| /* |
| * Copyright 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef OBOE_HELLO_OBOE_ENGINE_H |
| #define OBOE_HELLO_OBOE_ENGINE_H |
| |
| #include <oboe/Oboe.h> |
| |
| #include "SoundGenerator.h" |
| #include "LatencyTuningCallback.h" |
| #include "IRestartable.h" |
| #include "DefaultErrorCallback.h" |
| |
| constexpr int32_t kBufferSizeAutomatic = 0; |
| |
| class HelloOboeEngine : public IRestartable { |
| |
| public: |
| HelloOboeEngine(); |
| |
| virtual ~HelloOboeEngine() = default; |
| |
| void tap(bool isDown); |
| |
| /** |
| * Open and start a stream. |
| * @return error or OK |
| */ |
| oboe::Result start(); |
| |
| /** |
| * Stop and close the stream. |
| */ |
| void stop(); |
| |
| // From IRestartable |
| void restart() override; |
| |
| // These methods reset the underlying stream with new properties |
| |
| /** |
| * Set the audio device which should be used for playback. Can be set to oboe::kUnspecified if |
| * you want to use the default playback device (which is usually the built-in speaker if |
| * no other audio devices, such as headphones, are attached). |
| * |
| * @param deviceId the audio device id, can be obtained through an {@link AudioDeviceInfo} object |
| * using Java/JNI. |
| */ |
| void setDeviceId(int32_t deviceId); |
| |
| void setChannelCount(int channelCount); |
| |
| void setAudioApi(oboe::AudioApi audioApi); |
| |
| void setBufferSizeInBursts(int32_t numBursts); |
| |
| /** |
| * Calculate the current latency between writing a frame to the output stream and |
| * the same frame being presented to the audio hardware. |
| * |
| * Here's how the calculation works: |
| * |
| * 1) Get the time a particular frame was presented to the audio hardware |
| * @see AudioStream::getTimestamp |
| * 2) From this extrapolate the time which the *next* audio frame written to the stream |
| * will be presented |
| * 3) Assume that the next audio frame is written at the current time |
| * 4) currentLatency = nextFramePresentationTime - nextFrameWriteTime |
| * |
| * @return Output Latency in Milliseconds |
| */ |
| double getCurrentOutputLatencyMillis(); |
| |
| bool isLatencyDetectionSupported(); |
| |
| private: |
| oboe::Result reopenStream(); |
| oboe::Result createPlaybackStream(); |
| |
| std::shared_ptr<oboe::AudioStream> mStream; |
| std::unique_ptr<LatencyTuningCallback> mLatencyCallback; |
| std::unique_ptr<DefaultErrorCallback> mErrorCallback; |
| std::shared_ptr<SoundGenerator> mAudioSource; |
| bool mIsLatencyDetectionSupported = false; |
| |
| int32_t mDeviceId = oboe::Unspecified; |
| int32_t mChannelCount = oboe::Unspecified; |
| oboe::AudioApi mAudioApi = oboe::AudioApi::Unspecified; |
| std::mutex mLock; |
| }; |
| |
| #endif //OBOE_HELLO_OBOE_ENGINE_H |