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| <h1><a href="gameservices_v1beta.html">Game Services API</a> . <a href="gameservices_v1beta.projects.html">projects</a> . <a href="gameservices_v1beta.projects.locations.html">locations</a> . <a href="gameservices_v1beta.projects.locations.realms.html">realms</a> . <a href="gameservices_v1beta.projects.locations.realms.gameServerClusters.html">gameServerClusters</a></h1> |
| <h2>Instance Methods</h2> |
| <p class="toc_element"> |
| <code><a href="#close">close()</a></code></p> |
| <p class="firstline">Close httplib2 connections.</p> |
| <p class="toc_element"> |
| <code><a href="#create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Creates a new game server cluster in a given project and location.</p> |
| <p class="toc_element"> |
| <code><a href="#delete">delete(name, x__xgafv=None)</a></code></p> |
| <p class="firstline">Deletes a single game server cluster.</p> |
| <p class="toc_element"> |
| <code><a href="#get">get(name, view=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Gets details of a single game server cluster.</p> |
| <p class="toc_element"> |
| <code><a href="#list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Lists game server clusters in a given project and location.</p> |
| <p class="toc_element"> |
| <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p> |
| <p class="firstline">Retrieves the next page of results.</p> |
| <p class="toc_element"> |
| <code><a href="#patch">patch(name, body=None, updateMask=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Patches a single game server cluster.</p> |
| <p class="toc_element"> |
| <code><a href="#previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Previews creation of a new game server cluster in a given project and location.</p> |
| <p class="toc_element"> |
| <code><a href="#previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Previews deletion of a single game server cluster.</p> |
| <p class="toc_element"> |
| <code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Previews updating a GameServerCluster.</p> |
| <h3>Method Details</h3> |
| <div class="method"> |
| <code class="details" id="close">close()</code> |
| <pre>Close httplib2 connections.</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</code> |
| <pre>Creates a new game server cluster in a given project and location. |
| |
| Args: |
| parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required) |
| body: object, The request body. |
| The object takes the form of: |
| |
| { # A game server cluster resource. |
| "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. |
| "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. |
| "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. |
| "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. |
| "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). |
| "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. |
| "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. |
| }, |
| "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
| }, |
| "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| }, |
| "createTime": "A String", # Output only. The creation time. |
| "description": "A String", # Human readable description of the cluster. |
| "etag": "A String", # ETag of the resource. |
| "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| "a_key": "A String", |
| }, |
| "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| "updateTime": "A String", # Output only. The last-modified time. |
| } |
| |
| gameServerClusterId: string, Required. The ID of the game server cluster resource to be created. |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # This resource represents a long-running operation that is the result of a network API call. |
| "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
| { |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| ], |
| "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
| }, |
| "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
| "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="delete">delete(name, x__xgafv=None)</code> |
| <pre>Deletes a single game server cluster. |
| |
| Args: |
| name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # This resource represents a long-running operation that is the result of a network API call. |
| "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
| { |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| ], |
| "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
| }, |
| "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
| "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="get">get(name, view=None, x__xgafv=None)</code> |
| <pre>Gets details of a single game server cluster. |
| |
| Args: |
| name: string, Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required) |
| view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field. |
| Allowed values |
| GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view. |
| BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster). |
| FULL - Include everything. |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # A game server cluster resource. |
| "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. |
| "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. |
| "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. |
| "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. |
| "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). |
| "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. |
| "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. |
| }, |
| "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
| }, |
| "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| }, |
| "createTime": "A String", # Output only. The creation time. |
| "description": "A String", # Human readable description of the cluster. |
| "etag": "A String", # ETag of the resource. |
| "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| "a_key": "A String", |
| }, |
| "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| "updateTime": "A String", # Output only. The last-modified time. |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="list">list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)</code> |
| <pre>Lists game server clusters in a given project and location. |
| |
| Args: |
| parent: string, Required. The parent resource name, in the following form: "projects/{project}/locations/{location}/realms/{realm}". (required) |
| filter: string, Optional. The filter to apply to list results. |
| orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order. |
| pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried. |
| pageToken: string, Optional. The next_page_token value returned from a previous List request, if any. |
| view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field. |
| Allowed values |
| GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view. |
| BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster). |
| FULL - Include everything. |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # Response message for GameServerClustersService.ListGameServerClusters. |
| "gameServerClusters": [ # The list of game server clusters. |
| { # A game server cluster resource. |
| "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. |
| "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. |
| "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. |
| "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. |
| "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). |
| "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. |
| "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. |
| }, |
| "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
| }, |
| "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| }, |
| "createTime": "A String", # Output only. The creation time. |
| "description": "A String", # Human readable description of the cluster. |
| "etag": "A String", # ETag of the resource. |
| "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| "a_key": "A String", |
| }, |
| "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| "updateTime": "A String", # Output only. The last-modified time. |
| }, |
| ], |
| "nextPageToken": "A String", # Token to retrieve the next page of results, or empty if there are no more results in the list. |
| "unreachable": [ # List of locations that could not be reached. |
| "A String", |
| ], |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="list_next">list_next(previous_request, previous_response)</code> |
| <pre>Retrieves the next page of results. |
| |
| Args: |
| previous_request: The request for the previous page. (required) |
| previous_response: The response from the request for the previous page. (required) |
| |
| Returns: |
| A request object that you can call 'execute()' on to request the next |
| page. Returns None if there are no more items in the collection. |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="patch">patch(name, body=None, updateMask=None, x__xgafv=None)</code> |
| <pre>Patches a single game server cluster. |
| |
| Args: |
| name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required) |
| body: object, The request body. |
| The object takes the form of: |
| |
| { # A game server cluster resource. |
| "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. |
| "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. |
| "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. |
| "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. |
| "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). |
| "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. |
| "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. |
| }, |
| "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
| }, |
| "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| }, |
| "createTime": "A String", # Output only. The creation time. |
| "description": "A String", # Human readable description of the cluster. |
| "etag": "A String", # ETag of the resource. |
| "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| "a_key": "A String", |
| }, |
| "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| "updateTime": "A String", # Output only. The last-modified time. |
| } |
| |
| updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # This resource represents a long-running operation that is the result of a network API call. |
| "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. |
| "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. |
| "code": 42, # The status code, which should be an enum value of google.rpc.Code. |
| "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. |
| { |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| ], |
| "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. |
| }, |
| "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. |
| "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. |
| "a_key": "", # Properties of the object. Contains field @type with type URL. |
| }, |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="previewCreate">previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)</code> |
| <pre>Previews creation of a new game server cluster in a given project and location. |
| |
| Args: |
| parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. (required) |
| body: object, The request body. |
| The object takes the form of: |
| |
| { # A game server cluster resource. |
| "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. |
| "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. |
| "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. |
| "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. |
| "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). |
| "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. |
| "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. |
| }, |
| "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
| }, |
| "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| }, |
| "createTime": "A String", # Output only. The creation time. |
| "description": "A String", # Human readable description of the cluster. |
| "etag": "A String", # ETag of the resource. |
| "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| "a_key": "A String", |
| }, |
| "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| "updateTime": "A String", # Output only. The last-modified time. |
| } |
| |
| gameServerClusterId: string, Required. The ID of the game server cluster resource to be created. |
| previewTime: string, Optional. The target timestamp to compute the preview. |
| view: string, Optional. This field is deprecated, preview will always return KubernetesClusterState. |
| Allowed values |
| GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view. |
| BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster). |
| FULL - Include everything. |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # Response message for GameServerClustersService.PreviewCreateGameServerCluster. |
| "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. |
| "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. |
| "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. |
| "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. |
| "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). |
| "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. |
| "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. |
| }, |
| "etag": "A String", # The ETag of the game server cluster. |
| "targetState": { # Encapsulates the Target state. # The target state. |
| "details": [ # Details about Agones fleets. |
| { # Details about the Agones resources. |
| "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| { # Details of the target Agones fleet. |
| "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
| "name": "A String", # The name of the Agones autoscaler. |
| "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| }, |
| }, |
| "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
| "name": "A String", # The name of the Agones fleet. |
| "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| }, |
| }, |
| }, |
| ], |
| "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
| "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| }, |
| ], |
| }, |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</code> |
| <pre>Previews deletion of a single game server cluster. |
| |
| Args: |
| name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required) |
| previewTime: string, Optional. The target timestamp to compute the preview. |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster. |
| "etag": "A String", # The ETag of the game server cluster. |
| "targetState": { # Encapsulates the Target state. # The target state. |
| "details": [ # Details about Agones fleets. |
| { # Details about the Agones resources. |
| "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| { # Details of the target Agones fleet. |
| "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
| "name": "A String", # The name of the Agones autoscaler. |
| "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| }, |
| }, |
| "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
| "name": "A String", # The name of the Agones fleet. |
| "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| }, |
| }, |
| }, |
| ], |
| "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
| "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| }, |
| ], |
| }, |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code> |
| <pre>Previews updating a GameServerCluster. |
| |
| Args: |
| name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required) |
| body: object, The request body. |
| The object takes the form of: |
| |
| { # A game server cluster resource. |
| "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. |
| "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. |
| "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. |
| "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. |
| "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). |
| "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. |
| "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. |
| }, |
| "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. |
| "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. |
| "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. |
| }, |
| "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. |
| }, |
| "createTime": "A String", # Output only. The creation time. |
| "description": "A String", # Human readable description of the cluster. |
| "etag": "A String", # ETag of the resource. |
| "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. |
| "a_key": "A String", |
| }, |
| "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. |
| "updateTime": "A String", # Output only. The last-modified time. |
| } |
| |
| previewTime: string, Optional. The target timestamp to compute the preview. |
| updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster |
| "etag": "A String", # The ETag of the game server cluster. |
| "targetState": { # Encapsulates the Target state. # The target state. |
| "details": [ # Details about Agones fleets. |
| { # Details about the Agones resources. |
| "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. |
| { # Details of the target Agones fleet. |
| "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. |
| "name": "A String", # The name of the Agones autoscaler. |
| "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. |
| "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| }, |
| }, |
| "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. |
| "name": "A String", # The name of the Agones fleet. |
| "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. |
| "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. |
| "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. |
| }, |
| }, |
| }, |
| ], |
| "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. |
| "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. |
| }, |
| ], |
| }, |
| }</pre> |
| </div> |
| |
| </body></html> |