| // Copyright 2023 The Pigweed Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); you may not |
| // use this file except in compliance with the License. You may obtain a copy of |
| // the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations under |
| // the License. |
| |
| #include "pw_stream/socket_stream.h" |
| |
| #include <thread> |
| |
| #include "gtest/gtest.h" |
| #include "pw_result/result.h" |
| #include "pw_status/status.h" |
| |
| namespace pw::stream { |
| namespace { |
| |
| // Helper function to create a ServerSocket and connect to it via loopback. |
| void RunConnectTest(const char* hostname) { |
| ServerSocket server; |
| EXPECT_EQ(server.Listen(), OkStatus()); |
| |
| Result<SocketStream> server_stream = Status::Unavailable(); |
| auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }}; |
| |
| SocketStream client; |
| EXPECT_EQ(client.Connect(hostname, server.port()), OkStatus()); |
| |
| accept_thread.join(); |
| EXPECT_EQ(server_stream.status(), OkStatus()); |
| |
| server_stream.value().Close(); |
| server.Close(); |
| client.Close(); |
| } |
| |
| TEST(SocketStreamTest, ConnectIpv4) { RunConnectTest("127.0.0.1"); } |
| |
| TEST(SocketStreamTest, ConnectIpv6) { RunConnectTest("::1"); } |
| |
| TEST(SocketStreamTest, ConnectSpecificPort) { |
| // We want to test the "listen on a specific port" functionality, |
| // but hard-coding a port number in a test is inherently problematic, as |
| // port numbers are a global resource. |
| // |
| // We use the automatic port assignment initially to get a port assignment, |
| // close that server, and then use that port explicitly in a new server. |
| // |
| // There's still the possibility that the port will get swiped, but it |
| // shouldn't happen by chance. |
| ServerSocket initial_server; |
| EXPECT_EQ(initial_server.Listen(), OkStatus()); |
| uint16_t port = initial_server.port(); |
| initial_server.Close(); |
| |
| ServerSocket server; |
| EXPECT_EQ(server.Listen(port), OkStatus()); |
| EXPECT_EQ(server.port(), port); |
| |
| Result<SocketStream> server_stream = Status::Unavailable(); |
| auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }}; |
| |
| SocketStream client; |
| EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus()); |
| |
| accept_thread.join(); |
| EXPECT_EQ(server_stream.status(), OkStatus()); |
| |
| server_stream.value().Close(); |
| server.Close(); |
| client.Close(); |
| } |
| |
| // Helper function to test exchanging data on a pair of sockets. |
| void ExchangeData(SocketStream& stream1, SocketStream& stream2) { |
| auto kPayload1 = as_bytes(span("some data")); |
| auto kPayload2 = as_bytes(span("other bytes")); |
| std::array<char, 100> read_buffer{}; |
| |
| // Write data from stream1 and read it from stream2. |
| auto write_status = Status::Unavailable(); |
| auto write_thread = |
| std::thread{[&]() { write_status = stream1.Write(kPayload1); }}; |
| Result<ByteSpan> read_result = |
| stream2.Read(as_writable_bytes(span(read_buffer))); |
| EXPECT_EQ(read_result.status(), OkStatus()); |
| EXPECT_EQ(read_result.value().size(), kPayload1.size()); |
| EXPECT_TRUE( |
| std::equal(kPayload1.begin(), kPayload1.end(), read_result->begin())); |
| |
| write_thread.join(); |
| EXPECT_EQ(write_status, OkStatus()); |
| |
| // Read data in the client and write it from the server. |
| auto read_thread = std::thread{[&]() { |
| read_result = stream1.Read(as_writable_bytes(span(read_buffer))); |
| }}; |
| EXPECT_EQ(stream2.Write(kPayload2), OkStatus()); |
| |
| read_thread.join(); |
| EXPECT_EQ(read_result.status(), OkStatus()); |
| EXPECT_EQ(read_result.value().size(), kPayload2.size()); |
| EXPECT_TRUE( |
| std::equal(kPayload2.begin(), kPayload2.end(), read_result->begin())); |
| |
| // Close stream1 and attempt to read from stream2. |
| stream1.Close(); |
| read_result = stream2.Read(as_writable_bytes(span(read_buffer))); |
| EXPECT_EQ(read_result.status(), Status::OutOfRange()); |
| |
| stream2.Close(); |
| } |
| |
| TEST(SocketStreamTest, ReadWrite) { |
| ServerSocket server; |
| EXPECT_EQ(server.Listen(), OkStatus()); |
| |
| Result<SocketStream> server_stream = Status::Unavailable(); |
| auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }}; |
| |
| SocketStream client; |
| EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus()); |
| |
| accept_thread.join(); |
| EXPECT_EQ(server_stream.status(), OkStatus()); |
| |
| ExchangeData(client, server_stream.value()); |
| server.Close(); |
| } |
| |
| TEST(SocketStreamTest, MultipleClients) { |
| ServerSocket server; |
| EXPECT_EQ(server.Listen(), OkStatus()); |
| |
| Result<SocketStream> server_stream1 = Status::Unavailable(); |
| Result<SocketStream> server_stream2 = Status::Unavailable(); |
| Result<SocketStream> server_stream3 = Status::Unavailable(); |
| auto accept_thread = std::thread{[&]() { |
| server_stream1 = server.Accept(); |
| server_stream2 = server.Accept(); |
| server_stream3 = server.Accept(); |
| }}; |
| |
| SocketStream client1; |
| SocketStream client2; |
| SocketStream client3; |
| EXPECT_EQ(client1.Connect("localhost", server.port()), OkStatus()); |
| EXPECT_EQ(client2.Connect("localhost", server.port()), OkStatus()); |
| EXPECT_EQ(client3.Connect("localhost", server.port()), OkStatus()); |
| |
| accept_thread.join(); |
| EXPECT_EQ(server_stream1.status(), OkStatus()); |
| EXPECT_EQ(server_stream2.status(), OkStatus()); |
| EXPECT_EQ(server_stream3.status(), OkStatus()); |
| |
| ExchangeData(client1, server_stream1.value()); |
| ExchangeData(client2, server_stream2.value()); |
| ExchangeData(client3, server_stream3.value()); |
| server.Close(); |
| } |
| |
| TEST(SocketStreamTest, ReuseAutomaticServerPort) { |
| uint16_t server_port = 0; |
| SocketStream client_stream; |
| ServerSocket server; |
| |
| EXPECT_EQ(server.Listen(0), OkStatus()); |
| server_port = server.port(); |
| EXPECT_NE(server_port, 0); |
| |
| Result<SocketStream> server_stream = Status::Unavailable(); |
| auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }}; |
| |
| EXPECT_EQ(client_stream.Connect(nullptr, server_port), OkStatus()); |
| accept_thread.join(); |
| ASSERT_EQ(server_stream.status(), OkStatus()); |
| |
| server_stream->Close(); |
| server.Close(); |
| |
| ServerSocket server2; |
| EXPECT_EQ(server2.Listen(server_port), OkStatus()); |
| } |
| |
| } // namespace |
| } // namespace pw::stream |