| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2014 Sam Lantinga <[email protected]> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* list of OpenGL functions sorted alphabetically |
| If you need to use a GL function from the SDL video subsystem, |
| change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
| */ |
| #define SDL_PROC_UNUSED(ret,func,params) |
| |
| SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) |
| SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) |
| SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, |
| (GLsizei, const GLuint *, GLboolean *)) |
| SDL_PROC_UNUSED(void, glArrayElement, (GLint)) |
| SDL_PROC(void, glBegin, (GLenum)) |
| SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
| SDL_PROC_UNUSED(void, glBitmap, |
| (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
| const GLubyte *)) |
| SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
| SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum)) |
| SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
| SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
| SDL_PROC(void, glClear, (GLbitfield)) |
| SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
| SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
| SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
| SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
| SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
| SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
| SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
| SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) |
| SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
| SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) |
| SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
| SDL_PROC(void, glColor3fv, (const GLfloat *)) |
| SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
| SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
| SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
| SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
| SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
| SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
| SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
| SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
| SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
| SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
| SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
| SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
| SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
| SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
| SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
| SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
| SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
| SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
| SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
| SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
| SDL_PROC_UNUSED(void, glColor4ub, |
| (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
| SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) |
| SDL_PROC_UNUSED(void, glColor4ui, |
| (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
| SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) |
| SDL_PROC_UNUSED(void, glColor4us, |
| (GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
| SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) |
| SDL_PROC_UNUSED(void, glColorMask, |
| (GLboolean red, GLboolean green, GLboolean blue, |
| GLboolean alpha)) |
| SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) |
| SDL_PROC_UNUSED(void, glColorPointer, |
| (GLint size, GLenum type, GLsizei stride, |
| const GLvoid * pointer)) |
| SDL_PROC_UNUSED(void, glCopyPixels, |
| (GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum type)) |
| SDL_PROC_UNUSED(void, glCopyTexImage1D, |
| (GLenum target, GLint level, GLenum internalFormat, GLint x, |
| GLint y, GLsizei width, GLint border)) |
| SDL_PROC_UNUSED(void, glCopyTexImage2D, |
| (GLenum target, GLint level, GLenum internalFormat, GLint x, |
| GLint y, GLsizei width, GLsizei height, GLint border)) |
| SDL_PROC_UNUSED(void, glCopyTexSubImage1D, |
| (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
| GLsizei width)) |
| SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
| (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height)) |
| SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) |
| SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
| SDL_PROC(void, glDepthFunc, (GLenum func)) |
| SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
| SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
| SDL_PROC(void, glDisable, (GLenum cap)) |
| SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
| SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
| SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glDrawElements, |
| (GLenum mode, GLsizei count, GLenum type, |
| const GLvoid * indices)) |
| SDL_PROC(void, glDrawPixels, |
| (GLsizei width, GLsizei height, GLenum format, GLenum type, |
| const GLvoid * pixels)) |
| SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) |
| SDL_PROC_UNUSED(void, glEdgeFlagPointer, |
| (GLsizei stride, const GLvoid * pointer)) |
| SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) |
| SDL_PROC(void, glEnable, (GLenum cap)) |
| SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) |
| SDL_PROC(void, glEnd, (void)) |
| SDL_PROC_UNUSED(void, glEndList, (void)) |
| SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) |
| SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) |
| SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) |
| SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) |
| SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
| SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) |
| SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
| SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) |
| SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
| SDL_PROC_UNUSED(void, glEvalMesh2, |
| (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
| SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
| SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
| SDL_PROC_UNUSED(void, glFeedbackBuffer, |
| (GLsizei size, GLenum type, GLfloat * buffer)) |
| SDL_PROC_UNUSED(void, glFinish, (void)) |
| SDL_PROC_UNUSED(void, glFlush, (void)) |
| SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) |
| SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glFrustum, |
| (GLdouble left, GLdouble right, GLdouble bottom, |
| GLdouble top, GLdouble zNear, GLdouble zFar)) |
| SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) |
| SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
| SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
| SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) |
| SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) |
| SDL_PROC(GLenum, glGetError, (void)) |
| SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
| SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetLightfv, |
| (GLenum light, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetLightiv, |
| (GLenum light, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) |
| SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) |
| SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) |
| SDL_PROC_UNUSED(void, glGetMaterialfv, |
| (GLenum face, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetMaterialiv, |
| (GLenum face, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
| SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
| SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
| SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
| SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
| SDL_PROC(const GLubyte *, glGetString, (GLenum name)) |
| SDL_PROC_UNUSED(void, glGetTexEnvfv, |
| (GLenum target, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetTexEnviv, |
| (GLenum target, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetTexGendv, |
| (GLenum coord, GLenum pname, GLdouble * params)) |
| SDL_PROC_UNUSED(void, glGetTexGenfv, |
| (GLenum coord, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetTexGeniv, |
| (GLenum coord, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetTexImage, |
| (GLenum target, GLint level, GLenum format, GLenum type, |
| GLvoid * pixels)) |
| SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, |
| (GLenum target, GLint level, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, |
| (GLenum target, GLint level, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glGetTexParameterfv, |
| (GLenum target, GLenum pname, GLfloat * params)) |
| SDL_PROC_UNUSED(void, glGetTexParameteriv, |
| (GLenum target, GLenum pname, GLint * params)) |
| SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
| SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) |
| SDL_PROC_UNUSED(void, glIndexPointer, |
| (GLenum type, GLsizei stride, const GLvoid * pointer)) |
| SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) |
| SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) |
| SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) |
| SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) |
| SDL_PROC_UNUSED(void, glIndexi, (GLint c)) |
| SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) |
| SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) |
| SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) |
| SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) |
| SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) |
| SDL_PROC_UNUSED(void, glInitNames, (void)) |
| SDL_PROC_UNUSED(void, glInterleavedArrays, |
| (GLenum format, GLsizei stride, const GLvoid * pointer)) |
| SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
| SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) |
| SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
| SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) |
| SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glLightfv, |
| (GLenum light, GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glLightiv, |
| (GLenum light, GLenum pname, const GLint * params)) |
| SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) |
| SDL_PROC(void, glLineWidth, (GLfloat width)) |
| SDL_PROC_UNUSED(void, glListBase, (GLuint base)) |
| SDL_PROC(void, glLoadIdentity, (void)) |
| SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) |
| SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
| SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) |
| SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
| SDL_PROC_UNUSED(void, glMap1d, |
| (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
| GLint order, const GLdouble * points)) |
| SDL_PROC_UNUSED(void, glMap1f, |
| (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
| GLint order, const GLfloat * points)) |
| SDL_PROC_UNUSED(void, glMap2d, |
| (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
| GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
| GLint vorder, const GLdouble * points)) |
| SDL_PROC_UNUSED(void, glMap2f, |
| (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
| GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
| GLint vorder, const GLfloat * points)) |
| SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
| SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
| SDL_PROC_UNUSED(void, glMapGrid2d, |
| (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
| GLdouble v2)) |
| SDL_PROC_UNUSED(void, glMapGrid2f, |
| (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
| GLfloat v2)) |
| SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glMaterialfv, |
| (GLenum face, GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glMaterialiv, |
| (GLenum face, GLenum pname, const GLint * params)) |
| SDL_PROC(void, glMatrixMode, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) |
| SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
| SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) |
| SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
| SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) |
| SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
| SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
| SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
| SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
| SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glNormalPointer, |
| (GLenum type, GLsizei stride, const GLvoid * pointer)) |
| SDL_PROC(void, glOrtho, |
| (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
| GLdouble zNear, GLdouble zFar)) |
| SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) |
| SDL_PROC_UNUSED(void, glPixelMapfv, |
| (GLenum map, GLsizei mapsize, const GLfloat * values)) |
| SDL_PROC_UNUSED(void, glPixelMapuiv, |
| (GLenum map, GLsizei mapsize, const GLuint * values)) |
| SDL_PROC_UNUSED(void, glPixelMapusv, |
| (GLenum map, GLsizei mapsize, const GLushort * values)) |
| SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) |
| SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
| SDL_PROC(void, glPointSize, (GLfloat size)) |
| SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
| SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
| SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) |
| SDL_PROC_UNUSED(void, glPopAttrib, (void)) |
| SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) |
| SDL_PROC(void, glPopMatrix, (void)) |
| SDL_PROC_UNUSED(void, glPopName, (void)) |
| SDL_PROC_UNUSED(void, glPrioritizeTextures, |
| (GLsizei n, const GLuint * textures, |
| const GLclampf * priorities)) |
| SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) |
| SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) |
| SDL_PROC(void, glPushMatrix, (void)) |
| SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
| SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
| SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
| SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) |
| SDL_PROC(void, glRasterPos2i, (GLint x, GLint y)) |
| SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) |
| SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
| SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
| SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
| SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
| SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glRasterPos4d, |
| (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
| SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glRasterPos4f, |
| (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
| SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
| SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glRasterPos4s, |
| (GLshort x, GLshort y, GLshort z, GLshort w)) |
| SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) |
| SDL_PROC(void, glReadBuffer, (GLenum mode)) |
| SDL_PROC(void, glReadPixels, |
| (GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLvoid * pixels)) |
| SDL_PROC_UNUSED(void, glRectd, |
| (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
| SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
| SDL_PROC(void, glRectf, |
| (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
| SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
| SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
| SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
| SDL_PROC_UNUSED(void, glRects, |
| (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
| SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
| SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
| SDL_PROC(void, glRotated, |
| (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
| SDL_PROC(void, glRotatef, |
| (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
| SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
| SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
| SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) |
| SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) |
| SDL_PROC(void, glShadeModel, (GLenum mode)) |
| SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
| SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
| SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
| SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) |
| SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) |
| SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) |
| SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) |
| SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) |
| SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) |
| SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) |
| SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) |
| SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) |
| SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) |
| SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) |
| SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) |
| SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) |
| SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glTexCoord4d, |
| (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
| SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glTexCoord4f, |
| (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
| SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) |
| SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glTexCoord4s, |
| (GLshort s, GLshort t, GLshort r, GLshort q)) |
| SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glTexCoordPointer, |
| (GLint size, GLenum type, GLsizei stride, |
| const GLvoid * pointer)) |
| SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glTexEnvfv, |
| (GLenum target, GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glTexEnviv, |
| (GLenum target, GLenum pname, const GLint * params)) |
| SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) |
| SDL_PROC_UNUSED(void, glTexGendv, |
| (GLenum coord, GLenum pname, const GLdouble * params)) |
| SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glTexGenfv, |
| (GLenum coord, GLenum pname, const GLfloat * params)) |
| SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glTexGeniv, |
| (GLenum coord, GLenum pname, const GLint * params)) |
| SDL_PROC_UNUSED(void, glTexImage1D, |
| (GLenum target, GLint level, GLint internalformat, |
| GLsizei width, GLint border, GLenum format, GLenum type, |
| const GLvoid * pixels)) |
| SDL_PROC(void, glTexImage2D, |
| (GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const GLvoid * pixels)) |
| SDL_PROC_UNUSED(void, glTexParameterf, |
| (GLenum target, GLenum pname, GLfloat param)) |
| SDL_PROC_UNUSED(void, glTexParameterfv, |
| (GLenum target, GLenum pname, const GLfloat * params)) |
| SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
| SDL_PROC_UNUSED(void, glTexParameteriv, |
| (GLenum target, GLenum pname, const GLint * params)) |
| SDL_PROC_UNUSED(void, glTexSubImage1D, |
| (GLenum target, GLint level, GLint xoffset, GLsizei width, |
| GLenum format, GLenum type, const GLvoid * pixels)) |
| SDL_PROC(void, glTexSubImage2D, |
| (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, GLenum format, GLenum type, |
| const GLvoid * pixels)) |
| SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
| SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
| SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
| SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
| SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) |
| SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) |
| SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
| SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
| SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) |
| SDL_PROC(void, glVertex3fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) |
| SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) |
| SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glVertex4d, |
| (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
| SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) |
| SDL_PROC_UNUSED(void, glVertex4f, |
| (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
| SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) |
| SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) |
| SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) |
| SDL_PROC_UNUSED(void, glVertex4s, |
| (GLshort x, GLshort y, GLshort z, GLshort w)) |
| SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) |
| SDL_PROC_UNUSED(void, glVertexPointer, |
| (GLint size, GLenum type, GLsizei stride, |
| const GLvoid * pointer)) |
| SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |