Simple DirectMedia Layer | |
(SDL) | |
Version 2.0 | |
--- | |
http://www.libsdl.org/ | |
Simple DirectMedia Layer is a cross-platform development library designed | |
to provide low level access to audio, keyboard, mouse, joystick, and graphics | |
hardware via OpenGL and Direct3D. It is used by video playback software, | |
emulators, and popular games including Valve's award winning catalog | |
and many Humble Bundle games. | |
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. | |
Support for other platforms may be found in the source code. | |
SDL is written in C, works natively with C++, and there are bindings | |
available for several other languages, including C# and Python. | |
This library is distributed under the zlib license, which can be found | |
in the file "COPYING.txt". | |
The best way to learn how to use SDL is to check out the header files in | |
the "include" subdirectory and the programs in the "test" subdirectory. | |
The header files and test programs are well commented and always up to date. | |
More documentation and FAQs are available online at: | |
http://wiki.libsdl.org/ | |
If you need help with the library, or just want to discuss SDL related | |
issues, you can join the developers mailing list: | |
http://www.libsdl.org/mailing-list.php | |
If you want to report bugs or contribute patches, please submit them to | |
bugzilla: | |
http://bugzilla.libsdl.org/ | |
Enjoy! | |
Sam Lantinga ([email protected]) | |