| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| public class FixedAnimationComponent extends GameComponent { |
| private int mAnimationIndex; |
| |
| public FixedAnimationComponent() { |
| super(); |
| setPhase(ComponentPhases.ANIMATION.ordinal()); |
| reset(); |
| } |
| |
| @Override |
| public void reset() { |
| mAnimationIndex = 0; |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| // We look up the sprite component each frame so that this component can be shared. |
| GameObject parentObject = (GameObject)parent; |
| SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); |
| if (sprite != null) { |
| sprite.playAnimation(mAnimationIndex); |
| } |
| } |
| |
| public void setAnimation(int index) { |
| mAnimationIndex = index; |
| } |
| } |