| // Copyright 2008 The RE2 Authors. All Rights Reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Tested by search_test.cc, exhaustive_test.cc, tester.cc |
| // |
| // Prog::UnsafeSearchBacktrack is a backtracking regular expression search, |
| // except that it remembers where it has been, trading a lot of |
| // memory for a lot of time. It exists only for testing purposes. |
| // |
| // Let me repeat that. |
| // |
| // THIS CODE SHOULD NEVER BE USED IN PRODUCTION: |
| // - It uses a ton of memory. |
| // - It uses a ton of stack. |
| // - It uses CHECK and LOG(FATAL). |
| // - It implements unanchored search by repeated anchored search. |
| // |
| // On the other hand, it is very simple and a good reference |
| // implementation for the more complicated regexp packages. |
| // |
| // In BUILD, this file is linked into the ":testing" library, |
| // not the main library, in order to make it harder to pick up |
| // accidentally. |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| #include <string.h> |
| |
| #include "util/util.h" |
| #include "util/logging.h" |
| #include "re2/prog.h" |
| #include "re2/regexp.h" |
| |
| namespace re2 { |
| |
| // Backtracker holds the state for a backtracking search. |
| // |
| // Excluding the search parameters, the main search state |
| // is just the "capture registers", which record, for the |
| // current execution, the string position at which each |
| // parenthesis was passed. cap_[0] and cap_[1] are the |
| // left and right parenthesis in $0, cap_[2] and cap_[3] in $1, etc. |
| // |
| // To avoid infinite loops during backtracking on expressions |
| // like (a*)*, the visited_[] bitmap marks the (state, string-position) |
| // pairs that have already been explored and are thus not worth |
| // re-exploring if we get there via another path. Modern backtracking |
| // libraries engineer their program representation differently, to make |
| // such infinite loops possible to avoid without keeping a giant visited_ |
| // bitmap, but visited_ works fine for a reference implementation |
| // and it has the nice benefit of making the search run in linear time. |
| class Backtracker { |
| public: |
| explicit Backtracker(Prog* prog); |
| ~Backtracker(); |
| |
| bool Search(const StringPiece& text, const StringPiece& context, |
| bool anchored, bool longest, |
| StringPiece* submatch, int nsubmatch); |
| |
| private: |
| // Explores from instruction id at string position p looking for a match. |
| // Returns true if found (so that caller can stop trying other possibilities). |
| bool Visit(int id, const char* p); |
| |
| // Tries instruction id at string position p. |
| // Returns true if a match is found. |
| bool Try(int id, const char* p); |
| |
| // Search parameters |
| Prog* prog_; // program being run |
| StringPiece text_; // text being searched |
| StringPiece context_; // greater context of text being searched |
| bool anchored_; // whether search is anchored at text.begin() |
| bool longest_; // whether search wants leftmost-longest match |
| bool endmatch_; // whether search must end at text.end() |
| StringPiece *submatch_; // submatches to fill in |
| int nsubmatch_; // # of submatches to fill in |
| |
| // Search state |
| const char* cap_[64]; // capture registers |
| uint32_t *visited_; // bitmap: (Inst*, char*) pairs already backtracked |
| size_t nvisited_; // # of words in bitmap |
| }; |
| |
| Backtracker::Backtracker(Prog* prog) |
| : prog_(prog), |
| anchored_(false), |
| longest_(false), |
| endmatch_(false), |
| submatch_(NULL), |
| nsubmatch_(0), |
| visited_(NULL), |
| nvisited_(0) { |
| } |
| |
| Backtracker::~Backtracker() { |
| delete[] visited_; |
| } |
| |
| // Runs a backtracking search. |
| bool Backtracker::Search(const StringPiece& text, const StringPiece& context, |
| bool anchored, bool longest, |
| StringPiece* submatch, int nsubmatch) { |
| text_ = text; |
| context_ = context; |
| if (context_.begin() == NULL) |
| context_ = text; |
| if (prog_->anchor_start() && text.begin() > context_.begin()) |
| return false; |
| if (prog_->anchor_end() && text.end() < context_.end()) |
| return false; |
| anchored_ = anchored | prog_->anchor_start(); |
| longest_ = longest | prog_->anchor_end(); |
| endmatch_ = prog_->anchor_end(); |
| submatch_ = submatch; |
| nsubmatch_ = nsubmatch; |
| CHECK(2*nsubmatch_ < arraysize(cap_)); |
| memset(cap_, 0, sizeof cap_); |
| |
| // We use submatch_[0] for our own bookkeeping, |
| // so it had better exist. |
| StringPiece sp0; |
| if (nsubmatch < 1) { |
| submatch_ = &sp0; |
| nsubmatch_ = 1; |
| } |
| submatch_[0] = StringPiece(); |
| |
| // Allocate new visited_ bitmap -- size is proportional |
| // to text, so have to reallocate on each call to Search. |
| delete[] visited_; |
| nvisited_ = (prog_->size()*(text.size()+1) + 31)/32; |
| visited_ = new uint32_t[nvisited_]; |
| memset(visited_, 0, nvisited_*sizeof visited_[0]); |
| |
| // Anchored search must start at text.begin(). |
| if (anchored_) { |
| cap_[0] = text.begin(); |
| return Visit(prog_->start(), text.begin()); |
| } |
| |
| // Unanchored search, starting from each possible text position. |
| // Notice that we have to try the empty string at the end of |
| // the text, so the loop condition is p <= text.end(), not p < text.end(). |
| for (const char* p = text.begin(); p <= text.end(); p++) { |
| cap_[0] = p; |
| if (Visit(prog_->start(), p)) // Match must be leftmost; done. |
| return true; |
| } |
| return false; |
| } |
| |
| // Explores from instruction id at string position p looking for a match. |
| // Return true if found (so that caller can stop trying other possibilities). |
| bool Backtracker::Visit(int id, const char* p) { |
| // Check bitmap. If we've already explored from here, |
| // either it didn't match or it did but we're hoping for a better match. |
| // Either way, don't go down that road again. |
| CHECK(p <= text_.end()); |
| size_t n = id*(text_.size()+1) + (p - text_.begin()); |
| CHECK_LT(n/32, nvisited_); |
| if (visited_[n/32] & (1 << (n&31))) |
| return false; |
| visited_[n/32] |= 1 << (n&31); |
| |
| Prog::Inst* ip = prog_->inst(id); |
| if (Try(id, p)) { |
| if (longest_ && !ip->last()) |
| Visit(id+1, p); |
| return true; |
| } |
| if (!ip->last()) |
| return Visit(id+1, p); |
| return false; |
| } |
| |
| // Tries instruction id at string position p. |
| // Returns true if a match is found. |
| bool Backtracker::Try(int id, const char* p) { |
| // Pick out byte at current position. If at end of string, |
| // have to explore in hope of finishing a match. Use impossible byte -1. |
| int c = -1; |
| if (p < text_.end()) |
| c = *p & 0xFF; |
| |
| Prog::Inst* ip = prog_->inst(id); |
| switch (ip->opcode()) { |
| default: |
| LOG(FATAL) << "Unexpected opcode: " << (int)ip->opcode(); |
| return false; // not reached |
| |
| case kInstAltMatch: |
| // Ignored. |
| return false; |
| |
| case kInstByteRange: |
| if (ip->Matches(c)) |
| return Visit(ip->out(), p+1); |
| return false; |
| |
| case kInstCapture: |
| if (0 <= ip->cap() && ip->cap() < arraysize(cap_)) { |
| // Capture p to register, but save old value. |
| const char* q = cap_[ip->cap()]; |
| cap_[ip->cap()] = p; |
| bool ret = Visit(ip->out(), p); |
| // Restore old value as we backtrack. |
| cap_[ip->cap()] = q; |
| return ret; |
| } |
| return Visit(ip->out(), p); |
| |
| case kInstEmptyWidth: |
| if (ip->empty() & ~Prog::EmptyFlags(context_, p)) |
| return false; |
| return Visit(ip->out(), p); |
| |
| case kInstNop: |
| return Visit(ip->out(), p); |
| |
| case kInstMatch: |
| // We found a match. If it's the best so far, record the |
| // parameters in the caller's submatch_ array. |
| if (endmatch_ && p != context_.end()) |
| return false; |
| cap_[1] = p; |
| if (submatch_[0].data() == NULL || // First match so far ... |
| (longest_ && p > submatch_[0].end())) { // ... or better match |
| for (int i = 0; i < nsubmatch_; i++) |
| submatch_[i] = StringPiece( |
| cap_[2 * i], static_cast<size_t>(cap_[2 * i + 1] - cap_[2 * i])); |
| } |
| return true; |
| |
| case kInstFail: |
| return false; |
| } |
| } |
| |
| // Runs a backtracking search. |
| bool Prog::UnsafeSearchBacktrack(const StringPiece& text, |
| const StringPiece& context, |
| Anchor anchor, |
| MatchKind kind, |
| StringPiece* match, |
| int nmatch) { |
| // If full match, we ask for an anchored longest match |
| // and then check that match[0] == text. |
| // So make sure match[0] exists. |
| StringPiece sp0; |
| if (kind == kFullMatch) { |
| anchor = kAnchored; |
| if (nmatch < 1) { |
| match = &sp0; |
| nmatch = 1; |
| } |
| } |
| |
| // Run the search. |
| Backtracker b(this); |
| bool anchored = anchor == kAnchored; |
| bool longest = kind != kFirstMatch; |
| if (!b.Search(text, context, anchored, longest, match, nmatch)) |
| return false; |
| if (kind == kFullMatch && match[0].end() != text.end()) |
| return false; |
| return true; |
| } |
| |
| } // namespace re2 |