| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <string.h> |
| |
| #include "wav/WavStreamReader.h" |
| |
| #include "OneShotSampleSource.h" |
| |
| namespace iolib { |
| |
| void OneShotSampleSource::mixAudio(float* outBuff, int numChannels, int32_t numFrames) { |
| int32_t numSampleFrames = mSampleBuffer->getNumSampleFrames(); |
| int32_t numWriteFrames = mIsPlaying |
| ? std::min(numFrames, numSampleFrames - mCurFrameIndex) |
| : 0; |
| |
| if (numWriteFrames != 0) { |
| // Mix in the samples |
| |
| // investigate unrolling these loops... |
| const float* data = mSampleBuffer->getSampleData(); |
| if (numChannels == 1) { |
| // MONO output |
| for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) { |
| outBuff[frameIndex] += data[mCurFrameIndex++] * mGain; |
| } |
| } else if (numChannels == 2) { |
| // STEREO output |
| int dstSampleIndex = 0; |
| for (int32_t frameIndex = 0; frameIndex < numWriteFrames; frameIndex++) { |
| outBuff[dstSampleIndex++] += data[mCurFrameIndex] * mLeftGain; |
| outBuff[dstSampleIndex++] += data[mCurFrameIndex++] * mRightGain; |
| } |
| } |
| |
| if (mCurFrameIndex >= numSampleFrames) { |
| mIsPlaying = false; |
| } |
| } |
| |
| // silence |
| // no need as the output buffer would need to have been filled with silence |
| // to be mixed into |
| } |
| |
| } // namespace wavlib |