| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| /** |
| * A game component that implements gravity. Adding this component to a game object will cause |
| * it to be pulled down towards the ground. |
| */ |
| public class GravityComponent extends GameComponent { |
| private Vector2 mGravity; |
| private Vector2 mScaledGravity; |
| private static final Vector2 sDefaultGravity = new Vector2(0.0f, -400.0f); |
| |
| public GravityComponent() { |
| super(); |
| mGravity = new Vector2(sDefaultGravity); |
| mScaledGravity = new Vector2(); |
| setPhase(ComponentPhases.PHYSICS.ordinal()); |
| } |
| |
| @Override |
| public void reset() { |
| mGravity.set(sDefaultGravity); |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| mScaledGravity.set(mGravity); |
| mScaledGravity.multiply(timeDelta); |
| ((GameObject) parent).getVelocity().add(mScaledGravity); |
| } |
| |
| public Vector2 getGravity() { |
| return mGravity; |
| } |
| |
| public void setGravityMultiplier(float multiplier) { |
| mGravity.set(sDefaultGravity); |
| mGravity.multiply(multiplier); |
| } |
| } |