| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| import com.replica.replicaisland.ChannelSystem.Channel; |
| import com.replica.replicaisland.GameObject.ActionType; |
| |
| public class NPCAnimationComponent extends GameComponent { |
| |
| // Animations |
| public static final int IDLE = 0; |
| public static final int WALK = 1; |
| public static final int RUN_START = 2; |
| public static final int RUN = 3; |
| public static final int SHOOT = 4; |
| public static final int JUMP_START = 5; |
| public static final int JUMP_AIR = 6; |
| public static final int TAKE_HIT = 7; |
| public static final int SURPRISED = 8; |
| public static final int DEATH = 9; |
| |
| |
| protected static final float RUN_SPEED_THRESHOLD = 100.0f; |
| protected static final float JUMP_SPEED_THRESHOLD = 25.0f; |
| protected static final float FALL_SPEED_THRESHOLD = -25.0f; |
| protected static final float FALL_TIME_THRESHOLD = 0.2f; |
| |
| private int mCurrentAnimation; |
| private SpriteComponent mSprite; |
| private ChannelSystem.Channel mChannel; |
| private int mChannelTrigger; |
| private boolean mFlying; |
| private boolean mStopAtWalls; // Controls whether or not the character will go back |
| // to idle when running into a wall |
| |
| |
| public NPCAnimationComponent() { |
| super(); |
| reset(); |
| setPhase(GameComponent.ComponentPhases.ANIMATION.ordinal()); |
| } |
| |
| @Override |
| public void reset() { |
| mCurrentAnimation = IDLE; |
| mChannel = null; |
| mSprite = null; |
| mFlying = false; |
| mStopAtWalls = true; |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| if (mSprite != null) { |
| GameObject parentObject = (GameObject)parent; |
| |
| final int oldAnimation = mCurrentAnimation; |
| switch(mCurrentAnimation) { |
| case IDLE: |
| idle(parentObject); |
| break; |
| case WALK: |
| walk(parentObject); |
| break; |
| case RUN_START: |
| runStart(parentObject); |
| break; |
| case RUN: |
| run(parentObject); |
| break; |
| case SHOOT: |
| shoot(parentObject); |
| break; |
| case JUMP_START: |
| jumpStart(parentObject); |
| break; |
| case JUMP_AIR: |
| jumpAir(parentObject); |
| break; |
| case TAKE_HIT: |
| takeHit(parentObject); |
| break; |
| case SURPRISED: |
| surprised(parentObject); |
| break; |
| case DEATH: |
| death(parentObject); |
| break; |
| default: |
| assert(false); |
| } |
| |
| if (mChannel != null) { |
| if (mChannel.value != null |
| && ((ChannelSystem.ChannelBooleanValue)mChannel.value).value) { |
| mCurrentAnimation = mChannelTrigger; |
| } |
| } |
| |
| if (oldAnimation != mCurrentAnimation) { |
| mSprite.playAnimation(mCurrentAnimation); |
| } |
| } |
| } |
| |
| protected boolean shouldFall(GameObject parentObject) { |
| boolean result = false; |
| TimeSystem time = sSystemRegistry.timeSystem; |
| final float airTime = time.getGameTime() - parentObject.getLastTouchedFloorTime(); |
| if (!mFlying && !parentObject.touchingGround() && airTime > FALL_TIME_THRESHOLD) { |
| final Vector2 velocity = parentObject.getVelocity(); |
| if (velocity.y < FALL_SPEED_THRESHOLD) { |
| result = true; |
| } |
| } |
| return result; |
| } |
| |
| protected boolean shouldJump(GameObject parentObject) { |
| boolean result = false; |
| |
| if (!mFlying) { |
| final Vector2 velocity = parentObject.getVelocity(); |
| if (velocity.y > JUMP_SPEED_THRESHOLD) { |
| result = true; |
| } |
| } |
| return result; |
| } |
| |
| protected boolean shouldRun(GameObject parentObject) { |
| boolean result = false; |
| if (!mFlying && parentObject.touchingGround()) { |
| final Vector2 velocity = parentObject.getVelocity(); |
| if (Math.abs(velocity.x) >= RUN_SPEED_THRESHOLD) { |
| result = true; |
| } |
| } |
| return result; |
| } |
| |
| protected boolean shouldMove(GameObject parentObject) { |
| boolean result = true; |
| final Vector2 velocity = parentObject.getVelocity(); |
| |
| if (mStopAtWalls) { |
| if ((velocity.x < 0.0f && parentObject.touchingLeftWall()) |
| || (velocity.x > 0.0f && parentObject.touchingRightWall())) { |
| result = false; |
| } |
| } |
| return result; |
| } |
| |
| protected boolean shouldTakeHit(GameObject parentObject) { |
| boolean result = false; |
| if (parentObject.getCurrentAction() == ActionType.HIT_REACT |
| && mSprite.findAnimation(TAKE_HIT) != null) { |
| result = true; |
| } |
| return result; |
| } |
| |
| protected void gotoRunStart() { |
| if (mSprite.findAnimation(RUN_START) != null) { |
| mCurrentAnimation = RUN_START; |
| } else { |
| mCurrentAnimation = RUN; |
| } |
| } |
| |
| protected void gotoRun() { |
| mCurrentAnimation = RUN; |
| } |
| |
| protected void idle(GameObject parentObject) { |
| final GameObject.ActionType currentAction = parentObject.getCurrentAction(); |
| if (currentAction == ActionType.MOVE) { |
| final Vector2 velocity = parentObject.getVelocity(); |
| if (shouldFall(parentObject)) { |
| mCurrentAnimation = JUMP_AIR; |
| } else if (shouldJump(parentObject)) { |
| mCurrentAnimation = JUMP_START; |
| parentObject.positionLocked = true; |
| } else if (Math.abs(velocity.x) > 0.0f && shouldMove(parentObject)) { |
| if (shouldRun(parentObject)) { |
| gotoRunStart(); |
| parentObject.positionLocked = true; |
| } else { |
| mCurrentAnimation = WALK; |
| } |
| } |
| } else if (currentAction == ActionType.ATTACK) { |
| mCurrentAnimation = SHOOT; |
| } else if (shouldTakeHit(parentObject)) { |
| mCurrentAnimation = TAKE_HIT; |
| } else if (parentObject.getCurrentAction() == ActionType.DEATH) { |
| mCurrentAnimation = DEATH; |
| } |
| } |
| |
| protected void walk(GameObject parentObject) { |
| final GameObject.ActionType currentAction = parentObject.getCurrentAction(); |
| if (currentAction == ActionType.MOVE) { |
| final Vector2 velocity = parentObject.getVelocity(); |
| if (shouldFall(parentObject)) { |
| mCurrentAnimation = JUMP_AIR; |
| } else if (shouldJump(parentObject)) { |
| mCurrentAnimation = JUMP_START; |
| parentObject.positionLocked = true; |
| } else if (Math.abs(velocity.x) > 0.0f) { |
| if (shouldRun(parentObject)) { |
| gotoRun(); |
| } |
| if (velocity.x > 0.0f) { |
| parentObject.facingDirection.x = 1; |
| } else { |
| parentObject.facingDirection.x = -1; |
| } |
| } else { |
| mCurrentAnimation = IDLE; |
| } |
| } else if (currentAction == ActionType.ATTACK) { |
| mCurrentAnimation = SHOOT; |
| } else if (shouldTakeHit(parentObject)) { |
| mCurrentAnimation = TAKE_HIT; |
| } else if (parentObject.getCurrentAction() == ActionType.DEATH) { |
| mCurrentAnimation = DEATH; |
| } |
| } |
| |
| protected void runStart(GameObject parentObject) { |
| parentObject.positionLocked = true; |
| if (mSprite.animationFinished()) { |
| mCurrentAnimation = RUN; |
| parentObject.positionLocked = false; |
| } |
| } |
| protected void run(GameObject parentObject) { |
| final GameObject.ActionType currentAction = parentObject.getCurrentAction(); |
| if (currentAction == ActionType.MOVE) { |
| final Vector2 velocity = parentObject.getVelocity(); |
| if (shouldFall(parentObject)) { |
| mCurrentAnimation = JUMP_AIR; |
| } else if (shouldJump(parentObject)) { |
| parentObject.positionLocked = true; |
| mCurrentAnimation = JUMP_START; |
| } else if (Math.abs(velocity.x) > 0.0f) { |
| if (!shouldRun(parentObject)) { |
| mCurrentAnimation = WALK; |
| } |
| |
| if (velocity.x > 0.0f) { |
| parentObject.facingDirection.x = 1; |
| } else { |
| parentObject.facingDirection.x = -1; |
| } |
| } else { |
| mCurrentAnimation = IDLE; |
| } |
| } else if (currentAction == ActionType.ATTACK) { |
| mCurrentAnimation = SHOOT; |
| } else if (shouldTakeHit(parentObject)) { |
| mCurrentAnimation = TAKE_HIT; |
| } else if (parentObject.getCurrentAction() == ActionType.DEATH) { |
| mCurrentAnimation = DEATH; |
| } |
| } |
| |
| protected void shoot(GameObject parentObject) { |
| if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.ATTACK) { |
| mCurrentAnimation = IDLE; |
| } else if (shouldTakeHit(parentObject)) { |
| mCurrentAnimation = TAKE_HIT; |
| } else if (parentObject.getCurrentAction() == ActionType.DEATH) { |
| mCurrentAnimation = DEATH; |
| } else { |
| final Vector2 velocity = parentObject.getVelocity(); |
| |
| if (velocity.x > 0.0f) { |
| parentObject.facingDirection.x = 1; |
| } else if (velocity.x < 0.0f) { |
| parentObject.facingDirection.x = -1; |
| } |
| } |
| } |
| |
| protected void jumpStart(GameObject parentObject) { |
| final Vector2 velocity = parentObject.getVelocity(); |
| |
| if (velocity.x > 0.0f) { |
| parentObject.facingDirection.x = 1; |
| } else if (velocity.x < 0.0f) { |
| parentObject.facingDirection.x = -1; |
| } |
| parentObject.positionLocked = true; |
| |
| if (mSprite.animationFinished()) { |
| mCurrentAnimation = JUMP_AIR; |
| parentObject.positionLocked = false; |
| } |
| } |
| |
| protected void jumpAir(GameObject parentObject) { |
| final GameObject.ActionType currentAction = parentObject.getCurrentAction(); |
| if (currentAction == ActionType.MOVE) { |
| final Vector2 velocity = parentObject.getVelocity(); |
| |
| if (parentObject.touchingGround()) { |
| if (Math.abs(velocity.x) > 0.0f) { |
| if (shouldRun(parentObject)) { |
| mCurrentAnimation = RUN; |
| } else { |
| mCurrentAnimation = WALK; |
| } |
| } else { |
| mCurrentAnimation = IDLE; |
| } |
| } else { |
| |
| if (velocity.x > 0.0f) { |
| parentObject.facingDirection.x = 1; |
| } else if (velocity.x < 0.0f) { |
| parentObject.facingDirection.x = -1; |
| } |
| |
| } |
| } else { |
| mCurrentAnimation = IDLE; |
| } |
| } |
| |
| protected void takeHit(GameObject parentObject) { |
| if (mSprite.animationFinished()) { |
| if (parentObject.life > 0 && parentObject.getCurrentAction() != ActionType.DEATH) { |
| if (parentObject.getCurrentAction() != ActionType.HIT_REACT) { |
| mCurrentAnimation = IDLE; |
| } |
| } else { |
| mCurrentAnimation = DEATH; |
| } |
| } |
| } |
| |
| protected void surprised(GameObject parentObject) { |
| if (mSprite.animationFinished()) { |
| mCurrentAnimation = IDLE; |
| } |
| } |
| |
| protected void death(GameObject parentObject) { |
| } |
| |
| public void setSprite(SpriteComponent sprite) { |
| mSprite = sprite; |
| } |
| |
| public void setChannel(Channel channel) { |
| mChannel = channel; |
| } |
| |
| public void setChannelTrigger(int animation) { |
| mChannelTrigger = animation; |
| } |
| |
| public void setFlying(boolean flying) { |
| mFlying = flying; |
| } |
| |
| public void setStopAtWalls(boolean stop) { |
| mStopAtWalls = stop; |
| } |
| } |