| /* |
| * Copyright 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef OBOE_STREAM_BUILDER_H_ |
| #define OBOE_STREAM_BUILDER_H_ |
| |
| #include "oboe/Definitions.h" |
| #include "oboe/AudioStreamBase.h" |
| |
| namespace oboe { |
| |
| /** |
| * Factory class for an audio Stream. |
| */ |
| class AudioStreamBuilder : public AudioStreamBase { |
| public: |
| |
| AudioStreamBuilder() : AudioStreamBase() {} |
| |
| /** |
| * Request a specific number of channels. |
| * |
| * Default is kUnspecified. If the value is unspecified then |
| * the application should query for the actual value after the stream is opened. |
| */ |
| AudioStreamBuilder *setChannelCount(int channelCount) { |
| mChannelCount = channelCount; |
| return this; |
| } |
| |
| /** |
| * Request the direction for a stream. The default is Direction::Output. |
| * |
| * @param direction Direction::Output or Direction::Input |
| */ |
| AudioStreamBuilder *setDirection(Direction direction) { |
| mDirection = direction; |
| return this; |
| } |
| |
| /** |
| * Request a specific sample rate in Hz. |
| * |
| * Default is kUnspecified. If the value is unspecified then |
| * the application should query for the actual value after the stream is opened. |
| * |
| * Technically, this should be called the "frame rate" or "frames per second", |
| * because it refers to the number of complete frames transferred per second. |
| * But it is traditionally called "sample rate". Se we use that term. |
| * |
| */ |
| AudioStreamBuilder *setSampleRate(int32_t sampleRate) { |
| mSampleRate = sampleRate; |
| return this; |
| } |
| |
| /** |
| * Request a specific number of frames for the data callback. |
| * |
| * Default is kUnspecified. If the value is unspecified then |
| * the actual number may vary from callback to callback. |
| * |
| * If an application can handle a varying number of frames then we recommend |
| * leaving this unspecified. This allow the underlying API to optimize |
| * the callbacks. But if your application is, for example, doing FFTs or other block |
| * oriented operations, then call this function to get the sizes you need. |
| * |
| * @param framesPerCallback |
| * @return pointer to the builder so calls can be chained |
| */ |
| AudioStreamBuilder *setFramesPerCallback(int framesPerCallback) { |
| mFramesPerCallback = framesPerCallback; |
| return this; |
| } |
| |
| /** |
| * Request a sample data format, for example Format::Float. |
| * |
| * Default is Format::Unspecified. If the value is unspecified then |
| * the application should query for the actual value after the stream is opened. |
| */ |
| AudioStreamBuilder *setFormat(AudioFormat format) { |
| mFormat = format; |
| return this; |
| } |
| |
| /** |
| * Set the requested buffer capacity in frames. |
| * BufferCapacityInFrames is the maximum possible BufferSizeInFrames. |
| * |
| * The final stream capacity may differ. For AAudio it should be at least this big. |
| * For OpenSL ES, it could be smaller. |
| * |
| * Default is kUnspecified. |
| * |
| * @param bufferCapacityInFrames the desired buffer capacity in frames or kUnspecified |
| * @return pointer to the builder so calls can be chained |
| */ |
| AudioStreamBuilder *setBufferCapacityInFrames(int32_t bufferCapacityInFrames) { |
| mBufferCapacityInFrames = bufferCapacityInFrames; |
| return this; |
| } |
| |
| /** |
| * Get the audio API which will be requested when opening the stream. No guarantees that this is |
| * the API which will actually be used. Query the stream itself to find out the API which is |
| * being used. |
| * |
| * If you do not specify the API, then AAudio will be used if isAAudioRecommended() |
| * returns true. Otherwise OpenSL ES will be used. |
| * |
| * @return the requested audio API |
| */ |
| AudioApi getAudioApi() const { return mAudioApi; } |
| |
| /** |
| * If you leave this unspecified then Oboe will choose the best API |
| * for the device and SDK version at runtime. |
| * |
| * If the caller requests AAudio and it is supported then AAudio will be used. |
| * |
| * @param audioApi Must be AudioApi::Unspecified, AudioApi::OpenSLES or AudioApi::AAudio. |
| * @return pointer to the builder so calls can be chained |
| */ |
| AudioStreamBuilder *setAudioApi(AudioApi audioApi) { |
| mAudioApi = audioApi; |
| return this; |
| } |
| |
| /** |
| * Is the AAudio API supported on this device? |
| * |
| * AAudio was introduced in the Oreo 8.0 release. |
| * |
| * @return true if supported |
| */ |
| static bool isAAudioSupported(); |
| |
| /** |
| * Is the AAudio API recommended this device? |
| * |
| * AAudio may be supported but not recommended because of version specific issues. |
| * AAudio is not recommended for Android 8.0 or earlier versions. |
| * |
| * @return true if recommended |
| */ |
| static bool isAAudioRecommended(); |
| |
| /** |
| * Request a mode for sharing the device. |
| * The requested sharing mode may not be available. |
| * So the application should query for the actual mode after the stream is opened. |
| * |
| * @param sharingMode SharingMode::Shared or SharingMode::Exclusive |
| * @return pointer to the builder so calls can be chained |
| */ |
| AudioStreamBuilder *setSharingMode(SharingMode sharingMode) { |
| mSharingMode = sharingMode; |
| return this; |
| } |
| |
| /** |
| * Request a performance level for the stream. |
| * This will determine the latency, the power consumption, and the level of |
| * protection from glitches. |
| * |
| * @param performanceMode for example, PerformanceMode::LowLatency |
| * @return pointer to the builder so calls can be chained |
| */ |
| AudioStreamBuilder *setPerformanceMode(PerformanceMode performanceMode) { |
| mPerformanceMode = performanceMode; |
| return this; |
| } |
| |
| |
| /** |
| * Set the intended use case for the stream. |
| * |
| * The system will use this information to optimize the behavior of the stream. |
| * This could, for example, affect how volume and focus is handled for the stream. |
| * |
| * The default, if you do not call this function, is Usage::Media. |
| * |
| * Added in API level 28. |
| * |
| * @param usage the desired usage, eg. Usage::Game |
| */ |
| AudioStreamBuilder *setUsage(Usage usage) { |
| mUsage = usage; |
| return this; |
| } |
| |
| /** |
| * Set the type of audio data that the stream will carry. |
| * |
| * The system will use this information to optimize the behavior of the stream. |
| * This could, for example, affect whether a stream is paused when a notification occurs. |
| * |
| * The default, if you do not call this function, is ContentType::Music. |
| * |
| * Added in API level 28. |
| * |
| * @param contentType the type of audio data, eg. ContentType::Speech |
| */ |
| AudioStreamBuilder *setContentType(ContentType contentType) { |
| mContentType = contentType; |
| return this; |
| } |
| |
| /** |
| * Set the input (capture) preset for the stream. |
| * |
| * The system will use this information to optimize the behavior of the stream. |
| * This could, for example, affect which microphones are used and how the |
| * recorded data is processed. |
| * |
| * The default, if you do not call this function, is InputPreset::VoiceRecognition. |
| * That is because VoiceRecognition is the preset with the lowest latency |
| * on many platforms. |
| * |
| * Added in API level 28. |
| * |
| * @param inputPreset the desired configuration for recording |
| */ |
| AudioStreamBuilder *setInputPreset(InputPreset inputPreset) { |
| mInputPreset = inputPreset; |
| return this; |
| } |
| |
| /** Set the requested session ID. |
| * |
| * The session ID can be used to associate a stream with effects processors. |
| * The effects are controlled using the Android AudioEffect Java API. |
| * |
| * The default, if you do not call this function, is SessionId::None. |
| * |
| * If set to SessionId::Allocate then a session ID will be allocated |
| * when the stream is opened. |
| * |
| * The allocated session ID can be obtained by calling AudioStream::getSessionId() |
| * and then used with this function when opening another stream. |
| * This allows effects to be shared between streams. |
| * |
| * Session IDs from Oboe can be used the Android Java APIs and vice versa. |
| * So a session ID from an Oboe stream can be passed to Java |
| * and effects applied using the Java AudioEffect API. |
| * |
| * Allocated session IDs will always be positive and nonzero. |
| * |
| * Added in API level 28. |
| * |
| * @param sessionId an allocated sessionID or SessionId::Allocate |
| */ |
| AudioStreamBuilder *setSessionId(SessionId sessionId) { |
| mSessionId = sessionId; |
| return this; |
| } |
| |
| /** |
| * Request an audio device identified device using an ID. |
| * On Android, for example, the ID could be obtained from the Java AudioManager. |
| * |
| * By default, the primary device will be used. |
| * |
| * Note that when using OpenSL ES, this will be ignored and the created |
| * stream will have deviceId kUnspecified. |
| * |
| * @param deviceId device identifier or kUnspecified |
| * @return pointer to the builder so calls can be chained |
| */ |
| AudioStreamBuilder *setDeviceId(int32_t deviceId) { |
| mDeviceId = deviceId; |
| return this; |
| } |
| |
| /** |
| * Specifies an object to handle data or error related callbacks from the underlying API. |
| * |
| * <strong>Important: See AudioStreamCallback for restrictions on what may be called |
| * from the callback methods.</strong> |
| * |
| * When an error callback occurs, the associated stream will be stopped and closed in a separate thread. |
| * |
| * A note on why the streamCallback parameter is a raw pointer rather than a smart pointer: |
| * |
| * The caller should retain ownership of the object streamCallback points to. At first glance weak_ptr may seem like |
| * a good candidate for streamCallback as this implies temporary ownership. However, a weak_ptr can only be created |
| * from a shared_ptr. A shared_ptr incurs some performance overhead. The callback object is likely to be accessed |
| * every few milliseconds when the stream requires new data so this overhead is something we want to avoid. |
| * |
| * This leaves a raw pointer as the logical type choice. The only caveat being that the caller must not destroy |
| * the callback before the stream has been closed. |
| * |
| * @param streamCallback |
| * @return pointer to the builder so calls can be chained |
| */ |
| AudioStreamBuilder *setCallback(AudioStreamCallback *streamCallback) { |
| mStreamCallback = streamCallback; |
| return this; |
| } |
| |
| /** |
| * Create and open a stream object based on the current settings. |
| * |
| * The caller owns the pointer to the AudioStream object. |
| * |
| * @param stream pointer to a variable to receive the stream address |
| * @return OBOE_OK if successful or a negative error code |
| */ |
| Result openStream(AudioStream **stream); |
| |
| protected: |
| |
| private: |
| |
| /** |
| * Create an AudioStream object. The AudioStream must be opened before use. |
| * |
| * The caller owns the pointer. |
| * |
| * @return pointer to an AudioStream object or nullptr. |
| */ |
| oboe::AudioStream *build(); |
| |
| AudioApi mAudioApi = AudioApi::Unspecified; |
| }; |
| |
| } // namespace oboe |
| |
| #endif /* OBOE_STREAM_BUILDER_H_ */ |