blob: 1de9030f28cb7807a3c71fb354199898b9e5cce4 [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SoundGenerator.h"
SoundGenerator::SoundGenerator(int32_t sampleRate, int32_t channelCount) :
TappableAudioSource(sampleRate, channelCount)
, mOscillators(std::make_unique<Oscillator[]>(channelCount)){
double frequency = 440.0;
constexpr double interval = 110.0;
constexpr float amplitude = 1.0;
// Set up the oscillators
for (int i = 0; i < mChannelCount; ++i) {
mOscillators[i].setFrequency(frequency);
mOscillators[i].setSampleRate(mSampleRate);
mOscillators[i].setAmplitude(amplitude);
frequency += interval;
}
}
void SoundGenerator::renderAudio(float *audioData, int32_t numFrames) {
// Render each oscillator into its own channel
std::fill_n(mBuffer.get(), kSharedBufferSize, 0);
for (int i = 0; i < mChannelCount; ++i) {
mOscillators[i].renderAudio(mBuffer.get(), numFrames);
for (int j = 0; j < numFrames; ++j) {
audioData[(j * mChannelCount) + i] = mBuffer[j];
}
}
}
void SoundGenerator::tap(bool isOn) {
for (int i = 0; i < mChannelCount; ++i) {
mOscillators[i].setWaveOn(isOn);
}
}