| /// @ref gtx_intersect |
| /// @file glm/gtx/intersect.hpp |
| /// |
| /// @see core (dependence) |
| /// @see gtx_closest_point (dependence) |
| /// |
| /// @defgroup gtx_intersect GLM_GTX_intersect |
| /// @ingroup gtx |
| /// |
| /// @brief Add intersection functions |
| /// |
| /// <glm/gtx/intersect.hpp> need to be included to use these functionalities. |
| |
| #pragma once |
| |
| // Dependency: |
| #include <cfloat> |
| #include <limits> |
| #include "../glm.hpp" |
| #include "../geometric.hpp" |
| #include "../gtx/closest_point.hpp" |
| #include "../gtx/vector_query.hpp" |
| |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
| # pragma message("GLM: GLM_GTX_closest_point extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtx_intersect |
| /// @{ |
| |
| //! Compute the intersection of a ray and a plane. |
| //! Ray direction and plane normal must be unit length. |
| //! From GLM_GTX_intersect extension. |
| template <typename genType> |
| GLM_FUNC_DECL bool intersectRayPlane( |
| genType const & orig, genType const & dir, |
| genType const & planeOrig, genType const & planeNormal, |
| typename genType::value_type & intersectionDistance); |
| |
| //! Compute the intersection of a ray and a triangle. |
| //! From GLM_GTX_intersect extension. |
| template <typename genType> |
| GLM_FUNC_DECL bool intersectRayTriangle( |
| genType const & orig, genType const & dir, |
| genType const & vert0, genType const & vert1, genType const & vert2, |
| genType & baryPosition); |
| |
| //! Compute the intersection of a line and a triangle. |
| //! From GLM_GTX_intersect extension. |
| template <typename genType> |
| GLM_FUNC_DECL bool intersectLineTriangle( |
| genType const & orig, genType const & dir, |
| genType const & vert0, genType const & vert1, genType const & vert2, |
| genType & position); |
| |
| //! Compute the intersection distance of a ray and a sphere. |
| //! The ray direction vector is unit length. |
| //! From GLM_GTX_intersect extension. |
| template <typename genType> |
| GLM_FUNC_DECL bool intersectRaySphere( |
| genType const & rayStarting, genType const & rayNormalizedDirection, |
| genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered, |
| typename genType::value_type & intersectionDistance); |
| |
| //! Compute the intersection of a ray and a sphere. |
| //! From GLM_GTX_intersect extension. |
| template <typename genType> |
| GLM_FUNC_DECL bool intersectRaySphere( |
| genType const & rayStarting, genType const & rayNormalizedDirection, |
| genType const & sphereCenter, const typename genType::value_type sphereRadius, |
| genType & intersectionPosition, genType & intersectionNormal); |
| |
| //! Compute the intersection of a line and a sphere. |
| //! From GLM_GTX_intersect extension |
| template <typename genType> |
| GLM_FUNC_DECL bool intersectLineSphere( |
| genType const & point0, genType const & point1, |
| genType const & sphereCenter, typename genType::value_type sphereRadius, |
| genType & intersectionPosition1, genType & intersectionNormal1, |
| genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "intersect.inl" |