| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| // Simple collision detection component for objects not requiring complex collision (projectiles, etc) |
| public class SimpleCollisionComponent extends GameComponent { |
| private Vector2 mPreviousPosition; |
| private Vector2 mCurrentPosition; |
| private Vector2 mMovementDirection; |
| private Vector2 mHitPoint; |
| private Vector2 mHitNormal; |
| |
| public SimpleCollisionComponent() { |
| super(); |
| setPhase(ComponentPhases.COLLISION_DETECTION.ordinal()); |
| mPreviousPosition = new Vector2(); |
| mCurrentPosition = new Vector2(); |
| mMovementDirection = new Vector2(); |
| mHitPoint = new Vector2(); |
| mHitNormal = new Vector2(); |
| } |
| |
| @Override |
| public void reset() { |
| mPreviousPosition.zero(); |
| mCurrentPosition.zero(); |
| mMovementDirection.zero(); |
| mHitPoint.zero(); |
| mHitNormal.zero(); |
| } |
| |
| @Override |
| public void update(float timeDelta, BaseObject parent) { |
| GameObject parentObject = (GameObject) parent; |
| |
| if (mPreviousPosition.length2() > 0.0f) { |
| mCurrentPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY()); |
| mMovementDirection.set(mCurrentPosition); |
| mMovementDirection.subtract(mPreviousPosition); |
| if (mMovementDirection.length2() > 0.0f) { |
| final CollisionSystem collision = sSystemRegistry.collisionSystem; |
| if (collision != null) { |
| final boolean hit = collision.castRay(mPreviousPosition, mCurrentPosition, |
| mMovementDirection, mHitPoint, mHitNormal, parentObject); |
| |
| if (hit) { |
| // snap |
| final float halfWidth = parentObject.width / 2.0f; |
| final float halfHeight = parentObject.height / 2.0f; |
| if (!Utils.close(mHitNormal.x, 0.0f)) { |
| parentObject.getPosition().x = mHitPoint.x - halfWidth; |
| } |
| |
| if (!Utils.close(mHitNormal.y, 0.0f)) { |
| parentObject.getPosition().y = mHitPoint.y - halfHeight; |
| } |
| |
| final TimeSystem timeSystem = sSystemRegistry.timeSystem; |
| |
| if (timeSystem != null) { |
| float time = timeSystem.getGameTime(); |
| if (mHitNormal.x > 0.0f) { |
| parentObject.setLastTouchedLeftWallTime(time); |
| } else if (mHitNormal.x < 0.0) { |
| parentObject.setLastTouchedRightWallTime(time); |
| } |
| |
| if (mHitNormal.y > 0.0f) { |
| parentObject.setLastTouchedFloorTime(time); |
| } else if (mHitNormal.y < 0.0f) { |
| parentObject.setLastTouchedCeilingTime(time); |
| } |
| } |
| |
| parentObject.setBackgroundCollisionNormal(mHitNormal); |
| |
| } |
| } |
| } |
| } |
| |
| mPreviousPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY()); |
| } |
| } |