| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| /** |
| * A component that allows a game object to act like a solid object by submitting surfaces to the |
| * background collision system every frame. |
| */ |
| public class SolidSurfaceComponent extends GameComponent { |
| private FixedSizeArray<Vector2> mStartPoints; |
| private FixedSizeArray<Vector2> mEndPoints; |
| private FixedSizeArray<Vector2> mNormals; |
| private Vector2 mStart; |
| private Vector2 mEnd; |
| private Vector2 mNormal; |
| |
| public SolidSurfaceComponent(int maxSurfaceCount) { |
| super(); |
| |
| inititalize(maxSurfaceCount); |
| |
| mStart = new Vector2(); |
| mEnd = new Vector2(); |
| mNormal = new Vector2(); |
| |
| setPhase(ComponentPhases.POST_COLLISION.ordinal()); |
| reset(); |
| } |
| |
| @Override |
| public void reset() { |
| mStartPoints.clear(); |
| mEndPoints.clear(); |
| mNormals.clear(); |
| } |
| |
| public SolidSurfaceComponent() { |
| super(); |
| |
| mStart = new Vector2(); |
| mEnd = new Vector2(); |
| mNormal = new Vector2(); |
| |
| setPhase(ComponentPhases.POST_COLLISION.ordinal()); |
| } |
| |
| public void inititalize(int maxSurfaceCount) { |
| if (mStartPoints == null |
| || (mStartPoints != null && mStartPoints.getCount() != maxSurfaceCount)) { |
| mStartPoints = new FixedSizeArray<Vector2>(maxSurfaceCount); |
| mEndPoints = new FixedSizeArray<Vector2>(maxSurfaceCount); |
| mNormals = new FixedSizeArray<Vector2>(maxSurfaceCount); |
| } |
| |
| mStartPoints.clear(); |
| mEndPoints.clear(); |
| mNormals.clear(); |
| } |
| |
| // Note that this function keeps direct references to the arguments it is passed. |
| public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { |
| mStartPoints.add(startPoint); |
| mEndPoints.add(endPoint); |
| mNormals.add(normal); |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| CollisionSystem collision = sSystemRegistry.collisionSystem; |
| |
| final FixedSizeArray<Vector2> startPoints = mStartPoints; |
| final FixedSizeArray<Vector2> endPoints = mEndPoints; |
| final FixedSizeArray<Vector2> normals = mNormals; |
| |
| final int surfaceCount = startPoints.getCount(); |
| if (collision != null && surfaceCount > 0) { |
| GameObject parentObject = (GameObject)parent; |
| final Vector2 position = parentObject.getPosition(); |
| Vector2 start = mStart; |
| Vector2 end = mEnd; |
| Vector2 normal = mNormal; |
| |
| for (int x = 0; x < surfaceCount; x++) { |
| start.set(startPoints.get(x)); |
| if (parentObject.facingDirection.x < 0.0f) { |
| start.flipHorizontal(parentObject.width); |
| } |
| |
| if (parentObject.facingDirection.y < 0.0f) { |
| start.flipVertical(parentObject.height); |
| } |
| start.add(position); |
| |
| end.set(endPoints.get(x)); |
| if (parentObject.facingDirection.x < 0.0f) { |
| end.flipHorizontal(parentObject.width); |
| } |
| |
| if (parentObject.facingDirection.y < 0.0f) { |
| end.flipVertical(parentObject.height); |
| } |
| end.add(position); |
| |
| normal.set(normals.get(x)); |
| if (parentObject.facingDirection.x < 0.0f) { |
| normal.flipHorizontal(0); |
| } |
| |
| if (parentObject.facingDirection.y < 0.0f) { |
| normal.flipVertical(0); |
| } |
| |
| collision.addTemporarySurface(start, end, normal, parentObject); |
| } |
| |
| |
| } |
| } |
| |
| } |