| require 'optparse' |
| require 'xcodeproj' |
| |
| options = {} |
| option_parser = OptionParser.new do |opts| |
| opts.banner = 'Tools for building PyTorch iOS framework on MacOS' |
| opts.on('-i', '--install_path ', 'path to the cmake install folder') { |value| |
| options[:install] = value |
| } |
| opts.on('-x', '--xcodeproj_path ', 'path to the XCode project file') { |value| |
| options[:xcodeproj] = value |
| } |
| opts.on('-p', '--platform ', 'platform for the current build, OS or SIMULATOR') { |value| |
| options[:platform] = value |
| } |
| end.parse! |
| puts options.inspect |
| |
| install_path = File.expand_path(options[:install]) |
| if not Dir.exist? (install_path) |
| raise "path don't exist:#{install_path}!" |
| end |
| xcodeproj_path = File.expand_path(options[:xcodeproj]) |
| if not File.exist? (xcodeproj_path) |
| raise "path don't exist:#{xcodeproj_path}!" |
| end |
| |
| project = Xcodeproj::Project.open(xcodeproj_path) |
| target = project.targets.first #TestApp |
| header_search_path = ['$(inherited)', "#{install_path}/include"] |
| libraries_search_path = ['$(inherited)', "#{install_path}/lib"] |
| other_linker_flags = ['$(inherited)', "-all_load"] |
| |
| target.build_configurations.each do |config| |
| config.build_settings['HEADER_SEARCH_PATHS'] = header_search_path |
| config.build_settings['LIBRARY_SEARCH_PATHS'] = libraries_search_path |
| config.build_settings['OTHER_LDFLAGS'] = other_linker_flags |
| config.build_settings['ENABLE_BITCODE'] = 'No' |
| end |
| |
| # link static libraries |
| target.frameworks_build_phases.clear |
| libs = ['libc10.a', 'libclog.a', 'libpthreadpool.a', 'libXNNPACK.a', 'libeigen_blas.a', 'libcpuinfo.a', 'libpytorch_qnnpack.a', 'libtorch_cpu.a', 'libtorch.a', 'libkineto.a'] |
| for lib in libs do |
| path = "#{install_path}/lib/#{lib}" |
| if File.exist?(path) |
| libref = project.frameworks_group.new_file(path) |
| target.frameworks_build_phases.add_file_reference(libref) |
| end |
| end |
| # link system frameworks |
| frameworks = ['CoreML', 'Metal', 'MetalPerformanceShaders', 'Accelerate', 'UIKit'] |
| if frameworks |
| frameworks.each do |framework| |
| path = "System/Library/Frameworks/#{framework}.framework" |
| framework_ref = project.frameworks_group.new_reference(path) |
| framework_ref.name = "#{framework}.framework" |
| framework_ref.source_tree = 'SDKROOT' |
| target.frameworks_build_phases.add_file_reference(framework_ref) |
| end |
| end |
| project.save |
| |
| sdk = nil |
| arch = nil |
| if options[:platform] == 'SIMULATOR' |
| sdk = 'iphonesimulator' |
| arch = 'x86_64' |
| elsif options[:platform] == 'OS' |
| sdk = 'iphoneos' |
| arch = 'arm64' |
| else |
| raise "unsupported platform #{options[:platform]}" |
| end |
| |
| # run xcodebuild |
| exec "xcodebuild clean build -project #{xcodeproj_path} -target #{target.name} -sdk #{sdk} -configuration Release -arch #{arch}" |