#region Copyright notice and license | |
// Protocol Buffers - Google's data interchange format | |
// Copyright 2008 Google Inc. All rights reserved. | |
// https://developers.google.com/protocol-buffers/ | |
// | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions are | |
// met: | |
// | |
// * Redistributions of source code must retain the above copyright | |
// notice, this list of conditions and the following disclaimer. | |
// * Redistributions in binary form must reproduce the above | |
// copyright notice, this list of conditions and the following disclaimer | |
// in the documentation and/or other materials provided with the | |
// distribution. | |
// * Neither the name of Google Inc. nor the names of its | |
// contributors may be used to endorse or promote products derived from | |
// this software without specific prior written permission. | |
// | |
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
#endregion | |
using Google.Protobuf.Collections; | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Runtime.CompilerServices; | |
using System.Runtime.InteropServices; | |
using System.Security; | |
namespace Google.Protobuf | |
{ | |
/// <summary> | |
/// Reads and decodes protocol message fields. | |
/// </summary> | |
/// <remarks> | |
/// <para> | |
/// This class is generally used by generated code to read appropriate | |
/// primitives from the stream. It effectively encapsulates the lowest | |
/// levels of protocol buffer format. | |
/// </para> | |
/// <para> | |
/// Repeated fields and map fields are not handled by this class; use <see cref="RepeatedField{T}"/> | |
/// and <see cref="MapField{TKey, TValue}"/> to serialize such fields. | |
/// </para> | |
/// </remarks> | |
public sealed class CodedInputStream : IDisposable | |
{ | |
/// <summary> | |
/// Whether to leave the underlying stream open when disposing of this stream. | |
/// This is always true when there's no stream. | |
/// </summary> | |
private readonly bool leaveOpen; | |
/// <summary> | |
/// Buffer of data read from the stream or provided at construction time. | |
/// </summary> | |
private readonly byte[] buffer; | |
/// <summary> | |
/// The stream to read further input from, or null if the byte array buffer was provided | |
/// directly on construction, with no further data available. | |
/// </summary> | |
private readonly Stream input; | |
/// <summary> | |
/// The parser state is kept separately so that other parse implementations can reuse the same | |
/// parsing primitives. | |
/// </summary> | |
private ParserInternalState state; | |
internal const int DefaultRecursionLimit = 100; | |
internal const int DefaultSizeLimit = Int32.MaxValue; | |
internal const int BufferSize = 4096; | |
#region Construction | |
// Note that the checks are performed such that we don't end up checking obviously-valid things | |
// like non-null references for arrays we've just created. | |
/// <summary> | |
/// Creates a new CodedInputStream reading data from the given byte array. | |
/// </summary> | |
public CodedInputStream(byte[] buffer) : this(null, ProtoPreconditions.CheckNotNull(buffer, "buffer"), 0, buffer.Length, true) | |
{ | |
} | |
/// <summary> | |
/// Creates a new <see cref="CodedInputStream"/> that reads from the given byte array slice. | |
/// </summary> | |
public CodedInputStream(byte[] buffer, int offset, int length) | |
: this(null, ProtoPreconditions.CheckNotNull(buffer, "buffer"), offset, offset + length, true) | |
{ | |
if (offset < 0 || offset > buffer.Length) | |
{ | |
throw new ArgumentOutOfRangeException("offset", "Offset must be within the buffer"); | |
} | |
if (length < 0 || offset + length > buffer.Length) | |
{ | |
throw new ArgumentOutOfRangeException("length", "Length must be non-negative and within the buffer"); | |
} | |
} | |
/// <summary> | |
/// Creates a new <see cref="CodedInputStream"/> reading data from the given stream, which will be disposed | |
/// when the returned object is disposed. | |
/// </summary> | |
/// <param name="input">The stream to read from.</param> | |
public CodedInputStream(Stream input) : this(input, false) | |
{ | |
} | |
/// <summary> | |
/// Creates a new <see cref="CodedInputStream"/> reading data from the given stream. | |
/// </summary> | |
/// <param name="input">The stream to read from.</param> | |
/// <param name="leaveOpen"><c>true</c> to leave <paramref name="input"/> open when the returned | |
/// <c cref="CodedInputStream"/> is disposed; <c>false</c> to dispose of the given stream when the | |
/// returned object is disposed.</param> | |
public CodedInputStream(Stream input, bool leaveOpen) | |
: this(ProtoPreconditions.CheckNotNull(input, "input"), new byte[BufferSize], 0, 0, leaveOpen) | |
{ | |
} | |
/// <summary> | |
/// Creates a new CodedInputStream reading data from the given | |
/// stream and buffer, using the default limits. | |
/// </summary> | |
internal CodedInputStream(Stream input, byte[] buffer, int bufferPos, int bufferSize, bool leaveOpen) | |
{ | |
this.input = input; | |
this.buffer = buffer; | |
this.state.bufferPos = bufferPos; | |
this.state.bufferSize = bufferSize; | |
this.state.sizeLimit = DefaultSizeLimit; | |
this.state.recursionLimit = DefaultRecursionLimit; | |
this.state.segmentedBufferHelper = new SegmentedBufferHelper(this); | |
this.state.codedInputStream = this; | |
this.leaveOpen = leaveOpen; | |
this.state.currentLimit = int.MaxValue; | |
} | |
/// <summary> | |
/// Creates a new CodedInputStream reading data from the given | |
/// stream and buffer, using the specified limits. | |
/// </summary> | |
/// <remarks> | |
/// This chains to the version with the default limits instead of vice versa to avoid | |
/// having to check that the default values are valid every time. | |
/// </remarks> | |
internal CodedInputStream(Stream input, byte[] buffer, int bufferPos, int bufferSize, int sizeLimit, int recursionLimit, bool leaveOpen) | |
: this(input, buffer, bufferPos, bufferSize, leaveOpen) | |
{ | |
if (sizeLimit <= 0) | |
{ | |
throw new ArgumentOutOfRangeException("sizeLimit", "Size limit must be positive"); | |
} | |
if (recursionLimit <= 0) | |
{ | |
throw new ArgumentOutOfRangeException("recursionLimit!", "Recursion limit must be positive"); | |
} | |
this.state.sizeLimit = sizeLimit; | |
this.state.recursionLimit = recursionLimit; | |
} | |
#endregion | |
/// <summary> | |
/// Creates a <see cref="CodedInputStream"/> with the specified size and recursion limits, reading | |
/// from an input stream. | |
/// </summary> | |
/// <remarks> | |
/// This method exists separately from the constructor to reduce the number of constructor overloads. | |
/// It is likely to be used considerably less frequently than the constructors, as the default limits | |
/// are suitable for most use cases. | |
/// </remarks> | |
/// <param name="input">The input stream to read from</param> | |
/// <param name="sizeLimit">The total limit of data to read from the stream.</param> | |
/// <param name="recursionLimit">The maximum recursion depth to allow while reading.</param> | |
/// <returns>A <c>CodedInputStream</c> reading from <paramref name="input"/> with the specified size | |
/// and recursion limits.</returns> | |
public static CodedInputStream CreateWithLimits(Stream input, int sizeLimit, int recursionLimit) | |
{ | |
// Note: we may want an overload accepting leaveOpen | |
return new CodedInputStream(input, new byte[BufferSize], 0, 0, sizeLimit, recursionLimit, false); | |
} | |
/// <summary> | |
/// Returns the current position in the input stream, or the position in the input buffer | |
/// </summary> | |
public long Position | |
{ | |
get | |
{ | |
if (input != null) | |
{ | |
return input.Position - ((state.bufferSize + state.bufferSizeAfterLimit) - state.bufferPos); | |
} | |
return state.bufferPos; | |
} | |
} | |
/// <summary> | |
/// Returns the last tag read, or 0 if no tags have been read or we've read beyond | |
/// the end of the stream. | |
/// </summary> | |
internal uint LastTag { get { return state.lastTag; } } | |
/// <summary> | |
/// Returns the size limit for this stream. | |
/// </summary> | |
/// <remarks> | |
/// This limit is applied when reading from the underlying stream, as a sanity check. It is | |
/// not applied when reading from a byte array data source without an underlying stream. | |
/// The default value is Int32.MaxValue. | |
/// </remarks> | |
/// <value> | |
/// The size limit. | |
/// </value> | |
public int SizeLimit { get { return state.sizeLimit; } } | |
/// <summary> | |
/// Returns the recursion limit for this stream. This limit is applied whilst reading messages, | |
/// to avoid maliciously-recursive data. | |
/// </summary> | |
/// <remarks> | |
/// The default limit is 100. | |
/// </remarks> | |
/// <value> | |
/// The recursion limit for this stream. | |
/// </value> | |
public int RecursionLimit { get { return state.recursionLimit; } } | |
/// <summary> | |
/// Internal-only property; when set to true, unknown fields will be discarded while parsing. | |
/// </summary> | |
internal bool DiscardUnknownFields | |
{ | |
get { return state.DiscardUnknownFields; } | |
set { state.DiscardUnknownFields = value; } | |
} | |
/// <summary> | |
/// Internal-only property; provides extension identifiers to compatible messages while parsing. | |
/// </summary> | |
internal ExtensionRegistry ExtensionRegistry | |
{ | |
get { return state.ExtensionRegistry; } | |
set { state.ExtensionRegistry = value; } | |
} | |
internal byte[] InternalBuffer => buffer; | |
internal Stream InternalInputStream => input; | |
internal ref ParserInternalState InternalState => ref state; | |
/// <summary> | |
/// Disposes of this instance, potentially closing any underlying stream. | |
/// </summary> | |
/// <remarks> | |
/// As there is no flushing to perform here, disposing of a <see cref="CodedInputStream"/> which | |
/// was constructed with the <c>leaveOpen</c> option parameter set to <c>true</c> (or one which | |
/// was constructed to read from a byte array) has no effect. | |
/// </remarks> | |
public void Dispose() | |
{ | |
if (!leaveOpen) | |
{ | |
input.Dispose(); | |
} | |
} | |
#region Validation | |
/// <summary> | |
/// Verifies that the last call to ReadTag() returned tag 0 - in other words, | |
/// we've reached the end of the stream when we expected to. | |
/// </summary> | |
/// <exception cref="InvalidProtocolBufferException">The | |
/// tag read was not the one specified</exception> | |
internal void CheckReadEndOfStreamTag() | |
{ | |
ParsingPrimitivesMessages.CheckReadEndOfStreamTag(ref state); | |
} | |
#endregion | |
#region Reading of tags etc | |
/// <summary> | |
/// Peeks at the next field tag. This is like calling <see cref="ReadTag"/>, but the | |
/// tag is not consumed. (So a subsequent call to <see cref="ReadTag"/> will return the | |
/// same value.) | |
/// </summary> | |
public uint PeekTag() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.PeekTag(ref span, ref state); | |
} | |
/// <summary> | |
/// Reads a field tag, returning the tag of 0 for "end of stream". | |
/// </summary> | |
/// <remarks> | |
/// If this method returns 0, it doesn't necessarily mean the end of all | |
/// the data in this CodedInputStream; it may be the end of the logical stream | |
/// for an embedded message, for example. | |
/// </remarks> | |
/// <returns>The next field tag, or 0 for end of stream. (0 is never a valid tag.)</returns> | |
public uint ReadTag() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ParseTag(ref span, ref state); | |
} | |
/// <summary> | |
/// Skips the data for the field with the tag we've just read. | |
/// This should be called directly after <see cref="ReadTag"/>, when | |
/// the caller wishes to skip an unknown field. | |
/// </summary> | |
/// <remarks> | |
/// This method throws <see cref="InvalidProtocolBufferException"/> if the last-read tag was an end-group tag. | |
/// If a caller wishes to skip a group, they should skip the whole group, by calling this method after reading the | |
/// start-group tag. This behavior allows callers to call this method on any field they don't understand, correctly | |
/// resulting in an error if an end-group tag has not been paired with an earlier start-group tag. | |
/// </remarks> | |
/// <exception cref="InvalidProtocolBufferException">The last tag was an end-group tag</exception> | |
/// <exception cref="InvalidOperationException">The last read operation read to the end of the logical stream</exception> | |
public void SkipLastField() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
ParsingPrimitivesMessages.SkipLastField(ref span, ref state); | |
} | |
/// <summary> | |
/// Skip a group. | |
/// </summary> | |
internal void SkipGroup(uint startGroupTag) | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
ParsingPrimitivesMessages.SkipGroup(ref span, ref state, startGroupTag); | |
} | |
/// <summary> | |
/// Reads a double field from the stream. | |
/// </summary> | |
public double ReadDouble() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ParseDouble(ref span, ref state); | |
} | |
/// <summary> | |
/// Reads a float field from the stream. | |
/// </summary> | |
public float ReadFloat() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ParseFloat(ref span, ref state); | |
} | |
/// <summary> | |
/// Reads a uint64 field from the stream. | |
/// </summary> | |
public ulong ReadUInt64() | |
{ | |
return ReadRawVarint64(); | |
} | |
/// <summary> | |
/// Reads an int64 field from the stream. | |
/// </summary> | |
public long ReadInt64() | |
{ | |
return (long) ReadRawVarint64(); | |
} | |
/// <summary> | |
/// Reads an int32 field from the stream. | |
/// </summary> | |
public int ReadInt32() | |
{ | |
return (int) ReadRawVarint32(); | |
} | |
/// <summary> | |
/// Reads a fixed64 field from the stream. | |
/// </summary> | |
public ulong ReadFixed64() | |
{ | |
return ReadRawLittleEndian64(); | |
} | |
/// <summary> | |
/// Reads a fixed32 field from the stream. | |
/// </summary> | |
public uint ReadFixed32() | |
{ | |
return ReadRawLittleEndian32(); | |
} | |
/// <summary> | |
/// Reads a bool field from the stream. | |
/// </summary> | |
public bool ReadBool() | |
{ | |
return ReadRawVarint64() != 0; | |
} | |
/// <summary> | |
/// Reads a string field from the stream. | |
/// </summary> | |
public string ReadString() | |
{ | |
int length = ReadLength(); | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ReadRawString(ref span, ref state, length); | |
} | |
/// <summary> | |
/// Reads an embedded message field value from the stream. | |
/// </summary> | |
public void ReadMessage(IMessage builder) | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
var ctx = new CodedInputReader(ref span, ref state); | |
try | |
{ | |
ParsingPrimitivesMessages.ReadMessage(ref ctx, builder); | |
} | |
finally | |
{ | |
// store the state | |
state = ctx.state; | |
} | |
} | |
/// <summary> | |
/// Reads an embedded group field from the stream. | |
/// </summary> | |
public void ReadGroup(IMessage builder) | |
{ | |
var ctx = new ParseContext(this); | |
try | |
{ | |
ParsingPrimitivesMessages.ReadGroup(ref ctx, builder); | |
} | |
finally | |
{ | |
ctx.CopyStateTo(this); | |
} | |
} | |
/// <summary> | |
/// Reads a bytes field value from the stream. | |
/// </summary> | |
public ByteString ReadBytes() | |
{ | |
int length = ReadLength(); | |
if (length <= state.bufferSize - state.bufferPos && length > 0) | |
{ | |
// Fast path: We already have the bytes in a contiguous buffer, so | |
// just copy directly from it. | |
ByteString result = ByteString.CopyFrom(buffer, state.bufferPos, length); | |
state.bufferPos += length; | |
return result; | |
} | |
else | |
{ | |
// Slow path: Build a byte array and attach it to a new ByteString. | |
return ByteString.AttachBytes(ReadRawBytes(length)); | |
} | |
} | |
/// <summary> | |
/// Reads a uint32 field value from the stream. | |
/// </summary> | |
public uint ReadUInt32() | |
{ | |
return ReadRawVarint32(); | |
} | |
/// <summary> | |
/// Reads an enum field value from the stream. | |
/// </summary> | |
public int ReadEnum() | |
{ | |
// Currently just a pass-through, but it's nice to separate it logically from WriteInt32. | |
return (int) ReadRawVarint32(); | |
} | |
/// <summary> | |
/// Reads an sfixed32 field value from the stream. | |
/// </summary> | |
public int ReadSFixed32() | |
{ | |
return (int) ReadRawLittleEndian32(); | |
} | |
/// <summary> | |
/// Reads an sfixed64 field value from the stream. | |
/// </summary> | |
public long ReadSFixed64() | |
{ | |
return (long) ReadRawLittleEndian64(); | |
} | |
/// <summary> | |
/// Reads an sint32 field value from the stream. | |
/// </summary> | |
public int ReadSInt32() | |
{ | |
return ParsingPrimitives.DecodeZigZag32(ReadRawVarint32()); | |
} | |
/// <summary> | |
/// Reads an sint64 field value from the stream. | |
/// </summary> | |
public long ReadSInt64() | |
{ | |
return ParsingPrimitives.DecodeZigZag64(ReadRawVarint64()); | |
} | |
/// <summary> | |
/// Reads a length for length-delimited data. | |
/// </summary> | |
/// <remarks> | |
/// This is internally just reading a varint, but this method exists | |
/// to make the calling code clearer. | |
/// </remarks> | |
public int ReadLength() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ParseLength(ref span, ref state); | |
} | |
/// <summary> | |
/// Peeks at the next tag in the stream. If it matches <paramref name="tag"/>, | |
/// the tag is consumed and the method returns <c>true</c>; otherwise, the | |
/// stream is left in the original position and the method returns <c>false</c>. | |
/// </summary> | |
public bool MaybeConsumeTag(uint tag) | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.MaybeConsumeTag(ref span, ref state, tag); | |
} | |
#endregion | |
#region Underlying reading primitives | |
/// <summary> | |
/// Reads a raw Varint from the stream. If larger than 32 bits, discard the upper bits. | |
/// This method is optimised for the case where we've got lots of data in the buffer. | |
/// That means we can check the size just once, then just read directly from the buffer | |
/// without constant rechecking of the buffer length. | |
/// </summary> | |
internal uint ReadRawVarint32() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ParseRawVarint32(ref span, ref state); | |
} | |
/// <summary> | |
/// Reads a varint from the input one byte at a time, so that it does not | |
/// read any bytes after the end of the varint. If you simply wrapped the | |
/// stream in a CodedInputStream and used ReadRawVarint32(Stream) | |
/// then you would probably end up reading past the end of the varint since | |
/// CodedInputStream buffers its input. | |
/// </summary> | |
/// <param name="input"></param> | |
/// <returns></returns> | |
internal static uint ReadRawVarint32(Stream input) | |
{ | |
return ParsingPrimitives.ReadRawVarint32(input); | |
} | |
/// <summary> | |
/// Reads a raw varint from the stream. | |
/// </summary> | |
internal ulong ReadRawVarint64() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ParseRawVarint64(ref span, ref state); | |
} | |
/// <summary> | |
/// Reads a 32-bit little-endian integer from the stream. | |
/// </summary> | |
internal uint ReadRawLittleEndian32() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ParseRawLittleEndian32(ref span, ref state); | |
} | |
/// <summary> | |
/// Reads a 64-bit little-endian integer from the stream. | |
/// </summary> | |
internal ulong ReadRawLittleEndian64() | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ParseRawLittleEndian64(ref span, ref state); | |
} | |
#endregion | |
#region Internal reading and buffer management | |
/// <summary> | |
/// Sets currentLimit to (current position) + byteLimit. This is called | |
/// when descending into a length-delimited embedded message. The previous | |
/// limit is returned. | |
/// </summary> | |
/// <returns>The old limit.</returns> | |
internal int PushLimit(int byteLimit) | |
{ | |
return SegmentedBufferHelper.PushLimit(ref state, byteLimit); | |
} | |
/// <summary> | |
/// Discards the current limit, returning the previous limit. | |
/// </summary> | |
internal void PopLimit(int oldLimit) | |
{ | |
SegmentedBufferHelper.PopLimit(ref state, oldLimit); | |
} | |
/// <summary> | |
/// Returns whether or not all the data before the limit has been read. | |
/// </summary> | |
/// <returns></returns> | |
internal bool ReachedLimit | |
{ | |
get | |
{ | |
return SegmentedBufferHelper.IsReachedLimit(ref state); | |
} | |
} | |
/// <summary> | |
/// Returns true if the stream has reached the end of the input. This is the | |
/// case if either the end of the underlying input source has been reached or | |
/// the stream has reached a limit created using PushLimit. | |
/// </summary> | |
public bool IsAtEnd | |
{ | |
get | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return SegmentedBufferHelper.IsAtEnd(ref span, ref state); | |
} | |
} | |
/// <summary> | |
/// Called when buffer is empty to read more bytes from the | |
/// input. If <paramref name="mustSucceed"/> is true, RefillBuffer() gurantees that | |
/// either there will be at least one byte in the buffer when it returns | |
/// or it will throw an exception. If <paramref name="mustSucceed"/> is false, | |
/// RefillBuffer() returns false if no more bytes were available. | |
/// </summary> | |
/// <param name="mustSucceed"></param> | |
/// <returns></returns> | |
private bool RefillBuffer(bool mustSucceed) | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return state.segmentedBufferHelper.RefillBuffer(ref span, ref state, mustSucceed); | |
} | |
/// <summary> | |
/// Reads a fixed size of bytes from the input. | |
/// </summary> | |
/// <exception cref="InvalidProtocolBufferException"> | |
/// the end of the stream or the current limit was reached | |
/// </exception> | |
internal byte[] ReadRawBytes(int size) | |
{ | |
var span = new ReadOnlySpan<byte>(buffer); | |
return ParsingPrimitives.ReadRawBytes(ref span, ref state, size); | |
} | |
/// <summary> | |
/// Reads a top-level message or a nested message after the limits for this message have been pushed. | |
/// (parser will proceed until the end of the current limit) | |
/// NOTE: this method needs to be public because it's invoked by the generated code - e.g. msg.MergeFrom(CodedInputStream input) method | |
/// </summary> | |
public void ReadRawMessage(IMessage message) | |
{ | |
var ctx = new ParseContext(this); | |
try | |
{ | |
ParsingPrimitivesMessages.ReadRawMessage(ref ctx, message); | |
} | |
finally | |
{ | |
ctx.CopyStateTo(this); | |
} | |
} | |
#endregion | |
} | |
} |