commit | 259ec2b744186bd82ce55721c4c2ebcf35ad07a8 | [log] [tgz] |
---|---|---|
author | Phil Burk <[email protected]> | Wed Nov 18 10:58:17 2020 -0800 |
committer | Phil Burk <[email protected]> | Thu Nov 19 11:03:41 2020 -0800 |
tree | 0cd50acf8dc247f26b8216bf5963ad0507717caa | |
parent | 9c8300779229d541669260f1384d2e79ac21871b [diff] |
oboe: fix some misc issue for Chrome Simplify AudioStreamAAudio constructor. Add comment about setBufferSize in LatencyTuner. Use SL constants for switch statement. See #352
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you‘ll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio’s SDK manager, or via direct download.
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