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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
//! Recording commands to execute on the device.
//!
//! With Vulkan, to get the device to perform work, even relatively simple tasks, you must create a
//! command buffer. A command buffer is a list of commands that will executed by the device.
//! You must first record commands to a command buffer builder, then build it into an actual
//! command buffer, and then it can be used. Depending on how a command buffer is created, it can
//! be used only once, or reused many times.
//!
//! # Command pools and allocators
//!
//! Command buffers are allocated from *command pools*. A command pool holds memory that is used to
//! record the sequence of commands in a command buffer. Command pools are not thread-safe, and
//! therefore commands cannot be recorded to a single command buffer from multiple threads at a
//! time.
//!
//! Raw command pools are unsafe to use, so Vulkano uses [command buffer allocators] to manage
//! command buffers and pools, to ensure their memory is used efficiently, and to protect against
//! invalid usage. Vulkano provides the [`StandardCommandBufferAllocator`] for this purpose, but
//! you can also create your own by implementing the [`CommandBufferAllocator`] trait.
//!
//! # Primary and secondary command buffers
//!
//! There are two levels of command buffers:
//!
//! - [`PrimaryCommandBufferAbstract`] can be executed on a queue, and is the main command buffer
//! type. It cannot be executed within another command buffer.
//! - [`SecondaryCommandBufferAbstract`] can only be executed within a primary command buffer,
//! not directly on a queue.
//!
//! Using secondary command buffers, there is slightly more overhead than using primary command
//! buffers alone, but there are also advantages. A single command buffer cannot be recorded
//! from multiple threads at a time, so if you want to divide the recording work among several
//! threads, each thread must record its own command buffer. While it is possible for these to be
//! all primary command buffers, there are limitations: a render pass or query cannot span multiple
//! primary command buffers, while secondary command buffers can [inherit] this state from their
//! parent primary command buffer. Therefore, to have a single render pass or query that is shared
//! across all the command buffers, you must record secondary command buffers.
//!
//! # Recording a command buffer
//!
//! To record a new command buffer, the most direct way is to create a new
//! [`AutoCommandBufferBuilder`]. You can then call methods on this object to record new commands to
//! the command buffer. When you are done recording, you call [`build`] to finalise the command
//! buffer and turn it into either a [`PrimaryCommandBufferAbstract`] or a
//! [`SecondaryCommandBufferAbstract`].
//!
// //! Using the standard `CommandBufferBuilder`, you must enter synchronization commands such as
// //! [pipeline barriers], to ensure that there are no races and memory access hazards. This can be
// //! difficult to do manually, so Vulkano also provides an alternative builder,
// //! [`AutoCommandBufferBuilder`]. Using this builder, you do not have to worry about managing
// //! synchronization, but the end result may not be quite as efficient.
//!
//! # Submitting a primary command buffer
//!
//! Once primary a command buffer is recorded and built, you can use the
//! [`PrimaryCommandBufferAbstract`] trait to submit the command buffer to a queue. Submitting a
//! command buffer returns an object that implements the [`GpuFuture`] trait and that represents
//! the moment when the execution will end on the GPU.
//!
//! ```
//! use vulkano::command_buffer::AutoCommandBufferBuilder;
//! use vulkano::command_buffer::CommandBufferUsage;
//! use vulkano::command_buffer::PrimaryCommandBufferAbstract;
//! use vulkano::command_buffer::SubpassContents;
//!
//! # use vulkano::{buffer::BufferContents, pipeline::graphics::vertex_input::Vertex};
//!
//! # #[derive(BufferContents, Vertex)]
//! # #[repr(C)]
//! # struct PosVertex {
//! # #[format(R32G32B32_SFLOAT)]
//! # position: [f32; 3]
//! # };
//! # let device: std::sync::Arc<vulkano::device::Device> = return;
//! # let queue: std::sync::Arc<vulkano::device::Queue> = return;
//! # let vertex_buffer: vulkano::buffer::Subbuffer<[PosVertex]> = return;
//! # let render_pass_begin_info: vulkano::command_buffer::RenderPassBeginInfo = return;
//! # let graphics_pipeline: std::sync::Arc<vulkano::pipeline::graphics::GraphicsPipeline> = return;
//! # let command_buffer_allocator: vulkano::command_buffer::allocator::StandardCommandBufferAllocator = return;
//! let cb = AutoCommandBufferBuilder::primary(
//! &command_buffer_allocator,
//! queue.queue_family_index(),
//! CommandBufferUsage::MultipleSubmit
//! ).unwrap()
//! .begin_render_pass(render_pass_begin_info, SubpassContents::Inline).unwrap()
//! .bind_pipeline_graphics(graphics_pipeline.clone())
//! .bind_vertex_buffers(0, vertex_buffer.clone())
//! .draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap()
//! .end_render_pass().unwrap()
//! .build().unwrap();
//!
//! let _future = cb.execute(queue.clone());
//! ```
//!
//! [`StandardCommandBufferAllocator`]: self::allocator::StandardCommandBufferAllocator
//! [`CommandBufferAllocator`]: self::allocator::CommandBufferAllocator
//! [inherit]: CommandBufferInheritanceInfo
//! [`build`]: CommandBufferBuilder::build
//! [pipeline barriers]: CommandBufferBuilder::pipeline_barrier
//! [`GpuFuture`]: crate::sync::GpuFuture
#[doc(no_inline)]
pub(crate) use self::standard::{PrimaryCommandBuffer, SecondaryCommandBuffer};
pub use self::{
auto::{
AutoCommandBufferBuilder, BuildError, CommandBufferBeginError, PrimaryAutoCommandBuffer,
SecondaryAutoCommandBuffer,
},
commands::{
clear::{ClearColorImageInfo, ClearDepthStencilImageInfo, ClearError},
copy::{
BlitImageInfo, BufferCopy, BufferImageCopy, CopyBufferInfo, CopyBufferInfoTyped,
CopyBufferToImageInfo, CopyError, CopyErrorResource, CopyImageInfo,
CopyImageToBufferInfo, ImageBlit, ImageCopy, ImageResolve, ResolveImageInfo,
},
debug::DebugUtilsError,
pipeline::PipelineExecutionError,
query::QueryError,
render_pass::{
ClearAttachment, ClearRect, RenderPassBeginInfo, RenderPassError,
RenderingAttachmentInfo, RenderingAttachmentResolveInfo, RenderingInfo,
},
secondary::ExecuteCommandsError,
},
traits::{
CommandBufferExecError, CommandBufferExecFuture, PrimaryCommandBufferAbstract,
SecondaryCommandBufferAbstract,
},
};
use crate::{
buffer::{Buffer, Subbuffer},
format::Format,
image::{sys::Image, ImageAccess, ImageLayout, ImageSubresourceRange, SampleCount},
macros::vulkan_enum,
query::{QueryControlFlags, QueryPipelineStatisticFlags},
range_map::RangeMap,
render_pass::{Framebuffer, Subpass},
sync::{semaphore::Semaphore, PipelineMemoryAccess, PipelineStages},
DeviceSize,
};
use ahash::HashMap;
use bytemuck::{Pod, Zeroable};
use std::{ops::Range, sync::Arc};
pub mod allocator;
mod auto;
mod commands;
pub mod pool;
pub(crate) mod standard;
pub mod synced;
pub mod sys;
mod traits;
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod, PartialEq, Eq)]
pub struct DrawIndirectCommand {
pub vertex_count: u32,
pub instance_count: u32,
pub first_vertex: u32,
pub first_instance: u32,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod, PartialEq, Eq)]
pub struct DrawIndexedIndirectCommand {
pub index_count: u32,
pub instance_count: u32,
pub first_index: u32,
pub vertex_offset: u32,
pub first_instance: u32,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Zeroable, Pod, PartialEq, Eq)]
pub struct DispatchIndirectCommand {
pub x: u32,
pub y: u32,
pub z: u32,
}
vulkan_enum! {
#[non_exhaustive]
/// Describes what a subpass in a command buffer will contain.
SubpassContents = SubpassContents(i32);
/// The subpass will only directly contain commands.
Inline = INLINE,
/// The subpass will only contain secondary command buffers invocations.
SecondaryCommandBuffers = SECONDARY_COMMAND_BUFFERS,
}
impl From<SubpassContents> for ash::vk::RenderingFlags {
#[inline]
fn from(val: SubpassContents) -> Self {
match val {
SubpassContents::Inline => Self::empty(),
SubpassContents::SecondaryCommandBuffers => Self::CONTENTS_SECONDARY_COMMAND_BUFFERS,
}
}
}
vulkan_enum! {
/// Determines the kind of command buffer to create.
CommandBufferLevel = CommandBufferLevel(i32);
/// Primary command buffers can be executed on a queue, and can call secondary command buffers.
/// Render passes must begin and end within the same primary command buffer.
Primary = PRIMARY,
/// Secondary command buffers cannot be executed on a queue, but can be executed by a primary
/// command buffer. If created for a render pass, they must fit within a single render subpass.
Secondary = SECONDARY,
}
/// The context that a secondary command buffer can inherit from the primary command
/// buffer it's executed in.
#[derive(Clone, Debug)]
pub struct CommandBufferInheritanceInfo {
/// If `Some`, the secondary command buffer is required to be executed within a render pass
/// instance, and can only call draw operations.
/// If `None`, it must be executed outside a render pass instance, and can execute dispatch and
/// transfer operations, but not drawing operations.
///
/// The default value is `None`.
pub render_pass: Option<CommandBufferInheritanceRenderPassType>,
/// If `Some`, the secondary command buffer is allowed to be executed within a primary that has
/// an occlusion query active. The inner `QueryControlFlags` specifies which flags the
/// active occlusion is allowed to have enabled.
/// If `None`, the primary command buffer cannot have an occlusion query active when this
/// secondary command buffer is executed.
///
/// The `inherited_queries` feature must be enabled if this is `Some`.
///
/// The default value is `None`.
pub occlusion_query: Option<QueryControlFlags>,
/// Which pipeline statistics queries are allowed to be active on the primary command buffer
/// when this secondary command buffer is executed.
///
/// If this value is not empty, the [`pipeline_statistics_query`] feature must be enabled on
/// the device.
///
/// The default value is [`QueryPipelineStatisticFlags::empty()`].
///
/// [`pipeline_statistics_query`]: crate::device::Features::pipeline_statistics_query
pub query_statistics_flags: QueryPipelineStatisticFlags,
pub _ne: crate::NonExhaustive,
}
impl Default for CommandBufferInheritanceInfo {
#[inline]
fn default() -> Self {
Self {
render_pass: None,
occlusion_query: None,
query_statistics_flags: QueryPipelineStatisticFlags::empty(),
_ne: crate::NonExhaustive(()),
}
}
}
/// Selects the type of render pass for command buffer inheritance.
#[derive(Clone, Debug)]
pub enum CommandBufferInheritanceRenderPassType {
/// The secondary command buffer will be executed within a render pass begun with
/// `begin_render_pass`, using a `RenderPass` object and `Framebuffer`.
BeginRenderPass(CommandBufferInheritanceRenderPassInfo),
/// The secondary command buffer will be executed within a render pass begun with
/// `begin_rendering`, using dynamic rendering.
BeginRendering(CommandBufferInheritanceRenderingInfo),
}
impl From<Subpass> for CommandBufferInheritanceRenderPassType {
#[inline]
fn from(val: Subpass) -> Self {
Self::BeginRenderPass(val.into())
}
}
impl From<CommandBufferInheritanceRenderPassInfo> for CommandBufferInheritanceRenderPassType {
#[inline]
fn from(val: CommandBufferInheritanceRenderPassInfo) -> Self {
Self::BeginRenderPass(val)
}
}
impl From<CommandBufferInheritanceRenderingInfo> for CommandBufferInheritanceRenderPassType {
#[inline]
fn from(val: CommandBufferInheritanceRenderingInfo) -> Self {
Self::BeginRendering(val)
}
}
/// The render pass context that a secondary command buffer is created for.
#[derive(Clone, Debug)]
pub struct CommandBufferInheritanceRenderPassInfo {
/// The render subpass that this secondary command buffer must be executed within.
///
/// There is no default value.
pub subpass: Subpass,
/// The framebuffer object that will be used when calling the command buffer.
/// This parameter is optional and is an optimization hint for the implementation.
///
/// The default value is `None`.
pub framebuffer: Option<Arc<Framebuffer>>,
}
impl CommandBufferInheritanceRenderPassInfo {
/// Returns a `CommandBufferInheritanceRenderPassInfo` with the specified `subpass`.
#[inline]
pub fn subpass(subpass: Subpass) -> Self {
Self {
subpass,
framebuffer: None,
}
}
}
impl From<Subpass> for CommandBufferInheritanceRenderPassInfo {
#[inline]
fn from(subpass: Subpass) -> Self {
Self {
subpass,
framebuffer: None,
}
}
}
/// The dynamic rendering context that a secondary command buffer is created for.
#[derive(Clone, Debug)]
pub struct CommandBufferInheritanceRenderingInfo {
/// If not `0`, indicates that multiview rendering will be enabled, and specifies the view
/// indices that are rendered to. The value is a bitmask, so that that for example `0b11` will
/// draw to the first two views and `0b101` will draw to the first and third view.
///
/// If set to a nonzero value, then the [`multiview`] feature must be enabled on the device.
///
/// The default value is `0`.
///
/// [`multiview`]: crate::device::Features::multiview
pub view_mask: u32,
/// The formats of the color attachments that will be used during rendering.
///
/// If an element is `None`, it indicates that the attachment will not be used.
///
/// The default value is empty.
pub color_attachment_formats: Vec<Option<Format>>,
/// The format of the depth attachment that will be used during rendering.
///
/// If set to `None`, it indicates that no depth attachment will be used.
///
/// The default value is `None`.
pub depth_attachment_format: Option<Format>,
/// The format of the stencil attachment that will be used during rendering.
///
/// If set to `None`, it indicates that no stencil attachment will be used.
///
/// The default value is `None`.
pub stencil_attachment_format: Option<Format>,
/// The number of samples that the color, depth and stencil attachments will have.
///
/// The default value is [`SampleCount::Sample1`]
pub rasterization_samples: SampleCount,
}
impl Default for CommandBufferInheritanceRenderingInfo {
#[inline]
fn default() -> Self {
Self {
view_mask: 0,
color_attachment_formats: Vec::new(),
depth_attachment_format: None,
stencil_attachment_format: None,
rasterization_samples: SampleCount::Sample1,
}
}
}
/// Usage flags to pass when creating a command buffer.
///
/// The safest option is `SimultaneousUse`, but it may be slower than the other two.
// NOTE: The ordering is important: the variants are listed from least to most permissive!
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
#[repr(u32)]
pub enum CommandBufferUsage {
/// The command buffer can only be submitted once before being destroyed. Any further submit is
/// forbidden. This makes it possible for the implementation to perform additional
/// optimizations.
OneTimeSubmit = ash::vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT.as_raw(),
/// The command buffer can be used multiple times, but must not execute or record more than once
/// simultaneously. In other words, it is as if executing the command buffer borrows it mutably.
MultipleSubmit = 0,
/// The command buffer can be executed multiple times in parallel on different queues.
/// If it's a secondary command buffer, it can be recorded to multiple primary command buffers
/// at once.
SimultaneousUse = ash::vk::CommandBufferUsageFlags::SIMULTANEOUS_USE.as_raw(),
}
impl From<CommandBufferUsage> for ash::vk::CommandBufferUsageFlags {
#[inline]
fn from(val: CommandBufferUsage) -> Self {
Self::from_raw(val as u32)
}
}
/// Parameters to submit command buffers to a queue.
#[derive(Clone, Debug)]
pub struct SubmitInfo {
/// The semaphores to wait for before beginning the execution of this batch of
/// command buffer operations.
///
/// The default value is empty.
pub wait_semaphores: Vec<SemaphoreSubmitInfo>,
/// The command buffers to execute.
///
/// The default value is empty.
pub command_buffers: Vec<Arc<dyn PrimaryCommandBufferAbstract>>,
/// The semaphores to signal after the execution of this batch of command buffer operations
/// has completed.
///
/// The default value is empty.
pub signal_semaphores: Vec<SemaphoreSubmitInfo>,
pub _ne: crate::NonExhaustive,
}
impl Default for SubmitInfo {
#[inline]
fn default() -> Self {
Self {
wait_semaphores: Vec::new(),
command_buffers: Vec::new(),
signal_semaphores: Vec::new(),
_ne: crate::NonExhaustive(()),
}
}
}
/// Parameters for a semaphore signal or wait operation in a command buffer submission.
#[derive(Clone, Debug)]
pub struct SemaphoreSubmitInfo {
/// The semaphore to signal or wait for.
pub semaphore: Arc<Semaphore>,
/// For a semaphore wait operation, specifies the pipeline stages in the second synchronization
/// scope: stages of queue operations following the wait operation that can start executing
/// after the semaphore is signalled.
///
/// For a semaphore signal operation, specifies the pipeline stages in the first synchronization
/// scope: stages of queue operations preceding the signal operation that must complete before
/// the semaphore is signalled.
/// If this value does not equal [`ALL_COMMANDS`], then the [`synchronization2`] feature must
/// be enabled on the device.
///
/// The default value is [`ALL_COMMANDS`].
///
/// [`ALL_COMMANDS`]: PipelineStages::ALL_COMMANDS
/// [`synchronization2`]: crate::device::Features::synchronization2
pub stages: PipelineStages,
pub _ne: crate::NonExhaustive,
}
impl SemaphoreSubmitInfo {
/// Returns a `SemaphoreSubmitInfo` with the specified `semaphore`.
#[inline]
pub fn semaphore(semaphore: Arc<Semaphore>) -> Self {
Self {
semaphore,
stages: PipelineStages::ALL_COMMANDS,
_ne: crate::NonExhaustive(()),
}
}
}
#[derive(Debug, Default)]
pub struct CommandBufferState {
has_been_submitted: bool,
pending_submits: u32,
}
impl CommandBufferState {
pub(crate) fn has_been_submitted(&self) -> bool {
self.has_been_submitted
}
pub(crate) fn is_submit_pending(&self) -> bool {
self.pending_submits != 0
}
pub(crate) unsafe fn add_queue_submit(&mut self) {
self.has_been_submitted = true;
self.pending_submits += 1;
}
pub(crate) unsafe fn set_submit_finished(&mut self) {
self.pending_submits -= 1;
}
}
#[doc(hidden)]
#[derive(Debug)]
pub struct CommandBufferResourcesUsage {
pub(crate) buffers: Vec<CommandBufferBufferUsage>,
pub(crate) images: Vec<CommandBufferImageUsage>,
pub(crate) buffer_indices: HashMap<Arc<Buffer>, usize>,
pub(crate) image_indices: HashMap<Arc<Image>, usize>,
}
#[derive(Debug)]
pub(crate) struct CommandBufferBufferUsage {
pub(crate) buffer: Arc<Buffer>,
pub(crate) ranges: RangeMap<DeviceSize, CommandBufferBufferRangeUsage>,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub(crate) struct CommandBufferBufferRangeUsage {
pub(crate) first_use: Option<ResourceUseRef>,
pub(crate) mutable: bool,
}
#[derive(Debug)]
pub(crate) struct CommandBufferImageUsage {
pub(crate) image: Arc<Image>,
pub(crate) ranges: RangeMap<DeviceSize, CommandBufferImageRangeUsage>,
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub(crate) struct CommandBufferImageRangeUsage {
pub(crate) first_use: Option<ResourceUseRef>,
pub(crate) mutable: bool,
pub(crate) expected_layout: ImageLayout,
pub(crate) final_layout: ImageLayout,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct ResourceUseRef {
pub command_index: usize,
pub command_name: &'static str,
pub resource_in_command: ResourceInCommand,
pub secondary_use_ref: Option<SecondaryResourceUseRef>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct SecondaryResourceUseRef {
pub command_index: usize,
pub command_name: &'static str,
pub resource_in_command: ResourceInCommand,
}
impl From<ResourceUseRef> for SecondaryResourceUseRef {
#[inline]
fn from(val: ResourceUseRef) -> Self {
let ResourceUseRef {
command_index,
command_name,
resource_in_command,
secondary_use_ref,
} = val;
debug_assert!(secondary_use_ref.is_none());
SecondaryResourceUseRef {
command_index,
command_name,
resource_in_command,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[non_exhaustive]
pub enum ResourceInCommand {
ColorAttachment { index: u32 },
ColorResolveAttachment { index: u32 },
DepthStencilAttachment,
DepthStencilResolveAttachment,
DescriptorSet { set: u32, binding: u32, index: u32 },
Destination,
FramebufferAttachment { index: u32 },
ImageMemoryBarrier { index: u32 },
IndexBuffer,
IndirectBuffer,
SecondaryCommandBuffer { index: u32 },
Source,
VertexBuffer { binding: u32 },
}
#[doc(hidden)]
#[derive(Debug, Default)]
pub struct SecondaryCommandBufferResourcesUsage {
pub(crate) buffers: Vec<SecondaryCommandBufferBufferUsage>,
pub(crate) images: Vec<SecondaryCommandBufferImageUsage>,
}
#[derive(Debug)]
pub(crate) struct SecondaryCommandBufferBufferUsage {
pub(crate) use_ref: ResourceUseRef,
pub(crate) buffer: Subbuffer<[u8]>,
pub(crate) range: Range<DeviceSize>,
pub(crate) memory: PipelineMemoryAccess,
}
#[derive(Debug)]
pub(crate) struct SecondaryCommandBufferImageUsage {
pub(crate) use_ref: ResourceUseRef,
pub(crate) image: Arc<dyn ImageAccess>,
pub(crate) subresource_range: ImageSubresourceRange,
pub(crate) memory: PipelineMemoryAccess,
pub(crate) start_layout: ImageLayout,
pub(crate) end_layout: ImageLayout,
}