blob: 410fd1e2da54f14958c64ac109fd14c9673b2027 [file] [log] [blame] [edit]
<html data-bs-theme="dark">
<head>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://unpkg.com/pcm-player"></script>
</head>
<body>
<nav class="navbar navbar-dark bg-primary">
<div class="container">
<span class="navbar-brand mb-0 h1">Bumble ASHA Sink</span>
</div>
</nav>
<br>
<div class="container">
<div class="row">
<div class="col-auto">
<button id="connect-audio" class="btn btn-danger" onclick="connectAudio()">Connect Audio</button>
</div>
</div>
<hr>
<div class="row">
<div class="col-4">
<label class="form-label">Browser Gain</label>
<input type="range" class="form-range" id="browser-gain" min="0" max="2" value="1" step="0.1"
onchange="setGain()">
</div>
</div>
<hr>
<div id="socketStateContainer" class="bg-body-tertiary p-3 rounded-2">
<h3>Log</h3>
<code id="log" style="white-space: pre-line;"></code>
</div>
</div>
<script>
let atResponseInput = document.getElementById("at_response")
let gainInput = document.getElementById('browser-gain')
let log = document.getElementById("log")
let socket = new WebSocket('ws://localhost:8888');
let sampleRate = 0;
let player;
socket.binaryType = "arraybuffer";
socket.onopen = _ => {
log.textContent += 'SOCKET OPEN\n'
}
socket.onclose = _ => {
log.textContent += 'SOCKET CLOSED\n'
}
socket.onerror = (error) => {
log.textContent += 'SOCKET ERROR\n'
console.log(`ERROR: ${error}`)
}
socket.onmessage = function (message) {
if (typeof message.data === 'string' || message.data instanceof String) {
log.textContent += `<-- ${event.data}\n`
} else {
// BINARY audio data.
if (player == null) return;
player.feed(message.data);
}
};
function connectAudio() {
player = new PCMPlayer({
inputCodec: 'Int16',
channels: 1,
sampleRate: 16000,
flushTime: 20,
});
player.volume(gainInput.value);
const button = document.getElementById("connect-audio")
button.disabled = true;
button.textContent = "Audio Connected";
}
function setGain() {
if (player != null) {
player.volume(gainInput.value);
}
}
</script>
</div>
</body>
</html>