| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2014 Sam Lantinga <[email protected]> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_HAIKU |
| #include "../SDL_sysvideo.h" |
| |
| #include "SDL_BWin.h" |
| #include <new> |
| |
| /* Define a path to window's BWIN data */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { |
| return ((SDL_BWin*)(window->driverdata)); |
| } |
| |
| static SDL_INLINE SDL_BApp *_GetBeApp() { |
| return ((SDL_BApp*)be_app); |
| } |
| |
| static int _InitWindow(_THIS, SDL_Window *window) { |
| uint32 flags = 0; |
| window_look look = B_BORDERED_WINDOW_LOOK; |
| |
| BRect bounds( |
| window->x, |
| window->y, |
| window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing |
| window->y + window->h - 1 |
| ); |
| |
| if(window->flags & SDL_WINDOW_FULLSCREEN) { |
| /* TODO: Add support for this flag */ |
| printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__); |
| } |
| if(window->flags & SDL_WINDOW_OPENGL) { |
| /* TODO: Add support for this flag */ |
| } |
| if(!(window->flags & SDL_WINDOW_RESIZABLE)) { |
| flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE; |
| } |
| if(window->flags & SDL_WINDOW_BORDERLESS) { |
| look = B_NO_BORDER_WINDOW_LOOK; |
| } |
| |
| SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); |
| if(bwin == NULL) |
| return ENOMEM; |
| |
| window->driverdata = bwin; |
| int32 winID = _GetBeApp()->GetID(window); |
| bwin->SetID(winID); |
| |
| return 0; |
| } |
| |
| int BE_CreateWindow(_THIS, SDL_Window *window) { |
| if(_InitWindow(_this, window) == ENOMEM) |
| return ENOMEM; |
| |
| /* Start window loop */ |
| _ToBeWin(window)->Show(); |
| return 0; |
| } |
| |
| int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { |
| |
| SDL_BWin *otherBWin = (SDL_BWin*)data; |
| if(!otherBWin->LockLooper()) |
| return -1; |
| |
| /* Create the new window and initialize its members */ |
| window->x = (int)otherBWin->Frame().left; |
| window->y = (int)otherBWin->Frame().top; |
| window->w = (int)otherBWin->Frame().Width(); |
| window->h = (int)otherBWin->Frame().Height(); |
| |
| /* Set SDL flags */ |
| if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) { |
| window->flags |= SDL_WINDOW_RESIZABLE; |
| } |
| |
| /* If we are out of memory, return the error code */ |
| if(_InitWindow(_this, window) == ENOMEM) |
| return ENOMEM; |
| |
| /* TODO: Add any other SDL-supported window attributes here */ |
| _ToBeWin(window)->SetTitle(otherBWin->Title()); |
| |
| /* Start window loop and unlock the other window */ |
| _ToBeWin(window)->Show(); |
| |
| otherBWin->UnlockLooper(); |
| return 0; |
| } |
| |
| void BE_SetWindowTitle(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_SET_TITLE); |
| msg.AddString("window-title", window->title); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { |
| /* FIXME: Icons not supported by Haiku */ |
| } |
| |
| void BE_SetWindowPosition(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_MOVE_WINDOW); |
| msg.AddInt32("window-x", window->x); |
| msg.AddInt32("window-y", window->y); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_SetWindowSize(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_RESIZE_WINDOW); |
| msg.AddInt32("window-w", window->w - 1); |
| msg.AddInt32("window-h", window->h - 1); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { |
| BMessage msg(BWIN_SET_BORDERED); |
| msg.AddBool("window-border", bordered != SDL_FALSE); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_ShowWindow(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_SHOW_WINDOW); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_HideWindow(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_HIDE_WINDOW); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_RaiseWindow(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */ |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_MaximizeWindow(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_MAXIMIZE_WINDOW); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_MinimizeWindow(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_MINIMIZE_WINDOW); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_RestoreWindow(_THIS, SDL_Window * window) { |
| BMessage msg(BWIN_RESTORE_WINDOW); |
| _ToBeWin(window)->PostMessage(&msg); |
| } |
| |
| void BE_SetWindowFullscreen(_THIS, SDL_Window * window, |
| SDL_VideoDisplay * display, SDL_bool fullscreen) { |
| /* Haiku tracks all video display information */ |
| BMessage msg(BWIN_FULLSCREEN); |
| msg.AddBool("fullscreen", fullscreen); |
| _ToBeWin(window)->PostMessage(&msg); |
| |
| } |
| |
| int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) { |
| /* FIXME: Not Haiku supported */ |
| return -1; |
| } |
| |
| int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) { |
| /* FIXME: Not Haiku supported */ |
| return -1; |
| } |
| |
| |
| void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) { |
| /* TODO: Implement this! */ |
| } |
| |
| void BE_DestroyWindow(_THIS, SDL_Window * window) { |
| _ToBeWin(window)->LockLooper(); /* This MUST be locked */ |
| _GetBeApp()->ClearID(_ToBeWin(window)); |
| _ToBeWin(window)->Quit(); |
| window->driverdata = NULL; |
| } |
| |
| SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window, |
| struct SDL_SysWMinfo *info) { |
| /* FIXME: What is the point of this? What information should be included? */ |
| return SDL_FALSE; |
| } |
| |
| |
| |
| |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_VIDEO_DRIVER_HAIKU */ |