| /* |
| * Copyright 2019 Google Inc. |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * https://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef OPEN_SOURCE_PROTOCOL_SERVER_H_ |
| #define OPEN_SOURCE_PROTOCOL_SERVER_H_ |
| |
| #include "message_sink.h" |
| #include "private_join_and_compute.pb.h" |
| #include "util/status.inc" |
| |
| namespace private_join_and_compute { |
| |
| // Abstract class representing a server for a cryptographic protocol. |
| // |
| // In all subclasses, the server should expect the first protocol message to be |
| // sent by the client. (If the protocol requires the server to send the first |
| // meaningful message, the first client message can be a dummy.) |
| class ProtocolServer { |
| public: |
| virtual ~ProtocolServer() = default; |
| |
| // All subclasses should check that the client_message is the right type, and, |
| // if so, execute the next round of the server, which may involve sending one |
| // or more messages to the server message sink. |
| virtual Status Handle(const ClientMessage& client_message, |
| MessageSink<ServerMessage>* server_message_sink) = 0; |
| |
| // All subclasses should return true if the protocol is complete, and false |
| // otherwise. |
| virtual bool protocol_finished() = 0; |
| |
| protected: |
| ProtocolServer() = default; |
| }; |
| |
| } // namespace private_join_and_compute |
| |
| #endif // OPEN_SOURCE_PROTOCOL_SERVER_H_ |