| // Copyright 2021 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CAST_STREAMING_RECEIVER_BASE_H_ |
| #define CAST_STREAMING_RECEIVER_BASE_H_ |
| |
| #include <chrono> |
| |
| #include "absl/types/span.h" |
| #include "cast/streaming/encoded_frame.h" |
| #include "cast/streaming/session_config.h" |
| #include "cast/streaming/ssrc.h" |
| #include "platform/api/time.h" |
| |
| namespace openscreen { |
| namespace cast { |
| |
| // The Cast Streaming Receiver, a peer corresponding to some Cast Streaming |
| // Sender at the other end of a network link. |
| // |
| // Cast Streaming is a transport protocol which divides up the frames for one |
| // media stream (e.g., audio or video) into multiple RTP packets containing an |
| // encrypted payload. The Receiver is the peer responsible for collecting the |
| // RTP packets, decrypting the payload, and re-assembling a frame that can be |
| // passed to a decoder and played out. |
| // |
| // A Sender ↔ Receiver pair is used to transport each media stream. Typically, |
| // there are two pairs in a normal system, one for the audio stream and one for |
| // video stream. A local player is responsible for synchronizing the playout of |
| // the frames of each stream to achieve lip-sync. See the discussion in |
| // encoded_frame.h for how the |reference_time| and |rtp_timestamp| of the |
| // EncodedFrames are used to achieve this. |
| class ReceiverBase { |
| public: |
| class Consumer { |
| public: |
| virtual ~Consumer(); |
| |
| // Called whenever one or more frames have become ready for consumption. The |
| // |next_frame_buffer_size| argument is identical to the result of calling |
| // AdvanceToNextFrame(), and so the Consumer only needs to prepare a buffer |
| // and call ConsumeNextFrame(). It may then call AdvanceToNextFrame() to |
| // check whether there are any more frames ready, but this is not mandatory. |
| // See usage example in class-level comments. |
| virtual void OnFramesReady(int next_frame_buffer_size) = 0; |
| }; |
| |
| ReceiverBase(); |
| virtual ~ReceiverBase(); |
| |
| virtual const SessionConfig& config() const = 0; |
| virtual int rtp_timebase() const = 0; |
| virtual Ssrc ssrc() const = 0; |
| |
| // Set the Consumer receiving notifications when new frames are ready for |
| // consumption. Frames received before this method is called will remain in |
| // the queue indefinitely. |
| virtual void SetConsumer(Consumer* consumer) = 0; |
| |
| // Sets how much time the consumer will need to decode/buffer/render/etc., and |
| // otherwise fully process a frame for on-time playback. This information is |
| // used by the Receiver to decide whether to skip past frames that have |
| // arrived too late. This method can be called repeatedly to make adjustments |
| // based on changing environmental conditions. |
| // |
| // Default setting: kDefaultPlayerProcessingTime |
| virtual void SetPlayerProcessingTime(Clock::duration needed_time) = 0; |
| |
| // Propagates a "picture loss indicator" notification to the Sender, |
| // requesting a key frame so that decode/playout can recover. It is safe to |
| // call this redundantly. The Receiver will clear the picture loss condition |
| // automatically, once a key frame is received (i.e., before |
| // ConsumeNextFrame() is called to access it). |
| virtual void RequestKeyFrame() = 0; |
| |
| // Advances to the next frame ready for consumption. This may skip-over |
| // incomplete frames that will not play out on-time; but only if there are |
| // completed frames further down the queue that have no dependency |
| // relationship with them (e.g., key frames). |
| // |
| // This method returns kNoFramesReady if there is not currently a frame ready |
| // for consumption. The caller should wait for a Consumer::OnFramesReady() |
| // notification before trying again. Otherwise, the number of bytes of encoded |
| // data is returned, and the caller should use this to ensure the buffer it |
| // passes to ConsumeNextFrame() is large enough. |
| virtual int AdvanceToNextFrame() = 0; |
| |
| // Returns the next frame, both metadata and payload data. The Consumer calls |
| // this method after being notified via OnFramesReady(), and it can also call |
| // this whenever AdvanceToNextFrame() indicates another frame is ready. |
| // |buffer| must point to a sufficiently-sized buffer that will be populated |
| // with the frame's payload data. Upon return |frame->data| will be set to the |
| // portion of the buffer that was populated. |
| virtual EncodedFrame ConsumeNextFrame(absl::Span<uint8_t> buffer) = 0; |
| |
| // The default "player processing time" amount. See SetPlayerProcessingTime(). |
| static constexpr std::chrono::milliseconds kDefaultPlayerProcessingTime{5}; |
| |
| // Returned by AdvanceToNextFrame() when there are no frames currently ready |
| // for consumption. |
| static constexpr int kNoFramesReady = -1; |
| }; |
| |
| } // namespace cast |
| } // namespace openscreen |
| |
| #endif // CAST_STREAMING_RECEIVER_BASE_H_ |