blob: 6282d1cd005f1e7ee2736a6eb4a9f6323e0ba301 [file] [log] [blame]
use std::io;
use std::os::windows::io::{AsRawHandle, RawHandle};
use std::process::Child;
use windows_sys::Win32::Foundation::{HANDLE, WAIT_OBJECT_0, WAIT_TIMEOUT};
use windows_sys::Win32::System::Threading::{WaitForSingleObject, INFINITE};
pub struct Handle(RawHandle);
// Kind of like a child PID on Unix, it's important not to keep the handle
// around after the child has been cleaned up. The best solution would be to
// have the handle actually borrow the child, but we need to keep the child
// unborrowed. Instead we just avoid storing them.
pub fn get_handle(child: &Child) -> Handle {
Handle(child.as_raw_handle())
}
// This is very similar to libstd's Child::wait implementation, because the
// basic wait on Windows doesn't reap. The main difference is that this can be
// called without &mut Child.
pub fn wait_without_reaping(handle: Handle) -> io::Result<()> {
let wait_ret = unsafe { WaitForSingleObject(handle.0 as HANDLE, INFINITE) };
if wait_ret != WAIT_OBJECT_0 {
Err(io::Error::last_os_error())
} else {
Ok(())
}
}
pub fn try_wait_without_reaping(handle: Handle) -> io::Result<bool> {
let wait_ret = unsafe { WaitForSingleObject(handle.0 as HANDLE, 0) };
if wait_ret == WAIT_OBJECT_0 {
// Child has exited.
Ok(true)
} else if wait_ret == WAIT_TIMEOUT {
// Child has not exited yet.
Ok(false)
} else {
Err(io::Error::last_os_error())
}
}