| # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake |
| # files which are included with CMake 2.8.4 |
| # It has been altered for iOS development |
| |
| # Options: |
| # |
| # IOS_PLATFORM = OS (default) or SIMULATOR |
| # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders |
| # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. |
| # SIMULATOR - used to build for the Simulator platforms, which now uses arm64 arch. |
| # |
| # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder |
| # By default this location is automatcially chosen based on the IOS_PLATFORM value above. |
| # If set manually, it will override the default location and force the user of a particular Developer Platform |
| # |
| # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder |
| # By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. |
| # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. |
| # If set manually, this will force the use of a specific SDK version |
| |
| # Macros: |
| # |
| # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) |
| # A convenience macro for setting xcode specific properties on targets |
| # example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") |
| # |
| # find_host_package (PROGRAM ARGS) |
| # A macro used to find executable programs on the host system, not within the iOS environment. |
| # Thanks to the android-cmake project for providing the command |
| |
| # Standard settings |
| set(CMAKE_SYSTEM_NAME Darwin) |
| set(CMAKE_SYSTEM_VERSION 1) |
| set(UNIX True) |
| set(APPLE True) |
| set(IOS True) |
| |
| # Required as of cmake 2.8.10 |
| set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) |
| |
| # Determine the cmake host system version so we know where to find the iOS SDKs |
| find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) |
| if(CMAKE_UNAME) |
| execute_process(COMMAND uname -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE) |
| string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") |
| endif(CMAKE_UNAME) |
| |
| # Force the compilers to gcc for iOS |
| set(CMAKE_C_COMPILER /usr/bin/gcc CACHE STRING "") |
| set(CMAKE_CXX_COMPILER /usr/bin/g++ CACHE STRING "") |
| set(CMAKE_AR ar CACHE FILEPATH "" FORCE) |
| set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) |
| set(PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE) |
| |
| # Setup iOS platform unless specified manually with IOS_PLATFORM |
| if(NOT IOS_PLATFORM) |
| set(IOS_PLATFORM "OS") |
| endif(NOT IOS_PLATFORM) |
| set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") |
| |
| # Check the platform selection and setup for developer root |
| if(${IOS_PLATFORM} STREQUAL "OS") |
| set(IOS_PLATFORM_LOCATION "iPhoneOS.platform") |
| set(XCODE_IOS_PLATFORM iphoneos) |
| |
| # This causes the installers to properly locate the output libraries |
| set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") |
| elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR") |
| set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") |
| set(XCODE_IOS_PLATFORM iphonesimulator) |
| |
| # This causes the installers to properly locate the output libraries |
| set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") |
| elseif(${IOS_PLATFORM} STREQUAL "WATCHOS") |
| set(IOS_PLATFORM_LOCATION "WatchOS.platform") |
| set(XCODE_IOS_PLATFORM watchos) |
| |
| # This causes the installers to properly locate the output libraries |
| set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos") |
| else(${IOS_PLATFORM} STREQUAL "OS") |
| message(FATAL_ERROR |
| "Unsupported IOS_PLATFORM value selected. " |
| "Please choose OS, SIMULATOR, or WATCHOS.") |
| endif() |
| |
| # All iOS/Darwin specific settings - some may be redundant |
| set(CMAKE_SHARED_LIBRARY_PREFIX "lib") |
| set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") |
| set(CMAKE_SHARED_MODULE_PREFIX "lib") |
| set(CMAKE_SHARED_MODULE_SUFFIX ".so") |
| set(CMAKE_MODULE_EXISTS 1) |
| set(CMAKE_DL_LIBS "") |
| |
| set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") |
| set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") |
| set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") |
| set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") |
| |
| if(IOS_DEPLOYMENT_TARGET) |
| set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") |
| endif() |
| |
| # Hidden visibilty is required for cxx on iOS |
| set(CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS}") |
| set(CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility-inlines-hidden") |
| |
| set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") |
| set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") |
| |
| set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) |
| set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") |
| set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") |
| set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") |
| set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") |
| set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") |
| |
| # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree |
| # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache |
| # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) |
| # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex |
| if(NOT CMAKE_INSTALL_NAME_TOOL) |
| find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) |
| endif(NOT CMAKE_INSTALL_NAME_TOOL) |
| |
| # Setup iOS deployment target |
| set(IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version") |
| |
| # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT |
| # Note Xcode 4.3 changed the installation location, choose the most recent one available |
| execute_process( |
| COMMAND /usr/bin/xcode-select -print-path |
| OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR |
| OUTPUT_STRIP_TRAILING_WHITESPACE |
| ) |
| set(XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") |
| set(XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") |
| if(NOT CMAKE_IOS_DEVELOPER_ROOT) |
| if(EXISTS ${XCODE_POST_43_ROOT}) |
| set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) |
| elseif(EXISTS ${XCODE_PRE_43_ROOT}) |
| set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) |
| endif(EXISTS ${XCODE_POST_43_ROOT}) |
| endif(NOT CMAKE_IOS_DEVELOPER_ROOT) |
| set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") |
| |
| # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT |
| if(NOT CMAKE_IOS_SDK_ROOT) |
| file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") |
| if(_CMAKE_IOS_SDKS) |
| list(SORT _CMAKE_IOS_SDKS) |
| list(REVERSE _CMAKE_IOS_SDKS) |
| list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) |
| else(_CMAKE_IOS_SDKS) |
| message(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") |
| endif(_CMAKE_IOS_SDKS) |
| message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") |
| endif(NOT CMAKE_IOS_SDK_ROOT) |
| set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") |
| |
| # Set the sysroot default to the most recent SDK |
| set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") |
| |
| # set the architecture for iOS |
| if(IOS_PLATFORM STREQUAL "OS") |
| set(DEFAULT_IOS_ARCH "arm64") |
| elseif(IOS_PLATFORM STREQUAL "SIMULATOR") |
| set(DEFAULT_IOS_ARCH "arm64") |
| elseif(IOS_PLATFORM STREQUAL "WATCHOS") |
| set(DEFAULT_IOS_ARCH "armv7k;arm64_32") |
| endif() |
| |
| set(IOS_ARCH ${DEFAULT_IOS_ARCH} CACHE STRING "Build architecture for iOS") |
| set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") |
| |
| # Set the find root to the iOS developer roots and to user defined paths |
| set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") |
| |
| # default to searching for frameworks first |
| set(CMAKE_FIND_FRAMEWORK FIRST) |
| |
| # set up the default search directories for frameworks |
| set(CMAKE_SYSTEM_FRAMEWORK_PATH |
| ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks |
| ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks |
| ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks |
| ) |
| |
| # only search the iOS sdks, not the remainder of the host filesystem |
| set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) |
| set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
| set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
| |
| # This little macro lets you set any XCode specific property |
| macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) |
| set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) |
| endmacro(set_xcode_property) |
| |
| # This macro lets you find executable programs on the host system |
| macro(find_host_package) |
| set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) |
| set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) |
| set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) |
| set(IOS FALSE) |
| |
| find_package(${ARGN}) |
| |
| set(IOS TRUE) |
| set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) |
| set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
| set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
| endmacro(find_host_package) |