| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| /** |
| * Main game loop. Updates the time system and passes the result down to the rest of the game |
| * graph. This object is effectively the root of the game graph. |
| */ |
| public class MainLoop extends ObjectManager { |
| |
| // Ensures that time updates before everything else. |
| public MainLoop() { |
| super(); |
| mTimeSystem = new TimeSystem(); |
| sSystemRegistry.timeSystem = mTimeSystem; |
| sSystemRegistry.registerForReset(mTimeSystem); |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| mTimeSystem.update(timeDelta, parent); |
| final float newTimeDelta = mTimeSystem.getFrameDelta(); // The time system may warp time. |
| super.update(newTimeDelta, parent); |
| } |
| |
| private TimeSystem mTimeSystem; |
| } |