| cmake_minimum_required(VERSION 3.4.1) |
| |
| include_directories(third_party) |
| |
| include_directories(src/main/cpp/) |
| |
| add_library( native-lib |
| SHARED |
| |
| # main game files |
| src/main/cpp/native-lib.cpp |
| src/main/cpp/Game.cpp |
| |
| # audio engine |
| src/main/cpp/audio/SoundRecording.cpp |
| src/main/cpp/audio/Mixer.cpp |
| |
| # UI engine |
| src/main/cpp/ui/OpenGLFunctions.cpp |
| |
| # utility functions |
| src/main/cpp/utils/logging.h |
| src/main/cpp/utils/UtilityFunctions.cpp |
| |
| ) |
| |
| # Specifies libraries CMake should link to your target library. You |
| # can link multiple libraries, such as libraries you define in this |
| # build script, prebuilt third-party libraries, or system libraries. |
| |
| target_link_libraries( native-lib |
| log |
| android |
| oboe |
| GLESv2 |
| ) |
| |
| # Set the path to the Oboe directory. |
| set (OBOE_DIR ../..) |
| |
| # Add the Oboe library as a subdirectory in your project. |
| add_subdirectory (${OBOE_DIR} ./oboe-bin) |
| |
| # Specify the path to the Oboe header files. |
| include_directories (${OBOE_DIR}/include) |