| <html><body> |
| <style> |
| |
| body, h1, h2, h3, div, span, p, pre, a { |
| margin: 0; |
| padding: 0; |
| border: 0; |
| font-weight: inherit; |
| font-style: inherit; |
| font-size: 100%; |
| font-family: inherit; |
| vertical-align: baseline; |
| } |
| |
| body { |
| font-size: 13px; |
| padding: 1em; |
| } |
| |
| h1 { |
| font-size: 26px; |
| margin-bottom: 1em; |
| } |
| |
| h2 { |
| font-size: 24px; |
| margin-bottom: 1em; |
| } |
| |
| h3 { |
| font-size: 20px; |
| margin-bottom: 1em; |
| margin-top: 1em; |
| } |
| |
| pre, code { |
| line-height: 1.5; |
| font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; |
| } |
| |
| pre { |
| margin-top: 0.5em; |
| } |
| |
| h1, h2, h3, p { |
| font-family: Arial, sans serif; |
| } |
| |
| h1, h2, h3 { |
| border-bottom: solid #CCC 1px; |
| } |
| |
| .toc_element { |
| margin-top: 0.5em; |
| } |
| |
| .firstline { |
| margin-left: 2 em; |
| } |
| |
| .method { |
| margin-top: 1em; |
| border: solid 1px #CCC; |
| padding: 1em; |
| background: #EEE; |
| } |
| |
| .details { |
| font-weight: bold; |
| font-size: 14px; |
| } |
| |
| </style> |
| |
| <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.events.html">events</a></h1> |
| <h2>Instance Methods</h2> |
| <p class="toc_element"> |
| <code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets all player progress on the event with the given ID for the currently</p> |
| <p class="toc_element"> |
| <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets all player progress on all events for the currently authenticated</p> |
| <p class="toc_element"> |
| <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets all draft events for all players. This method is only available to</p> |
| <p class="toc_element"> |
| <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets the event with the given ID for all players. This method is only</p> |
| <p class="toc_element"> |
| <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets events with the given IDs for all players. This method is only</p> |
| <h3>Method Details</h3> |
| <div class="method"> |
| <code class="details" id="reset">reset(eventId, x__xgafv=None)</code> |
| <pre>Resets all player progress on the event with the given ID for the currently |
| authenticated player. This method is only accessible to whitelisted tester |
| accounts for your application. |
| |
| Args: |
| eventId: string, The ID of the event. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetAll">resetAll(x__xgafv=None)</code> |
| <pre>Resets all player progress on all events for the currently authenticated |
| player. This method is only accessible to whitelisted tester accounts for |
| your application. |
| |
| Args: |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code> |
| <pre>Resets all draft events for all players. This method is only available to |
| user accounts for your developer console. |
| |
| Args: |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code> |
| <pre>Resets the event with the given ID for all players. This method is only |
| available to user accounts for your developer console. Only draft events |
| can be reset. |
| |
| Args: |
| eventId: string, The ID of the event. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code> |
| <pre>Resets events with the given IDs for all players. This method is only |
| available to user accounts for your developer console. Only draft events |
| may be reset. |
| |
| Args: |
| body: object, The request body. |
| The object takes the form of: |
| |
| { # Multiple events reset all request. |
| "event_ids": [ # The IDs of events to reset. |
| "A String", |
| ], |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed |
| # string `gamesManagement#eventsResetMultipleForAllRequest`. |
| } |
| |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| </body></html> |