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/* Microsoft Reference Implementation for TPM 2.0
*
* The copyright in this software is being made available under the BSD License,
* included below. This software may be subject to other third party and
* contributor rights, including patent rights, and no such rights are granted
* under this license.
*
* Copyright (c) Microsoft Corporation
*
* All rights reserved.
*
* BSD License
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ""AS IS""
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//** Description
// This file contains a set of miscellaneous memory manipulation routines. Many
// of the functions have the same semantics as functions defined in string.h.
// Those functions are not used directly in the TPM because they are not 'safe'
//
// This version uses string.h after adding guards. This is because the math
// libraries invariably use those functions so it is not practical to prevent
// those library functions from being pulled into the build.
//** Includes and Data Definitions
#include "Tpm.h"
#include "Memory_fp.h"
//** Functions
//*** MemoryCopy()
// This is an alias for memmove. This is used in place of memcpy because
// some of the moves may overlap and rather than try to make sure that
// memmove is used when necessary, it is always used.
void
MemoryCopy(
void *dest,
const void *src,
int sSize
)
{
if(dest != src)
memmove(dest, src, sSize);
}
//*** MemoryEqual()
// This function indicates if two buffers have the same values in the indicated
// number of bytes.
// Return Type: BOOL
// TRUE(1) all octets are the same
// FALSE(0) all octets are not the same
BOOL
MemoryEqual(
const void *buffer1, // IN: compare buffer1
const void *buffer2, // IN: compare buffer2
unsigned int size // IN: size of bytes being compared
)
{
BYTE equal = 0;
const BYTE *b1 = (BYTE *)buffer1;
const BYTE *b2 = (BYTE *)buffer2;
//
// Compare all bytes so that there is no leakage of information
// due to timing differences.
for(; size > 0; size--)
equal |= (*b1++ ^ *b2++);
return (equal == 0);
}
//*** MemoryCopy2B()
// This function copies a TPM2B. This can be used when the TPM2B types are
// the same or different.
//
// This function returns the number of octets in the data buffer of the TPM2B.
LIB_EXPORT INT16
MemoryCopy2B(
TPM2B *dest, // OUT: receiving TPM2B
const TPM2B *source, // IN: source TPM2B
unsigned int dSize // IN: size of the receiving buffer
)
{
pAssert(dest != NULL);
if(source == NULL)
dest->size = 0;
else
{
pAssert(source->size <= dSize);
MemoryCopy(dest->buffer, source->buffer, source->size);
dest->size = source->size;
}
return dest->size;
}
//*** MemoryConcat2B()
// This function will concatenate the buffer contents of a TPM2B to
// the buffer contents of another TPM2B and adjust the size accordingly
// ('a' := ('a' | 'b')).
void
MemoryConcat2B(
TPM2B *aInOut, // IN/OUT: destination 2B
TPM2B *bIn, // IN: second 2B
unsigned int aMaxSize // IN: The size of aInOut.buffer (max values for
// aInOut.size)
)
{
pAssert(bIn->size <= aMaxSize - aInOut->size);
MemoryCopy(&aInOut->buffer[aInOut->size], &bIn->buffer, bIn->size);
aInOut->size = aInOut->size + bIn->size;
return;
}
//*** MemoryEqual2B()
// This function will compare two TPM2B structures. To be equal, they
// need to be the same size and the buffer contexts need to be the same
// in all octets.
// Return Type: BOOL
// TRUE(1) size and buffer contents are the same
// FALSE(0) size or buffer contents are not the same
BOOL
MemoryEqual2B(
const TPM2B *aIn, // IN: compare value
const TPM2B *bIn // IN: compare value
)
{
if(aIn->size != bIn->size)
return FALSE;
return MemoryEqual(aIn->buffer, bIn->buffer, aIn->size);
}
//*** MemorySet()
// This function will set all the octets in the specified memory range to
// the specified octet value.
// Note: A previous version had an additional parameter (dSize) that was
// intended to make sure that the destination would not be overrun. The
// problem is that, in use, all that was happening was that the value of
// size was used for dSize so there was no benefit in the extra parameter.
void
MemorySet(
void *dest,
int value,
size_t size
)
{
memset(dest, value, size);
}
//*** MemoryPad2B()
// Function to pad a TPM2B with zeros and adjust the size.
void
MemoryPad2B(
TPM2B *b,
UINT16 newSize
)
{
MemorySet(&b->buffer[b->size], 0, newSize - b->size);
b->size = newSize;
}
//*** Uint16ToByteArray()
// Function to write an integer to a byte array
void
Uint16ToByteArray(
UINT16 i,
BYTE *a
)
{
a[1] = (BYTE)(i); i >>= 8;
a[0] = (BYTE)(i);
}
//*** Uint32ToByteArray()
// Function to write an integer to a byte array
void
Uint32ToByteArray(
UINT32 i,
BYTE *a
)
{
a[3] = (BYTE)(i); i >>= 8;
a[2] = (BYTE)(i); i >>= 8;
a[1] = (BYTE)(i); i >>= 8;
a[0] = (BYTE)(i);
}
//*** Uint64ToByteArray()
// Function to write an integer to a byte array
void
Uint64ToByteArray(
UINT64 i,
BYTE *a
)
{
a[7] = (BYTE)(i); i >>= 8;
a[6] = (BYTE)(i); i >>= 8;
a[5] = (BYTE)(i); i >>= 8;
a[4] = (BYTE)(i); i >>= 8;
a[3] = (BYTE)(i); i >>= 8;
a[2] = (BYTE)(i); i >>= 8;
a[1] = (BYTE)(i); i >>= 8;
a[0] = (BYTE)(i);
}
//*** ByteArrayToUint8()
// Function to write a UINT8 to a byte array. This is included for completeness
// and to allow certain macro expansions
UINT8
ByteArrayToUint8(
BYTE *a
)
{
return *a;
}
//*** ByteArrayToUint16()
// Function to write an integer to a byte array
UINT16
ByteArrayToUint16(
BYTE *a
)
{
return ((UINT16)a[0] << 8) + a[1];
}
//*** ByteArrayToUint32()
// Function to write an integer to a byte array
UINT32
ByteArrayToUint32(
BYTE *a
)
{
return (UINT32)((((((UINT32)a[0] << 8) + a[1]) << 8) + (UINT32)a[2]) << 8) + a[3];
}
//*** ByteArrayToUint64()
// Function to write an integer to a byte array
UINT64
ByteArrayToUint64(
BYTE *a
)
{
return (((UINT64)BYTE_ARRAY_TO_UINT32(a)) << 32) + BYTE_ARRAY_TO_UINT32(&a[4]);
}