| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2014 Sam Lantinga <[email protected]> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_HAIKU |
| |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #include "SDL_bkeyboard.h" |
| #include "SDL_bwindow.h" |
| #include "SDL_bclipboard.h" |
| #include "SDL_bvideo.h" |
| #include "SDL_bopengl.h" |
| #include "SDL_bmodes.h" |
| #include "SDL_bframebuffer.h" |
| #include "SDL_bevents.h" |
| |
| /* FIXME: Undefined functions */ |
| // #define BE_PumpEvents NULL |
| #define BE_StartTextInput NULL |
| #define BE_StopTextInput NULL |
| #define BE_SetTextInputRect NULL |
| |
| // #define BE_DeleteDevice NULL |
| |
| /* End undefined functions */ |
| |
| static SDL_VideoDevice * |
| BE_CreateDevice(int devindex) |
| { |
| SDL_VideoDevice *device; |
| /*SDL_VideoData *data;*/ |
| |
| /* Initialize all variables that we clean on shutdown */ |
| device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
| |
| device->driverdata = NULL; /* FIXME: Is this the cause of some of the |
| SDL_Quit() errors? */ |
| |
| /* TODO: Figure out if any initialization needs to go here */ |
| |
| /* Set the function pointers */ |
| device->VideoInit = BE_VideoInit; |
| device->VideoQuit = BE_VideoQuit; |
| device->GetDisplayBounds = BE_GetDisplayBounds; |
| device->GetDisplayModes = BE_GetDisplayModes; |
| device->SetDisplayMode = BE_SetDisplayMode; |
| device->PumpEvents = BE_PumpEvents; |
| |
| device->CreateWindow = BE_CreateWindow; |
| device->CreateWindowFrom = BE_CreateWindowFrom; |
| device->SetWindowTitle = BE_SetWindowTitle; |
| device->SetWindowIcon = BE_SetWindowIcon; |
| device->SetWindowPosition = BE_SetWindowPosition; |
| device->SetWindowSize = BE_SetWindowSize; |
| device->ShowWindow = BE_ShowWindow; |
| device->HideWindow = BE_HideWindow; |
| device->RaiseWindow = BE_RaiseWindow; |
| device->MaximizeWindow = BE_MaximizeWindow; |
| device->MinimizeWindow = BE_MinimizeWindow; |
| device->RestoreWindow = BE_RestoreWindow; |
| device->SetWindowBordered = BE_SetWindowBordered; |
| device->SetWindowFullscreen = BE_SetWindowFullscreen; |
| device->SetWindowGammaRamp = BE_SetWindowGammaRamp; |
| device->GetWindowGammaRamp = BE_GetWindowGammaRamp; |
| device->SetWindowGrab = BE_SetWindowGrab; |
| device->DestroyWindow = BE_DestroyWindow; |
| device->GetWindowWMInfo = BE_GetWindowWMInfo; |
| device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer; |
| device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer; |
| device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer; |
| |
| device->shape_driver.CreateShaper = NULL; |
| device->shape_driver.SetWindowShape = NULL; |
| device->shape_driver.ResizeWindowShape = NULL; |
| |
| |
| device->GL_LoadLibrary = BE_GL_LoadLibrary; |
| device->GL_GetProcAddress = BE_GL_GetProcAddress; |
| device->GL_UnloadLibrary = BE_GL_UnloadLibrary; |
| device->GL_CreateContext = BE_GL_CreateContext; |
| device->GL_MakeCurrent = BE_GL_MakeCurrent; |
| device->GL_SetSwapInterval = BE_GL_SetSwapInterval; |
| device->GL_GetSwapInterval = BE_GL_GetSwapInterval; |
| device->GL_SwapWindow = BE_GL_SwapWindow; |
| device->GL_DeleteContext = BE_GL_DeleteContext; |
| |
| device->StartTextInput = BE_StartTextInput; |
| device->StopTextInput = BE_StopTextInput; |
| device->SetTextInputRect = BE_SetTextInputRect; |
| |
| device->SetClipboardText = BE_SetClipboardText; |
| device->GetClipboardText = BE_GetClipboardText; |
| device->HasClipboardText = BE_HasClipboardText; |
| |
| device->free = BE_DeleteDevice; |
| |
| return device; |
| } |
| |
| VideoBootStrap HAIKU_bootstrap = { |
| "haiku", "Haiku graphics", |
| BE_Available, BE_CreateDevice |
| }; |
| |
| void BE_DeleteDevice(SDL_VideoDevice * device) |
| { |
| SDL_free(device->driverdata); |
| SDL_free(device); |
| } |
| |
| int BE_VideoInit(_THIS) |
| { |
| /* Initialize the Be Application for appserver interaction */ |
| if (SDL_InitBeApp() < 0) { |
| return -1; |
| } |
| |
| /* Initialize video modes */ |
| BE_InitModes(_this); |
| |
| /* Init the keymap */ |
| BE_InitOSKeymap(); |
| |
| |
| #if SDL_VIDEO_OPENGL |
| /* testgl application doesn't load library, just tries to load symbols */ |
| /* is it correct? if so we have to load library here */ |
| BE_GL_LoadLibrary(_this, NULL); |
| #endif |
| |
| /* We're done! */ |
| return (0); |
| } |
| |
| int BE_Available(void) |
| { |
| return (1); |
| } |
| |
| void BE_VideoQuit(_THIS) |
| { |
| |
| BE_QuitModes(_this); |
| |
| SDL_QuitBeApp(); |
| } |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_VIDEO_DRIVER_HAIKU */ |