| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2014 Sam Lantinga <[email protected]> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../SDL_internal.h" |
| |
| /* The SDL 2D rendering system */ |
| |
| #include "SDL_assert.h" |
| #include "SDL_hints.h" |
| #include "SDL_log.h" |
| #include "SDL_render.h" |
| #include "SDL_sysrender.h" |
| #include "software/SDL_render_sw_c.h" |
| |
| |
| #define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData" |
| |
| #define CHECK_RENDERER_MAGIC(renderer, retval) \ |
| if (!renderer || renderer->magic != &renderer_magic) { \ |
| SDL_SetError("Invalid renderer"); \ |
| return retval; \ |
| } |
| |
| #define CHECK_TEXTURE_MAGIC(texture, retval) \ |
| if (!texture || texture->magic != &texture_magic) { \ |
| SDL_SetError("Invalid texture"); \ |
| return retval; \ |
| } |
| |
| |
| #if !SDL_RENDER_DISABLED |
| static const SDL_RenderDriver *render_drivers[] = { |
| #if SDL_VIDEO_RENDER_D3D |
| &D3D_RenderDriver, |
| #endif |
| #if SDL_VIDEO_RENDER_D3D11 |
| &D3D11_RenderDriver, |
| #endif |
| #if SDL_VIDEO_RENDER_OGL |
| &GL_RenderDriver, |
| #endif |
| #if SDL_VIDEO_RENDER_OGL_ES2 |
| &GLES2_RenderDriver, |
| #endif |
| #if SDL_VIDEO_RENDER_OGL_ES |
| &GLES_RenderDriver, |
| #endif |
| #if SDL_VIDEO_RENDER_DIRECTFB |
| &DirectFB_RenderDriver, |
| #endif |
| #if SDL_VIDEO_RENDER_PSP |
| &PSP_RenderDriver, |
| #endif |
| &SW_RenderDriver |
| }; |
| #endif /* !SDL_RENDER_DISABLED */ |
| |
| static char renderer_magic; |
| static char texture_magic; |
| |
| static int UpdateLogicalSize(SDL_Renderer *renderer); |
| |
| int |
| SDL_GetNumRenderDrivers(void) |
| { |
| #if !SDL_RENDER_DISABLED |
| return SDL_arraysize(render_drivers); |
| #else |
| return 0; |
| #endif |
| } |
| |
| int |
| SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info) |
| { |
| #if !SDL_RENDER_DISABLED |
| if (index < 0 || index >= SDL_GetNumRenderDrivers()) { |
| return SDL_SetError("index must be in the range of 0 - %d", |
| SDL_GetNumRenderDrivers() - 1); |
| } |
| *info = render_drivers[index]->info; |
| return 0; |
| #else |
| return SDL_SetError("SDL not built with rendering support"); |
| #endif |
| } |
| |
| static int |
| SDL_RendererEventWatch(void *userdata, SDL_Event *event) |
| { |
| SDL_Renderer *renderer = (SDL_Renderer *)userdata; |
| |
| if (event->type == SDL_WINDOWEVENT) { |
| SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); |
| if (window == renderer->window) { |
| if (renderer->WindowEvent) { |
| renderer->WindowEvent(renderer, &event->window); |
| } |
| |
| if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { |
| if (renderer->logical_w) { |
| UpdateLogicalSize(renderer); |
| } else { |
| /* Window was resized, reset viewport */ |
| int w, h; |
| |
| if (renderer->GetOutputSize) { |
| renderer->GetOutputSize(renderer, &w, &h); |
| } else { |
| SDL_GetWindowSize(renderer->window, &w, &h); |
| } |
| |
| if (renderer->target) { |
| renderer->viewport_backup.x = 0; |
| renderer->viewport_backup.y = 0; |
| renderer->viewport_backup.w = w; |
| renderer->viewport_backup.h = h; |
| } else { |
| renderer->viewport.x = 0; |
| renderer->viewport.y = 0; |
| renderer->viewport.w = w; |
| renderer->viewport.h = h; |
| renderer->UpdateViewport(renderer); |
| } |
| } |
| } else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) { |
| renderer->hidden = SDL_TRUE; |
| } else if (event->window.event == SDL_WINDOWEVENT_SHOWN) { |
| if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) { |
| renderer->hidden = SDL_FALSE; |
| } |
| } else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) { |
| renderer->hidden = SDL_TRUE; |
| } else if (event->window.event == SDL_WINDOWEVENT_RESTORED) { |
| if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) { |
| renderer->hidden = SDL_FALSE; |
| } |
| } |
| } |
| } else if (event->type == SDL_MOUSEMOTION) { |
| if (renderer->logical_w) { |
| event->motion.x -= renderer->viewport.x; |
| event->motion.y -= renderer->viewport.y; |
| event->motion.x = (int)(event->motion.x / renderer->scale.x); |
| event->motion.y = (int)(event->motion.y / renderer->scale.y); |
| if (event->motion.xrel > 0) { |
| event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / renderer->scale.x)); |
| } else if (event->motion.xrel < 0) { |
| event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / renderer->scale.x)); |
| } |
| if (event->motion.yrel > 0) { |
| event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / renderer->scale.y)); |
| } else if (event->motion.yrel < 0) { |
| event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / renderer->scale.y)); |
| } |
| } |
| } else if (event->type == SDL_MOUSEBUTTONDOWN || |
| event->type == SDL_MOUSEBUTTONUP) { |
| if (renderer->logical_w) { |
| event->button.x -= renderer->viewport.x; |
| event->button.y -= renderer->viewport.y; |
| event->button.x = (int)(event->button.x / renderer->scale.x); |
| event->button.y = (int)(event->button.y / renderer->scale.y); |
| } |
| } |
| return 0; |
| } |
| |
| int |
| SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, |
| SDL_Window **window, SDL_Renderer **renderer) |
| { |
| *window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, |
| SDL_WINDOWPOS_UNDEFINED, |
| width, height, window_flags); |
| if (!*window) { |
| *renderer = NULL; |
| return -1; |
| } |
| |
| *renderer = SDL_CreateRenderer(*window, -1, 0); |
| if (!*renderer) { |
| return -1; |
| } |
| |
| return 0; |
| } |
| |
| SDL_Renderer * |
| SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags) |
| { |
| #if !SDL_RENDER_DISABLED |
| SDL_Renderer *renderer = NULL; |
| int n = SDL_GetNumRenderDrivers(); |
| const char *hint; |
| |
| if (!window) { |
| SDL_SetError("Invalid window"); |
| return NULL; |
| } |
| |
| if (SDL_GetRenderer(window)) { |
| SDL_SetError("Renderer already associated with window"); |
| return NULL; |
| } |
| |
| hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); |
| if (hint) { |
| if (*hint == '0') { |
| flags &= ~SDL_RENDERER_PRESENTVSYNC; |
| } else { |
| flags |= SDL_RENDERER_PRESENTVSYNC; |
| } |
| } |
| |
| if (index < 0) { |
| hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER); |
| if (hint) { |
| for (index = 0; index < n; ++index) { |
| const SDL_RenderDriver *driver = render_drivers[index]; |
| |
| if (SDL_strcasecmp(hint, driver->info.name) == 0) { |
| /* Create a new renderer instance */ |
| renderer = driver->CreateRenderer(window, flags); |
| break; |
| } |
| } |
| } |
| |
| if (!renderer) { |
| for (index = 0; index < n; ++index) { |
| const SDL_RenderDriver *driver = render_drivers[index]; |
| |
| if ((driver->info.flags & flags) == flags) { |
| /* Create a new renderer instance */ |
| renderer = driver->CreateRenderer(window, flags); |
| if (renderer) { |
| /* Yay, we got one! */ |
| break; |
| } |
| } |
| } |
| } |
| if (index == n) { |
| SDL_SetError("Couldn't find matching render driver"); |
| return NULL; |
| } |
| } else { |
| if (index >= SDL_GetNumRenderDrivers()) { |
| SDL_SetError("index must be -1 or in the range of 0 - %d", |
| SDL_GetNumRenderDrivers() - 1); |
| return NULL; |
| } |
| /* Create a new renderer instance */ |
| renderer = render_drivers[index]->CreateRenderer(window, flags); |
| } |
| |
| if (renderer) { |
| renderer->magic = &renderer_magic; |
| renderer->window = window; |
| renderer->scale.x = 1.0f; |
| renderer->scale.y = 1.0f; |
| |
| if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) { |
| renderer->hidden = SDL_TRUE; |
| } else { |
| renderer->hidden = SDL_FALSE; |
| } |
| |
| SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer); |
| |
| SDL_RenderSetViewport(renderer, NULL); |
| |
| SDL_AddEventWatch(SDL_RendererEventWatch, renderer); |
| |
| SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, |
| "Created renderer: %s", renderer->info.name); |
| } |
| return renderer; |
| #else |
| SDL_SetError("SDL not built with rendering support"); |
| return NULL; |
| #endif |
| } |
| |
| SDL_Renderer * |
| SDL_CreateSoftwareRenderer(SDL_Surface * surface) |
| { |
| #if !SDL_RENDER_DISABLED |
| SDL_Renderer *renderer; |
| |
| renderer = SW_CreateRendererForSurface(surface); |
| |
| if (renderer) { |
| renderer->magic = &renderer_magic; |
| renderer->scale.x = 1.0f; |
| renderer->scale.y = 1.0f; |
| |
| SDL_RenderSetViewport(renderer, NULL); |
| } |
| return renderer; |
| #else |
| SDL_SetError("SDL not built with rendering support"); |
| return NULL; |
| #endif /* !SDL_RENDER_DISABLED */ |
| } |
| |
| SDL_Renderer * |
| SDL_GetRenderer(SDL_Window * window) |
| { |
| return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA); |
| } |
| |
| int |
| SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| *info = renderer->info; |
| return 0; |
| } |
| |
| int |
| SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (renderer->target) { |
| return SDL_QueryTexture(renderer->target, NULL, NULL, w, h); |
| } else if (renderer->GetOutputSize) { |
| return renderer->GetOutputSize(renderer, w, h); |
| } else if (renderer->window) { |
| SDL_GetWindowSize(renderer->window, w, h); |
| return 0; |
| } else { |
| /* This should never happen */ |
| return SDL_SetError("Renderer doesn't support querying output size"); |
| } |
| } |
| |
| static SDL_bool |
| IsSupportedFormat(SDL_Renderer * renderer, Uint32 format) |
| { |
| Uint32 i; |
| |
| for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
| if (renderer->info.texture_formats[i] == format) { |
| return SDL_TRUE; |
| } |
| } |
| return SDL_FALSE; |
| } |
| |
| static Uint32 |
| GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format) |
| { |
| Uint32 i; |
| |
| if (SDL_ISPIXELFORMAT_FOURCC(format)) { |
| /* Look for an exact match */ |
| for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
| if (renderer->info.texture_formats[i] == format) { |
| return renderer->info.texture_formats[i]; |
| } |
| } |
| } else { |
| SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format); |
| |
| /* We just want to match the first format that has the same channels */ |
| for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
| if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && |
| SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) { |
| return renderer->info.texture_formats[i]; |
| } |
| } |
| } |
| return renderer->info.texture_formats[0]; |
| } |
| |
| SDL_Texture * |
| SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) |
| { |
| SDL_Texture *texture; |
| |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| if (!format) { |
| format = renderer->info.texture_formats[0]; |
| } |
| if (SDL_ISPIXELFORMAT_INDEXED(format)) { |
| SDL_SetError("Palettized textures are not supported"); |
| return NULL; |
| } |
| if (w <= 0 || h <= 0) { |
| SDL_SetError("Texture dimensions can't be 0"); |
| return NULL; |
| } |
| if ((renderer->info.max_texture_width && w > renderer->info.max_texture_width) || |
| (renderer->info.max_texture_height && h > renderer->info.max_texture_height)) { |
| SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer->info.max_texture_height); |
| return NULL; |
| } |
| texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); |
| if (!texture) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| texture->magic = &texture_magic; |
| texture->format = format; |
| texture->access = access; |
| texture->w = w; |
| texture->h = h; |
| texture->r = 255; |
| texture->g = 255; |
| texture->b = 255; |
| texture->a = 255; |
| texture->renderer = renderer; |
| texture->next = renderer->textures; |
| if (renderer->textures) { |
| renderer->textures->prev = texture; |
| } |
| renderer->textures = texture; |
| |
| if (IsSupportedFormat(renderer, format)) { |
| if (renderer->CreateTexture(renderer, texture) < 0) { |
| SDL_DestroyTexture(texture); |
| return 0; |
| } |
| } else { |
| texture->native = SDL_CreateTexture(renderer, |
| GetClosestSupportedFormat(renderer, format), |
| access, w, h); |
| if (!texture->native) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| |
| /* Swap textures to have texture before texture->native in the list */ |
| texture->native->next = texture->next; |
| if (texture->native->next) { |
| texture->native->next->prev = texture->native; |
| } |
| texture->prev = texture->native->prev; |
| if (texture->prev) { |
| texture->prev->next = texture; |
| } |
| texture->native->prev = texture; |
| texture->next = texture->native; |
| renderer->textures = texture; |
| |
| if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
| texture->yuv = SDL_SW_CreateYUVTexture(format, w, h); |
| if (!texture->yuv) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| } else if (access == SDL_TEXTUREACCESS_STREAMING) { |
| /* The pitch is 4 byte aligned */ |
| texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3); |
| texture->pixels = SDL_calloc(1, texture->pitch * h); |
| if (!texture->pixels) { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| } |
| } |
| return texture; |
| } |
| |
| SDL_Texture * |
| SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface) |
| { |
| const SDL_PixelFormat *fmt; |
| SDL_bool needAlpha; |
| Uint32 i; |
| Uint32 format; |
| SDL_Texture *texture; |
| |
| CHECK_RENDERER_MAGIC(renderer, NULL); |
| |
| if (!surface) { |
| SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); |
| return NULL; |
| } |
| |
| /* See what the best texture format is */ |
| fmt = surface->format; |
| if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) { |
| needAlpha = SDL_TRUE; |
| } else { |
| needAlpha = SDL_FALSE; |
| } |
| format = renderer->info.texture_formats[0]; |
| for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
| if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) && |
| SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) { |
| format = renderer->info.texture_formats[i]; |
| break; |
| } |
| } |
| |
| texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, |
| surface->w, surface->h); |
| if (!texture) { |
| return NULL; |
| } |
| |
| if (format == surface->format->format) { |
| if (SDL_MUSTLOCK(surface)) { |
| SDL_LockSurface(surface); |
| SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); |
| SDL_UnlockSurface(surface); |
| } else { |
| SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); |
| } |
| } else { |
| SDL_PixelFormat *dst_fmt; |
| SDL_Surface *temp = NULL; |
| |
| /* Set up a destination surface for the texture update */ |
| dst_fmt = SDL_AllocFormat(format); |
| temp = SDL_ConvertSurface(surface, dst_fmt, 0); |
| SDL_FreeFormat(dst_fmt); |
| if (temp) { |
| SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch); |
| SDL_FreeSurface(temp); |
| } else { |
| SDL_DestroyTexture(texture); |
| return NULL; |
| } |
| } |
| |
| { |
| Uint8 r, g, b, a; |
| SDL_BlendMode blendMode; |
| |
| SDL_GetSurfaceColorMod(surface, &r, &g, &b); |
| SDL_SetTextureColorMod(texture, r, g, b); |
| |
| SDL_GetSurfaceAlphaMod(surface, &a); |
| SDL_SetTextureAlphaMod(texture, a); |
| |
| if (SDL_GetColorKey(surface, NULL) == 0) { |
| /* We converted to a texture with alpha format */ |
| SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); |
| } else { |
| SDL_GetSurfaceBlendMode(surface, &blendMode); |
| SDL_SetTextureBlendMode(texture, blendMode); |
| } |
| } |
| return texture; |
| } |
| |
| int |
| SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, |
| int *w, int *h) |
| { |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (format) { |
| *format = texture->format; |
| } |
| if (access) { |
| *access = texture->access; |
| } |
| if (w) { |
| *w = texture->w; |
| } |
| if (h) { |
| *h = texture->h; |
| } |
| return 0; |
| } |
| |
| int |
| SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b) |
| { |
| SDL_Renderer *renderer; |
| |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| renderer = texture->renderer; |
| if (r < 255 || g < 255 || b < 255) { |
| texture->modMode |= SDL_TEXTUREMODULATE_COLOR; |
| } else { |
| texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR; |
| } |
| texture->r = r; |
| texture->g = g; |
| texture->b = b; |
| if (texture->native) { |
| return SDL_SetTextureColorMod(texture->native, r, g, b); |
| } else if (renderer->SetTextureColorMod) { |
| return renderer->SetTextureColorMod(renderer, texture); |
| } else { |
| return 0; |
| } |
| } |
| |
| int |
| SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, |
| Uint8 * b) |
| { |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (r) { |
| *r = texture->r; |
| } |
| if (g) { |
| *g = texture->g; |
| } |
| if (b) { |
| *b = texture->b; |
| } |
| return 0; |
| } |
| |
| int |
| SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) |
| { |
| SDL_Renderer *renderer; |
| |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| renderer = texture->renderer; |
| if (alpha < 255) { |
| texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; |
| } else { |
| texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA; |
| } |
| texture->a = alpha; |
| if (texture->native) { |
| return SDL_SetTextureAlphaMod(texture->native, alpha); |
| } else if (renderer->SetTextureAlphaMod) { |
| return renderer->SetTextureAlphaMod(renderer, texture); |
| } else { |
| return 0; |
| } |
| } |
| |
| int |
| SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha) |
| { |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (alpha) { |
| *alpha = texture->a; |
| } |
| return 0; |
| } |
| |
| int |
| SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) |
| { |
| SDL_Renderer *renderer; |
| |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| renderer = texture->renderer; |
| texture->blendMode = blendMode; |
| if (texture->native) { |
| return SDL_SetTextureBlendMode(texture->native, blendMode); |
| } else if (renderer->SetTextureBlendMode) { |
| return renderer->SetTextureBlendMode(renderer, texture); |
| } else { |
| return 0; |
| } |
| } |
| |
| int |
| SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode) |
| { |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (blendMode) { |
| *blendMode = texture->blendMode; |
| } |
| return 0; |
| } |
| |
| static int |
| SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, |
| const void *pixels, int pitch) |
| { |
| SDL_Texture *native = texture->native; |
| SDL_Rect full_rect; |
| |
| if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) { |
| return -1; |
| } |
| |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| |
| if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| /* We can lock the texture and copy to it */ |
| void *native_pixels; |
| int native_pitch; |
| |
| if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
| return -1; |
| } |
| SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| rect->w, rect->h, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } else { |
| /* Use a temporary buffer for updating */ |
| void *temp_pixels; |
| int temp_pitch; |
| |
| temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| temp_pixels = SDL_malloc(rect->h * temp_pitch); |
| if (!temp_pixels) { |
| return SDL_OutOfMemory(); |
| } |
| SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| rect->w, rect->h, temp_pixels, temp_pitch); |
| SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| SDL_free(temp_pixels); |
| } |
| return 0; |
| } |
| |
| static int |
| SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect, |
| const void *pixels, int pitch) |
| { |
| SDL_Texture *native = texture->native; |
| |
| if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| /* We can lock the texture and copy to it */ |
| void *native_pixels; |
| int native_pitch; |
| |
| if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
| return -1; |
| } |
| SDL_ConvertPixels(rect->w, rect->h, |
| texture->format, pixels, pitch, |
| native->format, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } else { |
| /* Use a temporary buffer for updating */ |
| void *temp_pixels; |
| int temp_pitch; |
| |
| temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| temp_pixels = SDL_malloc(rect->h * temp_pitch); |
| if (!temp_pixels) { |
| return SDL_OutOfMemory(); |
| } |
| SDL_ConvertPixels(rect->w, rect->h, |
| texture->format, pixels, pitch, |
| native->format, temp_pixels, temp_pitch); |
| SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| SDL_free(temp_pixels); |
| } |
| return 0; |
| } |
| |
| int |
| SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, |
| const void *pixels, int pitch) |
| { |
| SDL_Renderer *renderer; |
| SDL_Rect full_rect; |
| |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (!pixels) { |
| return SDL_InvalidParamError("pixels"); |
| } |
| if (!pitch) { |
| return SDL_InvalidParamError("pitch"); |
| } |
| |
| if (!rect) { |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| } |
| |
| if (texture->yuv) { |
| return SDL_UpdateTextureYUV(texture, rect, pixels, pitch); |
| } else if (texture->native) { |
| return SDL_UpdateTextureNative(texture, rect, pixels, pitch); |
| } else { |
| renderer = texture->renderer; |
| return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); |
| } |
| } |
| |
| static int |
| SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *Uplane, int Upitch, |
| const Uint8 *Vplane, int Vpitch) |
| { |
| SDL_Texture *native = texture->native; |
| SDL_Rect full_rect; |
| |
| if (SDL_SW_UpdateYUVTexturePlanar(texture->yuv, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch) < 0) { |
| return -1; |
| } |
| |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| |
| if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| /* We can lock the texture and copy to it */ |
| void *native_pixels; |
| int native_pitch; |
| |
| if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
| return -1; |
| } |
| SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| rect->w, rect->h, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } else { |
| /* Use a temporary buffer for updating */ |
| void *temp_pixels; |
| int temp_pitch; |
| |
| temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
| temp_pixels = SDL_malloc(rect->h * temp_pitch); |
| if (!temp_pixels) { |
| return SDL_OutOfMemory(); |
| } |
| SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
| rect->w, rect->h, temp_pixels, temp_pitch); |
| SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
| SDL_free(temp_pixels); |
| } |
| return 0; |
| } |
| |
| int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *Uplane, int Upitch, |
| const Uint8 *Vplane, int Vpitch) |
| { |
| SDL_Renderer *renderer; |
| SDL_Rect full_rect; |
| |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (!Yplane) { |
| return SDL_InvalidParamError("Yplane"); |
| } |
| if (!Ypitch) { |
| return SDL_InvalidParamError("Ypitch"); |
| } |
| if (!Uplane) { |
| return SDL_InvalidParamError("Uplane"); |
| } |
| if (!Upitch) { |
| return SDL_InvalidParamError("Upitch"); |
| } |
| if (!Vplane) { |
| return SDL_InvalidParamError("Vplane"); |
| } |
| if (!Vpitch) { |
| return SDL_InvalidParamError("Vpitch"); |
| } |
| |
| if (texture->format != SDL_PIXELFORMAT_YV12 && |
| texture->format != SDL_PIXELFORMAT_IYUV) { |
| return SDL_SetError("Texture format must by YV12 or IYUV"); |
| } |
| |
| if (!rect) { |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| } |
| |
| if (texture->yuv) { |
| return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); |
| } else { |
| SDL_assert(!texture->native); |
| renderer = texture->renderer; |
| SDL_assert(renderer->UpdateTextureYUV); |
| if (renderer->UpdateTextureYUV) { |
| return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch); |
| } else { |
| return SDL_Unsupported(); |
| } |
| } |
| } |
| |
| static int |
| SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, |
| void **pixels, int *pitch) |
| { |
| return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch); |
| } |
| |
| static int |
| SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect, |
| void **pixels, int *pitch) |
| { |
| texture->locked_rect = *rect; |
| *pixels = (void *) ((Uint8 *) texture->pixels + |
| rect->y * texture->pitch + |
| rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| *pitch = texture->pitch; |
| return 0; |
| } |
| |
| int |
| SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, |
| void **pixels, int *pitch) |
| { |
| SDL_Renderer *renderer; |
| SDL_Rect full_rect; |
| |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
| return SDL_SetError("SDL_LockTexture(): texture must be streaming"); |
| } |
| |
| if (!rect) { |
| full_rect.x = 0; |
| full_rect.y = 0; |
| full_rect.w = texture->w; |
| full_rect.h = texture->h; |
| rect = &full_rect; |
| } |
| |
| if (texture->yuv) { |
| return SDL_LockTextureYUV(texture, rect, pixels, pitch); |
| } else if (texture->native) { |
| return SDL_LockTextureNative(texture, rect, pixels, pitch); |
| } else { |
| renderer = texture->renderer; |
| return renderer->LockTexture(renderer, texture, rect, pixels, pitch); |
| } |
| } |
| |
| static void |
| SDL_UnlockTextureYUV(SDL_Texture * texture) |
| { |
| SDL_Texture *native = texture->native; |
| void *native_pixels; |
| int native_pitch; |
| SDL_Rect rect; |
| |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = texture->w; |
| rect.h = texture->h; |
| |
| if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) { |
| return; |
| } |
| SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format, |
| rect.w, rect.h, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } |
| |
| static void |
| SDL_UnlockTextureNative(SDL_Texture * texture) |
| { |
| SDL_Texture *native = texture->native; |
| void *native_pixels; |
| int native_pitch; |
| const SDL_Rect *rect = &texture->locked_rect; |
| const void* pixels = (void *) ((Uint8 *) texture->pixels + |
| rect->y * texture->pitch + |
| rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| int pitch = texture->pitch; |
| |
| if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
| return; |
| } |
| SDL_ConvertPixels(rect->w, rect->h, |
| texture->format, pixels, pitch, |
| native->format, native_pixels, native_pitch); |
| SDL_UnlockTexture(native); |
| } |
| |
| void |
| SDL_UnlockTexture(SDL_Texture * texture) |
| { |
| SDL_Renderer *renderer; |
| |
| CHECK_TEXTURE_MAGIC(texture, ); |
| |
| if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
| return; |
| } |
| if (texture->yuv) { |
| SDL_UnlockTextureYUV(texture); |
| } else if (texture->native) { |
| SDL_UnlockTextureNative(texture); |
| } else { |
| renderer = texture->renderer; |
| renderer->UnlockTexture(renderer, texture); |
| } |
| } |
| |
| SDL_bool |
| SDL_RenderTargetSupported(SDL_Renderer *renderer) |
| { |
| if (!renderer || !renderer->SetRenderTarget) { |
| return SDL_FALSE; |
| } |
| return (renderer->info.flags & SDL_RENDERER_TARGETTEXTURE) != 0; |
| } |
| |
| int |
| SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) |
| { |
| if (!SDL_RenderTargetSupported(renderer)) { |
| return SDL_Unsupported(); |
| } |
| if (texture == renderer->target) { |
| /* Nothing to do! */ |
| return 0; |
| } |
| |
| /* texture == NULL is valid and means reset the target to the window */ |
| if (texture) { |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| if (renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| if (texture->access != SDL_TEXTUREACCESS_TARGET) { |
| return SDL_SetError("Texture not created with SDL_TEXTUREACCESS_TARGET"); |
| } |
| if (texture->native) { |
| /* Always render to the native texture */ |
| texture = texture->native; |
| } |
| } |
| |
| if (texture && !renderer->target) { |
| /* Make a backup of the viewport */ |
| renderer->viewport_backup = renderer->viewport; |
| renderer->clip_rect_backup = renderer->clip_rect; |
| renderer->scale_backup = renderer->scale; |
| renderer->logical_w_backup = renderer->logical_w; |
| renderer->logical_h_backup = renderer->logical_h; |
| } |
| renderer->target = texture; |
| |
| if (renderer->SetRenderTarget(renderer, texture) < 0) { |
| return -1; |
| } |
| |
| if (texture) { |
| renderer->viewport.x = 0; |
| renderer->viewport.y = 0; |
| renderer->viewport.w = texture->w; |
| renderer->viewport.h = texture->h; |
| renderer->scale.x = 1.0f; |
| renderer->scale.y = 1.0f; |
| renderer->logical_w = texture->w; |
| renderer->logical_h = texture->h; |
| } else { |
| renderer->viewport = renderer->viewport_backup; |
| renderer->clip_rect = renderer->clip_rect_backup; |
| renderer->scale = renderer->scale_backup; |
| renderer->logical_w = renderer->logical_w_backup; |
| renderer->logical_h = renderer->logical_h_backup; |
| } |
| if (renderer->UpdateViewport(renderer) < 0) { |
| return -1; |
| } |
| if (renderer->UpdateClipRect(renderer) < 0) { |
| return -1; |
| } |
| |
| /* All set! */ |
| return 0; |
| } |
| |
| SDL_Texture * |
| SDL_GetRenderTarget(SDL_Renderer *renderer) |
| { |
| return renderer->target; |
| } |
| |
| static int |
| UpdateLogicalSize(SDL_Renderer *renderer) |
| { |
| int w, h; |
| float want_aspect; |
| float real_aspect; |
| float scale; |
| SDL_Rect viewport; |
| |
| if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) { |
| return -1; |
| } |
| |
| want_aspect = (float)renderer->logical_w / renderer->logical_h; |
| real_aspect = (float)w / h; |
| |
| /* Clear the scale because we're setting viewport in output coordinates */ |
| SDL_RenderSetScale(renderer, 1.0f, 1.0f); |
| |
| if (SDL_fabs(want_aspect-real_aspect) < 0.0001) { |
| /* The aspect ratios are the same, just scale appropriately */ |
| scale = (float)w / renderer->logical_w; |
| SDL_RenderSetViewport(renderer, NULL); |
| } else if (want_aspect > real_aspect) { |
| /* We want a wider aspect ratio than is available - letterbox it */ |
| scale = (float)w / renderer->logical_w; |
| viewport.x = 0; |
| viewport.w = w; |
| viewport.h = (int)SDL_ceil(renderer->logical_h * scale); |
| viewport.y = (h - viewport.h) / 2; |
| SDL_RenderSetViewport(renderer, &viewport); |
| } else { |
| /* We want a narrower aspect ratio than is available - use side-bars */ |
| scale = (float)h / renderer->logical_h; |
| viewport.y = 0; |
| viewport.h = h; |
| viewport.w = (int)SDL_ceil(renderer->logical_w * scale); |
| viewport.x = (w - viewport.w) / 2; |
| SDL_RenderSetViewport(renderer, &viewport); |
| } |
| |
| /* Set the new scale */ |
| SDL_RenderSetScale(renderer, scale, scale); |
| |
| return 0; |
| } |
| |
| int |
| SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (!w || !h) { |
| /* Clear any previous logical resolution */ |
| renderer->logical_w = 0; |
| renderer->logical_h = 0; |
| SDL_RenderSetViewport(renderer, NULL); |
| SDL_RenderSetScale(renderer, 1.0f, 1.0f); |
| return 0; |
| } |
| |
| renderer->logical_w = w; |
| renderer->logical_h = h; |
| |
| return UpdateLogicalSize(renderer); |
| } |
| |
| void |
| SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h) |
| { |
| CHECK_RENDERER_MAGIC(renderer, ); |
| |
| if (w) { |
| *w = renderer->logical_w; |
| } |
| if (h) { |
| *h = renderer->logical_h; |
| } |
| } |
| |
| int |
| SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (rect) { |
| renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x); |
| renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y); |
| renderer->viewport.w = (int)SDL_ceil(rect->w * renderer->scale.x); |
| renderer->viewport.h = (int)SDL_ceil(rect->h * renderer->scale.y); |
| } else { |
| renderer->viewport.x = 0; |
| renderer->viewport.y = 0; |
| if (SDL_GetRendererOutputSize(renderer, &renderer->viewport.w, &renderer->viewport.h) < 0) { |
| return -1; |
| } |
| } |
| return renderer->UpdateViewport(renderer); |
| } |
| |
| void |
| SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect) |
| { |
| CHECK_RENDERER_MAGIC(renderer, ); |
| |
| if (rect) { |
| rect->x = (int)(renderer->viewport.x / renderer->scale.x); |
| rect->y = (int)(renderer->viewport.y / renderer->scale.y); |
| rect->w = (int)(renderer->viewport.w / renderer->scale.x); |
| rect->h = (int)(renderer->viewport.h / renderer->scale.y); |
| } |
| } |
| |
| int |
| SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1) |
| |
| if (rect) { |
| renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x); |
| renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y); |
| renderer->clip_rect.w = (int)SDL_ceil(rect->w * renderer->scale.x); |
| renderer->clip_rect.h = (int)SDL_ceil(rect->h * renderer->scale.y); |
| } else { |
| SDL_zero(renderer->clip_rect); |
| } |
| return renderer->UpdateClipRect(renderer); |
| } |
| |
| void |
| SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect) |
| { |
| CHECK_RENDERER_MAGIC(renderer, ) |
| |
| if (rect) { |
| rect->x = (int)(renderer->clip_rect.x / renderer->scale.x); |
| rect->y = (int)(renderer->clip_rect.y / renderer->scale.y); |
| rect->w = (int)(renderer->clip_rect.w / renderer->scale.x); |
| rect->h = (int)(renderer->clip_rect.h / renderer->scale.y); |
| } |
| } |
| |
| int |
| SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| renderer->scale.x = scaleX; |
| renderer->scale.y = scaleY; |
| return 0; |
| } |
| |
| void |
| SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY) |
| { |
| CHECK_RENDERER_MAGIC(renderer, ); |
| |
| if (scaleX) { |
| *scaleX = renderer->scale.x; |
| } |
| if (scaleY) { |
| *scaleY = renderer->scale.y; |
| } |
| } |
| |
| int |
| SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
| Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| renderer->r = r; |
| renderer->g = g; |
| renderer->b = b; |
| renderer->a = a; |
| return 0; |
| } |
| |
| int |
| SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
| Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (r) { |
| *r = renderer->r; |
| } |
| if (g) { |
| *g = renderer->g; |
| } |
| if (b) { |
| *b = renderer->b; |
| } |
| if (a) { |
| *a = renderer->a; |
| } |
| return 0; |
| } |
| |
| int |
| SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| renderer->blendMode = blendMode; |
| return 0; |
| } |
| |
| int |
| SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| *blendMode = renderer->blendMode; |
| return 0; |
| } |
| |
| int |
| SDL_RenderClear(SDL_Renderer * renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| /* Don't draw while we're hidden */ |
| if (renderer->hidden) { |
| return 0; |
| } |
| return renderer->RenderClear(renderer); |
| } |
| |
| int |
| SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y) |
| { |
| SDL_Point point; |
| |
| point.x = x; |
| point.y = y; |
| return SDL_RenderDrawPoints(renderer, &point, 1); |
| } |
| |
| static int |
| RenderDrawPointsWithRects(SDL_Renderer * renderer, |
| const SDL_Point * points, int count) |
| { |
| SDL_FRect *frects; |
| int i; |
| int status; |
| |
| frects = SDL_stack_alloc(SDL_FRect, count); |
| if (!frects) { |
| return SDL_OutOfMemory(); |
| } |
| for (i = 0; i < count; ++i) { |
| frects[i].x = points[i].x * renderer->scale.x; |
| frects[i].y = points[i].y * renderer->scale.y; |
| frects[i].w = renderer->scale.x; |
| frects[i].h = renderer->scale.y; |
| } |
| |
| status = renderer->RenderFillRects(renderer, frects, count); |
| |
| SDL_stack_free(frects); |
| |
| return status; |
| } |
| |
| int |
| SDL_RenderDrawPoints(SDL_Renderer * renderer, |
| const SDL_Point * points, int count) |
| { |
| SDL_FPoint *fpoints; |
| int i; |
| int status; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (!points) { |
| return SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points"); |
| } |
| if (count < 1) { |
| return 0; |
| } |
| /* Don't draw while we're hidden */ |
| if (renderer->hidden) { |
| return 0; |
| } |
| |
| if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) { |
| return RenderDrawPointsWithRects(renderer, points, count); |
| } |
| |
| fpoints = SDL_stack_alloc(SDL_FPoint, count); |
| if (!fpoints) { |
| return SDL_OutOfMemory(); |
| } |
| for (i = 0; i < count; ++i) { |
| fpoints[i].x = points[i].x * renderer->scale.x; |
| fpoints[i].y = points[i].y * renderer->scale.y; |
| } |
| |
| status = renderer->RenderDrawPoints(renderer, fpoints, count); |
| |
| SDL_stack_free(fpoints); |
| |
| return status; |
| } |
| |
| int |
| SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) |
| { |
| SDL_Point points[2]; |
| |
| points[0].x = x1; |
| points[0].y = y1; |
| points[1].x = x2; |
| points[1].y = y2; |
| return SDL_RenderDrawLines(renderer, points, 2); |
| } |
| |
| static int |
| RenderDrawLinesWithRects(SDL_Renderer * renderer, |
| const SDL_Point * points, int count) |
| { |
| SDL_FRect *frect; |
| SDL_FRect *frects; |
| SDL_FPoint fpoints[2]; |
| int i, nrects; |
| int status; |
| |
| frects = SDL_stack_alloc(SDL_FRect, count-1); |
| if (!frects) { |
| return SDL_OutOfMemory(); |
| } |
| |
| status = 0; |
| nrects = 0; |
| for (i = 0; i < count-1; ++i) { |
| if (points[i].x == points[i+1].x) { |
| int minY = SDL_min(points[i].y, points[i+1].y); |
| int maxY = SDL_max(points[i].y, points[i+1].y); |
| |
| frect = &frects[nrects++]; |
| frect->x = points[i].x * renderer->scale.x; |
| frect->y = minY * renderer->scale.y; |
| frect->w = renderer->scale.x; |
| frect->h = (maxY - minY + 1) * renderer->scale.y; |
| } else if (points[i].y == points[i+1].y) { |
| int minX = SDL_min(points[i].x, points[i+1].x); |
| int maxX = SDL_max(points[i].x, points[i+1].x); |
| |
| frect = &frects[nrects++]; |
| frect->x = minX * renderer->scale.x; |
| frect->y = points[i].y * renderer->scale.y; |
| frect->w = (maxX - minX + 1) * renderer->scale.x; |
| frect->h = renderer->scale.y; |
| } else { |
| /* FIXME: We can't use a rect for this line... */ |
| fpoints[0].x = points[i].x * renderer->scale.x; |
| fpoints[0].y = points[i].y * renderer->scale.y; |
| fpoints[1].x = points[i+1].x * renderer->scale.x; |
| fpoints[1].y = points[i+1].y * renderer->scale.y; |
| status += renderer->RenderDrawLines(renderer, fpoints, 2); |
| } |
| } |
| |
| status += renderer->RenderFillRects(renderer, frects, nrects); |
| |
| SDL_stack_free(frects); |
| |
| if (status < 0) { |
| status = -1; |
| } |
| return status; |
| } |
| |
| int |
| SDL_RenderDrawLines(SDL_Renderer * renderer, |
| const SDL_Point * points, int count) |
| { |
| SDL_FPoint *fpoints; |
| int i; |
| int status; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (!points) { |
| return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points"); |
| } |
| if (count < 2) { |
| return 0; |
| } |
| /* Don't draw while we're hidden */ |
| if (renderer->hidden) { |
| return 0; |
| } |
| |
| if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) { |
| return RenderDrawLinesWithRects(renderer, points, count); |
| } |
| |
| fpoints = SDL_stack_alloc(SDL_FPoint, count); |
| if (!fpoints) { |
| return SDL_OutOfMemory(); |
| } |
| for (i = 0; i < count; ++i) { |
| fpoints[i].x = points[i].x * renderer->scale.x; |
| fpoints[i].y = points[i].y * renderer->scale.y; |
| } |
| |
| status = renderer->RenderDrawLines(renderer, fpoints, count); |
| |
| SDL_stack_free(fpoints); |
| |
| return status; |
| } |
| |
| int |
| SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
| { |
| SDL_Rect full_rect; |
| SDL_Point points[5]; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| /* If 'rect' == NULL, then outline the whole surface */ |
| if (!rect) { |
| SDL_RenderGetViewport(renderer, &full_rect); |
| full_rect.x = 0; |
| full_rect.y = 0; |
| rect = &full_rect; |
| } |
| |
| points[0].x = rect->x; |
| points[0].y = rect->y; |
| points[1].x = rect->x+rect->w-1; |
| points[1].y = rect->y; |
| points[2].x = rect->x+rect->w-1; |
| points[2].y = rect->y+rect->h-1; |
| points[3].x = rect->x; |
| points[3].y = rect->y+rect->h-1; |
| points[4].x = rect->x; |
| points[4].y = rect->y; |
| return SDL_RenderDrawLines(renderer, points, 5); |
| } |
| |
| int |
| SDL_RenderDrawRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, int count) |
| { |
| int i; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (!rects) { |
| return SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects"); |
| } |
| if (count < 1) { |
| return 0; |
| } |
| |
| /* Don't draw while we're hidden */ |
| if (renderer->hidden) { |
| return 0; |
| } |
| for (i = 0; i < count; ++i) { |
| if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) { |
| return -1; |
| } |
| } |
| return 0; |
| } |
| |
| int |
| SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
| { |
| SDL_Rect full_rect = { 0, 0, 0, 0 }; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| /* If 'rect' == NULL, then outline the whole surface */ |
| if (!rect) { |
| SDL_RenderGetViewport(renderer, &full_rect); |
| full_rect.x = 0; |
| full_rect.y = 0; |
| rect = &full_rect; |
| } |
| return SDL_RenderFillRects(renderer, rect, 1); |
| } |
| |
| int |
| SDL_RenderFillRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, int count) |
| { |
| SDL_FRect *frects; |
| int i; |
| int status; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (!rects) { |
| return SDL_SetError("SDL_RenderFillRects(): Passed NULL rects"); |
| } |
| if (count < 1) { |
| return 0; |
| } |
| /* Don't draw while we're hidden */ |
| if (renderer->hidden) { |
| return 0; |
| } |
| |
| frects = SDL_stack_alloc(SDL_FRect, count); |
| if (!frects) { |
| return SDL_OutOfMemory(); |
| } |
| for (i = 0; i < count; ++i) { |
| frects[i].x = rects[i].x * renderer->scale.x; |
| frects[i].y = rects[i].y * renderer->scale.y; |
| frects[i].w = rects[i].w * renderer->scale.x; |
| frects[i].h = rects[i].h * renderer->scale.y; |
| } |
| |
| status = renderer->RenderFillRects(renderer, frects, count); |
| |
| SDL_stack_free(frects); |
| |
| return status; |
| } |
| |
| int |
| SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
| const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
| { |
| SDL_Rect real_srcrect = { 0, 0, 0, 0 }; |
| SDL_Rect real_dstrect = { 0, 0, 0, 0 }; |
| SDL_FRect frect; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| |
| real_srcrect.x = 0; |
| real_srcrect.y = 0; |
| real_srcrect.w = texture->w; |
| real_srcrect.h = texture->h; |
| if (srcrect) { |
| if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) { |
| return 0; |
| } |
| } |
| |
| SDL_RenderGetViewport(renderer, &real_dstrect); |
| real_dstrect.x = 0; |
| real_dstrect.y = 0; |
| if (dstrect) { |
| if (!SDL_HasIntersection(dstrect, &real_dstrect)) { |
| return 0; |
| } |
| real_dstrect = *dstrect; |
| } |
| |
| if (texture->native) { |
| texture = texture->native; |
| } |
| |
| /* Don't draw while we're hidden */ |
| if (renderer->hidden) { |
| return 0; |
| } |
| |
| frect.x = real_dstrect.x * renderer->scale.x; |
| frect.y = real_dstrect.y * renderer->scale.y; |
| frect.w = real_dstrect.w * renderer->scale.x; |
| frect.h = real_dstrect.h * renderer->scale.y; |
| |
| return renderer->RenderCopy(renderer, texture, &real_srcrect, &frect); |
| } |
| |
| |
| int |
| SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
| const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
| const double angle, const SDL_Point *center, const SDL_RendererFlip flip) |
| { |
| SDL_Rect real_srcrect = { 0, 0, 0, 0 }; |
| SDL_Rect real_dstrect = { 0, 0, 0, 0 }; |
| SDL_Point real_center; |
| SDL_FRect frect; |
| SDL_FPoint fcenter; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| |
| if (renderer != texture->renderer) { |
| return SDL_SetError("Texture was not created with this renderer"); |
| } |
| if (!renderer->RenderCopyEx) { |
| return SDL_SetError("Renderer does not support RenderCopyEx"); |
| } |
| |
| real_srcrect.x = 0; |
| real_srcrect.y = 0; |
| real_srcrect.w = texture->w; |
| real_srcrect.h = texture->h; |
| if (srcrect) { |
| if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) { |
| return 0; |
| } |
| } |
| |
| /* We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? */ |
| if (dstrect) { |
| real_dstrect = *dstrect; |
| } else { |
| SDL_RenderGetViewport(renderer, &real_dstrect); |
| real_dstrect.x = 0; |
| real_dstrect.y = 0; |
| } |
| |
| if (texture->native) { |
| texture = texture->native; |
| } |
| |
| if(center) real_center = *center; |
| else { |
| real_center.x = real_dstrect.w/2; |
| real_center.y = real_dstrect.h/2; |
| } |
| |
| frect.x = real_dstrect.x * renderer->scale.x; |
| frect.y = real_dstrect.y * renderer->scale.y; |
| frect.w = real_dstrect.w * renderer->scale.x; |
| frect.h = real_dstrect.h * renderer->scale.y; |
| |
| fcenter.x = real_center.x * renderer->scale.x; |
| fcenter.y = real_center.y * renderer->scale.y; |
| |
| return renderer->RenderCopyEx(renderer, texture, &real_srcrect, &frect, angle, &fcenter, flip); |
| } |
| |
| int |
| SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
| Uint32 format, void * pixels, int pitch) |
| { |
| SDL_Rect real_rect; |
| |
| CHECK_RENDERER_MAGIC(renderer, -1); |
| |
| if (!renderer->RenderReadPixels) { |
| return SDL_Unsupported(); |
| } |
| |
| if (!format) { |
| format = SDL_GetWindowPixelFormat(renderer->window); |
| } |
| |
| real_rect.x = renderer->viewport.x; |
| real_rect.y = renderer->viewport.y; |
| real_rect.w = renderer->viewport.w; |
| real_rect.h = renderer->viewport.h; |
| if (rect) { |
| if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { |
| return 0; |
| } |
| if (real_rect.y > rect->y) { |
| pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y); |
| } |
| if (real_rect.x > rect->x) { |
| int bpp = SDL_BYTESPERPIXEL(format); |
| pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x); |
| } |
| } |
| |
| return renderer->RenderReadPixels(renderer, &real_rect, |
| format, pixels, pitch); |
| } |
| |
| void |
| SDL_RenderPresent(SDL_Renderer * renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, ); |
| |
| /* Don't draw while we're hidden */ |
| if (renderer->hidden) { |
| return; |
| } |
| renderer->RenderPresent(renderer); |
| } |
| |
| void |
| SDL_DestroyTexture(SDL_Texture * texture) |
| { |
| SDL_Renderer *renderer; |
| |
| CHECK_TEXTURE_MAGIC(texture, ); |
| |
| renderer = texture->renderer; |
| if (texture == renderer->target) { |
| SDL_SetRenderTarget(renderer, NULL); |
| } |
| |
| texture->magic = NULL; |
| |
| if (texture->next) { |
| texture->next->prev = texture->prev; |
| } |
| if (texture->prev) { |
| texture->prev->next = texture->next; |
| } else { |
| renderer->textures = texture->next; |
| } |
| |
| if (texture->native) { |
| SDL_DestroyTexture(texture->native); |
| } |
| if (texture->yuv) { |
| SDL_SW_DestroyYUVTexture(texture->yuv); |
| } |
| SDL_free(texture->pixels); |
| |
| renderer->DestroyTexture(renderer, texture); |
| SDL_free(texture); |
| } |
| |
| void |
| SDL_DestroyRenderer(SDL_Renderer * renderer) |
| { |
| CHECK_RENDERER_MAGIC(renderer, ); |
| |
| SDL_DelEventWatch(SDL_RendererEventWatch, renderer); |
| |
| /* Free existing textures for this renderer */ |
| while (renderer->textures) { |
| SDL_DestroyTexture(renderer->textures); |
| } |
| |
| if (renderer->window) { |
| SDL_SetWindowData(renderer->window, SDL_WINDOWRENDERDATA, NULL); |
| } |
| |
| /* It's no longer magical... */ |
| renderer->magic = NULL; |
| |
| /* Free the renderer instance */ |
| renderer->DestroyRenderer(renderer); |
| } |
| |
| int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) |
| { |
| SDL_Renderer *renderer; |
| |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| renderer = texture->renderer; |
| if (texture->native) { |
| return SDL_GL_BindTexture(texture->native, texw, texh); |
| } else if (renderer && renderer->GL_BindTexture) { |
| return renderer->GL_BindTexture(renderer, texture, texw, texh); |
| } else { |
| return SDL_Unsupported(); |
| } |
| } |
| |
| int SDL_GL_UnbindTexture(SDL_Texture *texture) |
| { |
| SDL_Renderer *renderer; |
| |
| CHECK_TEXTURE_MAGIC(texture, -1); |
| renderer = texture->renderer; |
| if (texture->native) { |
| return SDL_GL_UnbindTexture(texture->native); |
| } else if (renderer && renderer->GL_UnbindTexture) { |
| return renderer->GL_UnbindTexture(renderer, texture); |
| } |
| |
| return SDL_Unsupported(); |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |