| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RHYTHMGAME_GAME_H |
| #define RHYTHMGAME_GAME_H |
| |
| #include <future> |
| |
| #include <android/asset_manager.h> |
| #include <oboe/Oboe.h> |
| |
| #include "shared/Mixer.h" |
| |
| #include "audio/Player.h" |
| #include "audio/AAssetDataSource.h" |
| #include "ui/OpenGLFunctions.h" |
| #include "utils/LockFreeQueue.h" |
| #include "utils/UtilityFunctions.h" |
| #include "GameConstants.h" |
| |
| using namespace oboe; |
| |
| |
| enum class GameState { |
| Loading, |
| Playing, |
| FailedToLoad |
| }; |
| |
| class Game : public AudioStreamCallback { |
| public: |
| explicit Game(AAssetManager&); |
| void start(); |
| void stop(); |
| void onSurfaceCreated(); |
| void onSurfaceDestroyed(); |
| void onSurfaceChanged(int widthInPixels, int heightInPixels); |
| void tick(); |
| void tap(int64_t eventTimeAsUptime); |
| |
| // Inherited from oboe::AudioStreamDataCallback |
| DataCallbackResult |
| onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override; |
| |
| // Inherited from oboe::AudioStreamErrorCallback |
| void onErrorAfterClose(AudioStream *oboeStream, Result error) override; |
| |
| private: |
| AAssetManager& mAssetManager; |
| std::shared_ptr<AudioStream> mAudioStream; |
| std::unique_ptr<Player> mClap; |
| std::unique_ptr<Player> mBackingTrack; |
| Mixer mMixer; |
| std::unique_ptr<float[]> mConversionBuffer { nullptr }; // For float->int16 conversion |
| |
| LockFreeQueue<int64_t, kMaxQueueItems> mClapEvents; |
| std::atomic<int64_t> mCurrentFrame { 0 }; |
| std::atomic<int64_t> mSongPositionMs { 0 }; |
| LockFreeQueue<int64_t, kMaxQueueItems> mClapWindows; |
| LockFreeQueue<TapResult, kMaxQueueItems> mUiEvents; |
| std::atomic<int64_t> mLastUpdateTime { 0 }; |
| std::atomic<GameState> mGameState { GameState::Loading }; |
| std::future<void> mLoadingResult; |
| |
| void load(); |
| TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis); |
| bool openStream(); |
| bool setupAudioSources(); |
| void scheduleSongEvents(); |
| }; |
| |
| |
| #endif //RHYTHMGAME_GAME_H |