| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * @file |
| * Symbol lookup. |
| * |
| * @author Jose Fonseca <[email protected]> |
| */ |
| |
| #include "util/compiler.h" |
| #include "util/u_thread.h" |
| #include "util/simple_mtx.h" |
| #include "util/u_string.h" |
| |
| #include "util/u_debug.h" |
| #include "u_debug_symbol.h" |
| #include "util/hash_table.h" |
| |
| |
| #if DETECT_OS_WINDOWS |
| |
| #include <windows.h> |
| #include <stddef.h> |
| |
| #include "dbghelp.h" |
| |
| |
| /** |
| * SymInitialize() must be called once for each process (in this case, the |
| * current process), before any of the other functions can be called. |
| */ |
| static BOOL g_bSymInitialized = false; |
| |
| |
| /** |
| * Lookup the address of a DbgHelp function. |
| */ |
| static FARPROC WINAPI |
| getDbgHelpProcAddress(LPCSTR lpProcName) |
| { |
| static HMODULE hModule = NULL; |
| |
| if (!hModule) { |
| static bool bail = false; |
| |
| if (bail) { |
| return NULL; |
| } |
| |
| #if DETECT_CC_GCC |
| /* |
| * DbgHelp does not understand the debug information generated by MinGW toolchain. |
| * |
| * mgwhelp.dll is a dbghelp.dll look-alike replacement, which is able to |
| * understand MinGW symbols, including on 64-bit builds. |
| */ |
| if (!hModule) { |
| hModule = LoadLibraryA("mgwhelp.dll"); |
| if (!hModule) { |
| _debug_printf("warning: mgwhelp.dll not found: symbol names will not be resolved\n" |
| "warning: download it from https://github.com/jrfonseca/drmingw/#mgwhelp\n"); |
| } |
| } |
| #endif |
| |
| /* |
| * Fallback to the real DbgHelp. |
| */ |
| if (!hModule) { |
| hModule = LoadLibraryA("dbghelp.dll"); |
| } |
| |
| if (!hModule) { |
| bail = true; |
| return NULL; |
| } |
| } |
| |
| return GetProcAddress(hModule, lpProcName); |
| } |
| |
| |
| /** |
| * Generic macro to dispatch a DbgHelp functions. |
| */ |
| #define DBGHELP_DISPATCH(_name, _ret_type, _ret_default, _arg_types, _arg_names) \ |
| static _ret_type WINAPI \ |
| j_##_name _arg_types \ |
| { \ |
| typedef BOOL (WINAPI *PFN) _arg_types; \ |
| static PFN pfn = NULL; \ |
| if (!pfn) { \ |
| pfn = (PFN) getDbgHelpProcAddress(#_name); \ |
| if (!pfn) { \ |
| return _ret_default; \ |
| } \ |
| } \ |
| return pfn _arg_names; \ |
| } |
| |
| DBGHELP_DISPATCH(SymInitialize, |
| BOOL, 0, |
| (HANDLE hProcess, PSTR UserSearchPath, BOOL fInvadeProcess), |
| (hProcess, UserSearchPath, fInvadeProcess)) |
| |
| DBGHELP_DISPATCH(SymSetOptions, |
| DWORD, false, |
| (DWORD SymOptions), |
| (SymOptions)) |
| |
| #ifndef _GAMING_XBOX |
| DBGHELP_DISPATCH(SymFromAddr, |
| BOOL, false, |
| (HANDLE hProcess, DWORD64 Address, PDWORD64 Displacement, PSYMBOL_INFO Symbol), |
| (hProcess, Address, Displacement, Symbol)) |
| #endif |
| |
| DBGHELP_DISPATCH(SymGetLineFromAddr64, |
| BOOL, false, |
| (HANDLE hProcess, DWORD64 dwAddr, PDWORD pdwDisplacement, PIMAGEHLP_LINE64 Line), |
| (hProcess, dwAddr, pdwDisplacement, Line)) |
| |
| DBGHELP_DISPATCH(SymCleanup, BOOL, false, (HANDLE hProcess), (hProcess)) |
| |
| |
| #undef DBGHELP_DISPATCH |
| |
| |
| static inline bool |
| debug_symbol_name_dbghelp(const void *addr, char* buf, unsigned size) |
| { |
| #ifndef _GAMING_XBOX |
| DWORD64 dwAddr = (DWORD64)(uintptr_t)addr; |
| HANDLE hProcess = GetCurrentProcess(); |
| |
| /* General purpose buffer, to back pSymbol and other temporary stuff. |
| * Must not be too memory hungry here to avoid stack overflows. |
| */ |
| CHAR buffer[512]; |
| |
| PSYMBOL_INFO pSymbol = (PSYMBOL_INFO) buffer; |
| DWORD64 dwDisplacement = 0; /* Displacement of the input address, relative to the start of the symbol */ |
| DWORD dwLineDisplacement = 0; |
| IMAGEHLP_LINE64 Line; |
| |
| memset(pSymbol, 0, sizeof *pSymbol); |
| pSymbol->SizeOfStruct = sizeof *pSymbol; |
| pSymbol->MaxNameLen = sizeof buffer - offsetof(SYMBOL_INFO, Name); |
| |
| if (!g_bSymInitialized) { |
| /* Some components (e.g. Java) will init dbghelp before we're loaded, causing the "invade process" |
| * option to be invalid when attempting to re-init. But without it, we'd have to manually |
| * load symbols for all modules in the stack. For simplicity, we can just uninit and then |
| * re-"invade". |
| */ |
| if (debug_get_bool_option("GALLIUM_SYMBOL_FORCE_REINIT", false)) |
| j_SymCleanup(hProcess); |
| |
| j_SymSetOptions(/* SYMOPT_UNDNAME | */ SYMOPT_LOAD_LINES); |
| if (j_SymInitialize(hProcess, NULL, true)) { |
| g_bSymInitialized = true; |
| } |
| } |
| |
| /* Lookup symbol name */ |
| if (!g_bSymInitialized || |
| !j_SymFromAddr(hProcess, dwAddr, &dwDisplacement, pSymbol)) { |
| /* |
| * We couldn't obtain symbol information. At least tell which module the address belongs. |
| */ |
| |
| HMODULE hModule = NULL; |
| |
| if (!GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, |
| (LPCTSTR)addr, |
| &hModule)) { |
| return false; |
| } |
| |
| if (GetModuleFileNameA(hModule, buffer, sizeof buffer) == sizeof buffer) { |
| return false; |
| } |
| snprintf(buf, size, "%p at %s+0x%lx", |
| addr, buffer, |
| (unsigned long)((uintptr_t)addr - (uintptr_t)hModule)); |
| |
| return true; |
| } |
| |
| /* |
| * Try to get filename and line number. |
| */ |
| memset(&Line, 0, sizeof Line); |
| Line.SizeOfStruct = sizeof Line; |
| if (!j_SymGetLineFromAddr64(hProcess, dwAddr, &dwLineDisplacement, &Line)) { |
| Line.FileName = NULL; |
| } |
| |
| if (Line.FileName) { |
| snprintf(buf, size, "%s at %s:%lu", pSymbol->Name, Line.FileName, Line.LineNumber); |
| } else { |
| snprintf(buf, size, "%s", pSymbol->Name); |
| } |
| |
| return true; |
| #else |
| return false; |
| #endif /* _GAMING_XBOX */ |
| } |
| |
| #endif /* DETECT_OS_WINDOWS */ |
| |
| void |
| debug_symbol_name(const void *addr, char* buf, unsigned size) |
| { |
| #if DETECT_OS_WINDOWS |
| if (debug_symbol_name_dbghelp(addr, buf, size)) { |
| return; |
| } |
| #endif |
| |
| snprintf(buf, size, "%p", addr); |
| buf[size - 1] = 0; |
| } |
| |
| void |
| debug_symbol_print(const void *addr) |
| { |
| char buf[1024]; |
| debug_symbol_name(addr, buf, sizeof(buf)); |
| debug_printf("\t%s\n", buf); |
| } |
| |
| static struct hash_table* symbols_hash; |
| static simple_mtx_t symbols_mutex = SIMPLE_MTX_INITIALIZER; |
| |
| const char* |
| debug_symbol_name_cached(const void *addr) |
| { |
| const char* name; |
| simple_mtx_lock(&symbols_mutex); |
| if(!symbols_hash) |
| symbols_hash = _mesa_pointer_hash_table_create(NULL); |
| struct hash_entry *entry = _mesa_hash_table_search(symbols_hash, addr); |
| if (!entry) { |
| char buf[1024]; |
| debug_symbol_name(addr, buf, sizeof(buf)); |
| name = strdup(buf); |
| |
| entry = _mesa_hash_table_insert(symbols_hash, addr, (void*)name); |
| } |
| simple_mtx_unlock(&symbols_mutex); |
| return entry->data; |
| } |