| /* |
| * XML DRI client-side driver configuration |
| * Copyright (C) 2003 Felix Kuehling |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE |
| * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| */ |
| /** |
| * \file driconf.h |
| * \brief Pool of common options |
| * \author Felix Kuehling |
| * |
| * This file defines macros that can be used to construct |
| * driConfigOptions in the drivers. |
| */ |
| |
| #ifndef __DRICONF_H |
| #define __DRICONF_H |
| |
| #include "xmlconfig.h" |
| |
| /* |
| * generic macros |
| */ |
| |
| /** \brief Names a section of related options to follow */ |
| #define DRI_CONF_SECTION(text) { .desc = text, .info = { .type = DRI_SECTION } }, |
| #define DRI_CONF_SECTION_END |
| |
| /** \brief End an option description */ |
| #define DRI_CONF_OPT_END }, |
| |
| /** \brief A verbal description (empty version) */ |
| #define DRI_CONF_DESC(text) .desc = text, |
| |
| /** \brief A verbal description of an enum value */ |
| #define DRI_CONF_ENUM(_value,text) { .value = _value, .desc = text }, |
| |
| #define DRI_CONF_RANGE_I(min, max) \ |
| .range = { \ |
| .start = { ._int = min }, \ |
| .end = { ._int = max }, \ |
| } \ |
| |
| #define DRI_CONF_RANGE_F(min, max) \ |
| .range = { \ |
| .start = { ._float = min }, \ |
| .end = { ._float = max }, \ |
| } \ |
| |
| /** |
| * \brief A boolean option definition, with the default value passed in as a |
| * string |
| */ |
| |
| #define DRI_CONF_OPT_B(_name, def, _desc) { \ |
| .desc = _desc, \ |
| .info = { \ |
| .name = #_name, \ |
| .type = DRI_BOOL, \ |
| }, \ |
| .value = { ._bool = def }, \ |
| }, |
| |
| #define DRI_CONF_OPT_I(_name, def, min, max, _desc) { \ |
| .desc = _desc, \ |
| .info = { \ |
| .name = #_name, \ |
| .type = DRI_INT, \ |
| DRI_CONF_RANGE_I(min, max), \ |
| }, \ |
| .value = { ._int = def }, \ |
| }, |
| |
| #define DRI_CONF_OPT_F(_name, def, min, max, _desc) { \ |
| .desc = _desc, \ |
| .info = { \ |
| .name = #_name, \ |
| .type = DRI_FLOAT, \ |
| DRI_CONF_RANGE_F(min, max), \ |
| }, \ |
| .value = { ._float = def }, \ |
| }, |
| |
| #define DRI_CONF_OPT_E(_name, def, min, max, _desc, values) { \ |
| .desc = _desc, \ |
| .info = { \ |
| .name = #_name, \ |
| .type = DRI_ENUM, \ |
| DRI_CONF_RANGE_I(min, max), \ |
| }, \ |
| .value = { ._int = def }, \ |
| .enums = { values }, \ |
| }, |
| |
| #define DRI_CONF_OPT_S(_name, def, _desc) { \ |
| .desc = _desc, \ |
| .info = { \ |
| .name = #_name, \ |
| .type = DRI_STRING, \ |
| }, \ |
| .value = { ._string = #def }, \ |
| }, |
| |
| #define DRI_CONF_OPT_S_NODEF(_name, _desc) { \ |
| .desc = _desc, \ |
| .info = { \ |
| .name = #_name, \ |
| .type = DRI_STRING, \ |
| }, \ |
| .value = { ._string = "" }, \ |
| }, |
| |
| /** |
| * \brief Debugging options |
| */ |
| #define DRI_CONF_SECTION_DEBUG DRI_CONF_SECTION("Debugging") |
| |
| #define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \ |
| DRI_CONF_OPT_B(always_flush_batch, def, \ |
| "Enable flushing batchbuffer after each draw call") |
| |
| #define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \ |
| DRI_CONF_OPT_B(always_flush_cache, def, \ |
| "Enable flushing GPU caches with each draw call") |
| |
| #define DRI_CONF_DISABLE_THROTTLING(def) \ |
| DRI_CONF_OPT_B(disable_throttling, def, \ |
| "Disable throttling on first batch after flush") |
| |
| #define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \ |
| DRI_CONF_OPT_B(force_glsl_extensions_warn, def, \ |
| "Force GLSL extension default behavior to 'warn'") |
| |
| #define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \ |
| DRI_CONF_OPT_B(disable_blend_func_extended, def, \ |
| "Disable dual source blending") |
| |
| #define DRI_CONF_DISABLE_ARB_GPU_SHADER5(def) \ |
| DRI_CONF_OPT_B(disable_arb_gpu_shader5, def, \ |
| "Disable GL_ARB_gpu_shader5") |
| |
| #define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \ |
| DRI_CONF_OPT_B(dual_color_blend_by_location, def, \ |
| "Identify dual color blending sources by location rather than index") |
| |
| #define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \ |
| DRI_CONF_OPT_B(disable_glsl_line_continuations, def, \ |
| "Disable backslash-based line continuations in GLSL source") |
| |
| #define DRI_CONF_DISABLE_UNIFORM_ARRAY_RESIZE(def) \ |
| DRI_CONF_OPT_B(disable_uniform_array_resize, def, \ |
| "Disable the glsl optimisation that resizes uniform arrays") |
| |
| #define DRI_CONF_ALIAS_SHADER_EXTENSION() \ |
| DRI_CONF_OPT_S_NODEF(alias_shader_extension, "Allow alias for shader extensions") |
| |
| #define DRI_CONF_ALLOW_VERTEX_TEXTURE_BIAS(def) \ |
| DRI_CONF_OPT_B(allow_vertex_texture_bias, def, \ |
| "Allow GL2 vertex shaders to have access to texture2D/textureCube with bias variants") |
| |
| #define DRI_CONF_FORCE_GLSL_VERSION(def) \ |
| DRI_CONF_OPT_I(force_glsl_version, def, 0, 999, \ |
| "Force a default GLSL version for shaders that lack an explicit #version line") |
| |
| #define DRI_CONF_ALLOW_EXTRA_PP_TOKENS(def) \ |
| DRI_CONF_OPT_B(allow_extra_pp_tokens, def, \ |
| "Allow extra tokens at end of preprocessor directives.") |
| |
| #define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \ |
| DRI_CONF_OPT_B(allow_glsl_extension_directive_midshader, def, \ |
| "Allow GLSL #extension directives in the middle of shaders") |
| |
| #define DRI_CONF_ALLOW_GLSL_120_SUBSET_IN_110(def) \ |
| DRI_CONF_OPT_B(allow_glsl_120_subset_in_110, def, \ |
| "Allow a subset of GLSL 1.20 in GLSL 1.10 as needed by SPECviewperf13") |
| |
| #define DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION(def) \ |
| DRI_CONF_OPT_B(allow_glsl_builtin_const_expression, def, \ |
| "Allow builtins as part of constant expressions") |
| |
| #define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \ |
| DRI_CONF_OPT_B(allow_glsl_relaxed_es, def, \ |
| "Allow some relaxation of GLSL ES shader restrictions") |
| |
| #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \ |
| DRI_CONF_OPT_B(allow_glsl_builtin_variable_redeclaration, def, \ |
| "Allow GLSL built-in variables to be redeclared verbatim") |
| |
| #define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \ |
| DRI_CONF_OPT_B(allow_higher_compat_version, def, \ |
| "Allow a higher compat profile (version 3.1+) for apps that request it") |
| |
| #define DRI_CONF_ALLOW_GLSL_COMPAT_SHADERS(def) \ |
| DRI_CONF_OPT_B(allow_glsl_compat_shaders, def, \ |
| "Allow in GLSL: #version xxx compatibility") |
| |
| #define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \ |
| DRI_CONF_OPT_B(force_glsl_abs_sqrt, def, \ |
| "Force computing the absolute value for sqrt() and inversesqrt()") |
| |
| #define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \ |
| DRI_CONF_OPT_B(glsl_correct_derivatives_after_discard, def, \ |
| "Implicit and explicit derivatives after a discard behave as if the discard didn't happen") |
| |
| #define DRI_CONF_GLSL_IGNORE_WRITE_TO_READONLY_VAR(def) \ |
| DRI_CONF_OPT_B(glsl_ignore_write_to_readonly_var, def, \ |
| "Forces the GLSL compiler to ignore writes to readonly vars rather than throwing an error") |
| |
| #define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \ |
| DRI_CONF_OPT_B(allow_glsl_cross_stage_interpolation_mismatch, def, \ |
| "Allow interpolation qualifier mismatch across shader stages") |
| |
| #define DRI_CONF_DO_DCE_BEFORE_CLIP_CULL_ANALYSIS(def) \ |
| DRI_CONF_OPT_B(do_dce_before_clip_cull_analysis, def, \ |
| "Use dead code elimitation before checking for invalid Clip*/CullDistance variables usage.") |
| |
| #define DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(def) \ |
| DRI_CONF_OPT_B(allow_draw_out_of_order, def, \ |
| "Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.") |
| |
| #define DRI_CONF_GLTHREAD_NOP_CHECK_FRAMEBUFFER_STATUS(def) \ |
| DRI_CONF_OPT_B(glthread_nop_check_framebuffer_status, def, \ |
| "glthread always returns GL_FRAMEBUFFER_COMPLETE to prevent synchronization.") |
| |
| #define DRI_CONF_FORCE_GL_VENDOR() \ |
| DRI_CONF_OPT_S_NODEF(force_gl_vendor, "Override GPU vendor string.") |
| |
| #define DRI_CONF_FORCE_GL_RENDERER() \ |
| DRI_CONF_OPT_S_NODEF(force_gl_renderer, "Override GPU renderer string.") |
| |
| #define DRI_CONF_FORCE_COMPAT_PROFILE(def) \ |
| DRI_CONF_OPT_B(force_compat_profile, def, \ |
| "Force an OpenGL compatibility context") |
| |
| #define DRI_CONF_FORCE_COMPAT_SHADERS(def) \ |
| DRI_CONF_OPT_B(force_compat_shaders, def, \ |
| "Force OpenGL compatibility shaders") |
| |
| #define DRI_CONF_FORCE_DIRECT_GLX_CONTEXT(def) \ |
| DRI_CONF_OPT_B(force_direct_glx_context, def, \ |
| "Force direct GLX context (even if indirect is requested)") |
| |
| #define DRI_CONF_ALLOW_INVALID_GLX_DESTROY_WINDOW(def) \ |
| DRI_CONF_OPT_B(allow_invalid_glx_destroy_window, def, \ |
| "Allow passing an invalid window into glXDestroyWindow") |
| |
| #define DRI_CONF_KEEP_NATIVE_WINDOW_GLX_DRAWABLE(def) \ |
| DRI_CONF_OPT_B(keep_native_window_glx_drawable, def, \ |
| "Keep GLX drawable created from native window when switch context") |
| |
| #define DRI_CONF_OVERRIDE_VRAM_SIZE() \ |
| DRI_CONF_OPT_I(override_vram_size, -1, -1, 2147483647, \ |
| "Override the VRAM size advertised to the application in MiB (-1 = default)") |
| |
| #define DRI_CONF_FORCE_GL_NAMES_REUSE() \ |
| DRI_CONF_OPT_I(reuse_gl_names, -1, -1, 1, "GL names reuse: 1=enable, 0=disable, -1=default") |
| |
| #define DRI_CONF_FORCE_GL_MAP_BUFFER_SYNCHRONIZED(def) \ |
| DRI_CONF_OPT_B(force_gl_map_buffer_synchronized, def, "Override GL_MAP_UNSYNCHRONIZED_BIT.") |
| |
| #define DRI_CONF_TRANSCODE_ETC(def) \ |
| DRI_CONF_OPT_B(transcode_etc, def, "Transcode ETC formats to DXTC if unsupported") |
| |
| #define DRI_CONF_TRANSCODE_ASTC(def) \ |
| DRI_CONF_OPT_B(transcode_astc, def, "Transcode ASTC formats to DXTC if unsupported") |
| |
| #define DRI_CONF_ALLOW_COMPRESSED_FALLBACK(def) \ |
| DRI_CONF_OPT_B(allow_compressed_fallback, def, "Allow fallback to uncompressed formats for unsupported compressed formats") |
| |
| #define DRI_CONF_MESA_EXTENSION_OVERRIDE() \ |
| DRI_CONF_OPT_S_NODEF(mesa_extension_override, \ |
| "Allow enabling/disabling a list of extensions") |
| |
| #define DRI_CONF_GLX_EXTENSION_OVERRIDE() \ |
| DRI_CONF_OPT_S_NODEF(glx_extension_override, \ |
| "Allow enabling/disabling a list of GLX extensions") |
| |
| #define DRI_CONF_INDIRECT_GL_EXTENSION_OVERRIDE() \ |
| DRI_CONF_OPT_S_NODEF(indirect_gl_extension_override, \ |
| "Allow enabling/disabling a list of indirect-GL extensions") |
| |
| #define DRI_CONF_FORCE_PROTECTED_CONTENT_CHECK(def) \ |
| DRI_CONF_OPT_B(force_protected_content_check, def, \ |
| "Reject image import if protected_content attribute doesn't match") |
| |
| #define DRI_CONF_IGNORE_MAP_UNSYNCHRONIZED(def) \ |
| DRI_CONF_OPT_B(ignore_map_unsynchronized, def, \ |
| "Ignore GL_MAP_UNSYNCHRONIZED_BIT, workaround for games that use it incorrectly") |
| |
| #define DRI_CONF_VK_DONT_CARE_AS_LOAD(def) \ |
| DRI_CONF_OPT_B(vk_dont_care_as_load, def, \ |
| "Treat VK_ATTACHMENT_LOAD_OP_DONT_CARE as LOAD_OP_LOAD, workaround on tiler GPUs for games that confuse these two load ops") |
| |
| #define DRI_CONF_LIMIT_TRIG_INPUT_RANGE(def) \ |
| DRI_CONF_OPT_B(limit_trig_input_range, def, \ |
| "Limit trig input range to [-2p : 2p] to improve sin/cos calculation precision on Intel") |
| |
| #define DRI_CONF_NO_16BIT(def) \ |
| DRI_CONF_OPT_B(no_16bit, def, \ |
| "Disable 16-bit instructions") |
| |
| #define DRI_CONF_IGNORE_DISCARD_FRAMEBUFFER(def) \ |
| DRI_CONF_OPT_B(ignore_discard_framebuffer, def, \ |
| "Ignore glDiscardFramebuffer/glInvalidateFramebuffer, workaround for games that use it incorrectly") |
| |
| #define DRI_CONF_FORCE_VK_VENDOR() \ |
| DRI_CONF_OPT_I(force_vk_vendor, 0, -1, 2147483647, "Override GPU vendor id") |
| |
| #define DRI_CONF_FAKE_SPARSE(def) \ |
| DRI_CONF_OPT_B(fake_sparse, def, \ |
| "Advertise support for sparse binding of textures regardless of real support") |
| |
| #define DRI_CONF_INTEL_ENABLE_WA_14018912822(def) \ |
| DRI_CONF_OPT_B(intel_enable_wa_14018912822, def, \ |
| "Intel workaround for using zero blend constants") |
| |
| #define DRI_CONF_INTEL_SAMPLER_ROUTE_TO_LSC(def) \ |
| DRI_CONF_OPT_B(intel_sampler_route_to_lsc, def, \ |
| "Intel specific toggle to enable sampler route to LSC") |
| |
| #define DRI_CONF_VK_REQUIRE_ETC2(def) \ |
| DRI_CONF_OPT_B(vk_require_etc2, def, \ |
| "Implement emulated ETC2 on HW that does not support it") |
| |
| #define DRI_CONF_VK_REQUIRE_ASTC(def) \ |
| DRI_CONF_OPT_B(vk_require_astc, def, \ |
| "Implement emulated ASTC on HW that does not support it") |
| |
| /** |
| * \brief Image quality-related options |
| */ |
| #define DRI_CONF_SECTION_QUALITY DRI_CONF_SECTION("Image Quality") |
| |
| #define DRI_CONF_PRECISE_TRIG(def) \ |
| DRI_CONF_OPT_B(precise_trig, def, \ |
| "Prefer accuracy over performance in trig functions") |
| |
| #define DRI_CONF_PP_CELSHADE(def) \ |
| DRI_CONF_OPT_E(pp_celshade, def, 0, 1, \ |
| "A post-processing filter to cel-shade the output", \ |
| { 0 } ) |
| |
| #define DRI_CONF_PP_NORED(def) \ |
| DRI_CONF_OPT_E(pp_nored, def, 0, 1, \ |
| "A post-processing filter to remove the red channel", \ |
| { 0 } ) |
| |
| #define DRI_CONF_PP_NOGREEN(def) \ |
| DRI_CONF_OPT_E(pp_nogreen, def, 0, 1, \ |
| "A post-processing filter to remove the green channel", \ |
| { 0 } ) |
| |
| #define DRI_CONF_PP_NOBLUE(def) \ |
| DRI_CONF_OPT_E(pp_noblue, def, 0, 1, \ |
| "A post-processing filter to remove the blue channel", \ |
| { 0 } ) |
| |
| #define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \ |
| DRI_CONF_OPT_I(pp_jimenezmlaa, def, min, max, \ |
| "Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality") |
| |
| #define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \ |
| DRI_CONF_OPT_I(pp_jimenezmlaa_color, def, min, max, \ |
| "Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps") |
| |
| #define DRI_CONF_PP_LOWER_DEPTH_RANGE_RATE() \ |
| DRI_CONF_OPT_F(lower_depth_range_rate, 1.0, 0.0, 1.0, \ |
| "Lower depth range for fixing misrendering issues due to z coordinate float point interpolation accuracy") |
| |
| /** |
| * \brief Performance-related options |
| */ |
| #define DRI_CONF_SECTION_PERFORMANCE DRI_CONF_SECTION("Performance") |
| |
| #define DRI_CONF_VBLANK_NEVER 0 |
| #define DRI_CONF_VBLANK_DEF_INTERVAL_0 1 |
| #define DRI_CONF_VBLANK_DEF_INTERVAL_1 2 |
| #define DRI_CONF_VBLANK_ALWAYS_SYNC 3 |
| #define DRI_CONF_VBLANK_MODE(def) \ |
| DRI_CONF_OPT_E(vblank_mode, def, 0, 3, \ |
| "Synchronization with vertical refresh (swap intervals)", \ |
| DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \ |
| DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \ |
| DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \ |
| DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval")) |
| |
| #define DRI_CONF_ADAPTIVE_SYNC(def) \ |
| DRI_CONF_OPT_B(adaptive_sync,def, \ |
| "Adapt the monitor sync to the application performance (when possible)") |
| |
| #define DRI_CONF_BLOCK_ON_DEPLETED_BUFFERS(def) \ |
| DRI_CONF_OPT_B(block_on_depleted_buffers, def, \ |
| "Block clients using buffer backpressure until new buffer is available to reduce latency") |
| |
| #define DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(def) \ |
| DRI_CONF_OPT_B(vk_wsi_force_bgra8_unorm_first, def, \ |
| "Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as the first format") |
| |
| #define DRI_CONF_VK_WSI_FORCE_SWAPCHAIN_TO_CURRENT_EXTENT(def) \ |
| DRI_CONF_OPT_B(vk_wsi_force_swapchain_to_current_extent, def, \ |
| "Force VkSwapchainCreateInfoKHR::imageExtent to be VkSurfaceCapabilities2KHR::currentExtent") |
| |
| #define DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(def) \ |
| DRI_CONF_OPT_I(vk_x11_override_min_image_count, def, 0, 999, \ |
| "Override the VkSurfaceCapabilitiesKHR::minImageCount (0 = no override)") |
| |
| #define DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(def) \ |
| DRI_CONF_OPT_B(vk_x11_strict_image_count, def, \ |
| "Force the X11 WSI to create exactly the number of image specified by the application in VkSwapchainCreateInfoKHR::minImageCount") |
| |
| #define DRI_CONF_VK_X11_ENSURE_MIN_IMAGE_COUNT(def) \ |
| DRI_CONF_OPT_B(vk_x11_ensure_min_image_count, def, \ |
| "Force the X11 WSI to create at least the number of image specified by the driver in VkSurfaceCapabilitiesKHR::minImageCount") |
| |
| #define DRI_CONF_VK_X11_IGNORE_SUBOPTIMAL(def) \ |
| DRI_CONF_OPT_B(vk_x11_ignore_suboptimal, def, \ |
| "Force the X11 WSI to never report VK_SUBOPTIMAL_KHR") |
| |
| #define DRI_CONF_VK_KHR_PRESENT_WAIT(def) \ |
| DRI_CONF_OPT_B(vk_khr_present_wait, def, \ |
| "Expose VK_KHR_present_wait and id extensions despite them not being implemented for all supported surface types") |
| |
| #define DRI_CONF_VK_XWAYLAND_WAIT_READY(def) \ |
| DRI_CONF_OPT_B(vk_xwayland_wait_ready, def, \ |
| "Wait for fences before submitting buffers to Xwayland") |
| |
| #define DRI_CONF_MESA_GLTHREAD_DRIVER(def) \ |
| DRI_CONF_OPT_B(mesa_glthread_driver, def, \ |
| "Enable offloading GL driver work to a separate thread") |
| |
| #define DRI_CONF_MESA_NO_ERROR(def) \ |
| DRI_CONF_OPT_B(mesa_no_error, def, \ |
| "Disable GL driver error checking") |
| |
| #define DRI_CONF_SHADER_SPILLING_RATE(def) \ |
| DRI_CONF_OPT_I(shader_spilling_rate, def, 0, 100, \ |
| "Speed up shader compilation by increasing number of spilled registers after ra_allocate failure") |
| /** |
| * \brief Miscellaneous configuration options |
| */ |
| #define DRI_CONF_SECTION_MISCELLANEOUS DRI_CONF_SECTION("Miscellaneous") |
| |
| #define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \ |
| DRI_CONF_OPT_B(always_have_depth_buffer, def, \ |
| "Create all visuals with a depth buffer") |
| |
| #define DRI_CONF_GLSL_ZERO_INIT(def) \ |
| DRI_CONF_OPT_B(glsl_zero_init, def, \ |
| "Force uninitialized variables to default to zero") |
| |
| #define DRI_CONF_VS_POSITION_ALWAYS_INVARIANT(def) \ |
| DRI_CONF_OPT_B(vs_position_always_invariant, def, \ |
| "Force the vertex shader's gl_Position output to be considered 'invariant'") |
| |
| #define DRI_CONF_VS_POSITION_ALWAYS_PRECISE(def) \ |
| DRI_CONF_OPT_B(vs_position_always_precise, def, \ |
| "Force the vertex shader's gl_Position output to be considered 'precise'") |
| |
| #define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \ |
| DRI_CONF_OPT_B(allow_rgb10_configs, def, \ |
| "Allow exposure of visuals and fbconfigs with rgb10a2 formats") |
| |
| #define DRI_CONF_ALLOW_RGB565_CONFIGS(def) \ |
| DRI_CONF_OPT_B(allow_rgb565_configs, def, \ |
| "Allow exposure of visuals and fbconfigs with rgb565 formats") |
| |
| #define DRI_CONF_FORCE_INTEGER_TEX_NEAREST(def) \ |
| DRI_CONF_OPT_B(force_integer_tex_nearest, def, \ |
| "Force integer textures to use nearest filtering") |
| |
| /* The GL spec does not allow this but wine has translation bug: |
| https://bugs.winehq.org/show_bug.cgi?id=54787 |
| */ |
| #define DRI_CONF_ALLOW_MULTISAMPLED_COPYTEXIMAGE(def) \ |
| DRI_CONF_OPT_B(allow_multisampled_copyteximage, def, \ |
| "Allow CopyTexSubImage and other to copy sampled framebuffer") |
| |
| #define DRI_CONF_NO_FP16(def) \ |
| DRI_CONF_OPT_B(no_fp16, def, \ |
| "Disable 16-bit float support") |
| |
| #define DRI_CONF_VK_ZERO_VRAM(def) \ |
| DRI_CONF_OPT_B(vk_zero_vram, def, \ |
| "Initialize to zero all VRAM allocations") |
| |
| /** |
| * \brief Initialization configuration options |
| */ |
| #define DRI_CONF_SECTION_INITIALIZATION DRI_CONF_SECTION("Initialization") |
| |
| #define DRI_CONF_DEVICE_ID_PATH_TAG() \ |
| DRI_CONF_OPT_S_NODEF(device_id, "Define the graphic device to use if possible") |
| |
| #define DRI_CONF_DRI_DRIVER() \ |
| DRI_CONF_OPT_S_NODEF(dri_driver, "Override the DRI driver to load") |
| |
| /** |
| * \brief Gallium-Nine specific configuration options |
| */ |
| |
| #define DRI_CONF_SECTION_NINE DRI_CONF_SECTION("Gallium Nine") |
| |
| #define DRI_CONF_NINE_THROTTLE(def) \ |
| DRI_CONF_OPT_I(throttle_value, def, 0, 0, \ |
| "Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour") |
| |
| #define DRI_CONF_NINE_THREADSUBMIT(def) \ |
| DRI_CONF_OPT_B(thread_submit, def, \ |
| "Use an additional thread to submit buffers.") |
| |
| #define DRI_CONF_NINE_OVERRIDEVENDOR(def) \ |
| DRI_CONF_OPT_I(override_vendorid, def, 0, 0, \ |
| "Define the vendor_id to report. This allows faking another hardware vendor.") |
| |
| #define DRI_CONF_NINE_ALLOWDISCARDDELAYEDRELEASE(def) \ |
| DRI_CONF_OPT_B(discard_delayed_release, def, \ |
| "Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") |
| |
| #define DRI_CONF_NINE_TEARFREEDISCARD(def) \ |
| DRI_CONF_OPT_B(tearfree_discard, def, \ |
| "Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. true by default.") |
| |
| #define DRI_CONF_NINE_CSMT(def) \ |
| DRI_CONF_OPT_I(csmt_force, def, 0, 0, \ |
| "If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") |
| |
| #define DRI_CONF_NINE_DYNAMICTEXTUREWORKAROUND(def) \ |
| DRI_CONF_OPT_B(dynamic_texture_workaround, def, \ |
| "If set to true, use a ram intermediate buffer for dynamic textures. Increases ram usage, which can cause out of memory issues, but can fix glitches for some games.") |
| |
| #define DRI_CONF_NINE_SHADERINLINECONSTANTS(def) \ |
| DRI_CONF_OPT_B(shader_inline_constants, def, \ |
| "If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.") |
| |
| #define DRI_CONF_NINE_SHMEM_LIMIT() \ |
| DRI_CONF_OPT_I(texture_memory_limit, 128, 0, 0, \ |
| "In MB the limit of virtual memory used for textures until shmem files are unmapped (default 128MB, 32bits only). If negative disables shmem. Set to a low amount to reduce virtual memory usage, but can incur a small perf hit if too low.") |
| |
| #define DRI_CONF_NINE_FORCESWRENDERINGONCPU(def) \ |
| DRI_CONF_OPT_B(force_sw_rendering_on_cpu, def, \ |
| "If set to false, emulates software rendering on the requested device, else uses a software renderer.") |
| |
| #define DRI_CONF_NINE_FORCEFEATURESEMULATION(def) \ |
| DRI_CONF_OPT_B(force_features_emulation, def, \ |
| "If set to true, force emulation of d3d9 features when possible instead of using native hw support.") |
| |
| #define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \ |
| DRI_CONF_OPT_B(v3d_nonmsaa_texture_size_limit, def, \ |
| "Report the non-MSAA-only texture size limit") |
| |
| /** |
| * \brief wgl specific configuration options |
| */ |
| |
| #define DRI_CONF_WGL_FRAME_LATENCY(def) \ |
| DRI_CONF_OPT_I(wgl_frame_latency, def, 1, 16, \ |
| "Override default maximum frame latency") |
| |
| #define DRI_CONF_WGL_SWAP_INTERVAL(def) \ |
| DRI_CONF_OPT_I(wgl_swap_interval, def, 1, 4, \ |
| "Override default swap interval") |
| |
| /** |
| * \brief virgl specific configuration options |
| */ |
| |
| #define DRI_CONF_GLES_EMULATE_BGRA(def) \ |
| DRI_CONF_OPT_B(gles_emulate_bgra, def, \ |
| "On GLES emulate BGRA formats by using a swizzled RGBA format") |
| |
| #define DRI_CONF_GLES_APPLY_BGRA_DEST_SWIZZLE(def) \ |
| DRI_CONF_OPT_B(gles_apply_bgra_dest_swizzle, def, \ |
| "When the BGRA formats are emulated by using swizzled RGBA formats on GLES apply the swizzle when writing") |
| |
| #define DRI_CONF_GLES_SAMPLES_PASSED_VALUE(def, minimum, maximum) \ |
| DRI_CONF_OPT_I(gles_samples_passed_value, def, minimum, maximum, \ |
| "GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED") |
| |
| #define DRI_CONF_FORMAT_L8_SRGB_ENABLE_READBACK(def) \ |
| DRI_CONF_OPT_B(format_l8_srgb_enable_readback, def, \ |
| "Force-enable reading back L8_SRGB textures") |
| |
| #define DRI_CONF_VIRGL_SHADER_SYNC(def) \ |
| DRI_CONF_OPT_B(virgl_shader_sync, def, \ |
| "Make shader compilation synchronous") |
| |
| /** |
| * \brief freedreno specific configuration options |
| */ |
| |
| #define DRI_CONF_DISABLE_CONSERVATIVE_LRZ(def) \ |
| DRI_CONF_OPT_B(disable_conservative_lrz, def, \ |
| "Disable conservative LRZ") |
| |
| /** |
| * \brief Turnip specific configuration options |
| */ |
| |
| #define DRI_CONF_TU_DONT_RESERVE_DESCRIPTOR_SET(def) \ |
| DRI_CONF_OPT_B(tu_dont_reserve_descriptor_set, def, \ |
| "Don't internally reserve one of the HW descriptor sets for descriptor set dynamic offset support, this frees up an extra descriptor set at the cost of that feature") |
| |
| #define DRI_CONF_TU_ALLOW_OOB_INDIRECT_UBO_LOADS(def) \ |
| DRI_CONF_OPT_B(tu_allow_oob_indirect_ubo_loads, def, \ |
| "Some D3D11 games rely on out-of-bounds indirect UBO loads to return real values from underlying bound descriptor, this prevents us from lowering indirectly accessed UBOs to consts") |
| |
| #define DRI_CONF_TU_DISABLE_D24S8_BORDER_COLOR_WORKAROUND(def) \ |
| DRI_CONF_OPT_B(tu_disable_d24s8_border_color_workaround, def, \ |
| "Use UBWC for D24S8 images with VK_IMAGE_USAGE_SAMPLED_BIT when customBorderColorWithoutFormat is enabled") |
| |
| /** |
| * \brief Honeykrisp specific configuration options |
| */ |
| |
| #define DRI_CONF_HK_DISABLE_BORDER_EMULATION(def) \ |
| DRI_CONF_OPT_B(hk_disable_border_emulation, def, \ |
| "Disable custom border colour emulation") |
| |
| #define DRI_CONF_HK_DISABLE_RGBA4_BORDER_COLOR_WORKAROUND(def) \ |
| DRI_CONF_OPT_B(hk_disable_rgba4_border_color_workaround, def, \ |
| "Use hardware opaque_black, breaking certain RGBA4 formats") |
| |
| /** |
| * \brief venus specific configuration options |
| */ |
| #define DRI_CONF_VENUS_IMPLICIT_FENCING(def) \ |
| DRI_CONF_OPT_B(venus_implicit_fencing, def, \ |
| "Assume the virtio-gpu kernel driver supports implicit fencing") |
| |
| #define DRI_CONF_VENUS_WSI_MULTI_PLANE_MODIFIERS(def) \ |
| DRI_CONF_OPT_B(venus_wsi_multi_plane_modifiers, def, \ |
| "Enable support of multi-plane format modifiers for wsi images") |
| |
| /** |
| * \brief RADV specific configuration options |
| */ |
| |
| #define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \ |
| DRI_CONF_OPT_B(radv_report_llvm9_version_string, def, \ |
| "Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)") |
| |
| #define DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(def) \ |
| DRI_CONF_OPT_B(radv_enable_mrt_output_nan_fixup, def, \ |
| "Replace NaN outputs from fragment shaders with zeroes for floating point render target") |
| |
| #define DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(def) \ |
| DRI_CONF_OPT_B(radv_no_dynamic_bounds, def, \ |
| "Disabling bounds checking for dynamic buffer descriptors") |
| |
| #define DRI_CONF_RADV_DISABLE_SHRINK_IMAGE_STORE(def) \ |
| DRI_CONF_OPT_B(radv_disable_shrink_image_store, def, \ |
| "Disabling shrinking of image stores based on the format") |
| |
| #define DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(def) \ |
| DRI_CONF_OPT_I(radv_override_uniform_offset_alignment, def, 0, 128, \ |
| "Override the minUniformBufferOffsetAlignment exposed to the application. (0 = default)") |
| |
| #define DRI_CONF_RADV_ZERO_VRAM(def) \ |
| DRI_CONF_OPT_B(radv_zero_vram, def, \ |
| "Initialize to zero all VRAM allocations") |
| |
| #define DRI_CONF_RADV_INVARIANT_GEOM(def) \ |
| DRI_CONF_OPT_B(radv_invariant_geom, def, \ |
| "Mark geometry-affecting outputs as invariant") |
| |
| #define DRI_CONF_RADV_SPLIT_FMA(def) \ |
| DRI_CONF_OPT_B(radv_split_fma, def, \ |
| "Split application-provided fused multiply-add in geometry stages") |
| |
| #define DRI_CONF_RADV_DISABLE_TC_COMPAT_HTILE_GENERAL(def) \ |
| DRI_CONF_OPT_B(radv_disable_tc_compat_htile_general, def, \ |
| "Disable TC-compat HTILE in GENERAL layout") |
| |
| #define DRI_CONF_RADV_DISABLE_DCC(def) \ |
| DRI_CONF_OPT_B(radv_disable_dcc, def, \ |
| "Disable DCC for color images") |
| |
| #define DRI_CONF_RADV_DISABLE_DCC_MIPS(def) \ |
| DRI_CONF_OPT_B(radv_disable_dcc_mips, def, \ |
| "Disable DCC for color images with mips") |
| |
| #define DRI_CONF_RADV_DISABLE_DCC_STORES(def) \ |
| DRI_CONF_OPT_B(radv_disable_dcc_stores, def, \ |
| "Disable DCC for color storage images") |
| |
| #define DRI_CONF_RADV_LOWER_TERMINATE_TO_DISCARD(def) \ |
| DRI_CONF_OPT_B(radv_lower_terminate_to_discard, def, \ |
| "Lower terminate to discard (which is implicitly demote)") |
| |
| #define DRI_CONF_RADV_DISABLE_ANISO_SINGLE_LEVEL(def) \ |
| DRI_CONF_OPT_B(radv_disable_aniso_single_level, def, \ |
| "Disable anisotropic filtering for single level images") |
| |
| #define DRI_CONF_RADV_DISABLE_TRUNC_COORD(def) \ |
| DRI_CONF_OPT_B(radv_disable_trunc_coord, def, \ |
| "Disable TRUNC_COORD to use D3D10/11/12 point sampling behaviour. This has special behaviour for DXVK.") |
| |
| #define DRI_CONF_RADV_DISABLE_SINKING_LOAD_INPUT_FS(def) \ |
| DRI_CONF_OPT_B(radv_disable_sinking_load_input_fs, def, \ |
| "Disable sinking load inputs for fragment shaders") |
| |
| #define DRI_CONF_RADV_DISABLE_DEPTH_STORAGE(def) \ |
| DRI_CONF_OPT_B(radv_disable_depth_storage, def, \ |
| "Hides support for storage access to depth formats") |
| |
| #define DRI_CONF_RADV_FLUSH_BEFORE_QUERY_COPY(def) \ |
| DRI_CONF_OPT_B( \ |
| radv_flush_before_query_copy, def, \ |
| "Wait for timestamps to be written before a query copy command") |
| |
| #define DRI_CONF_RADV_ENABLE_UNIFIED_HEAP_ON_APU(def) \ |
| DRI_CONF_OPT_B(radv_enable_unified_heap_on_apu, def, \ |
| "Enable an unified heap with DEVICE_LOCAL on integrated GPUs") |
| |
| #define DRI_CONF_RADV_TEX_NON_UNIFORM(def) \ |
| DRI_CONF_OPT_B(radv_tex_non_uniform, def, \ |
| "Always mark texture sample operations as non-uniform.") |
| |
| #define DRI_CONF_RADV_SSBO_NON_UNIFORM(def) \ |
| DRI_CONF_OPT_B(radv_ssbo_non_uniform, def, \ |
| "Always mark SSBO operations as non-uniform.") |
| |
| #define DRI_CONF_RADV_FLUSH_BEFORE_TIMESTAMP_WRITE(def) \ |
| DRI_CONF_OPT_B(radv_flush_before_timestamp_write, def, \ |
| "Wait for previous commands to finish before writing timestamps") |
| |
| #define DRI_CONF_RADV_RT_WAVE64(def) \ |
| DRI_CONF_OPT_B(radv_rt_wave64, def, \ |
| "Force wave64 in RT shaders") |
| |
| #define DRI_CONF_RADV_LEGACY_SPARSE_BINDING(def) \ |
| DRI_CONF_OPT_B(radv_legacy_sparse_binding, def, \ |
| "Enable legacy sparse binding (with implicit synchronization) on the graphics and compute queue") |
| |
| #define DRI_CONF_RADV_FORCE_PSTATE_PEAK_GFX11_DGPU(def) \ |
| DRI_CONF_OPT_B(radv_force_pstate_peak_gfx11_dgpu, def, \ |
| "Force the performance level to profile_peak (all clocks to the highest levels) for RDNA3 dGPUs") |
| |
| /** |
| * Overrides for forcing re-compilation of pipelines when RADV_BUILD_ID_OVERRIDE is enabled. |
| * These need to be bumped every time a compiler bugfix is backported (up to 8 shader |
| * versions are supported). |
| */ |
| #define DRI_CONF_RADV_OVERRIDE_GRAPHICS_SHADER_VERSION(def) \ |
| DRI_CONF_OPT_I(radv_override_graphics_shader_version, def, 0, 7, \ |
| "Override the shader version of graphics pipelines to force re-compilation. (0 = default)") |
| |
| #define DRI_CONF_RADV_OVERRIDE_COMPUTE_SHADER_VERSION(def) \ |
| DRI_CONF_OPT_I(radv_override_compute_shader_version, def, 0, 7, \ |
| "Override the shader version of compute pipelines to force re-compilation. (0 = default)") |
| |
| #define DRI_CONF_RADV_OVERRIDE_RAY_TRACING_SHADER_VERSION(def) \ |
| DRI_CONF_OPT_I(radv_override_ray_tracing_shader_version, def, 0, 7, \ |
| "Override the shader version of ray tracing pipelines to force re-compilation. (0 = default)") |
| |
| #define DRI_CONF_RADV_APP_LAYER() DRI_CONF_OPT_S_NODEF(radv_app_layer, "Select an application layer.") |
| |
| #define DRI_CONF_RADV_CLEAR_LDS(def) \ |
| DRI_CONF_OPT_B(radv_clear_lds, def, "Clear LDS at the end of shaders. Might decrease performance.") |
| |
| #define DRI_CONF_RADV_DISABLE_NGG_GS(def) \ |
| DRI_CONF_OPT_B(radv_disable_ngg_gs, def, "Disable NGG GS on GFX10/GFX10.3.") |
| |
| /** |
| * \brief ANV specific configuration options |
| */ |
| |
| #define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(def) \ |
| DRI_CONF_OPT_I(anv_assume_full_subgroups, def, 0, 32, \ |
| "Allow assuming full subgroups requirement even when it's not specified explicitly and set the given size") |
| |
| #define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS_WITH_BARRIER(def) \ |
| DRI_CONF_OPT_B(anv_assume_full_subgroups_with_barrier, def, \ |
| "Assume full subgroups requirement for compute shaders that use control barriers") |
| |
| #define DRI_CONF_ANV_SAMPLE_MASK_OUT_OPENGL_BEHAVIOUR(def) \ |
| DRI_CONF_OPT_B(anv_sample_mask_out_opengl_behaviour, def, \ |
| "Ignore sample mask out when having single sampled target") |
| |
| #define DRI_CONF_ANV_FORCE_FILTER_ADDR_ROUNDING(def) \ |
| DRI_CONF_OPT_B(anv_force_filter_addr_rounding, def, \ |
| "Force min/mag filter address rounding to be enabled even for NEAREST sampling") |
| |
| #define DRI_CONF_ANV_MESH_CONV_PRIM_ATTRS_TO_VERT_ATTRS(def) \ |
| DRI_CONF_OPT_E(anv_mesh_conv_prim_attrs_to_vert_attrs, def, -2, 2, \ |
| "Apply workaround for gfx12.5 per-prim attribute corruption HW bug", \ |
| DRI_CONF_ENUM(-2, "enable attribute conversion and vertex duplication ONLY if needed") \ |
| DRI_CONF_ENUM(-1, "enable attribute conversion ONLY if needed") \ |
| DRI_CONF_ENUM(0, "disable workaround") \ |
| DRI_CONF_ENUM(1, "enable attribute conversion ALWAYS") \ |
| DRI_CONF_ENUM(2, "enable attribute conversion and vertex duplication ALWAYS") ) |
| |
| #define DRI_CONF_ANV_FP64_WORKAROUND_ENABLED(def) \ |
| DRI_CONF_OPT_B(fp64_workaround_enabled, def, \ |
| "Use softpf64 when the shader uses float64, but the device doesn't support that type") |
| |
| #define DRI_CONF_ANV_GENERATED_INDIRECT_THRESHOLD(def) \ |
| DRI_CONF_OPT_I(generated_indirect_threshold, def, 0, INT32_MAX, \ |
| "Indirect threshold count above which we start generating commands") |
| |
| #define DRI_CONF_ANV_GENERATED_INDIRECT_RING_THRESHOLD(def) \ |
| DRI_CONF_OPT_I(generated_indirect_ring_threshold, def, 0, INT32_MAX, \ |
| "Indirect threshold count above which we start generating commands in a ring buffer") |
| |
| #define DRI_CONF_ANV_QUERY_CLEAR_WITH_BLORP_THRESHOLD(def) \ |
| DRI_CONF_OPT_I(query_clear_with_blorp_threshold, def, 0, INT32_MAX, \ |
| "Query threshold count above which query buffers are cleared with blorp") |
| |
| #define DRI_CONF_ANV_QUERY_COPY_WITH_SHADER_THRESHOLD(def) \ |
| DRI_CONF_OPT_I(query_copy_with_shader_threshold, def, 0, INT32_MAX, \ |
| "Query threshold count above which query copies are executed with a shader") |
| |
| #define DRI_CONF_ANV_FORCE_INDIRECT_DESCRIPTORS(def) \ |
| DRI_CONF_OPT_B(force_indirect_descriptors, def, \ |
| "Use an indirection to access buffer/image/texture/sampler handles") |
| |
| #define DRI_CONF_ANV_DISABLE_FCV(def) \ |
| DRI_CONF_OPT_B(anv_disable_fcv, def, \ |
| "Disable FCV optimization") |
| |
| #define DRI_CONF_ANV_ENABLE_BUFFER_COMP(def) \ |
| DRI_CONF_OPT_B(anv_enable_buffer_comp, def, \ |
| "Enable CCS on buffers where possible") |
| |
| #define DRI_CONF_ANV_EXTERNAL_MEMORY_IMPLICIT_SYNC(def) \ |
| DRI_CONF_OPT_B(anv_external_memory_implicit_sync, def, "Implicit sync on external BOs") |
| |
| #define DRI_CONF_ANV_COMPRESSION_CONTROL_ENABLED(def) \ |
| DRI_CONF_OPT_B(compression_control_enabled, def, "Enable VK_EXT_image_compression_control support") |
| |
| #define DRI_CONF_ANV_FAKE_NONLOCAL_MEMORY(def) \ |
| DRI_CONF_OPT_B(anv_fake_nonlocal_memory, def, \ |
| "Present host-visible device-local memory types as non device-local") |
| |
| #define DRI_CONF_ANV_UPPER_BOUND_DESCRIPTOR_POOL_SAMPLER(def) \ |
| DRI_CONF_OPT_B(anv_upper_bound_descriptor_pool_sampler, def, \ |
| "Overallocate samplers in descriptor pools to workaround app bug") |
| |
| /** |
| * \brief HASVK specific configuration options |
| */ |
| |
| #define DRI_CONF_HASVK_OVERRIDE_API_VERSION(def) \ |
| DRI_CONF_OPT_B(hasvk_report_vk_1_3_version, def, \ |
| "Override intel_hasvk API version") |
| |
| #define DRI_CONF_ANV_FORCE_GUC_LOW_LATENCY(def) \ |
| DRI_CONF_OPT_B(force_guc_low_latency, def, \ |
| "Enable low latency GuC strategy. Only supported on i915.") |
| |
| /** |
| * \brief DZN specific configuration options |
| */ |
| |
| #define DRI_CONF_DZN_CLAIM_WIDE_LINES(def) \ |
| DRI_CONF_OPT_B(dzn_claim_wide_lines, def, "Claim wide line support") |
| |
| #define DRI_CONF_DZN_ENABLE_8BIT_LOADS_STORES(def) \ |
| DRI_CONF_OPT_B(dzn_enable_8bit_loads_stores, def, "Enable VK_KHR_8bit_loads_stores") |
| |
| #define DRI_CONF_DZN_DISABLE(def) \ |
| DRI_CONF_OPT_B(dzn_disable, def, "Fail instance creation") |
| |
| #endif |