| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.replica.replicaisland; |
| |
| /** |
| * Simple container class for textures. Serves as a mapping between Android resource ids and |
| * OpenGL texture names, and also as a placeholder object for textures that may or may not have |
| * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture |
| * name itself, as it may change at any time. |
| */ |
| public class Texture extends AllocationGuard { |
| public int resource; |
| public int name; |
| public int width; |
| public int height; |
| public boolean loaded; |
| |
| public Texture() { |
| super(); |
| reset(); |
| } |
| |
| public void reset() { |
| resource = -1; |
| name = -1; |
| width = 0; |
| height = 0; |
| loaded = false; |
| } |
| } |