bi_emit_atomic_i32_to(b, dst, bi_src_index(&instr->src[0]),
bi_src_index(&instr->src[1]), op);
}
bi_split_def(b, &instr->def);
break;
}
case nir_intrinsic_image_texel_address:
bi_emit_lea_image_to(b, dst, instr);
break;
case nir_intrinsic_image_load:
bi_emit_image_load(b, instr);
break;
case nir_intrinsic_image_store:
bi_emit_image_store(b, instr);
break;
case nir_intrinsic_global_atomic_swap:
bi_emit_acmpxchg_to(b, dst, bi_src_index(&instr->src[0]), &instr->src[1],
&instr->src[2], BI_SEG_NONE);
bi_split_def(b, &instr->def);
break;
case nir_intrinsic_shared_atomic_swap:
bi_emit_acmpxchg_to(b, dst, bi_src_index(&instr->src[0]), &instr->src[1],
&instr->src[2], BI_SEG_WLS);
bi_split_def(b, &instr->def);
break;
case nir_intrinsic_load_pixel_coord:
/* Vectorized load of the preloaded i16vec2 */
bi_mov_i32_to(b, dst, bi_preload(b, 59));
break;
case nir_intrinsic_load_frag_coord_zw_pan:
bi_emit_load_frag_coord_zw_pan(b, instr);
break;
case nir_intrinsic_load_converted_output_pan:
bi_emit_ld_tile(b, instr);
break;
case nir_intrinsic_terminate_if:
bi_discard_b32(b, bi_src_index(&instr->src[0]));
break;
case nir_intrinsic_terminate:
bi_discard_f32(b, bi_zero(), bi_zero(), BI_CMPF_EQ);
break;
case nir_intrinsic_load_sample_positions_pan:
bi_collect_v2i32_to(b, dst, bi_fau(BIR_FAU_SAMPLE_POS_ARRAY, false),
bi_fau(BIR_FAU_SAMPLE_POS_ARRAY, true));
break;
case nir_intrinsic_load_sample_mask_in:
/* r61[0:15] contains the coverage bitmap */
bi_u16_to_u32_to(b, dst, bi_half(bi_preload(b, 61), false));
break;
case nir_intrinsic_load_sample_mask:
bi_mov_i32_to(b, dst, bi_coverage(b));
break;
case nir_intrinsic_load_sample_id:
bi_load_sample_id_to(b, dst);
break;
case nir_intrinsic_load_front_face:
/* r58 == 0 means primitive is front facing */
bi_icmp_i32_to(b, dst, bi_preload(b, 58), bi_zero(), BI_CMPF_EQ,
BI_RESULT_TYPE_M1);
break;
case nir_intrinsic_load_point_coord:
bi_ld_var_special_to(b, dst, bi_zero(), BI_REGISTER_FORMAT_F32,
BI_SAMPLE_CENTER, BI_UPDATE_CLOBBER,
BI_VARYING_NAME_POINT, BI_VECSIZE_V2);
bi_emit_cached_split_i32(b, dst, 2);
break;
/* It appears vertex_id is zero-based with Bifrost geometry flows, but
* not with Valhall's memory-allocation IDVS geometry flow. We only support
* the new flow on Valhall so this is lowered in NIR.
*/
case nir_intrinsic_load_vertex_id:
assert(b->shader->malloc_idvs);
bi_mov_i32_to(b, dst, bi_vertex_id(b));
break;
case nir_intrinsic_load_raw_vertex_id_pan:
assert(!b->shader->malloc_idvs);
bi_mov_i32_to(b, dst, bi_vertex_id(b));
break;
case nir_intrinsic_load_instance_id:
bi_mov_i32_to(b, dst, bi_instance_id(b));
break;
case nir_intrinsic_load_draw_id:
bi_mov_i32_to(b, dst, bi_draw_id(b));
break;
case nir_intrinsic_load_subgroup_invocation:
bi_mov_i32_to(b, dst, bi_fau(BIR_FAU_LANE_ID, false));
break;
case nir_intrinsic_load_local_invocation_id:
bi_collect_v3i32_to(b, dst,
bi_u16_to_u32(b, bi_half(bi_preload(b, 55), 0)),
bi_u16_to_u32(b, bi_half(bi_preload(b, 55), 1)),
bi_u16_to_u32(b, bi_half(bi_preload(b, 56), 0)));
break;
case nir_intrinsic_load_workgroup_id:
bi_collect_v3i32_to(b, dst, bi_preload(b, 57), bi_preload(b, 58),
bi_preload(b, 59));
break;
case nir_intrinsic_load_global_invocation_id:
bi_collect_v3i32_to(b, dst, bi_preload(b, 60), bi_preload(b, 61),
bi_preload(b, 62));
break;
case nir_intrinsic_shader_clock:
bi_ld_gclk_u64_to(b, dst, BI_SOURCE_CYCLE_COUNTER);
bi_split_def(b, &instr->def);
break;
case nir_intrinsic_ddx:
case nir_intrinsic_ddx_fine:
bi_emit_derivative(b, dst, instr, 1, false);
break;
case nir_intrinsic_ddx_coarse:
bi_emit_derivative(b, dst, instr, 1, true);
break;
case nir_intrinsic_ddy:
case nir_intrinsic_ddy_fine:
bi_emit_derivative(b, dst, instr, 2, false);
break;
case nir_intrinsic_ddy_coarse:
bi_emit_derivative(b, dst, instr, 2, true);
break;
case nir_intrinsic_load_view_index:
case nir_intrinsic_load_layer_id:
assert(b->shader->arch >= 9);
bi_mov_i32_to(b, dst, bi_u8_to_u32(b, bi_byte(bi_preload(b, 62), 0)));
break;
case nir_intrinsic_load_ssbo_address:
assert(b->shader->arch >= 9);
bi_lea_buffer_to(b, dst, bi_src_index(&instr->src[1]),
bi_src_index(&instr->src[0]));
bi_emit_cached_split(b, dst, 64);
break;
case nir_intrinsic_load_ssbo: {
assert(b->shader->arch >= 9);
unsigned dst_bits = instr->num_components * instr->def.bit_size;
bi_ld_buffer_to(b, dst_bits, dst, bi_src_index(&instr->src[1]),
bi_src_index(&instr->src[0]));
bi_emit_cached_split(b, dst, dst_bits);
break;
}
default:
fprintf(stderr, "Unhandled intrinsic %s\n",
nir_intrinsic_infos[instr->intrinsic].name);
assert(0);
}
}
static void
bi_emit_load_const(bi_builder *b, nir_load_const_instr *instr)
{
/* Make sure we've been lowered */
assert(instr->def.num_components <= (32 / instr->def.bit_size));
/* Accumulate all the channels of the constant, as if we did an
* implicit SEL over them */
uint32_t acc = 0;
for (unsigned i = 0; i < instr->def.num_components; ++i) {
unsigned v =
nir_const_value_as_uint(instr->value[i], instr->def.bit_size);
acc |= (v << (i * instr->def.bit_size));
}
bi_mov_i32_to(b, bi_get_index(instr->def.index), bi_imm_u32(acc));
}
static bi_index
bi_alu_src_index(bi_builder *b, nir_alu_src src, unsigned comps)
{
unsigned bitsize = nir_src_bit_size(src.src);
/* the bi_index carries the 32-bit (word) offset separate from the
* subword swizzle, first handle the offset */
unsigned offset = 0;
assert(bitsize == 8 || bitsize == 16 || bitsize == 32);
unsigned subword_shift = (bitsize == 32) ? 0 : (bitsize == 16) ? 1 : 2;
for (unsigned i = 0; i < comps; ++i) {
unsigned new_offset = (src.swizzle[i] >> subword_shift);
if (i > 0)
assert(offset == new_offset && "wrong vectorization");
offset = new_offset;
}
bi_index idx = bi_extract(b, bi_src_index(&src.src), offset);
/* Compose the subword swizzle with existing (identity) swizzle */
assert(idx.swizzle == BI_SWIZZLE_H01);
/* Bigger vectors should have been lowered */
assert(comps <= (1 << subword_shift));
if (bitsize == 16) {
unsigned c0 = src.swizzle[0] & 1;
unsigned c1 = (comps > 1) ? src.swizzle[1] & 1 : c0;
idx.swizzle = BI_SWIZZLE_H00 + c1 + (c0 << 1);
} else if (bitsize == 8 && comps == 1) {
idx.swizzle = BI_SWIZZLE_B0000 + (src.swizzle[0] & 3);
} else if (bitsize == 8) {
/* XXX: Use optimized swizzle when posisble */
bi_index unoffset_srcs[NIR_MAX_VEC_COMPONENTS] = {bi_null()};
unsigned channels[NIR_MAX_VEC_COMPONENTS] = {0};
for (unsigned i = 0; i < comps; ++i) {
unoffset_srcs[i] = bi_src_index(&src.src);
channels[i] = src.swizzle[i];
}
bi_index temp = bi_temp(b->shader);
bi_make_vec_to(b, temp, unoffset_srcs, channels, comps, bitsize);
static const enum bi_swizzle swizzle_lut[] = {
BI_SWIZZLE_B0000, BI_SWIZZLE_B0011, BI_SWIZZLE_H01, BI_SWIZZLE_H01};
assert(comps - 1 < ARRAY_SIZE(swizzle_lut));
/* Assign a coherent swizzle for the vector */
temp.swizzle = swizzle_lut[comps - 1];
return temp;
}
return idx;
}
static enum bi_round
bi_nir_round(nir_op op)
{
switch (op) {
case nir_op_fround_even:
return BI_ROUND_NONE;
case nir_op_ftrunc:
return BI_ROUND_RTZ;
case nir_op_fceil:
return BI_ROUND_RTP;
case nir_op_ffloor:
return BI_ROUND_RTN;
default:
unreachable("invalid nir round op");
}
}
/* Convenience for lowered transcendentals */
static bi_index
bi_fmul_f32(bi_builder *b, bi_index s0, bi_index s1)
{
return bi_fma_f32(b, s0, s1, bi_imm_f32(-0.0f));
}
/* Approximate with FRCP_APPROX.f32 and apply a single iteration of
* Newton-Raphson to improve precision */
static void
bi_lower_frcp_32(bi_builder *b, bi_index dst, bi_index s0)
{
bi_index x1 = bi_frcp_approx_f32(b, s0);
bi_index m = bi_frexpm_f32(b, s0, false, false);
bi_index e = bi_frexpe_f32(b, bi_neg(s0), false, false);
bi_index t1 = bi_fma_rscale_f32(b, m, bi_neg(x1), bi_imm_f32(1.0), bi_zero(),
BI_SPECIAL_N);
bi_fma_rscale_f32_to(b, dst, t1, x1, x1, e, BI_SPECIAL_NONE);
}
static void
bi_lower_frsq_32(bi_builder *b, bi_index dst, bi_index s0)
{
bi_index x1 = bi_frsq_approx_f32(b, s0);
bi_index m = bi_frexpm_f32(b, s0, false, true);
bi_index e = bi_frexpe_f32(b, bi_neg(s0), false, true);
bi_index t1 = bi_fmul_f32(b, x1, x1);
bi_index t2 = bi_fma_rscale_f32(b, m, bi_neg(t1), bi_imm_f32(1.0),
bi_imm_u32(-1), BI_SPECIAL_N);
bi_fma_rscale_f32_to(b, dst, t2, x1, x1, e, BI_SPECIAL_N);
}
/* More complex transcendentals, see
* https://gitlab.freedesktop.org/panfrost/mali-isa-docs/-/blob/master/Bifrost.adoc
* for documentation */
static void
bi_lower_fexp2_32(bi_builder *b, bi_index dst, bi_index s0)
{
bi_index t1 = bi_temp(b->shader);
bi_instr *t1_instr = bi_fadd_f32_to(b, t1, s0, bi_imm_u32(0x49400000));
t1_instr->clamp = BI_CLAMP_CLAMP_0_INF;
bi_index t2 = bi_fadd_f32(b, t1, bi_imm_u32(0xc9400000));
bi_instr *a2 = bi_fadd_f32_to(b, bi_temp(b->shader), s0, bi_neg(t2));
a2->clamp = BI_CLAMP_CLAMP_M1_1;
bi_index a1t = bi_fexp_table_u4(b, t1, BI_ADJ_NONE);
bi_index t3 = bi_isub_u32(b, t1, bi_imm_u32(0x49400000), false);
bi_index a1i = bi_arshift_i32(b, t3, bi_null(), bi_imm_u8(4));
bi_index p1 = bi_fma_f32(b, a2->dest[0], bi_imm_u32(0x3d635635),
bi_imm_u32(0x3e75fffa));
bi_index p2 = bi_fma_f32(b, p1, a2->dest[0], bi_imm_u32(0x3f317218));
bi_index p3 = bi_fmul_f32(b, a2->dest[0], p2);
bi_instr *x = bi_fma_rscale_f32_to(b, bi_temp(b->shader), p3, a1t, a1t, a1i,
BI_SPECIAL_NONE);
x->clamp = BI_CLAMP_CLAMP_0_INF;
bi_instr *max = bi_fmax_f32_to(b, dst, x->dest[0], s0);
max->sem = BI_SEM_NAN_PROPAGATE;
}
static void
bi_fexp_32(bi_builder *b, bi_index dst, bi_index s0, bi_index log2_base)
{
/* Scale by base, Multiply by 2*24 and convert to integer to get a 8:24
* fixed-point input */
bi_index scale = bi_fma_rscale_f32(b, s0, log2_base, bi_negzero(),
bi_imm_u32(24), BI_SPECIAL_NONE);
bi_instr *fixed_pt = bi_f32_to_s32_to(b, bi_temp(b->shader), scale);
fixed_pt->round = BI_ROUND_NONE; // XXX
/* Compute the result for the fixed-point input, but pass along
* the floating-point scale for correct NaN propagation */
bi_fexp_f32_to(b, dst, fixed_pt->dest[0], scale);
}
static void
bi_lower_flog2_32(bi_builder *b, bi_index dst, bi_index s0)
{
/* s0 = a1 * 2^e, with a1 in [0.75, 1.5) */
bi_index a1 = bi_frexpm_f32(b, s0, true, false);
bi_index ei = bi_frexpe_f32(b, s0, true, false);
bi_index ef = bi_s32_to_f32(b, ei);
/* xt estimates -log(r1), a coarse approximation of log(a1) */
bi_index r1 = bi_flog_table_f32(b, s0, BI_MODE_RED, BI_PRECISION_NONE);
bi_index xt = bi_flog_table_f32(b, s0, BI_MODE_BASE2, BI_PRECISION_NONE);
/* log(s0) = log(a1 * 2^e) = e + log(a1) = e + log(a1 * r1) -
* log(r1), so let x1 = e - log(r1) ~= e + xt and x2 = log(a1 * r1),
* and then log(s0) = x1 + x2 */
bi_index x1 = bi_fadd_f32(b, ef, xt);
/* Since a1 * r1 is close to 1, x2 = log(a1 * r1) may be computed by
* polynomial approximation around 1. The series is expressed around
* 1, so set y = (a1 * r1) - 1.0 */
bi_index y = bi_fma_f32(b, a1, r1, bi_imm_f32(-1.0));
/* x2 = log_2(1 + y) = log_e(1 + y) * (1/log_e(2)), so approximate
* log_e(1 + y) by the Taylor series (lower precision than the blob):
* y - y^2/2 + O(y^3) = y(1 - y/2) + O(y^3) */
bi_index loge =
bi_fmul_f32(b, y, bi_fma_f32(b, y, bi_imm_f32(-0.5), bi_imm_f32(1.0)));
bi_index x2 = bi_fmul_f32(b, loge, bi_imm_f32(1.0 / logf(2.0)));
/* log(s0) = x1 + x2 */
bi_fadd_f32_to(b, dst, x1, x2);
}
static void
bi_flog2_32(bi_builder *b, bi_index dst, bi_index s0)
{
bi_index frexp = bi_frexpe_f32(b, s0, true, false);
bi_index frexpi = bi_s32_to_f32(b, frexp);
bi_index add = bi_fadd_lscale_f32(b, bi_imm_f32(-1.0f), s0);
bi_fma_f32_to(b, dst, bi_flogd_f32(b, s0), add, frexpi);
}
static void
bi_lower_fpow_32(bi_builder *b, bi_index dst, bi_index base, bi_index exp)
{
bi_index log2_base = bi_null();
if (base.type == BI_INDEX_CONSTANT) {
log2_base = bi_imm_f32(log2f(uif(base.value)));
} else {
log2_base = bi_temp(b->shader);
bi_lower_flog2_32(b, log2_base, base);
}
return bi_lower_fexp2_32(b, dst, bi_fmul_f32(b, exp, log2_base));
}
static void
bi_fpow_32(bi_builder *b, bi_index dst, bi_index base, bi_index exp)
{
bi_index log2_base = bi_null();
if (base.type == BI_INDEX_CONSTANT) {
log2_base = bi_imm_f32(log2f(uif(base.value)));
} else {
log2_base = bi_temp(b->shader);
bi_flog2_32(b, log2_base, base);
}
return bi_fexp_32(b, dst, exp, log2_base);
}
/* Bifrost has extremely coarse tables for approximating sin/cos, accessible as
* FSIN/COS_TABLE.u6, which multiplies the bottom 6-bits by pi/32 and
* calculates the results. We use them to calculate sin/cos via a Taylor
* approximation:
*
* f(x + e) = f(x) + e f'(x) + (e^2)/2 f''(x)
* sin(x + e) = sin(x) + e cos(x) - (e^2)/2 sin(x)
* cos(x + e) = cos(x) - e sin(x) - (e^2)/2 cos(x)
*/
#define TWO_OVER_PI bi_imm_f32(2.0f / 3.14159f)
#define MPI_OVER_TWO bi_imm_f32(-3.14159f / 2.0)
#define SINCOS_BIAS bi_imm_u32(0x49400000)
static void
bi_lower_fsincos_32(bi_builder *b, bi_index dst, bi_index s0, bool cos)
{
/* bottom 6-bits of result times pi/32 approximately s0 mod 2pi */
bi_index x_u6 = bi_fma_f32(b, s0, TWO_OVER_PI, SINCOS_BIAS);
/* Approximate domain error (small) */
bi_index e = bi_fma_f32(b, bi_fadd_f32(b, x_u6, bi_neg(SINCOS_BIAS)),
MPI_OVER_TWO, s0);
/* Lookup sin(x), cos(x) */
bi_index sinx = bi_fsin_table_u6(b, x_u6, false);
bi_index cosx = bi_fcos_table_u6(b, x_u6, false);
/* e^2 / 2 */
bi_index e2_over_2 =
bi_fma_rscale_f32(b, e, e, bi_negzero(), bi_imm_u32(-1), BI_SPECIAL_NONE);
/* (-e^2)/2 f''(x) */
bi_index quadratic =
bi_fma_f32(b, bi_neg(e2_over_2), cos ? cosx : sinx, bi_negzero());
/* e f'(x) - (e^2/2) f''(x) */
bi_instr *I = bi_fma_f32_to(b, bi_temp(b->shader), e,
cos ? bi_neg(sinx) : cosx, quadratic);
I->clamp = BI_CLAMP_CLAMP_M1_1;
/* f(x) + e f'(x) - (e^2/2) f''(x) */
bi_fadd_f32_to(b, dst, I->dest[0], cos ? cosx : sinx);
}
static enum bi_cmpf
bi_translate_cmpf(nir_op op)
{
switch (op) {
case nir_op_ieq8:
case nir_op_ieq16:
case nir_op_ieq32:
case nir_op_feq16:
case nir_op_feq32:
return BI_CMPF_EQ;
case nir_op_ine8:
case nir_op_ine16:
case nir_op_ine32:
case nir_op_fneu16:
case nir_op_fneu32:
return BI_CMPF_NE;
case nir_op_ilt8:
case nir_op_ilt16:
case nir_op_ilt32:
case nir_op_flt16:
case nir_op_flt32:
case nir_op_ult8:
case nir_op_ult16:
case nir_op_ult32:
return BI_CMPF_LT;
case nir_op_ige8:
case nir_op_ige16:
case nir_op_ige32:
case nir_op_fge16:
case nir_op_fge32:
case nir_op_uge8:
case nir_op_uge16:
case nir_op_uge32:
return BI_CMPF_GE;
default:
unreachable("invalid comparison");
}
}
static bool
bi_nir_is_replicated(nir_alu_src *src)
{
for (unsigned i = 1; i < nir_src_num_components(src->src); ++i) {
if (src->swizzle[0] == src->swizzle[i])
return false;
}
return true;
}
static void
bi_emit_alu(bi_builder *b, nir_alu_instr *instr)
{
bi_index dst = bi_def_index(&instr->def);
unsigned srcs = nir_op_infos[instr->op].num_inputs;
unsigned sz = instr->def.bit_size;
unsigned comps = instr->def.num_components;
unsigned src_sz = srcs > 0 ? nir_src_bit_size(instr->src[0].src) : 0;
/* Indicate scalarness */
if (sz == 16 && comps == 1)
dst.swizzle = BI_SWIZZLE_H00;
/* First, match against the various moves in NIR. These are
* special-cased because they can operate on vectors even after
* lowering ALU to scalar. For Bifrost, bi_alu_src_index assumes the
* instruction is no "bigger" than SIMD-within-a-register. These moves
* are the exceptions that need to handle swizzles specially. */
switch (instr->op) {
case nir_op_vec2:
case nir_op_vec3:
case nir_op_vec4:
case nir_op_vec8:
case nir_op_vec16: {
bi_index unoffset_srcs[16] = {bi_null()};
unsigned channels[16] = {0};
for (unsigned i = 0; i < srcs; ++i) {
unoffset_srcs[i] = bi_src_index(&instr->src[i].src);
channels[i] = instr->src[i].swizzle[0];
}
bi_make_vec_to(b, dst, unoffset_srcs, channels, srcs, sz);
return;
}
case nir_op_unpack_32_2x16: {
/* Should have been scalarized */
assert(comps == 2 && sz == 16);
bi_index vec = bi_src_index(&instr->src[0].src);
unsigned chan = instr->src[0].swizzle[0];
bi_mov_i32_to(b, dst, bi_extract(b, vec, chan));
return;
}
case nir_op_unpack_64_2x32_split_x: {
unsigned chan = (instr->src[0].swizzle[0] * 2) + 0;
bi_mov_i32_to(b, dst,
bi_extract(b, bi_src_index(&instr->src[0].src), chan));
return;
}
case nir_op_unpack_64_2x32_split_y: {
unsigned chan = (instr->src[0].swizzle[0] * 2) + 1;
bi_mov_i32_to(b, dst,
bi_extract(b, bi_src_index(&instr->src[0].src), chan));
return;
}
case nir_op_pack_64_2x32_split:
bi_collect_v2i32_to(b, dst,
bi_extract(b, bi_src_index(&instr->src[0].src),
instr->src[0].swizzle[0]),
bi_extract(b, bi_src_index(&instr->src[1].src),
instr->src[1].swizzle[0]));
return;
case nir_op_pack_64_2x32:
bi_collect_v2i32_to(b, dst,
bi_extract(b, bi_src_index(&instr->src[0].src),
instr->src[0].swizzle[0]),
bi_extract(b, bi_src_index(&instr->src[0].src),
instr->src[0].swizzle[1]));
return;
case nir_op_pack_uvec2_to_uint: {
bi_index src = bi_src_index(&instr->src[0].src);
assert(sz == 32 && src_sz == 32);
bi_mkvec_v2i16_to(
b, dst, bi_half(bi_extract(b, src, instr->src[0].swizzle[0]), false),
bi_half(bi_extract(b, src, instr->src[0].swizzle[1]), false));
return;
}
case nir_op_pack_uvec4_to_uint: {
bi_index src = bi_src_index(&instr->src[0].src);
assert(sz == 32 && src_sz == 32);
bi_index srcs[4] = {
bi_extract(b, src, instr->src[0].swizzle[0]),
bi_extract(b, src, instr->src[0].swizzle[1]),
bi_extract(b, src, instr->src[0].swizzle[2]),
bi_extract(b, src, instr->src[0].swizzle[3]),
};
unsigned channels[4] = {0};
bi_make_vec_to(b, dst, srcs, channels, 4, 8);
return;
}
case nir_op_mov: {
bi_index idx = bi_src_index(&instr->src[0].src);
bi_index unoffset_srcs[4] = {idx, idx, idx, idx};
unsigned channels[4] = {
comps > 0 ? instr->src[0].swizzle[0] : 0,
comps > 1 ? instr->src[0].swizzle[1] : 0,
comps > 2 ? instr->src[0].swizzle[2] : 0,
comps > 3 ? instr->src[0].swizzle[3] : 0,
};
bi_make_vec_to(b, dst, unoffset_srcs, channels, comps, src_sz);
return;
}
case nir_op_pack_32_2x16: {
assert(comps == 1);
bi_index idx = bi_src_index(&instr->src[0].src);
bi_index unoffset_srcs[4] = {idx, idx, idx, idx};
unsigned channels[2] = {instr->src[0].swizzle[0],
instr->src[0].swizzle[1]};
bi_make_vec_to(b, dst, unoffset_srcs, channels, 2, 16);
return;
}
case nir_op_f2f16:
case nir_op_f2f16_rtz:
case nir_op_f2f16_rtne: {
assert(src_sz == 32);
bi_index idx = bi_src_index(&instr->src[0].src);
bi_index s0 = bi_extract(b, idx, instr->src[0].swizzle[0]);
bi_index s1 =
comps > 1 ? bi_extract(b, idx, instr->src[0].swizzle[1]) : s0;
bi_instr *I = bi_v2f32_to_v2f16_to(b, dst, s0, s1);
/* Override rounding if explicitly requested. Otherwise, the
* default rounding mode is selected by the builder. Depending
* on the float controls required by the shader, the default
* mode may not be nearest-even.
*/
if (instr->op == nir_op_f2f16_rtz)
I->round = BI_ROUND_RTZ;
else if (instr->op == nir_op_f2f16_rtne)
I->round = BI_ROUND_NONE; /* Nearest even */
return;
}
/* Vectorized downcasts */
case nir_op_u2u16:
case nir_op_i2i16: {
if (!(src_sz == 32 && comps == 2))
break;
bi_index idx = bi_src_index(&instr->src[0].src);
bi_index s0 = bi_extract(b, idx, instr->src[0].swizzle[0]);
bi_index s1 = bi_extract(b, idx, instr->src[0].swizzle[1]);
bi_mkvec_v2i16_to(b, dst, bi_half(s0, false), bi_half(s1, false));
return;
}
/* While we do not have a direct V2U32_TO_V2F16 instruction, lowering to
* MKVEC.v2i16 + V2U16_TO_V2F16 is more efficient on Bifrost than
* scalarizing due to scheduling (equal cost on Valhall). Additionally
* if the source is replicated the MKVEC.v2i16 can be optimized out.
*/
case nir_op_u2f16:
case nir_op_i2f16: {
if (!(src_sz == 32 && comps == 2))
break;
nir_alu_src *src = &instr->src[0];
bi_index idx = bi_src_index(&src->src);
bi_index s0 = bi_extract(b, idx, src->swizzle[0]);
bi_index s1 = bi_extract(b, idx, src->swizzle[1]);
bi_index t =
(src->swizzle[0] == src->swizzle[1])
? bi_half(s0, false)
: bi_mkvec_v2i16(b, bi_half(s0, false), bi_half(s1, false));
if (instr->op == nir_op_u2f16)
bi_v2u16_to_v2f16_to(b, dst, t);
else
bi_v2s16_to_v2f16_to(b, dst, t);
return;
}
case nir_op_i2i8:
case nir_op_u2u8: {
/* Acts like an 8-bit swizzle */
bi_index idx = bi_src_index(&instr->src[0].src);
unsigned factor = src_sz / 8;
unsigned chan[4] = {0};
for (unsigned i = 0; i < comps; ++i)
chan[i] = instr->src[0].swizzle[i] * factor;
bi_make_vec_to(b, dst, &idx, chan, comps, 8);
return;
}
case nir_op_b32csel: {
if (sz != 16)
break;
/* We allow vectorizing b32csel(cond, A, B) which can be
* translated as MUX.v2i16, even though cond is a 32-bit vector.
*
* If the source condition vector is replicated, we can use
* MUX.v2i16 directly, letting each component use the
* corresponding half of the 32-bit source. NIR uses 0/~0
* booleans so that's guaranteed to work (that is, 32-bit NIR
* booleans are 16-bit replicated).
*
* If we're not replicated, we use the same trick but must
* insert a MKVEC.v2i16 first to convert down to 16-bit.
*/
bi_index idx = bi_src_index(&instr->src[0].src);
bi_index s0 = bi_extract(b, idx, instr->src[0].swizzle[0]);
bi_index s1 = bi_alu_src_index(b, instr->src[1], comps);
bi_index s2 = bi_alu_src_index(b, instr->src[2], comps);
if (!bi_nir_is_replicated(&instr->src[0])) {
s0 = bi_mkvec_v2i16(
b, bi_half(s0, false),
bi_half(bi_extract(b, idx, instr->src[0].swizzle[1]), false));
}
bi_mux_v2i16_to(b, dst, s2, s1, s0, BI_MUX_INT_ZERO);
return;
}
default:
break;
}
bi_index s0 =
srcs > 0 ? bi_alu_src_index(b, instr->src[0], comps) : bi_null();
bi_index s1 =
srcs > 1 ? bi_alu_src_index(b, instr->src[1], comps) : bi_null();
bi_index s2 =
srcs > 2 ? bi_alu_src_index(b, instr->src[2], comps) : bi_null();
switch (instr->op) {
case nir_op_ffma:
bi_fma_to(b, sz, dst, s0, s1, s2);
break;
case nir_op_fmul:
bi_fma_to(b, sz, dst, s0, s1, bi_negzero());
break;
case nir_op_fadd:
bi_fadd_to(b, sz, dst, s0, s1);
break;
case nir_op_fsat: {
bi_instr *I = bi_fclamp_to(b, sz, dst, s0);
I->clamp = BI_CLAMP_CLAMP_0_1;
break;
}
case nir_op_fsat_signed: {
bi_instr *I = bi_fclamp_to(b, sz, dst, s0);
I->clamp = BI_CLAMP_CLAMP_M1_1;
break;
}
case nir_op_fclamp_pos: {
bi_instr *I = bi_fclamp_to(b, sz, dst, s0);
I->clamp = BI_CLAMP_CLAMP_0_INF;
break;
}
case nir_op_fneg:
bi_fabsneg_to(b, sz, dst, bi_neg(s0));
break;
case nir_op_fabs:
bi_fabsneg_to(b, sz, dst, bi_abs(s0));
break;
case nir_op_fsin:
bi_lower_fsincos_32(b, dst, s0, false);
break;
case nir_op_fcos:
bi_lower_fsincos_32(b, dst, s0, true);
break;
case nir_op_fexp2:
assert(sz == 32); /* should've been lowered */
if (b->shader->quirks & BIFROST_NO_FP32_TRANSCENDENTALS)
bi_lower_fexp2_32(b, dst, s0);
else
bi_fexp_32(b, dst, s0, bi_imm_f32(1.0f));
break;
case nir_op_flog2:
assert(sz == 32); /* should've been lowered */
if (b->shader->quirks & BIFROST_NO_FP32_TRANSCENDENTALS)
bi_lower_flog2_32(b, dst, s0);
else
bi_flog2_32(b, dst, s0);
break;
case nir_op_fpow:
assert(sz == 32); /* should've been lowered */
if (b->shader->quirks & BIFROST_NO_FP32_TRANSCENDENTALS)
bi_lower_fpow_32(b, dst, s0, s1);
else
bi_fpow_32(b, dst, s0, s1);
break;
case nir_op_frexp_exp:
bi_frexpe_to(b, sz, dst, s0, false, false);
break;
case nir_op_frexp_sig:
bi_frexpm_to(b, sz, dst, s0, false, false);
break;
case nir_op_ldexp:
bi_ldexp_to(b, sz, dst, s0, s1);
break;
case nir_op_b8csel:
bi_mux_v4i8_to(b, dst, s2, s1, s0, BI_MUX_INT_ZERO);
break;
case nir_op_b16csel:
bi_mux_v2i16_to(b, dst, s2, s1, s0, BI_MUX_INT_ZERO);
break;
case nir_op_b32csel:
bi_mux_i32_to(b, dst, s2, s1, s0, BI_MUX_INT_ZERO);
break;
case nir_op_extract_u8:
case nir_op_extract_i8: {
assert(comps == 1 && "should be scalarized");
assert((src_sz == 16 || src_sz == 32) && "should be lowered");
unsigned byte = nir_alu_src_as_uint(instr->src[1]);
if (s0.swizzle == BI_SWIZZLE_H11) {
assert(byte < 2);
byte += 2;
} else if (s0.swizzle != BI_SWIZZLE_H01) {
assert(s0.swizzle == BI_SWIZZLE_H00);
}
assert(byte < 4);
s0.swizzle = BI_SWIZZLE_H01;
if (instr->op == nir_op_extract_i8)
bi_s8_to_s32_to(b, dst, bi_byte(s0, byte));
else
bi_u8_to_u32_to(b, dst, bi_byte(s0, byte));
break;
}
case nir_op_extract_u16:
case nir_op_extract_i16: {
assert(comps == 1 && "should be scalarized");
assert(src_sz == 32 && "should be lowered");
unsigned half = nir_alu_src_as_uint(instr->src[1]);
assert(half == 0 || half == 1);
if (instr->op == nir_op_extract_i16)
bi_s16_to_s32_to(b, dst, bi_half(s0, half));
else
bi_u16_to_u32_to(b, dst, bi_half(s0, half));
break;
}
case nir_op_insert_u16: {
assert(comps == 1 && "should be scalarized");
unsigned half = nir_alu_src_as_uint(instr->src[1]);
assert(half == 0 || half == 1);
if (half == 0)
bi_u16_to_u32_to(b, dst, bi_half(s0, 0));
else
bi_mkvec_v2i16_to(b, dst, bi_imm_u16(0), bi_half(s0, 0));
break;
}
case nir_op_ishl:
bi_lshift_or_to(b, sz, dst, s0, bi_zero(), bi_byte(s1, 0));
break;
case nir_op_ushr:
bi_rshift_or_to(b, sz, dst, s0, bi_zero(), bi_byte(s1, 0), false);
break;
case nir_op_ishr:
if (b->shader->arch >= 9)
bi_rshift_or_to(b, sz, dst, s0, bi_zero(), bi_byte(s1, 0), true);
else
bi_arshift_to(b, sz, dst, s0, bi_null(), bi_byte(s1, 0));
break;
case nir_op_imin:
case nir_op_umin:
bi_csel_to(b, nir_op_infos[instr->op].input_types[0], sz, dst, s0, s1, s0,
s1, BI_CMPF_LT);
break;
case nir_op_imax:
case nir_op_umax:
bi_csel_to(b, nir_op_infos[instr->op].input_types[0], sz, dst, s0, s1, s0,
s1, BI_CMPF_GT);
break;
case nir_op_f2f32:
bi_f16_to_f32_to(b, dst, s0);
break;
case nir_op_fquantize2f16: {
bi_instr *f16 = bi_v2f32_to_v2f16_to(b, bi_temp(b->shader), s0, s0);
if (b->shader->arch < 9) {
/* Bifrost has psuedo-ftz on conversions, that is lowered to an ftz
* flag in the clause header */
f16->ftz = true;
} else {
/* Valhall doesn't have clauses, and uses a separate flush
* instruction */
f16 = bi_flush_to(b, 16, bi_temp(b->shader), f16->dest[0]);
f16->ftz = true;
}
bi_instr *f32 = bi_f16_to_f32_to(b, dst, bi_half(f16->dest[0], false));
if (b->shader->arch < 9)
f32->ftz = true;
break;
}
case nir_op_f2i32:
if (src_sz == 32)
bi_f32_to_s32_to(b, dst, s0);
else
bi_f16_to_s32_to(b, dst, s0);
break;
/* Note 32-bit sources => no vectorization, so 32-bit works */
case nir_op_f2u16:
if (src_sz == 32)
bi_f32_to_u32_to(b, dst, s0);
else
bi_v2f16_to_v2u16_to(b, dst, s0);
break;
case nir_op_f2i16:
if (src_sz == 32)
bi_f32_to_s32_to(b, dst, s0);
else
bi_v2f16_to_v2s16_to(b, dst, s0);
break;
case nir_op_f2u32:
if (src_sz == 32)
bi_f32_to_u32_to(b, dst, s0);
else
bi_f16_to_u32_to(b, dst, s0);
break;
case nir_op_u2f16:
if (src_sz == 32)
bi_v2u16_to_v2f16_to(b, dst, bi_half(s0, false));
else if (src_sz == 16)
bi_v2u16_to_v2f16_to(b, dst, s0);
else if (src_sz == 8)
bi_v2u8_to_v2f16_to(b, dst, s0);
break;
case nir_op_u2f32:
if (src_sz == 32)
bi_u32_to_f32_to(b, dst, s0);
else if (src_sz == 16)
bi_u16_to_f32_to(b, dst, s0);
else
bi_u8_to_f32_to(b, dst, s0);
break;
case nir_op_i2f16:
if (src_sz == 32)
bi_v2s16_to_v2f16_to(b, dst, bi_half(s0, false));
else if (src_sz == 16)
bi_v2s16_to_v2f16_to(b, dst, s0);
else if (src_sz == 8)
bi_v2s8_to_v2f16_to(b, dst, s0);
break;
case nir_op_i2f32:
assert(src_sz == 32 || src_sz == 16 || src_sz == 8);
if (src_sz == 32)
bi_s32_to_f32_to(b, dst, s0);
else if (src_sz == 16)
bi_s16_to_f32_to(b, dst, s0);
else if (src_sz == 8)
bi_s8_to_f32_to(b, dst, s0);
break;
case nir_op_i2i32:
assert(src_sz == 32 || src_sz == 16 || src_sz == 8);
if (src_sz == 32)
bi_mov_i32_to(b, dst, s0);
else if (src_sz == 16)
bi_s16_to_s32_to(b, dst, s0);
else if (src_sz == 8)
bi_s8_to_s32_to(b, dst, s0);
break;
case nir_op_u2u32:
assert(src_sz == 32 || src_sz == 16 || src_sz == 8);
if (src_sz == 32)
bi_mov_i32_to(b, dst, s0);
else if (src_sz == 16)
bi_u16_to_u32_to(b, dst, s0);
else if (src_sz == 8)
bi_u8_to_u32_to(b, dst, s0);
break;
case nir_op_i2i16:
assert(src_sz == 8 || src_sz == 32);
if (src_sz == 8)
bi_v2s8_to_v2s16_to(b, dst, s0);
else
bi_mov_i32_to(b, dst, s0);
break;
case nir_op_u2u16:
assert(src_sz == 8 || src_sz == 32);
if (src_sz == 8)
bi_v2u8_to_v2u16_to(b, dst, s0);
else
bi_mov_i32_to(b, dst, s0);
break;
case nir_op_b2i8:
case nir_op_b2i16:
case nir_op_b2i32:
bi_mux_to(b, sz, dst, bi_imm_u8(0), bi_imm_uintN(1, sz), s0,
BI_MUX_INT_ZERO);
break;
case nir_op_ieq8:
case nir_op_ine8:
case nir_op_ilt8:
case nir_op_ige8:
case nir_op_ieq16:
case nir_op_ine16:
case nir_op_ilt16:
case nir_op_ige16:
case nir_op_ieq32:
case nir_op_ine32:
case nir_op_ilt32:
case nir_op_ige32:
bi_icmp_to(b, nir_type_int, sz, dst, s0, s1, bi_translate_cmpf(instr->op),
BI_RESULT_TYPE_M1);
break;
case nir_op_ult8:
case nir_op_uge8:
case nir_op_ult16:
case nir_op_uge16:
case nir_op_ult32:
case nir_op_uge32:
bi_icmp_to(b, nir_type_uint, sz, dst, s0, s1,
bi_translate_cmpf(instr->op), BI_RESULT_TYPE_M1);
break;
case nir_op_feq32:
case nir_op_feq16:
case nir_op_flt32:
case nir_op_flt16:
case nir_op_fge32:
case nir_op_fge16:
case nir_op_fneu32:
case nir_op_fneu16:
bi_fcmp_to(b, sz, dst, s0, s1, bi_translate_cmpf(instr->op),
BI_RESULT_TYPE_M1);
break;
case nir_op_fround_even:
case nir_op_fceil:
case nir_op_ffloor:
case nir_op_ftrunc:
bi_fround_to(b, sz, dst, s0, bi_nir_round(instr->op));
break;
case nir_op_fmin:
bi_fmin_to(b, sz, dst, s0, s1);
break;
case nir_op_fmax:
bi_fmax_to(b, sz, dst, s0, s1);
break;
case nir_op_iadd:
bi_iadd_to(b, nir_type_int, sz, dst, s0, s1, false);
break;
case nir_op_iadd_sat:
bi_iadd_to(b, nir_type_int, sz, dst, s0, s1, true);
break;
case nir_op_uadd_sat:
bi_iadd_to(b, nir_type_uint, sz, dst, s0, s1, true);
break;
case nir_op_ihadd:
bi_hadd_to(b, nir_type_int, sz, dst, s0, s1, BI_ROUND_RTN);
break;
case nir_op_irhadd:
bi_hadd_to(b, nir_type_int, sz, dst, s0, s1, BI_ROUND_RTP);
break;
case nir_op_uhadd:
bi_hadd_to(b, nir_type_uint, sz, dst, s0, s1, BI_ROUND_RTN);
break;
case nir_op_urhadd:
bi_hadd_to(b, nir_type_uint, sz, dst, s0, s1, BI_ROUND_RTP);
break;
case nir_op_ineg:
bi_isub_to(b, nir_type_int, sz, dst, bi_zero(), s0, false);
break;
case nir_op_isub:
bi_isub_to(b, nir_type_int, sz, dst, s0, s1, false);
break;
case nir_op_isub_sat:
bi_isub_to(b, nir_type_int, sz, dst, s0, s1, true);
break;
case nir_op_usub_sat:
bi_isub_to(b, nir_type_uint, sz, dst, s0, s1, true);
break;
case nir_op_imul:
bi_imul_to(b, sz, dst, s0, s1);
break;
case nir_op_iabs:
bi_iabs_to(b, sz, dst, s0);
break;
case nir_op_iand:
bi_lshift_and_to(b, sz, dst, s0, s1, bi_imm_u8(0));
break;
case nir_op_ior:
bi_lshift_or_to(b, sz, dst, s0, s1, bi_imm_u8(0));
break;
case nir_op_ixor:
bi_lshift_xor_to(b, sz, dst, s0, s1, bi_imm_u8(0));
break;
case nir_op_inot:
bi_lshift_or_to(b, sz, dst, bi_zero(), bi_not(s0), bi_imm_u8(0));
break;
case nir_op_frsq:
if (sz == 32 && b->shader->quirks & BIFROST_NO_FP32_TRANSCENDENTALS)
bi_lower_frsq_32(b, dst, s0);
else
bi_frsq_to(b, sz, dst, s0);
break;
case nir_op_frcp:
if (sz == 32 && b->shader->quirks & BIFROST_NO_FP32_TRANSCENDENTALS)
bi_lower_frcp_32(b, dst, s0);
else
bi_frcp_to(b, sz, dst, s0);
break;
case nir_op_uclz:
bi_clz_to(b, sz, dst, s0, false);
break;
case nir_op_bit_count:
assert(sz == 32 && src_sz == 32 && "should've been lowered");
bi_popcount_i32_to(b, dst, s0);
break;
case nir_op_bitfield_reverse:
assert(sz == 32 && src_sz == 32 && "should've been lowered");
bi_bitrev_i32_to(b, dst, s0);
break;
case nir_op_ufind_msb: {
bi_index clz = bi_clz(b, src_sz, s0, false);
if (sz == 8)
clz = bi_byte(clz, 0);
else if (sz == 16)
clz = bi_half(clz, false);
bi_isub_u32_to(b, dst, bi_imm_u32(src_sz - 1), clz, false);
break;
}
default:
fprintf(stderr, "Unhandled ALU op %s\n", nir_op_infos[instr->op].name);
unreachable("Unknown ALU op");
}
}
/* Returns dimension with 0 special casing cubemaps. Shamelessly copied from
* Midgard */
static unsigned
bifrost_tex_format(enum glsl_sampler_dim dim)
{
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
case GLSL_SAMPLER_DIM_BUF:
return 1;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_MS:
case GLSL_SAMPLER_DIM_EXTERNAL:
case GLSL_SAMPLER_DIM_RECT:
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return 2;
case GLSL_SAMPLER_DIM_3D:
return 3;
case GLSL_SAMPLER_DIM_CUBE:
return 0;
default:
DBG("Unknown sampler dim type\n");
assert(0);
return 0;
}
}
static enum bi_dimension
valhall_tex_dimension(enum glsl_sampler_dim dim)
{
switch (dim) {
case GLSL_SAMPLER_DIM_1D:
case GLSL_SAMPLER_DIM_BUF:
return BI_DIMENSION_1D;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_MS:
case GLSL_SAMPLER_DIM_EXTERNAL:
case GLSL_SAMPLER_DIM_RECT:
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
return BI_DIMENSION_2D;
case GLSL_SAMPLER_DIM_3D:
return BI_DIMENSION_3D;
case GLSL_SAMPLER_DIM_CUBE:
return BI_DIMENSION_CUBE;
default:
unreachable("Unknown sampler dim type");
}
}
static enum bifrost_texture_format_full
bi_texture_format(nir_alu_type T, enum bi_clamp clamp)
{
switch (T) {
case nir_type_float16:
return BIFROST_TEXTURE_FORMAT_F16 + clamp;
case nir_type_float32:
return BIFROST_TEXTURE_FORMAT_F32 + clamp;
case nir_type_uint16:
return BIFROST_TEXTURE_FORMAT_U16;
case nir_type_int16:
return BIFROST_TEXTURE_FORMAT_S16;
case nir_type_uint32:
return BIFROST_TEXTURE_FORMAT_U32;
case nir_type_int32:
return BIFROST_TEXTURE_FORMAT_S32;
default:
unreachable("Invalid type for texturing");
}
}
/* Array indices are specified as 32-bit uints, need to convert. In .z component
* from NIR */
static bi_index
bi_emit_texc_array_index(bi_builder *b, bi_index idx, nir_alu_type T)
{
/* For (u)int we can just passthrough */
nir_alu_type base = nir_alu_type_get_base_type(T);
if (base == nir_type_int || base == nir_type_uint)
return idx;
/* Otherwise we convert */
assert(T == nir_type_float32);
/* OpenGL ES 3.2 specification section 8.14.2 ("Coordinate Wrapping and
* Texel Selection") defines the layer to be taken from clamp(RNE(r),
* 0, dt - 1). So we use round RTE, clamping is handled at the data
* structure level */
bi_instr *I = bi_f32_to_u32_to(b, bi_temp(b->shader), idx);
I->round = BI_ROUND_NONE;
return I->dest[0];
}
/* TEXC's explicit and bias LOD modes requires the LOD to be transformed to a
* 16-bit 8:8 fixed-point format. We lower as:
*
* F32_TO_S32(clamp(x, -16.0, +16.0) * 256.0) & 0xFFFF =
* MKVEC(F32_TO_S32(clamp(x * 1.0/16.0, -1.0, 1.0) * (16.0 * 256.0)), #0)
*/
static bi_index
bi_emit_texc_lod_88(bi_builder *b, bi_index lod, bool fp16)
{
/* Precompute for constant LODs to avoid general constant folding */
if (lod.type == BI_INDEX_CONSTANT) {
uint32_t raw = lod.value;
float x = fp16 ? _mesa_half_to_float(raw) : uif(raw);
int32_t s32 = CLAMP(x, -16.0f, 16.0f) * 256.0f;
return bi_imm_u32(s32 & 0xFFFF);
}
/* Sort of arbitrary. Must be less than 128.0, greater than or equal to
* the max LOD (16 since we cap at 2^16 texture dimensions), and
* preferably small to minimize precision loss */
const float max_lod = 16.0;
bi_instr *fsat =
bi_fma_f32_to(b, bi_temp(b->shader), fp16 ? bi_half(lod, false) : lod,
bi_imm_f32(1.0f / max_lod), bi_negzero());
fsat->clamp = BI_CLAMP_CLAMP_M1_1;
bi_index fmul =
bi_fma_f32(b, fsat->dest[0], bi_imm_f32(max_lod * 256.0f), bi_negzero());
return bi_mkvec_v2i16(b, bi_half(bi_f32_to_s32(b, fmul), false),
bi_imm_u16(0));
}
/* FETCH takes a 32-bit staging register containing the LOD as an integer in
* the bottom 16-bits and (if present) the cube face index in the top 16-bits.
* TODO: Cube face.
*/
static bi_index
bi_emit_texc_lod_cube(bi_builder *b, bi_index lod)
{
return bi_lshift_or_i32(b, lod, bi_zero(), bi_imm_u8(8));
}
/* The hardware specifies texel offsets and multisample indices together as a
* u8vec4 <offset, ms index>. By default all are zero, so if have either a
* nonzero texel offset or a nonzero multisample index, we build a u8vec4 with
* the bits we need and return that to be passed as a staging register. Else we
* return 0 to avoid allocating a data register when everything is zero. */
static bi_index
bi_emit_texc_offset_ms_index(bi_builder *b, nir_tex_instr *instr)
{
bi_index dest = bi_zero();
int offs_idx = nir_tex_instr_src_index(instr, nir_tex_src_offset);
if (offs_idx >= 0 && (!nir_src_is_const(instr->src[offs_idx].src) ||
nir_src_as_uint(instr->src[offs_idx].src) != 0)) {
unsigned nr = nir_src_num_components(instr->src[offs_idx].src);
bi_index idx = bi_src_index(&instr->src[offs_idx].src);
dest = bi_mkvec_v4i8(
b, (nr > 0) ? bi_byte(bi_extract(b, idx, 0), 0) : bi_imm_u8(0),
(nr > 1) ? bi_byte(bi_extract(b, idx, 1), 0) : bi_imm_u8(0),
(nr > 2) ? bi_byte(bi_extract(b, idx, 2), 0) : bi_imm_u8(0),
bi_imm_u8(0));
}
int ms_idx = nir_tex_instr_src_index(instr, nir_tex_src_ms_index);
if (ms_idx >= 0 && (!nir_src_is_const(instr->src[ms_idx].src) ||
nir_src_as_uint(instr->src[ms_idx].src) != 0)) {
dest = bi_lshift_or_i32(b, bi_src_index(&instr->src[ms_idx].src), dest,
bi_imm_u8(24));
}
return dest;
}
/*
* Valhall specifies specifies texel offsets, multisample indices, and (for
* fetches) LOD together as a u8vec4 <offset.xyz, LOD>, where the third
* component is either offset.z or multisample index depending on context. Build
* this register.
*/
static bi_index
bi_emit_valhall_offsets(bi_builder *b, nir_tex_instr *instr)
{
bi_index dest = bi_zero();
int offs_idx = nir_tex_instr_src_index(instr, nir_tex_src_offset);
int ms_idx = nir_tex_instr_src_index(instr, nir_tex_src_ms_index);
int lod_idx = nir_tex_instr_src_index(instr, nir_tex_src_lod);
/* Components 0-2: offsets */
if (offs_idx >= 0 && (!nir_src_is_const(instr->src[offs_idx].src) ||
nir_src_as_uint(instr->src[offs_idx].src) != 0)) {
unsigned nr = nir_src_num_components(instr->src[offs_idx].src);
bi_index idx = bi_src_index(&instr->src[offs_idx].src);
/* No multisample index with 3D */
assert((nr <= 2) || (ms_idx < 0));
/* Zero extend the Z byte so we can use it with MKVEC.v2i8 */
bi_index z = (nr > 2)
? bi_mkvec_v2i8(b, bi_byte(bi_extract(b, idx, 2), 0),
bi_imm_u8(0), bi_zero())
: bi_zero();
dest = bi_mkvec_v2i8(
b, (nr > 0) ? bi_byte(bi_extract(b, idx, 0), 0) : bi_imm_u8(0),
(nr > 1) ? bi_byte(bi_extract(b, idx, 1), 0) : bi_imm_u8(0), z);
}
/* Component 2: multisample index */
if (ms_idx >= 0 && (!nir_src_is_const(instr->src[ms_idx].src) ||
nir_src_as_uint(instr->src[ms_idx].src) != 0)) {
dest = bi_mkvec_v2i16(b, dest, bi_src_index(&instr->src[ms_idx].src));
}
/* Component 3: 8-bit LOD */
if (lod_idx >= 0 &&
(!nir_src_is_const(instr->src[lod_idx].src) ||
nir_src_as_uint(instr->src[lod_idx].src) != 0) &&
nir_tex_instr_src_type(instr, lod_idx) != nir_type_float) {
dest = bi_lshift_or_i32(b, bi_src_index(&instr->src[lod_idx].src), dest,
bi_imm_u8(24));
}
return dest;
}
static void
bi_emit_cube_coord(bi_builder *b, bi_index coord, bi_index *face, bi_index *s,
bi_index *t)
{
/* Compute max { |x|, |y|, |z| } */
bi_index maxxyz = bi_temp(b->shader);
*face = bi_temp(b->shader);
bi_index cx = bi_extract(b, coord, 0), cy = bi_extract(b, coord, 1),
cz = bi_extract(b, coord, 2);
/* Use a pseudo op on Bifrost due to tuple restrictions */
if (b->shader->arch <= 8) {
bi_cubeface_to(b, maxxyz, *face, cx, cy, cz);
} else {
bi_cubeface1_to(b, maxxyz, cx, cy, cz);
bi_cubeface2_v9_to(b, *face, cx, cy, cz);
}
/* Select coordinates */
bi_index ssel =
bi_cube_ssel(b, bi_extract(b, coord, 2), bi_extract(b, coord, 0), *face);
bi_index tsel =
bi_cube_tsel(b, bi_extract(b, coord, 1), bi_extract(b, coord, 2), *face);
/* The OpenGL ES specification requires us to transform an input vector
* (x, y, z) to the coordinate, given the selected S/T:
*
* (1/2 ((s / max{x,y,z}) + 1), 1/2 ((t / max{x, y, z}) + 1))
*
* We implement (s shown, t similar) in a form friendlier to FMA
* instructions, and clamp coordinates at the end for correct
* NaN/infinity handling:
*
* fsat(s * (0.5 * (1 / max{x, y, z})) + 0.5)
*
* Take the reciprocal of max{x, y, z}
*/
bi_index rcp = bi_frcp_f32(b, maxxyz);
/* Calculate 0.5 * (1.0 / max{x, y, z}) */
bi_index fma1 = bi_fma_f32(b, rcp, bi_imm_f32(0.5f), bi_negzero());
/* Transform the coordinates */
*s = bi_temp(b->shader);
*t = bi_temp(b->shader);
bi_instr *S = bi_fma_f32_to(b, *s, fma1, ssel, bi_imm_f32(0.5f));
bi_instr *T = bi_fma_f32_to(b, *t, fma1, tsel, bi_imm_f32(0.5f));
S->clamp = BI_CLAMP_CLAMP_0_1;
T->clamp = BI_CLAMP_CLAMP_0_1;
}
/* Emits a cube map descriptor, returning lower 32-bits and putting upper
* 32-bits in passed pointer t. The packing of the face with the S coordinate
* exploits the redundancy of floating points with the range restriction of
* CUBEFACE output.
*
* struct cube_map_descriptor {
* float s : 29;
* unsigned face : 3;
* float t : 32;
* }
*
* Since the cube face index is preshifted, this is easy to pack with a bitwise
* MUX.i32 and a fixed mask, selecting the lower bits 29 from s and the upper 3
* bits from face.
*/
static bi_index
bi_emit_texc_cube_coord(bi_builder *b, bi_index coord, bi_index *t)
{
bi_index face, s;
bi_emit_cube_coord(b, coord, &face, &s, t);
bi_index mask = bi_imm_u32(BITFIELD_MASK(29));
return bi_mux_i32(b, s, face, mask, BI_MUX_BIT);
}
/* Map to the main texture op used. Some of these (txd in particular) will
* lower to multiple texture ops with different opcodes (GRDESC_DER + TEX in
* sequence). We assume that lowering is handled elsewhere.
*/
static enum bifrost_tex_op
bi_tex_op(nir_texop op)
{
switch (op) {
case nir_texop_tex:
case nir_texop_txb:
case nir_texop_txl:
case nir_texop_txd:
return BIFROST_TEX_OP_TEX;
case nir_texop_txf:
case nir_texop_txf_ms:
case nir_texop_tg4:
return BIFROST_TEX_OP_FETCH;
case nir_texop_lod:
return BIFROST_TEX_OP_GRDESC;
case nir_texop_txs:
case nir_texop_query_levels:
case nir_texop_texture_samples:
case nir_texop_samples_identical:
unreachable("should've been lowered");
default:
unreachable("unsupported tex op");
}
}
/* Data registers required by texturing in the order they appear. All are
* optional, the texture operation descriptor determines which are present.
* Note since 3D arrays are not permitted at an API level, Z_COORD and
* ARRAY/SHADOW are exlusive, so TEXC in practice reads at most 8 registers */
enum bifrost_tex_dreg {
BIFROST_TEX_DREG_Z_COORD = 0,
BIFROST_TEX_DREG_Y_DELTAS = 1,
BIFROST_TEX_DREG_LOD = 2,
BIFROST_TEX_DREG_GRDESC_HI = 3,
BIFROST_TEX_DREG_SHADOW = 4,
BIFROST_TEX_DREG_ARRAY = 5,
BIFROST_TEX_DREG_OFFSETMS = 6,
BIFROST_TEX_DREG_SAMPLER = 7,
BIFROST_TEX_DREG_TEXTURE = 8,
BIFROST_TEX_DREG_COUNT,
};
static void
bi_emit_texc(bi_builder *b, nir_tex_instr *instr)
{
struct bifrost_texture_operation desc = {
.op = bi_tex_op(instr->op),
.offset_or_bias_disable = false, /* TODO */
.shadow_or_clamp_disable = instr->is_shadow,
.array = instr->is_array && instr->op != nir_texop_lod,
.dimension = bifrost_tex_format(instr->sampler_dim),
.format = bi_texture_format(instr->dest_type | instr->def.bit_size,
BI_CLAMP_NONE), /* TODO */
.mask = 0xF,
};
switch (desc.op) {
case BIFROST_TEX_OP_TEX:
desc.lod_or_fetch = BIFROST_LOD_MODE_COMPUTE;
break;
case BIFROST_TEX_OP_FETCH:
desc.lod_or_fetch = (enum bifrost_lod_mode)(
instr->op == nir_texop_tg4
? BIFROST_TEXTURE_FETCH_GATHER4_R + instr->component
: BIFROST_TEXTURE_FETCH_TEXEL);
break;
case BIFROST_TEX_OP_GRDESC:
break;
default:
unreachable("texture op unsupported");
}
/* 32-bit indices to be allocated as consecutive staging registers */
bi_index dregs[BIFROST_TEX_DREG_COUNT] = {};
bi_index cx = bi_null(), cy = bi_null();
bi_index ddx = bi_null();
bi_index ddy = bi_null();
for (unsigned i = 0; i < instr->num_srcs; ++i) {
bi_index index = bi_src_index(&instr->src[i].src);
unsigned sz = nir_src_bit_size(instr->src[i].src);
unsigned components = nir_src_num_components(instr->src[i].src);
ASSERTED nir_alu_type base = nir_tex_instr_src_type(instr, i);
nir_alu_type T = base | sz;
switch (instr->src[i].src_type) {
case nir_tex_src_coord:
if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
cx = bi_emit_texc_cube_coord(b, index, &cy);
} else {
/* Copy XY (for 2D+) or XX (for 1D) */
cx = bi_extract(b, index, 0);
cy = bi_extract(b, index, MIN2(1, components - 1));
assert(components >= 1 && components <= 3);
if (components == 3 && !desc.array) {
/* 3D */
dregs[BIFROST_TEX_DREG_Z_COORD] = bi_extract(b, index, 2);
}
}
if (desc.array) {
dregs[BIFROST_TEX_DREG_ARRAY] = bi_emit_texc_array_index(
b, bi_extract(b, index, components - 1), T);
}
break;
case nir_tex_src_lod:
if (desc.op == BIFROST_TEX_OP_TEX &&
nir_src_is_const(instr->src[i].src) &&
nir_src_as_uint(instr->src[i].src) == 0) {
desc.lod_or_fetch = BIFROST_LOD_MODE_ZERO;
} else if (desc.op == BIFROST_TEX_OP_TEX) {
assert(base == nir_type_float);
assert(sz == 16 || sz == 32);
dregs[BIFROST_TEX_DREG_LOD] =
bi_emit_texc_lod_88(b, index, sz == 16);
desc.lod_or_fetch = BIFROST_LOD_MODE_EXPLICIT;
} else {
assert(desc.op == BIFROST_TEX_OP_FETCH);
assert(base == nir_type_uint || base == nir_type_int);
assert(sz == 16 || sz == 32);
dregs[BIFROST_TEX_DREG_LOD] = bi_emit_texc_lod_cube(b, index);
}
break;
case nir_tex_src_ddx:
ddx = index;
break;
case nir_tex_src_ddy:
ddy = index;
break;
case nir_tex_src_bias:
/* Upper 16-bits interpreted as a clamp, leave zero */
assert(desc.op == BIFROST_TEX_OP_TEX);
assert(base == nir_type_float);
assert(sz == 16 || sz == 32);
dregs[BIFROST_TEX_DREG_LOD] = bi_emit_texc_lod_88(b, index, sz == 16);
desc.lod_or_fetch = BIFROST_LOD_MODE_BIAS;
break;
case nir_tex_src_ms_index:
case nir_tex_src_offset:
if (desc.offset_or_bias_disable)
break;
dregs[BIFROST_TEX_DREG_OFFSETMS] =
bi_emit_texc_offset_ms_index(b, instr);
if (!bi_is_equiv(dregs[BIFROST_TEX_DREG_OFFSETMS], bi_zero()))
desc.offset_or_bias_disable = true;
break;
case nir_tex_src_comparator:
dregs[BIFROST_TEX_DREG_SHADOW] = index;
break;
case nir_tex_src_texture_offset:
dregs[BIFROST_TEX_DREG_TEXTURE] = index;
break;
case nir_tex_src_sampler_offset:
dregs[BIFROST_TEX_DREG_SAMPLER] = index;
break;
default:
unreachable("Unhandled src type in texc emit");
}
}
if (desc.op == BIFROST_TEX_OP_FETCH &&
bi_is_null(dregs[BIFROST_TEX_DREG_LOD])) {
dregs[BIFROST_TEX_DREG_LOD] = bi_emit_texc_lod_cube(b, bi_zero());
}
/* Choose an index mode */
bool direct_tex = bi_is_null(dregs[BIFROST_TEX_DREG_TEXTURE]);
bool direct_samp = bi_is_null(dregs[BIFROST_TEX_DREG_SAMPLER]);
bool direct = direct_tex && direct_samp;
desc.immediate_indices =
direct && (instr->sampler_index < 16 && instr->texture_index < 128);
if (desc.immediate_indices) {
desc.sampler_index_or_mode = instr->sampler_index;
desc.index = instr->texture_index;
} else {
unsigned mode = 0;
if (direct && instr->sampler_index == instr->texture_index &&
instr->sampler_index < 128) {
mode = BIFROST_INDEX_IMMEDIATE_SHARED;
desc.index = instr->texture_index;
} else if (direct && instr->sampler_index < 128) {
mode = BIFROST_INDEX_IMMEDIATE_SAMPLER;
desc.index = instr->sampler_index;
dregs[BIFROST_TEX_DREG_TEXTURE] =
bi_mov_i32(b, bi_imm_u32(instr->texture_index));
} else if (direct_tex && instr->texture_index < 128) {
mode = BIFROST_INDEX_IMMEDIATE_TEXTURE;
desc.index = instr->texture_index;
if (direct_samp) {
dregs[BIFROST_TEX_DREG_SAMPLER] =
bi_mov_i32(b, bi_imm_u32(instr->sampler_index));
}
} else if (direct_samp && instr->sampler_index < 128) {
mode = BIFROST_INDEX_IMMEDIATE_SAMPLER;
desc.index = instr->sampler_index;
if (direct_tex) {
dregs[BIFROST_TEX_DREG_TEXTURE] =
bi_mov_i32(b, bi_imm_u32(instr->texture_index));
}
} else {
mode = BIFROST_INDEX_REGISTER;
if (direct_tex) {
dregs[BIFROST_TEX_DREG_TEXTURE] =
bi_mov_i32(b, bi_imm_u32(instr->texture_index));
}
if (direct_samp) {
dregs[BIFROST_TEX_DREG_SAMPLER] =
bi_mov_i32(b, bi_imm_u32(instr->sampler_index));
}
}
mode |= (BIFROST_TEXTURE_OPERATION_SINGLE << 2);
desc.sampler_index_or_mode = mode;
}
if (!bi_is_null(ddx) || !bi_is_null(ddy)) {
assert(!bi_is_null(ddx) && !bi_is_null(ddy));
struct bifrost_texture_operation gropdesc = {
.sampler_index_or_mode = desc.sampler_index_or_mode,
.index = desc.index,
.immediate_indices = desc.immediate_indices,
.op = BIFROST_TEX_OP_GRDESC_DER,
.offset_or_bias_disable = true,
.shadow_or_clamp_disable = true,
.array = false,
.dimension = desc.dimension,
.format = desc.format,
.mask = desc.mask,
};
unsigned coords_comp_count =
instr->coord_components -
(instr->is_array || instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE);
bi_index derivs[4];
unsigned sr_count = 0;
if (coords_comp_count > 2)
derivs[sr_count++] = bi_extract(b, ddx, 2);
derivs[sr_count++] = bi_extract(b, ddy, 0);
if (coords_comp_count > 1)
derivs[sr_count++] = bi_extract(b, ddy, 1);
if (coords_comp_count > 2)
derivs[sr_count++] = bi_extract(b, ddy, 2);
bi_index derivs_packed = bi_temp(b->shader);
bi_make_vec_to(b, derivs_packed, derivs, NULL, sr_count, 32);
bi_index grdesc = bi_temp(b->shader);
bi_instr *I =
bi_texc_to(b, grdesc, derivs_packed, bi_extract(b, ddx, 0),
coords_comp_count > 1 ? bi_extract(b, ddx, 1) : bi_zero(),
bi_imm_u32(gropdesc.packed), true, sr_count, 0);
I->register_format = BI_REGISTER_FORMAT_U32;
bi_emit_cached_split_i32(b, grdesc, 4);
dregs[BIFROST_TEX_DREG_LOD] = bi_extract(b, grdesc, 0);
desc.lod_or_fetch = BIFROST_LOD_MODE_EXPLICIT;
}
/* Allocate staging registers contiguously by compacting the array. */
unsigned sr_count = 0;
for (unsigned i = 0; i < ARRAY_SIZE(dregs); ++i) {
if (!bi_is_null(dregs[i]))
dregs[sr_count++] = dregs[i];
}
unsigned res_size = instr->def.bit_size == 16 ? 2 : 4;
bi_index sr = sr_count ? bi_temp(b->shader) : bi_null();
if (sr_count)
bi_emit_collect_to(b, sr, dregs, sr_count);
if (instr->op == nir_texop_lod) {
assert(instr->def.num_components == 2 && instr->def.bit_size == 32);
bi_index res[2];
for (unsigned i = 0; i < 2; i++) {
desc.shadow_or_clamp_disable = i != 0;
bi_index grdesc = bi_temp(b->shader);
bi_instr *I = bi_texc_to(b, grdesc, sr, cx, cy,
bi_imm_u32(desc.packed), false, sr_count, 0);
I->register_format = BI_REGISTER_FORMAT_U32;
bi_emit_cached_split_i32(b, grdesc, 4);
bi_index lod = bi_s16_to_f32(b, bi_half(bi_extract(b, grdesc, 0), 0));
lod = bi_fmul_f32(b, lod, bi_imm_f32(1.0f / 256));
if (i == 0)
lod = bi_fround_f32(b, lod, BI_ROUND_NONE);
res[i] = lod;
}
bi_make_vec_to(b, bi_def_index(&instr->def), res, NULL, 2, 32);
return;
}
bi_index dst = bi_temp(b->shader);
bi_instr *I =
bi_texc_to(b, dst, sr, cx, cy, bi_imm_u32(desc.packed),
!nir_tex_instr_has_implicit_derivative(instr), sr_count, 0);
I->register_format = bi_reg_fmt_for_nir(instr->dest_type);
bi_index w[4] = {bi_null(), bi_null(), bi_null(), bi_null()};
bi_emit_split_i32(b, w, dst, res_size);
bi_emit_collect_to(b, bi_def_index(&instr->def), w,
DIV_ROUND_UP(instr->def.num_components * res_size, 4));
}
/* Staging registers required by texturing in the order they appear (Valhall) */
enum valhall_tex_sreg {
VALHALL_TEX_SREG_X_COORD = 0,
VALHALL_TEX_SREG_Y_COORD = 1,
VALHALL_TEX_SREG_Z_COORD = 2,
VALHALL_TEX_SREG_Y_DELTAS = 3,
VALHALL_TEX_SREG_ARRAY = 4,
VALHALL_TEX_SREG_SHADOW = 5,
VALHALL_TEX_SREG_OFFSETMS = 6,
VALHALL_TEX_SREG_LOD = 7,
VALHALL_TEX_SREG_GRDESC0 = 8,
VALHALL_TEX_SREG_GRDESC1 = 9,
VALHALL_TEX_SREG_COUNT,
};
static void
bi_emit_tex_valhall(bi_builder *b, nir_tex_instr *instr)
{
bool explicit_offset = false;
enum bi_va_lod_mode lod_mode = BI_VA_LOD_MODE_COMPUTED_LOD;
bool has_lod_mode = (instr->op == nir_texop_tex) ||
(instr->op == nir_texop_txl) ||
(instr->op == nir_texop_txd) ||
(instr->op == nir_texop_txb);
/* 32-bit indices to be allocated as consecutive staging registers */
bi_index sregs[VALHALL_TEX_SREG_COUNT] = {};
bi_index sampler = bi_imm_u32(instr->sampler_index);
bi_index texture = bi_imm_u32(instr->texture_index);
bi_index ddx = bi_null();
bi_index ddy = bi_null();
for (unsigned i = 0; i < instr->num_srcs; ++i) {
bi_index index = bi_src_index(&instr->src[i].src);
unsigned sz = nir_src_bit_size(instr->src[i].src);
switch (instr->src[i].src_type) {
case nir_tex_src_coord: {
bool is_array = instr->is_array && instr->op != nir_texop_lod;
unsigned components = nir_tex_instr_src_size(instr, i) - is_array;
if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
sregs[VALHALL_TEX_SREG_X_COORD] = bi_emit_texc_cube_coord(
b, index, &sregs[VALHALL_TEX_SREG_Y_COORD]);
} else {
assert(components >= 1 && components <= 3);
/* Copy XY (for 2D+) or XX (for 1D) */
sregs[VALHALL_TEX_SREG_X_COORD] = index;
if (components >= 2)
sregs[VALHALL_TEX_SREG_Y_COORD] = bi_extract(b, index, 1);
if (components == 3)
sregs[VALHALL_TEX_SREG_Z_COORD] = bi_extract(b, index, 2);
}
if (is_array)
sregs[VALHALL_TEX_SREG_ARRAY] = bi_extract(b, index, components);
break;
}
case nir_tex_src_lod:
if (nir_src_is_const(instr->src[i].src) &&
nir_src_as_uint(instr->src[i].src) == 0) {
lod_mode = BI_VA_LOD_MODE_ZERO_LOD;
} else if (has_lod_mode) {
lod_mode = BI_VA_LOD_MODE_EXPLICIT;
assert(sz == 16 || sz == 32);
sregs[VALHALL_TEX_SREG_LOD] =
bi_emit_texc_lod_88(b, index, sz == 16);
}
break;
case nir_tex_src_ddx:
ddx = index;
break;
case nir_tex_src_ddy:
ddy = index;
break;
case nir_tex_src_bias:
/* Upper 16-bits interpreted as a clamp, leave zero */
assert(sz == 16 || sz == 32);
sregs[VALHALL_TEX_SREG_LOD] = bi_emit_texc_lod_88(b, index, sz == 16);
lod_mode = BI_VA_LOD_MODE_COMPUTED_BIAS;
break;
case nir_tex_src_ms_index:
case nir_tex_src_offset:
/* Handled below */
break;
case nir_tex_src_comparator:
sregs[VALHALL_TEX_SREG_SHADOW] = index;
break;
case nir_tex_src_texture_offset:
/* This should always be 0 as lower_index_to_offset is expected to be
* set */
assert(instr->texture_index == 0);
texture = index;
break;
case nir_tex_src_sampler_offset:
/* This should always be 0 as lower_index_to_offset is expected to be
* set */
assert(instr->sampler_index == 0);
sampler = index;
break;
default:
unreachable("Unhandled src type in tex emit");
}
}
/* Generate packed offset + ms index + LOD register. These default to
* zero so we only need to encode if these features are actually in use.
*/
bi_index offsets = bi_emit_valhall_offsets(b, instr);
if (!bi_is_equiv(offsets, bi_zero())) {
sregs[VALHALL_TEX_SREG_OFFSETMS] = offsets;
explicit_offset = true;
}
bool narrow_indices = va_is_valid_const_narrow_index(texture) &&
va_is_valid_const_narrow_index(sampler);
bi_index src0;
bi_index src1;
if (narrow_indices) {
unsigned tex_set =
va_res_fold_table_idx(pan_res_handle_get_table(texture.value));
unsigned sampler_set =
va_res_fold_table_idx(pan_res_handle_get_table(sampler.value));
unsigned texture_index = pan_res_handle_get_index(texture.value);
unsigned sampler_index = pan_res_handle_get_index(sampler.value);
unsigned packed_handle = (tex_set << 27) | (texture_index << 16) |
(sampler_set << 11) | sampler_index;
src0 = bi_imm_u32(packed_handle);
/* TODO: narrow offsetms */
src1 = bi_zero();
} else {
src0 = sampler;
src1 = texture;
}
enum bi_dimension dim = valhall_tex_dimension(instr->sampler_dim);
if (!bi_is_null(ddx) || !bi_is_null(ddy)) {
unsigned coords_comp_count =
instr->coord_components -
(instr->is_array || instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE);
assert(!bi_is_null(ddx) && !bi_is_null(ddy));
lod_mode = BI_VA_LOD_MODE_GRDESC;
bi_index derivs[6] = {
bi_extract(b, ddx, 0),
bi_extract(b, ddy, 0),
coords_comp_count > 1 ? bi_extract(b, ddx, 1) : bi_null(),
coords_comp_count > 1 ? bi_extract(b, ddy, 1) : bi_null(),
coords_comp_count > 2 ? bi_extract(b, ddx, 2) : bi_null(),
coords_comp_count > 2 ? bi_extract(b, ddy, 2) : bi_null(),
};
bi_index derivs_packed = bi_temp(b->shader);
bi_make_vec_to(b, derivs_packed, derivs, NULL, coords_comp_count * 2, 32);
bi_index grdesc = bi_temp(b->shader);
bi_instr *I = bi_tex_gradient_to(b, grdesc, derivs_packed, src0, src1, dim,
!narrow_indices, 3, coords_comp_count * 2);
I->derivative_enable = true;
I->force_delta_enable = false;
I->lod_clamp_disable = true;
I->lod_bias_disable = true;
I->register_format = BI_REGISTER_FORMAT_U32;
bi_emit_cached_split_i32(b, grdesc, 2);
sregs[VALHALL_TEX_SREG_GRDESC0] = bi_extract(b, grdesc, 0);
sregs[VALHALL_TEX_SREG_GRDESC1] = bi_extract(b, grdesc, 1);
}
/* Allocate staging registers contiguously by compacting the array. */
unsigned sr_count = 0;
for (unsigned i = 0; i < ARRAY_SIZE(sregs); ++i) {
if (!bi_is_null(sregs[i]))
sregs[sr_count++] = sregs[i];
}
bi_index idx = sr_count ? bi_temp(b->shader) : bi_null();
if (sr_count)
bi_make_vec_to(b, idx, sregs, NULL, sr_count, 32);
if (instr->op == nir_texop_lod) {
assert(instr->def.num_components == 2 && instr->def.bit_size == 32);
bi_index res[2];
for (unsigned i = 0; i < 2; i++) {
bi_index grdesc = bi_temp(b->shader);
bi_instr *I = bi_tex_gradient_to(b, grdesc, idx, src0, src1, dim,
!narrow_indices, 1, sr_count);
I->derivative_enable = false;
I->force_delta_enable = true;
I->lod_clamp_disable = i != 0;
I->register_format = BI_REGISTER_FORMAT_U32;
bi_index lod = bi_s16_to_f32(b, bi_half(grdesc, 0));
lod = bi_fmul_f32(b, lod, bi_imm_f32(1.0f / 256));
if (i == 0)
lod = bi_fround_f32(b, lod, BI_ROUND_NONE);
res[i] = lod;
}
bi_make_vec_to(b, bi_def_index(&instr->def), res, NULL, 2, 32);
return;
}
/* Only write the components that we actually read */
unsigned mask = nir_def_components_read(&instr->def);
unsigned comps_per_reg = instr->def.bit_size == 16 ? 2 : 1;
unsigned res_size = DIV_ROUND_UP(util_bitcount(mask), comps_per_reg);
enum bi_register_format regfmt = bi_reg_fmt_for_nir(instr->dest_type);
bi_index dest = bi_temp(b->shader);
switch (instr->op) {
case nir_texop_tex:
case nir_texop_txb:
case nir_texop_txl:
case nir_texop_txd:
bi_tex_single_to(b, dest, idx, src0, src1, instr->is_array, dim, regfmt,
instr->is_shadow, explicit_offset, lod_mode,
!narrow_indices, mask, sr_count);
break;
case nir_texop_txf:
case nir_texop_txf_ms:
bi_tex_fetch_to(b, dest, idx, src0, src1, instr->is_array, dim, regfmt,
explicit_offset, !narrow_indices, mask, sr_count);
break;
case nir_texop_tg4:
bi_tex_gather_to(b, dest, idx, src0, src1, instr->is_array, dim,
instr->component, false, regfmt, instr->is_shadow,
explicit_offset, !narrow_indices, mask, sr_count);
break;
default:
unreachable("Unhandled Valhall texture op");
}
/* The hardware will write only what we read, and it will into
* contiguous registers without gaps (different from Bifrost). NIR
* expects the gaps, so fill in the holes (they'll be copypropped and
* DCE'd away later).
*/
bi_index unpacked[4] = {bi_null(), bi_null(), bi_null(), bi_null()};
bi_emit_cached_split_i32(b, dest, res_size);
/* Index into the packed component array */
unsigned j = 0;
unsigned comps[4] = {0};
unsigned nr_components = instr->def.num_components;
for (unsigned i = 0; i < nr_components; ++i) {
if (mask & BITFIELD_BIT(i)) {
unpacked[i] = dest;
comps[i] = j++;
} else {
unpacked[i] = bi_zero();
}
}
bi_make_vec_to(b, bi_def_index(&instr->def), unpacked, comps,
instr->def.num_components, instr->def.bit_size);
}
/* Simple textures ops correspond to NIR tex or txl with LOD = 0 on 2D/cube
* textures with sufficiently small immediate indices. Anything else
* needs a complete texture op. */
static void
bi_emit_texs(bi_builder *b, nir_tex_instr *instr)
{
int coord_idx = nir_tex_instr_src_index(instr, nir_tex_src_coord);
assert(coord_idx >= 0);
bi_index coords = bi_src_index(&instr->src[coord_idx].src);
if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
bi_index face, s, t;
bi_emit_cube_coord(b, coords, &face, &s, &t);
bi_texs_cube_to(b, instr->def.bit_size, bi_def_index(&instr->def), s, t,
face, instr->sampler_index, instr->texture_index);
} else {
bi_texs_2d_to(b, instr->def.bit_size, bi_def_index(&instr->def),
bi_extract(b, coords, 0), bi_extract(b, coords, 1),
instr->op != nir_texop_tex, /* zero LOD */
instr->sampler_index, instr->texture_index);
}
bi_split_def(b, &instr->def);
}
static bool
bi_is_simple_tex(nir_tex_instr *instr)
{
if (instr->op != nir_texop_tex && instr->op != nir_texop_txl)
return false;
if (instr->dest_type != nir_type_float32 &&
instr->dest_type != nir_type_float16)
return false;
if (instr->is_shadow || instr->is_array)
return false;
switch (instr->sampler_dim) {
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_EXTERNAL:
case GLSL_SAMPLER_DIM_RECT:
break;
case GLSL_SAMPLER_DIM_CUBE:
/* LOD can't be specified with TEXS_CUBE */
if (instr->op == nir_texop_txl)
return false;
break;
default:
return false;
}
for (unsigned i = 0; i < instr->num_srcs; ++i) {
if (instr->src[i].src_type != nir_tex_src_lod &&
instr->src[i].src_type != nir_tex_src_coord)
return false;
}
/* Indices need to fit in provided bits */
unsigned idx_bits = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE ? 2 : 3;
if (MAX2(instr->sampler_index, instr->texture_index) >= (1 << idx_bits))
return false;
int lod_idx = nir_tex_instr_src_index(instr, nir_tex_src_lod);
if (lod_idx < 0)
return true;
nir_src lod = instr->src[lod_idx].src;
return nir_src_is_const(lod) && nir_src_as_uint(lod) == 0;
}
static void
bi_emit_tex(bi_builder *b, nir_tex_instr *instr)
{
/* If txf is used, we assume there is a valid sampler bound at index 0. Use
* it for txf operations, since there may be no other valid samplers. This is
* a workaround: txf does not require a sampler in NIR (so sampler_index is
* undefined) but we need one in the hardware. This is ABI with the driver.
*
* On Valhall, as the descriptor table is encoded in the index, this should
* be handled by the driver.
*/
if (!nir_tex_instr_need_sampler(instr) && b->shader->arch < 9)
instr->sampler_index = 0;
if (b->shader->arch >= 9)
bi_emit_tex_valhall(b, instr);
else if (bi_is_simple_tex(instr))
bi_emit_texs(b, instr);
else
bi_emit_texc(b, instr);
}
static void
bi_emit_phi(bi_builder *b, nir_phi_instr *instr)
{
unsigned nr_srcs = exec_list_length(&instr->srcs);
bi_instr *I = bi_phi_to(b, bi_def_index(&instr->def), nr_srcs);
/* Deferred */
I->phi = instr;
}
/* Look up the AGX block corresponding to a given NIR block. Used when
* translating phi nodes after emitting all blocks.
*/
static bi_block *
bi_from_nir_block(bi_context *ctx, nir_block *block)
{
return ctx->indexed_nir_blocks[block->index];
}
static void
bi_emit_phi_deferred(bi_context *ctx, bi_block *block, bi_instr *I)
{
nir_phi_instr *phi = I->phi;
/* Guaranteed by lower_phis_to_scalar */
assert(phi->def.num_components == 1);
nir_foreach_phi_src(src, phi) {
bi_block *pred = bi_from_nir_block(ctx, src->pred);
unsigned i = bi_predecessor_index(block, pred);
assert(i < I->nr_srcs);
I->src[i] = bi_src_index(&src->src);
}
I->phi = NULL;
}
static void
bi_emit_phis_deferred(bi_context *ctx)
{
bi_foreach_block(ctx, block) {
bi_foreach_instr_in_block(block, I) {
if (I->op == BI_OPCODE_PHI)
bi_emit_phi_deferred(ctx, block, I);
}
}
}
static void
bi_emit_instr(bi_builder *b, struct nir_instr *instr)
{
switch (instr->type) {
case nir_instr_type_load_const:
bi_emit_load_const(b, nir_instr_as_load_const(instr));
break;
case nir_instr_type_intrinsic:
bi_emit_intrinsic(b, nir_instr_as_intrinsic(instr));
break;
case nir_instr_type_alu:
bi_emit_alu(b, nir_instr_as_alu(instr));
break;
case nir_instr_type_tex:
bi_emit_tex(b, nir_instr_as_tex(instr));
break;
case nir_instr_type_jump:
bi_emit_jump(b, nir_instr_as_jump(instr));
break;
case nir_instr_type_phi:
bi_emit_phi(b, nir_instr_as_phi(instr));
break;
default:
unreachable("should've been lowered");
}
}
static bi_block *
create_empty_block(bi_context *ctx)
{
bi_block *blk = rzalloc(ctx, bi_block);
util_dynarray_init(&blk->predecessors, blk);
return blk;
}
static bi_block *
emit_block(bi_context *ctx, nir_block *block)
{
if (ctx->after_block) {
ctx->current_block = ctx->after_block;
ctx->after_block = NULL;
} else {
ctx->current_block = create_empty_block(ctx);
}
list_addtail(&ctx->current_block->link, &ctx->blocks);
list_inithead(&ctx->current_block->instructions);
bi_builder _b = bi_init_builder(ctx, bi_after_block(ctx->current_block));
ctx->indexed_nir_blocks[block->index] = ctx->current_block;
nir_foreach_instr(instr, block) {
bi_emit_instr(&_b, instr);
}
return ctx->current_block;
}
static void
emit_if(bi_context *ctx, nir_if *nif)
{
bi_block *before_block = ctx->current_block;
/* Speculatively emit the branch, but we can't fill it in until later */
bi_builder _b = bi_init_builder(ctx, bi_after_block(ctx->current_block));
bi_instr *then_branch =
bi_branchz_i16(&_b, bi_half(bi_src_index(&nif->condition), false),
bi_zero(), BI_CMPF_EQ);
/* Emit the two subblocks. */
bi_block *then_block = emit_cf_list(ctx, &nif->then_list);
bi_block *end_then_block = ctx->current_block;
/* Emit second block */
bi_block *else_block = emit_cf_list(ctx, &nif->else_list);
bi_block *end_else_block = ctx->current_block;
ctx->after_block = create_empty_block(ctx);
/* Now that we have the subblocks emitted, fix up the branches */
assert(then_block);
assert(else_block);
then_branch->branch_target = else_block;
/* Emit a jump from the end of the then block to the end of the else */
_b.cursor = bi_after_block(end_then_block);
bi_instr *then_exit = bi_jump(&_b, bi_zero());
then_exit->branch_target = ctx->after_block;
bi_block_add_successor(end_then_block, then_exit->branch_target);
bi_block_add_successor(end_else_block, ctx->after_block); /* fallthrough */
bi_block_add_successor(before_block,
then_branch->branch_target); /* then_branch */
bi_block_add_successor(before_block, then_block); /* fallthrough */
}
static void
emit_loop(bi_context *ctx, nir_loop *nloop)
{
assert(!nir_loop_has_continue_construct(nloop));
/* Remember where we are */
bi_block *start_block = ctx->current_block;
bi_block *saved_break = ctx->break_block;
bi_block *saved_continue = ctx->continue_block;
ctx->continue_block = create_empty_block(ctx);
ctx->break_block = create_empty_block(ctx);
ctx->after_block = ctx->continue_block;
ctx->after_block->loop_header = true;
/* Emit the body itself */
emit_cf_list(ctx, &nloop->body);
/* Branch back to loop back */
bi_builder _b = bi_init_builder(ctx, bi_after_block(ctx->current_block));
bi_instr *I = bi_jump(&_b, bi_zero());
I->branch_target = ctx->continue_block;
bi_block_add_successor(start_block, ctx->continue_block);
bi_block_add_successor(ctx->current_block, ctx->continue_block);
ctx->after_block = ctx->break_block;
/* Pop off */
ctx->break_block = saved_break;
ctx->continue_block = saved_continue;
++ctx->loop_count;
}
static bi_block *
emit_cf_list(bi_context *ctx, struct exec_list *list)
{
bi_block *start_block = NULL;
foreach_list_typed(nir_cf_node, node, node, list) {
switch (node->type) {
case nir_cf_node_block: {
bi_block *block = emit_block(ctx, nir_cf_node_as_block(node));
if (!start_block)
start_block = block;
break;
}
case nir_cf_node_if:
emit_if(ctx, nir_cf_node_as_if(node));
break;
case nir_cf_node_loop:
emit_loop(ctx, nir_cf_node_as_loop(node));
break;
default:
unreachable("Unknown control flow");
}
}
return start_block;
}
/* shader-db stuff */
struct bi_stats {
unsigned nr_clauses, nr_tuples, nr_ins;
unsigned nr_arith, nr_texture, nr_varying, nr_ldst;
};
static void
bi_count_tuple_stats(bi_clause *clause, bi_tuple *tuple, struct bi_stats *stats)
{
/* Count instructions */
stats->nr_ins += (tuple->fma ? 1 : 0) + (tuple->add ? 1 : 0);
/* Non-message passing tuples are always arithmetic */
if (tuple->add != clause->message) {
stats->nr_arith++;
return;
}
/* Message + FMA we'll count as arithmetic _and_ message */
if (tuple->fma)
stats->nr_arith++;
switch (clause->message_type) {
case BIFROST_MESSAGE_VARYING:
/* Check components interpolated */
stats->nr_varying +=
(clause->message->vecsize + 1) *
(bi_is_regfmt_16(clause->message->register_format) ? 1 : 2);
break;
case BIFROST_MESSAGE_VARTEX:
/* 2 coordinates, fp32 each */
stats->nr_varying += (2 * 2);
FALLTHROUGH;
case BIFROST_MESSAGE_TEX:
stats->nr_texture++;
break;
case BIFROST_MESSAGE_ATTRIBUTE:
case BIFROST_MESSAGE_LOAD:
case BIFROST_MESSAGE_STORE:
case BIFROST_MESSAGE_ATOMIC:
stats->nr_ldst++;
break;
case BIFROST_MESSAGE_NONE:
case BIFROST_MESSAGE_BARRIER:
case BIFROST_MESSAGE_BLEND:
case BIFROST_MESSAGE_TILE:
case BIFROST_MESSAGE_Z_STENCIL:
case BIFROST_MESSAGE_ATEST:
case BIFROST_MESSAGE_JOB:
case BIFROST_MESSAGE_64BIT:
/* Nothing to do */
break;
};
}
/*
* v7 allows preloading LD_VAR or VAR_TEX messages that must complete before the
* shader completes. These costs are not accounted for in the general cycle
* counts, so this function calculates the effective cost of these messages, as
* if they were executed by shader code.
*/
static unsigned
bi_count_preload_cost(bi_context *ctx)
{
/* Units: 1/16 of a normalized cycle, assuming that we may interpolate
* 16 fp16 varying components per cycle or fetch two texels per cycle.
*/
unsigned cost = 0;
for (unsigned i = 0; i < ARRAY_SIZE(ctx->info.bifrost->messages); ++i) {
struct bifrost_message_preload msg = ctx->info.bifrost->messages[i];
if (msg.enabled && msg.texture) {
/* 2 coordinate, 2 half-words each, plus texture */
cost += 12;
} else if (msg.enabled) {
cost += (msg.num_components * (msg.fp16 ? 1 : 2));
}
}
return cost;
}
static const char *
bi_shader_stage_name(bi_context *ctx)
{
if (ctx->idvs == BI_IDVS_VARYING)
return "MESA_SHADER_VARYING";
else if (ctx->idvs == BI_IDVS_POSITION)
return "MESA_SHADER_POSITION";
else if (ctx->inputs->is_blend)
return "MESA_SHADER_BLEND";
else
return gl_shader_stage_name(ctx->stage);
}
static char *
bi_print_stats(bi_context *ctx, unsigned size)
{
struct bi_stats stats = {0};
/* Count instructions, clauses, and tuples. Also attempt to construct
* normalized execution engine cycle counts, using the following ratio:
*
* 24 arith tuples/cycle
* 2 texture messages/cycle
* 16 x 16-bit varying channels interpolated/cycle
* 1 load store message/cycle
*
* These numbers seem to match Arm Mobile Studio's heuristic. The real
* cycle counts are surely more complicated.
*/
bi_foreach_block(ctx, block) {
bi_foreach_clause_in_block(block, clause) {
stats.nr_clauses++;
stats.nr_tuples += clause->tuple_count;
for (unsigned i = 0; i < clause->tuple_count; ++i)
bi_count_tuple_stats(clause, &clause->tuples[i], &stats);
}
}
float cycles_arith = ((float)stats.nr_arith) / 24.0;
float cycles_texture = ((float)stats.nr_texture) / 2.0;
float cycles_varying = ((float)stats.nr_varying) / 16.0;
float cycles_ldst = ((float)stats.nr_ldst) / 1.0;
float cycles_message = MAX3(cycles_texture, cycles_varying, cycles_ldst);
float cycles_bound = MAX2(cycles_arith, cycles_message);
/* Thread count and register pressure are traded off only on v7 */
bool full_threads = (ctx->arch == 7 && ctx->info.work_reg_count <= 32);
unsigned nr_threads = full_threads ? 2 : 1;
/* Dump stats */
char *str = ralloc_asprintf(
NULL,
"%s shader: "
"%u inst, %u tuples, %u clauses, "
"%f cycles, %f arith, %f texture, %f vary, %f ldst, "
"%u quadwords, %u threads",
bi_shader_stage_name(ctx), stats.nr_ins, stats.nr_tuples,
stats.nr_clauses, cycles_bound, cycles_arith, cycles_texture,
cycles_varying, cycles_ldst, size / 16, nr_threads);
if (ctx->arch == 7) {
ralloc_asprintf_append(&str, ", %u preloads", bi_count_preload_cost(ctx));
}
ralloc_asprintf_append(&str, ", %u loops, %u:%u spills:fills",
ctx->loop_count, ctx->spills, ctx->fills);
return str;
}
static char *
va_print_stats(bi_context *ctx, unsigned size)
{
unsigned nr_ins = 0;
struct va_stats stats = {0};
/* Count instructions */
bi_foreach_instr_global(ctx, I) {
nr_ins++;
va_count_instr_stats(I, &stats);
}
/* Mali G78 peak performance:
*
* 64 FMA instructions per cycle
* 64 CVT instructions per cycle
* 16 SFU instructions per cycle
* 8 x 32-bit varying channels interpolated per cycle
* 4 texture instructions per cycle
* 1 load/store operation per cycle
*/
float cycles_fma = ((float)stats.fma) / 64.0;
float cycles_cvt = ((float)stats.cvt) / 64.0;
float cycles_sfu = ((float)stats.sfu) / 16.0;
float cycles_v = ((float)stats.v) / 16.0;
float cycles_t = ((float)stats.t) / 4.0;
float cycles_ls = ((float)stats.ls) / 1.0;
/* Calculate the bound */
float cycles = MAX2(MAX3(cycles_fma, cycles_cvt, cycles_sfu),
MAX3(cycles_v, cycles_t, cycles_ls));
/* Thread count and register pressure are traded off */
unsigned nr_threads = (ctx->info.work_reg_count <= 32) ? 2 : 1;
/* Dump stats */
return ralloc_asprintf(NULL,
"%s shader: "
"%u inst, %f cycles, %f fma, %f cvt, %f sfu, %f v, "
"%f t, %f ls, %u quadwords, %u threads, %u loops, "
"%u:%u spills:fills",
bi_shader_stage_name(ctx), nr_ins, cycles, cycles_fma,
cycles_cvt, cycles_sfu, cycles_v, cycles_t, cycles_ls,
size / 16, nr_threads, ctx->loop_count, ctx->spills,
ctx->fills);
}
static int
glsl_type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
/* Split stores to memory. We don't split stores to vertex outputs, since
* nir_lower_io_to_temporaries will ensure there's only a single write.
*/
static bool
should_split_wrmask(const nir_instr *instr, UNUSED const void *data)
{
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
switch (intr->intrinsic) {
case nir_intrinsic_store_ssbo:
case nir_intrinsic_store_shared:
case nir_intrinsic_store_global:
case nir_intrinsic_store_scratch:
return true;
default:
return false;
}
}
/*
* Some operations are only available as 32-bit instructions. 64-bit floats are
* unsupported and ints are lowered with nir_lower_int64. Certain 8-bit and
* 16-bit instructions, however, are lowered here.
*/
static unsigned
bi_lower_bit_size(const nir_instr *instr, UNUSED void *data)
{
if (instr->type != nir_instr_type_alu)
return 0;
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_fexp2:
case nir_op_flog2:
case nir_op_fpow:
case nir_op_fsin:
case nir_op_fcos:
case nir_op_bit_count:
case nir_op_bitfield_reverse:
return (nir_src_bit_size(alu->src[0].src) == 32) ? 0 : 32;
default:
return 0;
}
}
/* Although Bifrost generally supports packed 16-bit vec2 and 8-bit vec4,
* transcendentals are an exception. Also shifts because of lane size mismatch
* (8-bit in Bifrost, 32-bit in NIR TODO - workaround!). Some conversions need
* to be scalarized due to type size. */
static uint8_t
bi_vectorize_filter(const nir_instr *instr, const void *data)
{
/* Defaults work for everything else */
if (instr->type != nir_instr_type_alu)
return 0;
const nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_frcp:
case nir_op_frsq:
case nir_op_ishl:
case nir_op_ishr:
case nir_op_ushr:
case nir_op_f2i16:
case nir_op_f2u16:
case nir_op_extract_u8:
case nir_op_extract_i8:
case nir_op_extract_u16:
case nir_op_extract_i16:
case nir_op_insert_u16:
return 1;
default:
break;
}
/* Vectorized instructions cannot write more than 32-bit */
int dst_bit_size = alu->def.bit_size;
if (dst_bit_size == 16)
return 2;
else
return 1;
}
static bool
bi_scalarize_filter(const nir_instr *instr, const void *data)
{
if (instr->type != nir_instr_type_alu)
return false;
const nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_pack_uvec2_to_uint:
case nir_op_pack_uvec4_to_uint:
return false;
default:
return true;
}
}
/* Ensure we write exactly 4 components */
static nir_def *
bifrost_nir_valid_channel(nir_builder *b, nir_def *in, unsigned channel,
unsigned first, unsigned mask)
{
if (!(mask & BITFIELD_BIT(channel)))
channel = first;
return nir_channel(b, in, channel);
}
/* Lower fragment store_output instructions to always write 4 components,
* matching the hardware semantic. This may require additional moves. Skipping
* these moves is possible in theory, but invokes undefined behaviour in the
* compiler. The DDK inserts these moves, so we will as well. */
static bool
bifrost_nir_lower_blend_components(struct nir_builder *b,
nir_intrinsic_instr *intr, void *data)
{
if (intr->intrinsic != nir_intrinsic_store_output)
return false;
nir_def *in = intr->src[0].ssa;
unsigned first = nir_intrinsic_component(intr);
unsigned mask = nir_intrinsic_write_mask(intr);
assert(first == 0 && "shouldn't get nonzero components");
/* Nothing to do */
if (mask == BITFIELD_MASK(4))
return false;
b->cursor = nir_before_instr(&intr->instr);
/* Replicate the first valid component instead */
nir_def *replicated =
nir_vec4(b, bifrost_nir_valid_channel(b, in, 0, first, mask),
bifrost_nir_valid_channel(b, in, 1, first, mask),
bifrost_nir_valid_channel(b, in, 2, first, mask),
bifrost_nir_valid_channel(b, in, 3, first, mask));
/* Rewrite to use our replicated version */
nir_src_rewrite(&intr->src[0], replicated);
nir_intrinsic_set_component(intr, 0);
nir_intrinsic_set_write_mask(intr, 0xF);
intr->num_components = 4;
return true;
}
static nir_mem_access_size_align
mem_access_size_align_cb(nir_intrinsic_op intrin, uint8_t bytes,
uint8_t bit_size, uint32_t align_mul,
uint32_t align_offset, bool offset_is_const,
enum gl_access_qualifier access, const void *cb_data)
{
uint32_t align = nir_combined_align(align_mul, align_offset);
assert(util_is_power_of_two_nonzero(align));
/* No more than 16 bytes at a time. */
bytes = MIN2(bytes, 16);
/* If the number of bytes is a multiple of 4, use 32-bit loads. Else if it's
* a multiple of 2, use 16-bit loads. Else use 8-bit loads.
*
* But if we're only aligned to 1 byte, use 8-bit loads. If we're only
* aligned to 2 bytes, use 16-bit loads, unless we needed 8-bit loads due to
* the size.
*/
if ((bytes & 1) || (align == 1))
bit_size = 8;
else if ((bytes & 2) || (align == 2))
bit_size = 16;
else if (bit_size >= 32)
bit_size = 32;
unsigned num_comps = MIN2(bytes / (bit_size / 8), 4);
/* Push constants require 32-bit loads. */
if (intrin == nir_intrinsic_load_push_constant) {
if (align_mul >= 4) {
/* If align_mul is bigger than 4 we can use align_offset to find
* the exact number of words we need to read.
*/
num_comps = DIV_ROUND_UP((align_offset % 4) + bytes, 4);
} else {
/* If bytes is aligned on 32-bit, the access might still cross one
* word at the beginning, and one word at the end. If bytes is not
* aligned on 32-bit, the extra two words should cover for both the
* size and offset mis-alignment.
*/
num_comps = (bytes / 4) + 2;
}
bit_size = MAX2(bit_size, 32);
align = 4;
} else {
align = bit_size / 8;
}
return (nir_mem_access_size_align){
.num_components = num_comps,
.bit_size = bit_size,
.align = align,
.shift = nir_mem_access_shift_method_scalar,
};
}
static bool
mem_vectorize_cb(unsigned align_mul, unsigned align_offset, unsigned bit_size,
unsigned num_components, int64_t hole_size,
nir_intrinsic_instr *low, nir_intrinsic_instr *high,
void *data)
{
if (hole_size > 0)
return false;
/* Must be aligned to the size of the load */
unsigned align = nir_combined_align(align_mul, align_offset);
if ((bit_size / 8) > align)
return false;
if (num_components > 4)
return false;
if (bit_size > 32)
return false;
return true;
}
static void
bi_optimize_nir(nir_shader *nir, unsigned gpu_id, bool is_blend)
{
NIR_PASS(_, nir, nir_opt_shrink_stores, true);
bool progress;
do {
progress = false;
NIR_PASS(progress, nir, nir_lower_vars_to_ssa);
NIR_PASS(progress, nir, nir_lower_wrmasks, should_split_wrmask, NULL);
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_remove_phis);
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(progress, nir, nir_opt_dead_cf);
NIR_PASS(progress, nir, nir_opt_cse);
NIR_PASS(progress, nir, nir_opt_peephole_select, 64, false, true);
NIR_PASS(progress, nir, nir_opt_algebraic);
NIR_PASS(progress, nir, nir_opt_constant_folding);
NIR_PASS(progress, nir, nir_opt_undef);
NIR_PASS(progress, nir, nir_lower_undef_to_zero);
NIR_PASS(progress, nir, nir_opt_shrink_vectors, false);
NIR_PASS(progress, nir, nir_opt_loop_unroll);
} while (progress);
NIR_PASS(
progress, nir, nir_opt_load_store_vectorize,
&(const nir_load_store_vectorize_options){
.modes = nir_var_mem_global | nir_var_mem_shared | nir_var_shader_temp,
.callback = mem_vectorize_cb,
});
NIR_PASS(progress, nir, nir_lower_pack);
/* nir_lower_pack can generate split operations, execute algebraic again to
* handle them */
NIR_PASS(progress, nir, nir_opt_algebraic);
/* TODO: Why is 64-bit getting rematerialized?
* KHR-GLES31.core.shader_image_load_store.basic-allTargets-atomicFS */
NIR_PASS(progress, nir, nir_lower_int64);
/* We need to cleanup after each iteration of late algebraic
* optimizations, since otherwise NIR can produce weird edge cases
* (like fneg of a constant) which we don't handle */
bool late_algebraic = true;
while (late_algebraic) {
late_algebraic = false;
NIR_PASS(late_algebraic, nir, nir_opt_algebraic_late);
NIR_PASS(progress, nir, nir_opt_constant_folding);
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(progress, nir, nir_opt_cse);
}
/* This opt currently helps on Bifrost but not Valhall */
if (gpu_id < 0x9000)
NIR_PASS(progress, nir, bifrost_nir_opt_boolean_bitwise);
NIR_PASS(progress, nir, nir_lower_alu_to_scalar, bi_scalarize_filter, NULL);
NIR_PASS(progress, nir, nir_opt_vectorize, bi_vectorize_filter, NULL);
NIR_PASS(progress, nir, nir_lower_bool_to_bitsize);
/* Prepass to simplify instruction selection */
late_algebraic = false;
NIR_PASS(late_algebraic, nir, bifrost_nir_lower_algebraic_late);
while (late_algebraic) {
late_algebraic = false;
NIR_PASS(late_algebraic, nir, nir_opt_algebraic_late);
NIR_PASS(progress, nir, nir_opt_constant_folding);
NIR_PASS(progress, nir, nir_copy_prop);
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(progress, nir, nir_opt_cse);
}
NIR_PASS(progress, nir, nir_lower_load_const_to_scalar);
NIR_PASS(progress, nir, nir_opt_dce);
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
NIR_PASS(_, nir, nir_shader_intrinsics_pass,
bifrost_nir_lower_blend_components, nir_metadata_control_flow,
NULL);
}
/* Backend scheduler is purely local, so do some global optimizations
* to reduce register pressure. */
nir_move_options move_all = nir_move_const_undef | nir_move_load_ubo |
nir_move_load_input | nir_move_comparisons |
nir_move_copies | nir_move_load_ssbo;
NIR_PASS(_, nir, nir_opt_sink, move_all);
NIR_PASS(_, nir, nir_opt_move, move_all);
/* We might lower attribute, varying, and image indirects. Use the
* gathered info to skip the extra analysis in the happy path. */
bool any_indirects = nir->info.inputs_read_indirectly ||
nir->info.outputs_accessed_indirectly ||
nir->info.patch_inputs_read_indirectly ||
nir->info.patch_outputs_accessed_indirectly ||
nir->info.images_used[0];
if (any_indirects) {
nir_divergence_analysis(nir);
NIR_PASS(_, nir, bi_lower_divergent_indirects,
pan_subgroup_size(pan_arch(gpu_id)));
}
}
static void
bi_opt_post_ra(bi_context *ctx)
{
bi_foreach_instr_global_safe(ctx, ins) {
if (ins->op == BI_OPCODE_MOV_I32 &&
bi_is_equiv(ins->dest[0], ins->src[0]))
bi_remove_instruction(ins);
}
}
/* Dead code elimination for branches at the end of a block - only one branch
* per block is legal semantically, but unreachable jumps can be generated.
* Likewise on Bifrost we can generate jumps to the terminal block which need
* to be lowered away to a jump to #0x0, which induces successful termination.
* That trick doesn't work on Valhall, which needs a NOP inserted in the
* terminal block instead.
*/
static void
bi_lower_branch(bi_context *ctx, bi_block *block)
{
bool cull_terminal = (ctx->arch <= 8);
bool branched = false;
bi_foreach_instr_in_block_safe(block, ins) {
if (!ins->branch_target)
continue;
if (branched) {
bi_remove_instruction(ins);
continue;
}
branched = true;
if (!bi_is_terminal_block(ins->branch_target))
continue;
if (cull_terminal)
ins->branch_target = NULL;
else if (ins->branch_target)
ins->branch_target->needs_nop = true;
}
}
static void
bi_pack_clauses(bi_context *ctx, struct util_dynarray *binary, unsigned offset)
{
unsigned final_clause = bi_pack(ctx, binary);
/* If we need to wait for ATEST or BLEND in the first clause, pass the
* corresponding bits through to the renderer state descriptor */
bi_block *first_block = list_first_entry(&ctx->blocks, bi_block, link);
bi_clause *first_clause = bi_next_clause(ctx, first_block, NULL);
unsigned first_deps = first_clause ? first_clause->dependencies : 0;
ctx->info.bifrost->wait_6 = (first_deps & (1 << 6));
ctx->info.bifrost->wait_7 = (first_deps & (1 << 7));
/* Pad the shader with enough zero bytes to trick the prefetcher,
* unless we're compiling an empty shader (in which case we don't pad
* so the size remains 0) */
unsigned prefetch_size = BIFROST_SHADER_PREFETCH - final_clause;
if (binary->size - offset) {
memset(util_dynarray_grow(binary, uint8_t, prefetch_size), 0,
prefetch_size);
}
}
/*
* Build a bit mask of varyings (by location) that are flatshaded. This
* information is needed by lower_mediump_io, as we don't yet support 16-bit
* flat varyings.
*
* Also varyings that are used as texture coordinates should be kept at fp32 so
* the texture instruction may be promoted to VAR_TEX. In general this is a good
* idea, as fp16 texture coordinates are not supported by the hardware and are
* usually inappropriate. (There are both relevant CTS bugs here, even.)
*
* TODO: If we compacted the varyings with some fixup code in the vertex shader,
* we could implement 16-bit flat varyings. Consider if this case matters.
*
* TODO: The texture coordinate handling could be less heavyhanded.
*/
static bool
bi_gather_texcoords(nir_builder *b, nir_instr *instr, void *data)
{
uint64_t *mask = data;
if (instr->type != nir_instr_type_tex)
return false;
nir_tex_instr *tex = nir_instr_as_tex(instr);
int coord_idx = nir_tex_instr_src_index(tex, nir_tex_src_coord);
if (coord_idx < 0)
return false;
nir_src src = tex->src[coord_idx].src;
nir_scalar x = nir_scalar_resolved(src.ssa, 0);
nir_scalar y = nir_scalar_resolved(src.ssa, 1);
if (x.def != y.def)
return false;
nir_instr *parent = x.def->parent_instr;
if (parent->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(parent);
if (intr->intrinsic != nir_intrinsic_load_interpolated_input)
return false;
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
*mask |= BITFIELD64_BIT(sem.location);
return false;
}
static uint64_t
bi_fp32_varying_mask(nir_shader *nir)
{
uint64_t mask = 0;
assert(nir->info.stage == MESA_SHADER_FRAGMENT);
nir_foreach_shader_in_variable(var, nir) {
if (var->data.interpolation == INTERP_MODE_FLAT)
mask |= BITFIELD64_BIT(var->data.location);
}
nir_shader_instructions_pass(nir, bi_gather_texcoords, nir_metadata_all,
&mask);
return mask;
}
static bool
bi_lower_sample_mask_writes(nir_builder *b, nir_intrinsic_instr *intr,
void *data)
{
if (intr->intrinsic != nir_intrinsic_store_output)
return false;
assert(b->shader->info.stage == MESA_SHADER_FRAGMENT);
if (nir_intrinsic_io_semantics(intr).location != FRAG_RESULT_SAMPLE_MASK)
return false;
b->cursor = nir_before_instr(&intr->instr);
nir_def *orig = nir_load_sample_mask(b);
nir_src_rewrite(&intr->src[0], nir_iand(b, orig, intr->src[0].ssa));
return true;
}
static bool
bi_lower_load_output(nir_builder *b, nir_intrinsic_instr *intr,
UNUSED void *data)
{
if (intr->intrinsic != nir_intrinsic_load_output)
return false;
unsigned loc = nir_intrinsic_io_semantics(intr).location;
assert(loc >= FRAG_RESULT_DATA0);
unsigned rt = loc - FRAG_RESULT_DATA0;
b->cursor = nir_before_instr(&intr->instr);
nir_def *conversion = nir_load_rt_conversion_pan(
b, .base = rt, .src_type = nir_intrinsic_dest_type(intr));
nir_def *lowered = nir_load_converted_output_pan(
b, intr->def.num_components, intr->def.bit_size, conversion,
.dest_type = nir_intrinsic_dest_type(intr),
.io_semantics = nir_intrinsic_io_semantics(intr));
nir_def_rewrite_uses(&intr->def, lowered);
return true;
}
bool
bifrost_nir_lower_load_output(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_FRAGMENT);
return nir_shader_intrinsics_pass(
nir, bi_lower_load_output,
nir_metadata_control_flow, NULL);
}
void
bifrost_preprocess_nir(nir_shader *nir, unsigned gpu_id)
{
/* Lower gl_Position pre-optimisation, but after lowering vars to ssa
* (so we don't accidentally duplicate the epilogue since mesa/st has
* messed with our I/O quite a bit already) */
NIR_PASS(_, nir, nir_lower_vars_to_ssa);
if (nir->info.stage == MESA_SHADER_VERTEX) {
if (pan_arch(gpu_id) <= 7)
NIR_PASS(_, nir, pan_nir_lower_vertex_id);
NIR_PASS(_, nir, nir_lower_viewport_transform);
NIR_PASS(_, nir, nir_lower_point_size, 1.0, 0.0);
nir_variable *psiz = nir_find_variable_with_location(
nir, nir_var_shader_out, VARYING_SLOT_PSIZ);
if (psiz != NULL)
psiz->data.precision = GLSL_PRECISION_MEDIUM;
}
/* Get rid of any global vars before we lower to scratch. */
NIR_PASS(_, nir, nir_lower_global_vars_to_local);
/* Valhall introduces packed thread local storage, which improves cache
* locality of TLS access. However, access to packed TLS cannot
* straddle 16-byte boundaries. As such, when packed TLS is in use
* (currently unconditional for Valhall), we force vec4 alignment for
* scratch access.
*/
glsl_type_size_align_func vars_to_scratch_size_align_func =
(gpu_id >= 0x9000) ? glsl_get_vec4_size_align_bytes
: glsl_get_natural_size_align_bytes;
/* Lower large arrays to scratch and small arrays to bcsel */
NIR_PASS(_, nir, nir_lower_vars_to_scratch, nir_var_function_temp, 256,
vars_to_scratch_size_align_func, vars_to_scratch_size_align_func);
NIR_PASS(_, nir, nir_lower_indirect_derefs, nir_var_function_temp, ~0);
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_lower_var_copies);
NIR_PASS(_, nir, nir_lower_vars_to_ssa);
NIR_PASS(_, nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
glsl_type_size, nir_lower_io_use_interpolated_input_intrinsics);
if (nir->info.stage == MESA_SHADER_VERTEX)
NIR_PASS_V(nir, pan_nir_lower_noperspective_vs);
if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, pan_nir_lower_noperspective_fs);
/* nir_lower[_explicit]_io is lazy and emits mul+add chains even for
* offsets it could figure out are constant. Do some constant folding
* before bifrost_nir_lower_store_component below.
*/
NIR_PASS(_, nir, nir_opt_constant_folding);
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
NIR_PASS(_, nir, nir_lower_mediump_io,
nir_var_shader_in | nir_var_shader_out,
~bi_fp32_varying_mask(nir), false);
NIR_PASS(_, nir, nir_shader_intrinsics_pass, bi_lower_sample_mask_writes,
nir_metadata_control_flow, NULL);
NIR_PASS(_, nir, bifrost_nir_lower_load_output);
} else if (nir->info.stage == MESA_SHADER_VERTEX) {
if (gpu_id >= 0x9000) {
NIR_PASS(_, nir, nir_lower_mediump_io, nir_var_shader_out,
BITFIELD64_BIT(VARYING_SLOT_PSIZ), false);
}
NIR_PASS(_, nir, pan_nir_lower_store_component);
}
nir_lower_mem_access_bit_sizes_options mem_size_options = {
.modes = nir_var_mem_ubo | nir_var_mem_push_const | nir_var_mem_ssbo |
nir_var_mem_constant | nir_var_mem_task_payload |
nir_var_shader_temp | nir_var_function_temp |
nir_var_mem_global | nir_var_mem_shared,
.callback = mem_access_size_align_cb,
};
NIR_PASS(_, nir, nir_lower_mem_access_bit_sizes, &mem_size_options);
nir_lower_ssbo_options ssbo_opts = {
.native_loads = pan_arch(gpu_id) >= 9,
.native_offset = pan_arch(gpu_id) >= 9,
};
NIR_PASS(_, nir, nir_lower_ssbo, &ssbo_opts);
NIR_PASS(_, nir, pan_lower_sample_pos);
NIR_PASS(_, nir, nir_lower_bit_size, bi_lower_bit_size, NULL);
NIR_PASS(_, nir, nir_lower_64bit_phis);
NIR_PASS(_, nir, pan_lower_helper_invocation);
NIR_PASS(_, nir, nir_lower_int64);
NIR_PASS(_, nir, nir_opt_idiv_const, 8);
NIR_PASS(_, nir, nir_lower_idiv,
&(nir_lower_idiv_options){.allow_fp16 = true});
NIR_PASS(_, nir, nir_lower_tex,
&(nir_lower_tex_options){
.lower_txs_lod = true,
.lower_txp = ~0,
.lower_tg4_broadcom_swizzle = true,
.lower_txd_cube_map = true,
.lower_invalid_implicit_lod = true,
.lower_index_to_offset = true,
});
NIR_PASS(_, nir, nir_lower_image_atomics_to_global);
/* on bifrost, lower MSAA load/stores to 3D load/stores */
if (pan_arch(gpu_id) < 9)
NIR_PASS(_, nir, pan_nir_lower_image_ms);
NIR_PASS(_, nir, nir_lower_alu_to_scalar, bi_scalarize_filter, NULL);
NIR_PASS(_, nir, nir_lower_load_const_to_scalar);
NIR_PASS(_, nir, nir_lower_phis_to_scalar, true);
NIR_PASS(_, nir, nir_lower_flrp, 16 | 32 | 64, false /* always_precise */);
NIR_PASS(_, nir, nir_lower_var_copies);
NIR_PASS(_, nir, nir_lower_alu);
NIR_PASS(_, nir, nir_lower_frag_coord_to_pixel_coord);
NIR_PASS(_, nir, pan_nir_lower_frag_coord_zw);
}
static bi_context *
bi_compile_variant_nir(nir_shader *nir,
const struct panfrost_compile_inputs *inputs,
struct util_dynarray *binary, struct bi_shader_info info,
enum bi_idvs_mode idvs)
{
bi_context *ctx = rzalloc(NULL, bi_context);
/* There may be another program in the dynarray, start at the end */
unsigned offset = binary->size;
ctx->inputs = inputs;
ctx->nir = nir;
ctx->stage = nir->info.stage;
ctx->quirks = bifrost_get_quirks(inputs->gpu_id);
ctx->arch = pan_arch(inputs->gpu_id);
ctx->info = info;
ctx->idvs = idvs;
ctx->malloc_idvs = (ctx->arch >= 9) && !inputs->no_idvs;
if (idvs != BI_IDVS_NONE) {
/* Specializing shaders for IDVS is destructive, so we need to
* clone. However, the last (second) IDVS shader does not need
* to be preserved so we can skip cloning that one.
*/
if (offset == 0)
ctx->nir = nir = nir_shader_clone(ctx, nir);
NIR_PASS(_, nir, nir_shader_instructions_pass,
bifrost_nir_specialize_idvs, nir_metadata_control_flow, &idvs);
/* After specializing, clean up the mess */
bool progress = true;
while (progress) {
progress = false;
NIR_PASS(progress, nir, nir_opt_dce);
NIR_PASS(progress, nir, nir_opt_dead_cf);
}
}
/* If nothing is pushed, all UBOs need to be uploaded */
ctx->ubo_mask = ~0;
list_inithead(&ctx->blocks);
bool skip_internal = nir->info.internal;
skip_internal &= !(bifrost_debug & BIFROST_DBG_INTERNAL);
if (bifrost_debug & BIFROST_DBG_SHADERS && !skip_internal) {
nir_print_shader(nir, stdout);
}
ctx->allocated_vec = _mesa_hash_table_u64_create(ctx);
nir_foreach_function_impl(impl, nir) {
nir_index_blocks(impl);
ctx->indexed_nir_blocks =
rzalloc_array(ctx, bi_block *, impl->num_blocks);
ctx->ssa_alloc += impl->ssa_alloc;
emit_cf_list(ctx, &impl->body);
bi_emit_phis_deferred(ctx);
break; /* TODO: Multi-function shaders */
}
/* Index blocks now that we're done emitting */
bi_foreach_block(ctx, block) {
block->index = ctx->num_blocks++;
}
bi_validate(ctx, "NIR -> BIR");
/* If the shader doesn't write any colour or depth outputs, it may
* still need an ATEST at the very end! */
bool need_dummy_atest = (ctx->stage == MESA_SHADER_FRAGMENT) &&
!ctx->emitted_atest && !bi_skip_atest(ctx, false);
if (need_dummy_atest) {
bi_block *end = list_last_entry(&ctx->blocks, bi_block, link);
bi_builder b = bi_init_builder(ctx, bi_after_block(end));
bi_emit_atest(&b, bi_zero());
}
bool optimize = !(bifrost_debug & BIFROST_DBG_NOOPT);
/* Runs before constant folding */
bi_lower_swizzle(ctx);
bi_validate(ctx, "Early lowering");
/* Runs before copy prop */
if (optimize && !ctx->inputs->no_ubo_to_push) {
bi_opt_push_ubo(ctx);
}
if (likely(optimize)) {
bi_opt_copy_prop(ctx);
while (bi_opt_constant_fold(ctx))
bi_opt_copy_prop(ctx);
bi_opt_mod_prop_forward(ctx);
bi_opt_mod_prop_backward(ctx);
/* Push LD_VAR_IMM/VAR_TEX instructions. Must run after
* mod_prop_backward to fuse VAR_TEX */
if (ctx->arch == 7 && ctx->stage == MESA_SHADER_FRAGMENT &&
!(bifrost_debug & BIFROST_DBG_NOPRELOAD)) {
bi_opt_dce(ctx, false);
bi_opt_message_preload(ctx);
bi_opt_copy_prop(ctx);
}
bi_opt_dce(ctx, false);
bi_opt_cse(ctx);
bi_opt_dce(ctx, false);
if (!ctx->inputs->no_ubo_to_push)
bi_opt_reorder_push(ctx);
bi_validate(ctx, "Optimization passes");
}
bi_lower_opt_instructions(ctx);
if (ctx->arch >= 9) {
va_optimize(ctx);
va_lower_isel(ctx);
bi_foreach_instr_global_safe(ctx, I) {
/* Phis become single moves so shouldn't be affected */
if (I->op == BI_OPCODE_PHI)
continue;
va_lower_constants(ctx, I);
bi_builder b = bi_init_builder(ctx, bi_before_instr(I));
va_repair_fau(&b, I);
}
/* We need to clean up after constant lowering */
if (likely(optimize)) {
bi_opt_cse(ctx);
bi_opt_dce(ctx, false);
}
bi_validate(ctx, "Valhall passes");
}
bi_foreach_block(ctx, block) {
bi_lower_branch(ctx, block);
}
if (bifrost_debug & BIFROST_DBG_SHADERS && !skip_internal)
bi_print_shader(ctx, stdout);
/* Analyze before register allocation to avoid false dependencies. The
* skip bit is a function of only the data flow graph and is invariant
* under valid scheduling. Helpers are only defined for fragment
* shaders, so this analysis is only required in fragment shaders.
*/
if (ctx->stage == MESA_SHADER_FRAGMENT) {
bi_opt_dce(ctx, false);
bi_analyze_helper_requirements(ctx);
}
/* Fuse TEXC after analyzing helper requirements so the analysis
* doesn't have to know about dual textures */
if (likely(optimize)) {
bi_opt_fuse_dual_texture(ctx);
}
/* Lower FAU after fusing dual texture, because fusing dual texture
* creates new immediates that themselves may need lowering.
*/
if (ctx->arch <= 8) {
bi_lower_fau(ctx);
}
/* Lowering FAU can create redundant moves. Run CSE+DCE to clean up. */
if (likely(optimize)) {
bi_opt_cse(ctx);
bi_opt_dce(ctx, false);
}
bi_validate(ctx, "Late lowering");
if (likely(!(bifrost_debug & BIFROST_DBG_NOPSCHED))) {
bi_pressure_schedule(ctx);
bi_validate(ctx, "Pre-RA scheduling");
}
bi_register_allocate(ctx);
if (likely(optimize))
bi_opt_post_ra(ctx);
if (bifrost_debug & BIFROST_DBG_SHADERS && !skip_internal)
bi_print_shader(ctx, stdout);
if (ctx->arch >= 9) {
va_assign_slots(ctx);
va_insert_flow_control_nops(ctx);
va_merge_flow(ctx);
va_mark_last(ctx);
} else {
bi_schedule(ctx);
bi_assign_scoreboard(ctx);
/* Analyze after scheduling since we depend on instruction
* order. Valhall calls as part of va_insert_flow_control_nops,
* as the handling for clauses differs from instructions.
*/
bi_analyze_helper_terminate(ctx);
bi_mark_clauses_td(ctx);
}
if (bifrost_debug & BIFROST_DBG_SHADERS && !skip_internal)
bi_print_shader(ctx, stdout);
if (ctx->arch <= 8) {
bi_pack_clauses(ctx, binary, offset);
} else {
bi_pack_valhall(ctx, binary);
}
if (bifrost_debug & BIFROST_DBG_SHADERS && !skip_internal) {
if (ctx->arch <= 8) {
disassemble_bifrost(stdout, binary->data + offset,
binary->size - offset,
bifrost_debug & BIFROST_DBG_VERBOSE);
} else {
disassemble_valhall(stdout, binary->data + offset,
binary->size - offset,
bifrost_debug & BIFROST_DBG_VERBOSE);
}
fflush(stdout);
}
if (!skip_internal &&
((bifrost_debug & BIFROST_DBG_SHADERDB) || inputs->debug)) {
char *shaderdb;
if (ctx->arch >= 9) {
shaderdb = va_print_stats(ctx, binary->size - offset);
} else {
shaderdb = bi_print_stats(ctx, binary->size - offset);
}
if (bifrost_debug & BIFROST_DBG_SHADERDB)
fprintf(stderr, "SHADER-DB: %s\n", shaderdb);
if (inputs->debug)
util_debug_message(inputs->debug, SHADER_INFO, "%s", shaderdb);
ralloc_free(shaderdb);
}
return ctx;
}
static void
bi_compile_variant(nir_shader *nir,
const struct panfrost_compile_inputs *inputs,
struct util_dynarray *binary, struct pan_shader_info *info,
enum bi_idvs_mode idvs)
{
struct bi_shader_info local_info = {
.push = &info->push,
.bifrost = &info->bifrost,
.tls_size = info->tls_size,
.push_offset = info->push.count,
};
unsigned offset = binary->size;
/* If there is no position shader (gl_Position is not written), then
* there is no need to build a varying shader either. This case is hit
* for transform feedback only vertex shaders which only make sense with
* rasterizer discard.
*/
if ((offset == 0) && (idvs == BI_IDVS_VARYING))
return;
/* Software invariant: Only a secondary shader can appear at a nonzero
* offset, to keep the ABI simple. */
assert((offset == 0) ^ (idvs == BI_IDVS_VARYING));
bi_context *ctx =
bi_compile_variant_nir(nir, inputs, binary, local_info, idvs);
/* A register is preloaded <==> it is live before the first block */
bi_block *first_block = list_first_entry(&ctx->blocks, bi_block, link);
uint64_t preload = first_block->reg_live_in;
/* If multisampling is used with a blend shader, the blend shader needs
* to access the sample coverage mask in r60 and the sample ID in r61.
* Blend shaders run in the same context as fragment shaders, so if a
* blend shader could run, we need to preload these registers
* conservatively. There is believed to be little cost to doing so, so
* do so always to avoid variants of the preload descriptor.
*
* We only do this on Valhall, as Bifrost has to update the RSD for
* multisampling w/ blend shader anyway, so this is handled in the
* driver. We could unify the paths if the cost is acceptable.
*/
if (nir->info.stage == MESA_SHADER_FRAGMENT && ctx->arch >= 9)
preload |= BITFIELD64_BIT(60) | BITFIELD64_BIT(61);
info->ubo_mask |= ctx->ubo_mask;
info->tls_size = MAX2(info->tls_size, ctx->info.tls_size);
if (idvs == BI_IDVS_VARYING) {
info->vs.secondary_enable = (binary->size > offset);
info->vs.secondary_offset = offset;
info->vs.secondary_preload = preload;
info->vs.secondary_work_reg_count = ctx->info.work_reg_count;
} else {
info->preload = preload;
info->work_reg_count = ctx->info.work_reg_count;
}
if (idvs == BI_IDVS_POSITION && !nir->info.internal &&
nir->info.outputs_written & BITFIELD_BIT(VARYING_SLOT_PSIZ)) {
/* Find the psiz write */
bi_instr *write = NULL;
bi_foreach_instr_global(ctx, I) {
if (I->op == BI_OPCODE_STORE_I16 && I->seg == BI_SEG_POS) {
write = I;
break;
}
}
assert(write != NULL);
/* NOP it out, preserving its flow control. TODO: maybe DCE */
if (write->flow) {
bi_builder b = bi_init_builder(ctx, bi_before_instr(write));
bi_instr *nop = bi_nop(&b);
nop->flow = write->flow;
}
bi_remove_instruction(write);
info->vs.no_psiz_offset = binary->size;
bi_pack_valhall(ctx, binary);
}
ralloc_free(ctx);
}
/* Decide if Index-Driven Vertex Shading should be used for a given shader */
static bool
bi_should_idvs(nir_shader *nir, const struct panfrost_compile_inputs *inputs)
{
/* Opt-out */
if (inputs->no_idvs || bifrost_debug & BIFROST_DBG_NOIDVS)
return false;
/* IDVS splits up vertex shaders, not defined on other shader stages */
if (nir->info.stage != MESA_SHADER_VERTEX)
return false;
/* Bifrost cannot write gl_PointSize during IDVS */
if ((inputs->gpu_id < 0x9000) &&
nir->info.outputs_written & BITFIELD_BIT(VARYING_SLOT_PSIZ))
return false;
/* Otherwise, IDVS is usually better */
return true;
}
void
bifrost_compile_shader_nir(nir_shader *nir,
const struct panfrost_compile_inputs *inputs,
struct util_dynarray *binary,
struct pan_shader_info *info)
{
bifrost_debug = debug_get_option_bifrost_debug();
/* Combine stores late, to give the driver a chance to lower dual-source
* blending as regular store_output intrinsics.
*/
NIR_PASS(_, nir, pan_nir_lower_zs_store);
bi_optimize_nir(nir, inputs->gpu_id, inputs->is_blend);
info->tls_size = nir->scratch_size;
info->vs.idvs = bi_should_idvs(nir, inputs);
pan_nir_collect_varyings(nir, info);
if (info->vs.idvs) {
bi_compile_variant(nir, inputs, binary, info, BI_IDVS_POSITION);
bi_compile_variant(nir, inputs, binary, info, BI_IDVS_VARYING);
} else {
bi_compile_variant(nir, inputs, binary, info, BI_IDVS_NONE);
}
if (gl_shader_stage_is_compute(nir->info.stage)) {
/* Workgroups may be merged if the structure of the workgroup is
* not software visible. This is true if neither shared memory
* nor barriers are used. The hardware may be able to optimize
* compute shaders that set this flag.
*/
info->cs.allow_merging_workgroups = (nir->info.shared_size == 0) &&
!nir->info.uses_control_barrier &&
!nir->info.uses_memory_barrier;
}
info->ubo_mask &= (1 << nir->info.num_ubos) - 1;
}