| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| import com.replica.replicaisland.CollisionParameters.HitType; |
| |
| /** |
| * CollisionVolume describes a volume (rectangle, sphere, etc) used for dynamic collision detection. |
| * Volumes can be tested for intersection against other volumes, and can be grown to contain a set |
| * of other volumes. The volume itself is stored in object-relative space (in terms of offsets from |
| * some origin); when used with game objects the position of the parent object must be passed to |
| * a parameter of the intersection test. This means that a single instance of a CollisionVolume and |
| * its derivatives is safe to share amongst many game object instances. |
| */ |
| public abstract class CollisionVolume extends AllocationGuard { |
| // TODO: does this really belong here? |
| // When used as an attack volume, mHitType specifies the type of hit that the volume deals. |
| // When used as a vulnerability volume, it specifies which type the volume is vulernable to |
| // (invalid = all types). |
| public int mHitType; |
| |
| public CollisionVolume() { |
| super(); |
| mHitType = HitType.INVALID; |
| } |
| |
| public CollisionVolume(int type) { |
| super(); |
| mHitType = type; |
| } |
| |
| public void setHitType(int type) { |
| mHitType = type; |
| } |
| |
| public int getHitType() { |
| return mHitType; |
| } |
| |
| |
| public abstract boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, |
| Vector2 otherPosition, FlipInfo otherFlip); |
| |
| public float getMinXPosition(FlipInfo flip) { |
| float value = 0; |
| if (flip != null && flip.flipX) { |
| final float maxX = getMaxX(); |
| value = flip.parentWidth - maxX; |
| } else { |
| value = getMinX(); |
| } |
| return value; |
| } |
| |
| public float getMaxXPosition(FlipInfo flip) { |
| float value = 0; |
| if (flip != null && flip.flipX) { |
| final float minX = getMinX(); |
| value = flip.parentWidth - minX; |
| } else { |
| value = getMaxX(); |
| } |
| return value; |
| } |
| |
| public float getMinYPosition(FlipInfo flip) { |
| float value = 0; |
| if (flip != null && flip.flipY) { |
| final float maxY = getMaxY(); |
| value = flip.parentHeight - maxY; |
| } else { |
| value = getMinY(); |
| } |
| return value; |
| } |
| |
| public float getMaxYPosition(FlipInfo flip) { |
| float value = 0; |
| if (flip != null && flip.flipY) { |
| final float minY = getMinY(); |
| value = flip.parentHeight - minY; |
| } else { |
| value = getMaxY(); |
| } |
| return value; |
| } |
| |
| protected abstract float getMinX(); |
| protected abstract float getMaxX(); |
| protected abstract float getMinY(); |
| protected abstract float getMaxY(); |
| |
| |
| public static class FlipInfo { |
| public boolean flipX; |
| public boolean flipY; |
| public float parentWidth; |
| public float parentHeight; |
| } |
| } |