blob: adfdbfd9955c00659799163e83742ed55f73f5a0 [file] [log] [blame]
#pragma once
#include <c10/macros/Macros.h>
#include <c10/util/TypeSafeSignMath.h>
#include <cmath>
#if defined(__CUDA_ARCH__)
#include <c10/cuda/CUDAMathCompat.h>
#define C10_COMPAT_COPYSIGN c10::cuda::compat::copysign
#elif defined(__HIPCC__)
#include <c10/hip/HIPMathCompat.h>
#define C10_COMPAT_COPYSIGN c10::hip::compat::copysign
#else
#include <c10/util/copysign.h>
#define C10_COMPAT_COPYSIGN c10::copysign
#endif
// The functions in this file should be header-only as it is used under
// ABI-compatibility mode.
namespace c10 {
// NOTE: [Floor Division in Python]
// Python's __floordiv__ operator is more complicated than just floor(a / b).
// It aims to maintain the property: a == (a // b) * b + remainder(a, b)
// which can otherwise fail due to rounding errors in the remainder.
// So, instead it is calculated as: a // b = (a - remainder(a, b)) / b
// With some additional fix-ups added to the result.
//
// For reference, see CPython's implementation:
// https://github.com/python/cpython/blob/ace008c531dd685a30c1dd68f9b5ba35f20171cf/Objects/floatobject.c#L636
template <typename scalar_t>
inline C10_HOST_DEVICE scalar_t div_floor_floating(scalar_t a, scalar_t b)
__ubsan_ignore_float_divide_by_zero__ {
if (C10_UNLIKELY(b == 0)) {
// Divide by zero: return standard IEEE result
return a / b;
}
auto mod = std::fmod(a, b);
auto div = (a - mod) / b;
if ((mod != 0) && (b < 0) != (mod < 0)) {
div -= scalar_t(1);
}
scalar_t floordiv;
if (div != 0) {
floordiv = std::floor(div);
if (div - floordiv > scalar_t(0.5)) {
floordiv += scalar_t(1.0);
}
} else {
floordiv = C10_COMPAT_COPYSIGN(scalar_t(0), a / b);
}
return floordiv;
}
template <typename scalar_t>
inline C10_HOST_DEVICE scalar_t div_floor_integer(scalar_t a, scalar_t b) {
if (c10::signs_differ(a, b)) {
// Subtracts one from the results of truncation division if the
// divisor and dividend have different sign(bit)s and the remainder of
// the division is nonzero
const auto quot = a / b;
const auto rem = a % b;
return rem ? quot - 1 : quot;
}
return a / b;
}
} // namespace c10