| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| import javax.microedition.khronos.opengles.GL10; |
| |
| public class TiledVertexGrid extends BaseObject { |
| private static final float GL_MAGIC_OFFSET = 0.375f; |
| private Grid mTileMap; |
| private TiledWorld mWorld; |
| private int mTileWidth; |
| private int mTileHeight; |
| |
| private int mWidth; |
| private int mHeight; |
| private Texture mTexture; |
| |
| private float mWorldPixelWidth; |
| private float mWorldPixelHeight; |
| |
| private int mTilesPerRow; |
| private int mTilesPerColumn; |
| |
| private Boolean mGenerated; |
| |
| public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { |
| super(); |
| mTileWidth = tileWidth; |
| mTileHeight = tileHeight; |
| mWidth = width; |
| mHeight = height; |
| mTexture = texture; |
| mGenerated = false; |
| } |
| |
| @Override |
| public void reset() { |
| } |
| |
| public void setWorld(TiledWorld world) { |
| mWorld = world; |
| |
| } |
| |
| private Grid generateGrid(int width, int height, int startTileX, int startTileY) { |
| final int tileWidth = mTileWidth; |
| final int tileHeight = mTileHeight; |
| final int tilesAcross = width / tileWidth; |
| final int tilesDown = height / tileHeight; |
| final Texture texture = mTexture; |
| final float texelWidth = 1.0f / texture.width; |
| final float texelHeight = 1.0f / texture.height; |
| final int textureTilesAcross = texture.width / tileWidth; |
| final int textureTilesDown = texture.height / tileHeight; |
| final int tilesPerWorldColumn = mWorld.getHeight(); |
| final int totalTextureTiles = textureTilesAcross * textureTilesDown; |
| // Check to see if this entire grid is empty tiles. If so, we don't need to do anything. |
| boolean entirelyEmpty = true; |
| for (int tileY = 0; tileY < tilesDown && entirelyEmpty; tileY++) { |
| for (int tileX = 0; tileX < tilesAcross && entirelyEmpty; tileX++) { |
| int tileIndex = mWorld.getTile(startTileX + tileX, |
| (tilesPerWorldColumn - 1 - (startTileY + tileY))); |
| if (tileIndex >= 0) { |
| entirelyEmpty = false; |
| break; |
| } |
| } |
| } |
| |
| Grid grid = null; |
| if (!entirelyEmpty) { |
| grid = new Grid(tilesAcross, tilesDown, false); |
| for (int tileY = 0; tileY < tilesDown; tileY++) { |
| for (int tileX = 0; tileX < tilesAcross; tileX++) { |
| final float offsetX = tileX * tileWidth; |
| final float offsetY = tileY * tileHeight; |
| int tileIndex = mWorld.getTile(startTileX + tileX, |
| (tilesPerWorldColumn - 1 - (startTileY + tileY))); |
| if (tileIndex < 0) { |
| tileIndex = totalTextureTiles - 1; // Assume that the last tile is empty. |
| } |
| int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth; |
| int textureOffsetY = (tileIndex / textureTilesAcross) * tileHeight; |
| if (textureOffsetX < 0 || |
| textureOffsetX > texture.width - tileWidth || |
| textureOffsetY < 0 || |
| textureOffsetY > texture.height - tileHeight) { |
| textureOffsetX = 0; |
| textureOffsetY = 0; |
| } |
| final float u = (textureOffsetX + GL_MAGIC_OFFSET) * texelWidth; |
| final float v = (textureOffsetY + GL_MAGIC_OFFSET) * texelHeight; |
| final float u2 = ((textureOffsetX + tileWidth - GL_MAGIC_OFFSET) * texelWidth); |
| final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight); |
| |
| final float[] p0 = { offsetX, offsetY, 0.0f }; |
| final float[] p1 = { offsetX + tileWidth, offsetY, 0.0f }; |
| final float[] p2 = { offsetX, offsetY + tileHeight, 0.0f }; |
| final float[] p3 = { offsetX + tileWidth, offsetY + tileHeight, 0.0f }; |
| final float[] uv0 = { u, v2 }; |
| final float[] uv1 = { u2, v2 }; |
| final float[] uv2 = { u, v }; |
| final float[] uv3 = { u2, v }; |
| |
| final float[][] positions = { p0, p1, p2, p3 }; |
| final float[][] uvs = { uv0, uv1, uv2, uv3 }; |
| |
| grid.set(tileX, tileY, positions, uvs); |
| |
| } |
| } |
| } |
| return grid; |
| } |
| |
| public void draw(float x, float y, float scrollOriginX, float scrollOriginY) { |
| TiledWorld world = mWorld; |
| GL10 gl = OpenGLSystem.getGL(); |
| if (!mGenerated && world != null && gl != null && mTexture != null) { |
| final int tilesAcross = mWorld.getWidth(); |
| final int tilesDown = mWorld.getHeight(); |
| |
| mWorldPixelWidth = mWorld.getWidth() * mTileWidth; |
| mWorldPixelHeight = mWorld.getHeight() * mTileHeight; |
| mTilesPerRow = tilesAcross; |
| mTilesPerColumn = tilesDown; |
| |
| |
| BufferLibrary bufferLibrary = sSystemRegistry.bufferLibrary; |
| |
| Grid grid = generateGrid((int)mWorldPixelWidth, (int)mWorldPixelHeight, 0, 0); |
| mTileMap = grid; |
| mGenerated = true; |
| if (grid != null) { |
| bufferLibrary.add(grid); |
| if (sSystemRegistry.contextParameters.supportsVBOs) { |
| grid.generateHardwareBuffers(gl); |
| } |
| } |
| |
| } |
| |
| final Grid tileMap = mTileMap; |
| if (tileMap != null) { |
| final Texture texture = mTexture; |
| if (gl != null && texture != null) { |
| |
| int originX = (int) (x - scrollOriginX); |
| int originY = (int) (y - scrollOriginY); |
| |
| |
| final float worldPixelWidth = mWorldPixelWidth; |
| |
| final float percentageScrollRight = |
| scrollOriginX != 0.0f ? scrollOriginX / worldPixelWidth : 0.0f; |
| final float tileSpaceX = percentageScrollRight * mTilesPerRow; |
| final int leftTile = (int)tileSpaceX; |
| |
| // calculate the top tile index |
| final float worldPixelHeight = mWorldPixelHeight; |
| |
| final float percentageScrollUp = |
| scrollOriginY != 0.0f ? scrollOriginY / worldPixelHeight : 0.0f; |
| final float tileSpaceY = percentageScrollUp * mTilesPerColumn; |
| final int bottomTile = (int)tileSpaceY; |
| |
| // calculate any sub-tile slop that our scroll position may require. |
| final int horizontalSlop = ((tileSpaceX - leftTile) * mTileWidth) > 0 ? 1 : 0; |
| final int verticalSlop = ((tileSpaceY - bottomTile) * mTileHeight) > 0 ? 1 : 0; |
| |
| |
| OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name); |
| tileMap.beginDrawingStrips(gl, true); |
| |
| final int horzTileCount = (int)Math.ceil((float)mWidth / mTileWidth); |
| final int vertTileCount = (int)Math.ceil((float)mHeight / mTileHeight); |
| // draw vertex strips |
| final int startX = leftTile; |
| final int startY = bottomTile; |
| final int endX = startX + horizontalSlop + horzTileCount; |
| final int endY = startY + verticalSlop + vertTileCount; |
| |
| gl.glPushMatrix(); |
| gl.glLoadIdentity(); |
| gl.glTranslatef( |
| originX, |
| originY, |
| 0.0f); |
| |
| |
| final int indexesPerTile = 6; |
| final int indexesPerRow = mTilesPerRow * indexesPerTile; |
| final int startOffset = (startX * indexesPerTile); |
| final int count = (endX - startX) * indexesPerTile; |
| for (int tileY = startY; tileY < endY && tileY < mTilesPerColumn; tileY++) { |
| final int row = tileY * indexesPerRow; |
| tileMap.drawStrip(gl, true, row + startOffset, count); |
| } |
| |
| gl.glPopMatrix(); |
| |
| Grid.endDrawing(gl); |
| |
| } |
| } |
| } |
| |
| } |